Kyten's 8-04 Wardens of Sulfur Gulch (Classic) (Inactive)

Game Master Incendiaeternus

8-04 Wardens of Sulfur Gulch (Classic) for PFS

GM Notes:

Perc
[dice=Favian]1d20-1[/dice
[dice=Hania]1d20+0[/dice
[dice=Draa]1d20+7[/dice
[dice=Ryster]1d20+17[/dice
[dice=Hedra]1d20+15[/dice
[dice=Yanndu]1d20+17[/dice

Int
[dice=Favian]1d20+14[/dice
[dice=Hania]1d20+4[/dice
[dice=Draa]1d20+1[/dice
[dice=Ryster]1d20+7[/dice
[dice=Hedra]1d20+1[/dice
[dice=Yanndu]1d20+4[/dice


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Silver Crusade

Paladin of Shelyn 17

Hania is out of channels.

Dark Archive

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Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra, takes Idhira from Ryster's hand and show it to the haunt.
Using Aroden's tongues she speaks to the dead spirit.

Isirah! Despite all your best effort, you are dead. Millenia have past since it. But, you were able to save your soul inside this strange device.
Stop being angry, your mission is done. You have done what you had hope, survived your death to be able to save knowledge. Your mission here is over.
Your need to protect this place has no more purpose. We have you, and we will protect you.

Diplomacy: 1d20 + 19 ⇒ (20) + 19 = 39 +5 with Yandu's spell

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster starts to protest when Hedra takes the crystal, but quickly swallows it, as Hedra begins to eloquently speak to the haunt. Merely nodding, he clears his throat. "Yeah, what she said...."

Diplo Aid: 1d20 ⇒ 16

Sovereign Court

Fangwood Keep Maps

Even if it's just aid I do need the party to attempt a check, it determines what happens with shade-Isirah. Like I need people to roll that haven't, it can be before your actions.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu's aid is by casting telempathic projection to give +5 to Hedra, as he knows better to try to talk about... ANYTHING! lol However if the module mechanics require a diplomacy aid, I'll roll one just in case.

"The human female is accurate. You have adequately fulfilled your purpose. You are a redundant duplicate version of the correct original version of Isirah, which we have here. We have verified that the original version is still functional. Deactivate and cease your parasitic control of all systems you have been affecting."

Yanndu Diplomacy Aid: 1d20 + 0 ⇒ (18) + 0 = 18

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

Draa nods in agreement to his allies... a fireball spell resting on his lips.

sense motive: 1d20 + 10 ⇒ (4) + 10 = 14

Silver Crusade

Paladin of Shelyn 17

Hania auto-succeeds at aid another on diplomacy.

"You can let go of your anger and fear. We have the 'real' you safely in this crystal, and will take you from this place and help you find a new life."

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Not sure how that would actually work since Favian turned invisible and isn't giving away his location by talking but...

Diplomacy: 1d20 ⇒ 19

Sovereign Court

Fangwood Keep Maps

"Please I... we.... survived, I can tell them all about the places we've seen, the things we know. You can...move on... we survive at least." Isirah's AI Core begs the shade as you hold her up to it.

The Haunt Isirah seems frustrated and conflicted, and gases seep from the chamber around you and form into three elemental forms.

Init:

Favian: 1d20 + 14 ⇒ (13) + 14 = 27
Hania: 1d20 + 4 ⇒ (16) + 4 = 20
Draa: 1d20 + 1 ⇒ (5) + 1 = 6
Ryster: 1d20 + 7 ⇒ (18) + 7 = 25
Hedra: 1d20 + 1 ⇒ (7) + 1 = 8
Yanndu: 1d20 + 4 ⇒ (14) + 4 = 18
A: 1d20 + 12 ⇒ (5) + 12 = 17
B: 1d20 + 12 ⇒ (13) + 12 = 25 Yes I know it should go first but was trying to make easy groups for PbP
C: 1d20 + 12 ⇒ (10) + 12 = 22

Initiative:
Favian
Ryster
Stalker B & C
Hania
Yanndu
Stalker A
Hedra
Draa

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian starts by casting haste on himself and everyone he can see.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu flies to the far west side of the room to exclude all Pathfinder agents and blasts the entire room with psychic energy, hoping to catch both elementals and the haunt.

