Norde |
Norde, not one to suffer offense lighlty, or at least he doesn't think he is, interjects as he brings his axe to bear, "coven? You dare accuse me of witchraft? Where is the Hornmaster, and are you Evil?"
DM Bloodgargler |
"Words spake to vex me will not save your skins! Bear weapon or call your demons. Thoust shall burn in the fires as we cleanse this this village from mill to sot-weeded farm!"
Arcthyl: 1d20 + 2 ⇒ (4) + 2 = 6
Corum: 1d20 + 2 ⇒ (14) + 2 = 16
Norde: 1d20 + 1 ⇒ (18) + 1 = 19
Sunny: 1d20 + 4 ⇒ (10) + 4 = 14
enemy: 1d20 + 9 ⇒ (10) + 9 = 19
Round 1
Norde
Enemy
Everyone else
Norde |
With nary a glance at his new Hornbrothers, Norde accepts the stranger's challenge and charges with a bloodcurdling scream.
He rages(+2/+3, -2AC), charges(+2/+0, -2 AC), and power attacks(-2/+6) (with reckless abandon(-2 to AC, +2 to hit)) the closest of his opponents (unless he can charge the one who accused him of witchcraft).
Greataxe: 1d20 + 13 + 2 + 2 - 2 + 2 ⇒ (7) + 13 + 2 + 2 - 2 + 2 = 24
DMG: 1d12 + 10 + 3 + 6 ⇒ (12) + 10 + 3 + 6 = 31
AC is currently at 13.
Max damage on my first swing in this game, that doesn't suck. Shame it's not a crit though.
DM Bloodgargler |
The feral accuser growls from the vicious strike which should have cut him in two, but keeps his footing. The others draw their swords and spit out a few words of dark speech. Their feral features become more monstrous and wolf-like. The wounded leader opts to leave his sword in its sheath, and claws at Norde.
claw: 1d20 + 8 - 2 ⇒ (6) + 8 - 2 = 12
1d4 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
1d4 + 4 ⇒ (3) + 4 = 7
Round 1
Norde charge to G,22 + big damage
Feral accusers std action spell, move action change
Feral Accuser leader move action change, std action attack.
Now up: Anumil, Arcthyl, Corum, Sunny
Norde |
If the feral accuser has only a standard action to attack, then he should get only the one claw attack correct? The first one that missed?
Arcthyl |
Arcthyl moves to H18 (move action) and casts SNA3: crocodile behind the one at G23, (taking up the 10' space of G&H,24&25 so it's flanking with Norde... it attacks.
to hit, bite: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
dmg if hits: 1d8 + 4 ⇒ (1) + 4 = 5
grab vs cmd: 1d20 + 11 ⇒ (18) + 11 = 29
dmg on death roll if grab is successful: 1d8 + 6 ⇒ (8) + 6 = 14
trip if grab is successful: 1d20 + 7 ⇒ (15) + 7 = 22
The crocodile does it's tail slap on the one behind/to the side of it at G26
to hit, tail slap: 1d20 ⇒ 7
dmg if hits: 1d12 + 2 ⇒ (3) + 2 = 5
note: totemic summons (SU) At 5th level, a saurian shaman may cast summon nature’s ally as a standard action when summoning reptiles and dinosaurs, and these summoned creatures gain temporary hit points equal to her druid level.
Arcthyl |
is there a chance of knowing we might need silver perhaps to hurt these shapeshifters permanently? or something else? - if so what would the roll be to have that knowledge? know nature? know dungeoneering? know arcane?
DM Bloodgargler |
The summoned crocodile clamps down on the wounded accuser's leg. The teeth do not pierce his skin, but he is brought down, and grunts in pain.
The crocodile's tail only warns off the feral accuser behind it.
They are likely vulnerable to silver. DR5/silver. You may also recall one additional piece of info of your choosing.
Enemy at G,23 is now prone
Now up: Anumil, Corum, Sunny
>map<
Arcthyl |
know nature: 1d20 + 6 ⇒ (11) + 6 = 17
what is their heal rate? do they have fast heal?
