Languishing in Longacre

Game Master GM-Gathrix

Longacre Pathfinder Wiki

Vegepygmies


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Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk looks over at Jerax as he lops off a head. He then tries to mimic the move with his knife. Failing that, he shrugs his shoulders, then gets down on a knee and removes it the same way he has the others.
Altogether, that is 10 heads for the group. But wait, the orc warrior left several dozen Vegepygmie corpses laying about. Shouldn't we take those heads as well?


"You can take the heads...but I get the legs!" Pivenzobili says as he is gorging on a raw leg.

Kirk inspects the corpses left by Sir Folken, they are barley recognizable as vegepygmies and covered in the brown mold. Removing the heads without exposing yourself to the mold will be a chore, but one worth doing.

Survival or Profession Butcher/Taxidermy DC 16 to remove a head safely-roll per head


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk looks at the bodies for a minute.
Thought I burnt all that stuff off. Going to be tough to get rid of it. I think I'll pass. I don't know if I can carry much more.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Looking down at the halfling, Jerax replies, "Listen. If the you can't carry anymore, I'll carry the rest." I mean, I'm already carrying two tents, what's a bag of vegepygmy heads. Ugh. Having friends are a pain in the back..and ass!


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Allcia looks at the others [b]we don't want to fight treants. let's be careful.[/b[


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

"You don't fight trees," Margaletta replies, somewhat lost, and spits on the ground. "That's stupid. You cut 'em down, or just burn the forest. Seems like a waste, but I'll make sure to keep some torches on hand; could make dealing with those tiny plant f***ers more fun either way."


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Jerax nods to Margaletta, "At least, we have a good idea of what's 'round the bend." The tiefling pulls out his battle axe, thumbing the edge. "Well. When everyone is ready, I think it's time to chop some work", chuckles Jerax.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Izrael keeps his eyes on the half orc as he leaves, visibly angry. "Yes, we better be moving when everybody is healed."

He then goes to Ileosa and Meridian "If that "knight" says the truth and we encounter treants we better have some fire, divine or otherwise on our side... can I count on you for that? Also... I don't want you to be hit by those things, take care please."


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

I think that may just make them angry Allcia mutters. She had one burning hands spell left. She hoped it would be enough.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Again, Kirk holds up the vial of liquid he found earlier.
Hello! Down here! Does anyone know what this is?
He waves the vial of liquid around for everyone to see.

Jerax wrote:
Looking down at the halfling, Jerax replies, "Listen. If the you can't carry anymore, I'll carry the rest."

With an evil grin Kirk looks at Jerax,

Okay then, see if you can cut them heads off without getting that stuff on you. I'll bet you a gold piece you can't.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian nods to Izrail, "We will be careful. I am not sure how much fire we can bring, but I will keep a torch handy."


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa smiled as she slowly removed Izrail's helmet. Her eyes met and held his as she said "It seems your eye have gone back to blue." jokingly of course. "Are you truly so worried about things like that my knight?"

Though Kirk drew her eyes from Izrail for a moment. "I am sorry to say that is not something I am well versed in. Maybe Alicia?" She told the halfling before her full attention went back to Izrail.


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]
Kirk Hetfield wrote:

Again, Kirk holds up the vial of liquid he found earlier.

Hello! Down here! Does anyone know what this is?
He waves the vial of liquid around for everyone to see.

Meridian shakes her head at Kirk, "I do not know how to tell what that is."


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Kirk Hetfield wrote:
Okay then, see if you can cut them heads off without getting that stuff on you. I'll bet you a gold piece you can't.

"Oh Hell no! I'm not getting near that crap if I can help it."


"Treants...I do not think we should try to fight them. Remember our mission is just to get a map. We get rewarded for the vegepygmies we do kill, but let's leave the large scale extermination to the gate worshiping knights. " Pivenzobili cautions as he looks down the deer trail mentioned by Sir Folken.

"Are we ready to map the last stretch?"


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Meridian smiles at Pivenzobili, "Worry not, little agent of Hell, we will not confuse our mission for theirs. We must survive, after all, to complete our mission, must we not?"


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
Meridian Anterian wrote:
"Worry not, little agent of Hell, we will not confuse our mission for theirs. We must survive, after all, to complete our mission, must we not?"

"I was up for genocide," replied Jerax, "but getting everyone back in one piece is good too."


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

Allcia casts detect magic and looks at the vial. She also checks the rest of their victims for anything of interest.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk laughs at Jerax.

Holding the vial up in the air it begins to glow. Kirk looks the other way and squints as if he thinks it is about to blow up. Continuing to hold the vial up in the air he slowly walks over to Alicia.
Well? Anything?


Alicia Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9 Alicia is sure the vial is magic, but is unable to discern what it is.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

well, it's magical, but as to what it does I'm not sure. Potions are not my thing. Anyone else?


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

"Pour it in the dirt and move on," Margaletta suggests. "Or sell it to an alchemist later. It's not what we're here for."


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk looks at it a minute, swishes it around, shrugs his shoulders, and then puts it in his backpack.