Synaptic Pulse, 30-foot radius, Will of the Dead Phrenic Amplification to affect undead, 2 pts. from Phrenic Pool, Will DC 19 or stunned for 1 round

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

"Keep talking lass!" Ryster holders as he takes a step forward and begins to fire on the nearest stalker on the left.

RTA, PBS, DA, Rapid: 1d20 + 18 + 1 - 3 - 2 ⇒ (8) + 18 + 1 - 3 - 2 = 22
Damage: 1d12 + 9 + 1 + 6 ⇒ (10) + 9 + 1 + 6 = 26

RTA, PBS, DA, Rapid: 1d20 + 18 + 1 - 3 - 2 ⇒ (3) + 18 + 1 - 3 - 2 = 17
Damage: 1d12 + 9 + 1 + 6 ⇒ (4) + 9 + 1 + 6 = 20

Iterative RTA, PBS, DA, Rapid: 1d20 + 13 + 1 - 3 - 2 ⇒ (8) + 13 + 1 - 3 - 2 = 17
Damage: 1d12 + 9 + 1 + 6 ⇒ (8) + 9 + 1 + 6 = 24

Hmmm, hopefully FF Touch....

Sovereign Court

Fangwood Keep Maps

The damage mostly goes through the stalker that Ryster hits, only slightly being less effective.

Stalker B (green) does not like being hit for what it thinks is a lot of damage, and moves forward to use it's breath weapon.
Reflex-Ryster: 1d20 + 17 ⇒ (3) + 17 = 20 Saves for 1/2 - 10
Reflex-Hania: 1d20 + 7 ⇒ (6) + 7 = 13
Reflex-Draa: 1d20 + 5 ⇒ (13) + 5 = 18 Saves for 1/2 - 10
Damage (acid/poison): 5d6 ⇒ (5, 5, 6, 3, 2) = 21
versus burn only
Reflex-Ryster: 1d20 + 17 ⇒ (17) + 17 = 34 - not burning
Reflex-Hania: 1d20 + 7 ⇒ (5) + 7 = 12
Rounds: 1d4 ⇒ 4
Reflex-Draa: 1d20 + 5 ⇒ (5) + 5 = 10
Rounds: 1d4 ⇒ 1
Damage (chemical burn-acid): 1d10 ⇒ 7
Reset: 1d4 ⇒ 1

Chemical Burn works like burn, but instead of fire damage it's acid damage. "Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. The chemical burn persists for multiple rounds, just as a normal burn, but can be ended early if the affected creature is doused in at least 1 gallon
of liquid (requiring a full-round action from the victim or another creature) or fully submerges itself in water.

If you all have any other resistances to acid, feel free to take that off your damage.

Stalker C will move up and use it's breath weapon as well.

Reflex-Hania: 1d20 + 7 ⇒ (12) + 7 = 19 Saves for 1/2 - 8
Reflex-Draa: 1d20 + 5 ⇒ (3) + 5 = 8
Damage (acid/poison): 5d6 ⇒ (5, 2, 1, 2, 6) = 16
versus burn only
Reflex-Hania: 1d20 + 7 ⇒ (15) + 7 = 22 - not re-burning
Reflex-Draa: 1d20 + 5 ⇒ (11) + 5 = 16
Rounds: 1d4 ⇒ 4
Damage (chemical burn-acid): 1d10 ⇒ 7
Reset: 1d4 ⇒ 2

Initiative:
Favian
Ryster
Stalker B & C
Hania
Yanndu
Stalker A
Hedra
Draa

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

what does the damage mean by acid/poison - draa is immune to poison

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu then stares down towards the stalker A and applies his mind powers unto it:

Standard Action; Mind Thrust IV undercast to Mind Thrust III (Will Save DC 19 for half damage): 10d8 ⇒ (4, 7, 1, 1, 4, 8, 8, 5, 3, 4) = 45 damage.