"They are vulnerable to silver... use it if you have it!"
Anumil Rythen |
Round 1_____
Bewildered at finding himself in a strange place and under attack, he decided to fight.
With but a word, Anumil casts Light on his blade.
Shifting into a Total Defense stance, he double moved to [F,22].
DM Bloodgargler |
Arcthyl - He is probably exaggerating, but better than human. No fast heal.
Anumil sees the injured feral accuser now on his back - struggling to keep his fierce nature in check.
True fear turns his imperious demeanor to animal rage. For his allies, things just got personal. They snarl and flex preparing for a real fight.
DM Bloodgargler |
Norde |
While he is unsure where the croc came from, he knows a flank when he sees one. He continues his assault.
He is raging(+2/+3, -2AC), flanking(+2/+0), and power attacking(-2/+6) (with reckless abandon(-2 to AC, +2 to hit)) the same opponent as last round.
Greataxe: 1d20 + 13 + 2 + 2 - 2 + 2 ⇒ (5) + 13 + 2 + 2 - 2 + 2 = 22
DMG: 1d12 + 10 + 3 + 6 ⇒ (3) + 10 + 3 + 6 = 22
AC is currently at 15
Norde cries out, "Come, Hornbrothers, we will smash these enemies!"
Arcthyl |
reflex for crocodile: 1d20 + 4 ⇒ (16) + 4 = 20
Arcthyl cries out "Aaaargh!" as the fireball half toasts his summoned crocodile... but does not question the wisdom of the spell, just its aim.
croc. currently at 16 hp (out of starting total of 28)
DM Bloodgargler |
Norde's axehead buries to the shaft into the fallen feral accuser's belly. (G,23) dead
The remaining accusers shield themselves from Corum's blast, but suffer serious burns.
The foe who'd avoided the tail slap of Arcthyl's crocodile, drives his sword into the reptile's side as it turns to find a new target. (13 to croc)
The foe on the north side of the croc assumes it's been dispatched, and charges at Anumil... he misses with a heavy swing.
The foe furthest back - who'd suffered the worst from the fireball, is not convinced the croc has been dealt with. He steps up, hacks and claws at the beast. (5 to croc)
reflex: 1d20 + 7 ⇒ (10) + 7 = 17
reflex: 1d20 + 7 ⇒ (17) + 7 = 24
longsword: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26
longsword crit: 1d20 + 8 + 1 - 2 ⇒ (20) + 8 + 1 - 2 = 27
claw: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
magic slashing damage to croc: 2d8 + 8 ⇒ (1, 4) + 8 = 13
target A,N: 1d2 ⇒ 1
longsword vs Anumil: 1d20 + 8 + 1 + 2 ⇒ (7) + 8 + 1 + 2 = 18
longsword vs croc: 1d20 + 8 - 2 + 1 ⇒ (6) + 8 - 2 + 1 = 13
claw: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25
slashing damage: 1d4 + 4 ⇒ (1) + 4 = 5
Round 2 cont'd
Now up: Arcthyl, Anumil, Corum, Sunny... plus Crocodile AoO vs F,23 for movement (if it survives the first attack).
>map<
Arcthyl |
Croc takes a bite at the charging foe to its north.
to hit: 1d20 + 5 ⇒ (4) + 5 = 9
dmg if hits: 1d8 + 4 ⇒ (4) + 4 = 8
Then, having failed to land the attack, probably because it's too busy grappling at the moment, it succumbs to the second attack and dies.
Arcthyl summons another crocodile and places it behind teh foe that just charged Anumil. (D/E,24/25) It attacks, bite at the one on Anumil, tail slap on the one on Norde.
to hit bite: 1d20 + 5 ⇒ (10) + 5 = 15
dmg if hits: 1d8 + 4 ⇒ (5) + 4 = 9
to hit tail slap: 1d20 + 0 ⇒ (16) + 0 = 16
dmg if hits: 1d12 + 2 ⇒ (5) + 2 = 7
to hit, grapple if bite hits: 1d20 + 11 ⇒ (9) + 11 = 20
death roll dmg if grapple succeeds: 1d8 + 6 ⇒ (6) + 6 = 12
Anumil Rythen |
When the man missed the attack on Anumil, he used his Panache to entangle the man with his cape.