The deer trail is narrow and the forest is thick in this area. Everyone will have to walk single file if they want to go normal speed. Give me a marching order, you can discuss in Discussion tab if need. I will give you a suggested one help the process

Front to back, spaced 10-15' between

  • Izrail

  • Ileosa

  • Margaletta

  • Kirk

  • Jerax

  • Alicia

  • Meridian


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

I'm ok with that order


You begin on the trail. There are obvious signs of vegepygmy traffic on the deer trail.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Jerax has his battleaxe out and ready. keeping his eyes on Ileosa, Meridian, and the surrounding woods.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Okay with the order.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft
Ileosa Albus wrote:

Ileosa smiled as she slowly removed Izrail's helmet. Her eyes met and held his as she said "It seems your eye have gone back to blue." jokingly of course. "Are you truly so worried about things like that my knight?"

Izrail smiled, blushed and caresses her cheek "You wouldn't believe how much have you striken me on the last days. I'd lose my mind if anything happens to you and I couldn't help it..."

_____

During the marching time Izrael braces his fauchard and keeps an eye on his surroundings, alert against ambushes and perils... and checking on Ileosa frecuently.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Ileosa grinned as she leaned into his hand. "I look foreword to see how this goes when we leave this forest." She told him before she returned his helmet to him. "After all I have become very fond of you as well." She said before they moved on their way.
___________

Ileosa had the journal she had brought along out and was writing details of what had happened to them all just a few moments ago. Though every time Izrail checked on her she offered a soft smile.


Love on valentine's day, fitting

1d20 - 1 ⇒ (8) - 1 = 7

As Izrail is distracted with his new found love, he looks back at Ileosa just as he trips a snare trap. Ref Save DC 12 or you are upside down dangling.

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

Reflex: 1d20 + 2 ⇒ (3) + 2 = 5

"What in the Nine...AAARG!"


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)
GM-Gathrix wrote:
As Izrail is distracted with his new found love, he looks back at Ileosa just as he trips a snare trap. Ref Save DC 12 or you are upside down dangling.

GM, describe the trap for us please? Is this a snare trap attached to a nearby tree? I'm asking to see if it would be easy giving Jerax's height to chop him down?

Pertception: 1d20 + 2 ⇒ (5) + 2 = 7


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Though she keeps most of her attention on watching for approaching trouble, Meridian smiles sadly to herself as she watches Ileosa and Izrail.

Perception: 1d20 + 1 ⇒ (11) + 1 = 12.


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

"Izrail! My knight, are you alright?" Ileosa called as Izrail shot up into the air. She quickly began to look for away to get him down.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


As the rest of the group hears Izrail's exclaimation of being caught in a snare, there are sounds of approaching Vegepygmies from the flanks. The snare is attached to a large nearby tree. Escape Artist DC 12 or wait until someone cuts you down...

Roll Initiative
Vegepygmy Initiative: 1d20 + 3 ⇒ (11) + 3 = 14

These Vegepygmy seem more organized than the previous lot you have experienced. They are wielding long spears and bucklers.


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6 Crap!
Jerax calls to his fellow hunters, "Meridian, Alicia, behind me!!" Then with a defiant sneer, Jerax barks, "Come at me, you f^<#ing underbrush!!"


F Human Warrior 1/Unchained Monk 3; Initiative: +4 ; AC: 16/14/12 ; Saves: 7/7/3 ; HP: 47/47; Ki: 3/3; Perception: +9 ;

Init: 1d20 + 4 ⇒ (15) + 4 = 19

Margaletta draws her hooked lance as she moves forward, and reaches up with it, attempting to snag one of the hooks on the rope and tear through it.

To hit: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Warrior 1 // Lore Warden Fighter 3 || (HP 47/47) || AC:20| | T:11| FF:19| CMD 21 || Fort +6 | Ref +3 | Will +1 | Init +2 | Perc: +0 | Speed 20ft

As he hangs up there he tries to twist out of the lasso answering Ileosa "I'm fine, my lady! Just surprised, I'll be out in a second..."
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22
Escape Artist: 1d20 + 2 ⇒ (19) + 2 = 21

When he manages to escape with the help of Sister Margaletta he closes with Ileosa and yells "Everybody get together and prepare!"

Those were nice rolls! Izrail will hold an action to attack whatever gets near them


Intitiative
Izrail 22 Escaping is going to soak up your first round, but good job on that.
Sister Margaletta19 Attacks and mortally wounds a Vegepygmy
Vegepygmy 14
Jerax 6


Female Human, Inquisitor | HP 22/40| Judgment 1/1 | Domain (Trickery->Deception) | 1st Lvl Spells DC 15| AC 13, Touch 17, FlatFoot 13, CMD 17 | Fort +4, Ref +3, Will +6 | Init +10 | Perception +11

Intitiative: 1d20 + 4 ⇒ (8) + 4 = 12

Ileosa's left eye gleemed as she reached out and placed her hand on Izrail's shoulder before giving him advise on those attacking them.

Guidance and Combat advise to Izrail, +3 to his next attack. If that is how he wishes to use his guidance. Also fair warning, I'm running a temp so if my posts seem off or odd that is why.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Kirk loads his sling.
Oh geez here we go again.
initative: 1d20 + 3 ⇒ (9) + 3 = 12


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2.
Ha! Haha! Hahahahahahahaha!

