Land of the Dead: A Tale of Terror in Ustalav (Inactive)

Game Master Joy

Five brave souls accept a dangerous mission that will take them through the dangerous land of Ustalav.


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Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

I'm good to leave.


You make your intentions to leave known to the gate guards and they open one of the gates wide enough for your group to leave through. The road looks the same as did yesterday and is just as empty of other travelers.

Perception rolls for your traveling.


male Bloodmarked (werebatkin) Level 2 barbarian (invulberable rager)

perception: 1d20 + 5 ⇒ (15) + 5 = 20

-Posted with Wayfinder


Male Human Witch 2 , HP 16/16, AC 10 [Touch 10, Flat 10], Init +0, Perception +6 (+8 when familiar is near)
animal perception:
Vse [familiar]: low-light vision, perception +10; Horse: low-light vision, scent, perception +8

Perception (Vasili): 1d20 + 8 ⇒ (8) + 8 = 16
Perception (Vse): 1d20 + 10 ⇒ (2) + 10 = 12


Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

Kair wakes in the morning, and goes down to breakfast, waiting for the others, and keeping an eye on the stable boy as he prepares the horses. As the other start coming down one by one, he greets them all with a raised flagon of watered wine and continues his business.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Perception: 1d20 + 7 ⇒ (1) + 7 = 8

I can't see the forest for the trees


Onvyr and Kair:
The two of you catch glimpses of something through the trees. Whatever it is seems to be traveling parallel to your group. It seems to be keeping the same distance each time you catch a glimpse of it.

You travel in the silent and dim lit forest for about half a day before you come to a section of the road that has a very large laying across it. Through it's branches and leaves you see the other side of the road, but you would have to either cut some branches off the tree before you try getting the horses over it or attempt to go off the road to get around it.


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

Kair draws his axe quickly, looking around. Turning to the others, he says, "Something's in the woods. Be on your guard."


Male Human Witch 2 , HP 16/16, AC 10 [Touch 10, Flat 10], Init +0, Perception +6 (+8 when familiar is near)
animal perception:
Vse [familiar]: low-light vision, perception +10; Horse: low-light vision, scent, perception +8

Vasili nods but doesn't say anything, trying to stay as alert as possible.


In response to Kair's words, Amria nocks an arrow to his bow and watches the forest for any signs of activity.


Do you wish to go around, cut your way over, or just wait there for a bit?


Male Human Witch 2 , HP 16/16, AC 10 [Touch 10, Flat 10], Init +0, Perception +6 (+8 when familiar is near)
animal perception:
Vse [familiar]: low-light vision, perception +10; Horse: low-light vision, scent, perception +8

Shall we go around, yes? Vasili nods to the tree in the road. My guess is that it's a distraction for our would be ambushers.


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

"Ugh. Classic highwayman trick. Gut one or two, the others flee. Sometimes they flee regardless.", says Kair, looking at the tree, twirling his axe in his hands. "I'd presume they laid either traps or an ambush around the tree. I'd cut through it. Wouldn't take me long, just mind my back." Dismounting off his horse, Kair attempts to move closer to the tree. "Watch my back.", he mutters, ready to chop in the tree.


Amria, arrow still nocked, keeps careful watch on the surrounding trees as his fellow woodsman attempts to remove the roadblock.


Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

Onvyr sits atop his horse and lets his weapon hang at his side. He looks around as Kair gets to work, seeming to enjoy the environment.

"This place is somewhat interesting isn't it? It seems like we have all manner of independent organizations vying for control of the area and making deal in the shadows. It is just odd that the settlements that we run into seem to have no truck with these groups and even, in some cases at least, oppose them. Not that I have any particular distaste for chaos, but I find it odd that no trading post has cropped up to support these unions of shapeshifters, vampires, and whatever else. I certainly wouldn't mind shopping there."


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

Kair shrugs, chopping the tree, watchful for attacks. "I certaintly wouldn't like them to get that idea. It's hard enough killing werewolves as it is. As for vampires, I'm grateful to never have met one, but I believe they don't shop, but simply... acquire things. And people."


Male Human Witch 2 , HP 16/16, AC 10 [Touch 10, Flat 10], Init +0, Perception +6 (+8 when familiar is near)
animal perception:
Vse [familiar]: low-light vision, perception +10; Horse: low-light vision, scent, perception +8

I'm sure it'd be a lovely time, yes? Vasili chuckles as he waits.


Please go ahead and make some perception checks and go ahead and roll initiative.


Perception: 1d20 + 7 ⇒ (4) + 7 = 11 There are trees... I mean, I'm pretty sure there are trees...

Initiative: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human Witch 2 , HP 16/16, AC 10 [Touch 10, Flat 10], Init +0, Perception +6 (+8 when familiar is near)
animal perception:
Vse [familiar]: low-light vision, perception +10; Horse: low-light vision, scent, perception +8

Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Initiative: 1d20 + 0 ⇒ (8) + 0 = 8


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

Perception: 1d20 + 7 ⇒ (8) + 7 = 15 +2 vs undead
Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Could I suggest the GM rolling rolls such as Perception and Initiative? I don't mind someone rolling for me, and I have found that it greatly speeds up gameplay?


Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


male Bloodmarked (werebatkin) Level 2 barbarian (invulberable rager)

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

initiative: 1d20 + 2 ⇒ (1) + 2 = 3


stealth: 1d20 + 2 ⇒ (12) + 2 = 14
initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Some of you see a group of men emerge from the woods in the direction of where the tree was chopped from. They have weapons drawn and are moving towards your group in a most threatening manner.

Surprise round actions now for all who beat their stealth.


Half-Elf Oracle 2, HP 20/20, AC 18 [T: 10, FF: 18], Per +7, F: +1/R: +0/W: +3 [+2 vs. enchantments]

If adjacent, Onvyr will cast Magic Weapon on Kair. If not, he'll just draw his morningstar and move adjacent to Kair.


Male Half-Orc Ranger (Corpse Hunter) 2
Stats:
[HP:28/28][AC=19, Touch 11, Flat-footed 18] [F+5; R+4; W+3; SR 8 vs divine*][CMB +6, CMD 17][Perception +7; Init+1]

Assuming I can charge as a standard action according to charge rules, Kair will charge.

Grabbing his axe from the tree, throwing leaves and bark everywhere, Kair roars and charges at the bandits.

Attack, Charge, Versus flat-footed: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 12


Amria makes to address the strangers. Just as he opens his mouth to speak, the ranger bellows his own greeting as he charges. "Well that's one way of saying hello..."

Amria is readying against one or more of the strangers striking at his party members (even though Kair has it coming).

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