Round 2_____
rapier attack: 1d20 + 11 ⇒ (1) + 11 = 12
...Fumble confirm?: 1d20 + 11 ⇒ (18) + 11 = 29 Not confirmed. Ordinary miss.
DM Bloodgargler |
Norde |
I believe I am flanking with the croc.
He is raging(+2/+3, -2AC), flanking(+2/+0), and power attacking(-2/+6) (with reckless abandon(-2 to AC, +2 to hit))
Greataxe: 1d20 + 13 + 2 + 2 - 2 + 2 ⇒ (18) + 13 + 2 + 2 - 2 + 2 = 35
DMG: 1d12 + 10 + 3 + 6 ⇒ (6) + 10 + 3 + 6 = 25
AC is currently at 15
DM Bloodgargler |
Norde's axe cuts through the air, and hacks into the meaty but dense mass below the feral warrior's ribs. The summoned crocodile clamps down harder, and wrenches the hacked feral foe off his feet.
He tries to claw at the croc, but fails to harm it in the least.
(croc's flanking bonuses were not included earlier.)
The two feral warriors still on their feet cry out in rage, and charge... though they both leave the crocodile for their fallen ally to deal with.
One lunges at Norde, the other flies at Arcthyl. Both are able to strike past their targets' defenses.
12 damage to Norde, 10 to Arcthyl
foe charging Arcthyl provokes AoO for Norde
1d4 + 3 ⇒ (4) + 3 = 7
longsword vs Norde: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
charging longsword vs Arcthyl: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29
1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
end of Round 3
Now up: Arcthyl, Anumil, Corum, Sunny
Norde |
Norde is happy to take that AOO
He is raging(+2/+3, -2AC) and power attacking(-2/+6) (with reckless abandon(-2 to AC, +2 to hit))
Greataxe: 1d20 + 13 + 2 + 2 - 2 ⇒ (3) + 13 + 2 + 2 - 2 = 18
DMG: 1d12 + 10 + 3 + 6 ⇒ (9) + 10 + 3 + 6 = 28
AC is currently at 15
Arcthyl |
Croc bites again at the man he has down, then attempts another death roll if the bite hits.
to hit vs grappled, prone opponent?: 1d20 + 5 ⇒ (17) + 5 = 22 +4 more if considered vs prone
dmg if hits: 1d8 + 4 ⇒ (3) + 4 = 7
to hit tail slap: 1d20 + 0 ⇒ (4) + 0 = 4 vs any other adjacent foe, maybe the one on norde?
tail slap dmg if hits: 1d12 + 2 ⇒ (3) + 2 = 5
grapple for death roll: 1d20 + 9 ⇒ (19) + 9 = 28
death roll dmg if grapple succeeds: 1d8 + 6 ⇒ (7) + 6 = 13
Arcthyl |
oops, forgot I might have an actual melee opponent for me too... If Norde didn't take down the charging guy with his aoo, here's another attack on the charging warrior.
Arcthyl, with a foe in his face, as a standard action, activates totem transformation to give himself natural weapons and attacks the warrior.
to hit with bite: 1d20 + 8 ⇒ (9) + 8 = 17
dmg if hits: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
I recorded the 10 pts of dmg, but if the guy didn't survive Norde's aoo, let me know and I will add them back in again
Anumil Rythen |
Round 4_____
rapier attack: 1d20 + 11 ⇒ (10) + 11 = 21 for a possible 1d6 + 4 + 5 ⇒ (5) + 4 + 5 = 14 piercing, magic, cold iron and precision damage.
DM Bloodgargler |
Arcthyl's crocodile finishes the second feral foe to fall, and only lazily swats with its tail at the wolfman fighting Norde.
Anumil successfully inserts his rapier into the wolfman's side, and Arcthyl delivers a painful bite into his badly burned and hacked attacker.