Since I go dead last I will post two different options.

Meridian's voice rings with fury at the little walking shrubberies, "You will not stand against the will of The First!"

Not threatened in melee:
Meridian brings her crossbow to her shoulder and fires at one of the little beasts. Then reloads quickly once the bolt is away.

Ranged Attack: 1d20 + 1 ⇒ (5) + 1 = 6.
Damage: 1d8 ⇒ 1.

Threatened in melee:
Meridian steps forward just a bit to get inside the thing's reach, then brings her mace down on it.

Melee Attack: 1d20 + 1 ⇒ (15) + 1 = 16.
Damage: 1d6 + 1 ⇒ (1) + 1 = 2.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

more of them

initiative: 1d20 + 1 ⇒ (16) + 1 = 17

burn

Alicia picks the largest clump of vegepygmies and lets loose. Then she steps 5 feet behind jerax

burning hands: 1d4 + 1d4 ⇒ (4) + (4) = 8
dc 13 reflex for half


Initiative
Izrail 22 Escaping is going to soak up your first round, but good job on that.
Sister Margaletta19 Attacks and mortally wounds a Vegepygmy
Alicia Holy mother of fire! Alicia ignites the forest from her fingertips sending 3 vegepygmies to a fiery grave.
Vegepygmy 14 1d20 + 6 ⇒ (19) + 6 = 25 Despite losing half their numbers the Vegepygmy fight on bravely to protect their territory.
vs Izrail: 1d20 + 1 ⇒ (11) + 1 = 12
vs Sister Margaletta: 1d20 + 1 ⇒ (13) + 1 = 14
vs Jerax: 1d20 + 1 ⇒ (15) + 1 = 16 Damage vs Jerax: 1d6 + 1 ⇒ (6) + 1 = 7
Kirk 12+
Ileosa12-
Jerax 6
Meridian 2 No longer threatened in melee thanks to Alicia, Meridian is free to fire her crossbow, but misses.


Male Halfling Commoner 1/ Bard 3 HP: 36/36; AC: 17; T: 14; FF: 11; Init: +7; Perception +8; Fort: 3; Ref: 6; Will: 4; CMB: 0; CMD: 14; Bardic Performance 12/17

Seeing Jerax take a decent wound from one of the Vegies Kirk flips his sling around to use as a club and flanking it.
Fire! May he be praised! They closed too quick though, looks like Jerax needs help from the small one.
Halfling sling-club: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
damage: 1d4 ⇒ 3


Female Dragon-Touched (Brass) Warlock 4 [HP 40/40 | AC 18/13/15, Fort +3, Ref +4, Will +5 | Init +8; Perception +10 | Spells: (4/5 | 3/3)]

By The First, Alicia! that was well done, indeed!" Meridian fires her crossbow at one that is not in melee if possible.

Ranged Attack: 1d20 + 1 ⇒ (11) + 1 = 12.
Damage: 1d8 ⇒ 8.


hero pts 2 Hp 21/21, AC 16 T 11 FF 15, CMB -1, CMD 11 Fort +2, ref +1, Will +7, initiative +1, perception +5, spellcraft +10
Active effects:
prestidigitation, mage armour

i do like that spell.


Izrail 22 Escaping is going to soak up your first round, but good job on that.
Sister Margaletta19 Attacks and mortally wounds a Vegepygmy
Alicia Holy mother of fire! Alicia ignites the forest from her fingertips sending 3 vegepygmies to a fiery grave.
Vegepygmy 14 1d20 + 6 ⇒ (19) + 6 = 25 Despite losing half their numbers the Vegepygmy fight on bravely to protect their territory.
vs Izrail: 1d20 + 1 ⇒ (11) + 1 = 12
vs Sister Margaletta: 1d20 + 1 ⇒ (13) + 1 = 14
vs Jerax: 1d20 + 1 ⇒ (15) + 1 = 16 Damage vs Jerax: 1d6 + 1 ⇒ (6) + 1 = 7
Kirk 12+ fires at a vegepygmy and misses
Ileosa 12- Guidance an combat advice given
Jerax 6
Meridian 2 No longer threatened in melee thanks to Alicia, Meridian is free to fire her crossbow, but misses.

Round 2 Jerax still has round 1 actions


Male
Skills:
Percept +2|Diplo +10|Intim. +7|Kn. Relig +6|Prof (gambler) +7|SM +8
F: 7, R: +4, W: +6|Init: +1| Tiefling (devil-spawn)|HP: 20/20|Resist Cold, Electricity, Fire 5|AC: 19 (11 Tch, 18 Fl)|CMB: +5, CMD: 16|Touch of Corruption (Su) 1d6 3/3xday| Antipaladin (Tyrant/Dread Vanguard)/3rd|Speed 30ft (30ft)|Smite Good 1/day (+2 atk, +3 dmg)

Wounded, Jerax grits his teeth, and hacks at the vegepygmy who attacked him, all along trying not to harm the valuable head if he can help it.
Battleaxe: 1d20 + 3 ⇒ (6) + 3 = 9 Missed!

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