Round 4
Now up: Norde
Then two remaining foes
Norde |
Norde screams, "I swear by the horn that made me you will be destroyed," and he attacks the bad guy adjacent to him.
No flanking or charging, but he is raging(+2/+3, -2AC) and power attacking(-2/+6) (with reckless abandon(-2 to AC, +2 to hit))
Greataxe: 1d20 + 13 + 2 + 2 - 2 ⇒ (8) + 13 + 2 + 2 - 2 = 23
DMG: 1d12 + 10 + 3 + 6 ⇒ (9) + 10 + 3 + 6 = 28
AC is currently at 15
Arcthyl |
Arcthyl, with his natural weapons already activated, attacks the last warrior.
bite: 1d20 + 7 ⇒ (1) + 7 = 8
dmg if hits: 1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 7 ⇒ (2) + 7 = 9
dmg if hits: 1d4 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 7 ⇒ (13) + 7 = 20
dmg if hits: 1d4 + 4 ⇒ (4) + 4 = 8
grapple: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
well, those were mostly disappointing... well if the grapple was successful at least it's denied its dex AND I can rake next turn if it's still alive.
Anumil Rythen |
Round 5_____
rapier attack: 1d20 + 11 ⇒ (13) + 11 = 24 for a possible 1d6 + 4 + 5 ⇒ (4) + 4 + 5 = 13 piercing, magic, cold iron and precision damage.
Arcthyl |
Arcthyl lets his transformation fade away after a moment (lvl mins/day in 1 min. durations)...
He begins stripping their dead opponents of anything that looks like it might be of value. He casts 'detect magic' to make sure he doesn't miss anything.
The final croc swishes its tail impatiently as it looks around for more opponents, and after a bit, it winks out of existence.
Anumil Rythen |
Anumil staggered back a step, blood still dripping down his blade.
"WHAT just happened here?"
He looked around, trying to get his bearings.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Norde |
The feral look in Norde's eyes goes away as he drops out of his rage He drops to a knee, and takes several deep breaths.
"Excellent fight my hornbrothers!"
.Sunny. |
Sunny pauses at the bound fellow and, hearing the combat fade ti silence, actually pauses to look at the people she's surprising found herself waking with.
Perception:1d20 + 3 ⇒ (2) + 3 = 5 (And... not making much out with a roll like that. :P )
Before turning and bending down to look at the fellow who's still all tied up.
"Hey-YA there!" (^_^)
Diplomacy:1d20 + 4 ⇒ (16) + 4 = 20
DM Bloodgargler |
"Stars above, woe and torment! A terrifying nightmare a simple man's world has become!"
"The Matronguard - meant to protect us from the terrors of the wild, has in one night returned to a time of legend. The caninized lot had begun to set afire - all descendents of Henri the Blind... and I was next to burn!"
"By a modest man's faith, I suspect it was he - from beyond the grave Henri the Blind brought you here... now that the Crone... the Matron has indubitably returned to Feyeater's Retreat! Cursed before even my birth by my long-dead kin. I'll not speak ill within spitting range of the dead, but I will shake a fist!" He shakes a fist.
4 cold-iron longswords
4 cold-iron daggers
4 masterwork leather armor
4 platinum rings with minor auras
1 bead with a minor aura
60gp (for each PC) in coin and cheap gems
The Matron hath returned for respite and renewal.
Cleanse the Palanquin Path.
Burn every whisper of heresy."
Arcthyl |
"I'm not sure what it means, but the fellow maybe be speaking truth. Look at this parchment... it says 'By order of the high Matronguard, the matron hath returned for respite and renewal. Cleanse the Palanquin path. Burn every whisper of heresy.'" He turns to the obviously terrified fellow and asks, "What is the Palanquin Path, and who is Henri the blind?, who are this Matronguard, and why would they want Henri's descendants dead?"
Arcthyl |
"Northman, not everything is about killing. We have a mystery to unravel here, and equipment to split up between us, perhaps some to sell as well. Can any of you identify these magical items?"