Sovereign Court

Fangwood Keep Maps
Draa Faer wrote:
what does the damage mean by acid/poison - draa is immune to poison

It's listed as acid and poison damage with no separation between them. Reading their original source (which is another module), its acid damage with a possible inhaled poison, and think this is scriveners error in the scenario. I'd take it as acid damage, and life bubble is neutralizing the poison as well as your immunity to it.

Sovereign Court

Fangwood Keep Maps

Will-StalkerA: 1d20 + 5 ⇒ (1) + 5 = 6
Full Damage applied.

Just to help

A - Dark Blue
B - Green
C - Light Blue

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

looking around - noone has acid resistance yet correct?

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Before this battle Yanndu passed his Wand of Gust of Wind to Draa since Favian made no use of it during the last battle. Also, here's the next few rounds' worth of action for Yanndu in case things accelerate while I'm out with the fam tomorrow - please pick the target that makes the most sense (feel free to bot me otherwise as the situation demands)

Round2:
Standard Action; Mind Thrust IV: 10d8 ⇒ (2, 4, 3, 4, 6, 4, 4, 6, 4, 5) = 42 damage and fatigued for 1 round. (Will Save DC 20 for half damage and no fatigue)

Round3:
Standard Action; Mind Thrust IV: 10d8 ⇒ (4, 7, 2, 3, 1, 3, 6, 1, 5, 1) = 33 damage and fatigued for 1 round. (Will Save DC 20 for half damage and no fatigue)

Round4:
Standard Action; Mind Thrust IV undercast to Mind Thrust III: 10d8 ⇒ (5, 7, 8, 6, 5, 1, 8, 3, 2, 7) = 52 damage. (Will Save DC 19 for half damage)

Round5:
Standard Action; Mind Thrust IV undercast to Mind Thrust III: 10d8 ⇒ (2, 6, 7, 6, 2, 6, 6, 8, 5, 5) = 53 damage. (Will Save DC 19 for half damage)

Silver Crusade

Paladin of Shelyn 17

Hania moves forward and swings her sword in both hands at green.

attack: 1d20 + 22 ⇒ (18) + 22 = 40
damage: 1d8 + 13 ⇒ (4) + 13 = 17

Sovereign Court

Fangwood Keep Maps

Both Stalkers take the damage, physical damage does not seem as effective as it should be, but the reduction is minor.

The last stalker will use it's breath weapon.

Reflex-Hania: 1d20 + 7 ⇒ (20) + 7 = 27 - saves, dmg only 13
Damage-acid: 5d6 ⇒ (4, 2, 2, 5, 5) = 18
Reflex-vs burn Hania: 1d20 + 7 ⇒ (18) + 7 = 25 - not burning
Reset: 1d4 ⇒ 4

Initiative:
Favian
Ryster
Stalker B & C
Hania
Yanndu
Stalker A
Hedra
Draa

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra casts prayer to help her comrades and weaken her ennemies.

May Aroden help us in our fight while weakening our ennemies.

Prayer: +1 luck bonus to attack, damages, saves, skills to all allies, -1 to attack, damages, saves, skills to all ennemies


AC 25 T 15 FF 22 | HP 33/33| F +5 R +5 W +5 | Init +3, Perc +12 |

Eye tries to use his wand to weaken one of the elemental.

UMD: 1d20 + 12 ⇒ (8) + 12 = 20

Ill Omen on Stalker B

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

26 damage plus 17 ongoing damage from the burn...

Draa looks about frustrated by the breath weapons.... he concentrates hard on his arcane bonded item...
concentration vs continual damage dc21, timelost boon: 1d20 + 16 + 1 ⇒ (5) + 16 + 1 = 22
Draa casts extended communal resist energy (acid) and spends his movement touching all his allies except Yanndu.

30 minutes of resist energy acid [20]

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Should Favian and Ryster act or is something happening at the end/beginning of the round?

Sovereign Court

Fangwood Keep Maps

Your fine to act, I missed the loop around of initiative.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian enchants his blade using his arcane pool to be covered in all manner of energy. He steps up, unleashes a spell followed by a flurry of attacks.

Start with green move to dark blue if green drops

Swift: Enchant Blade (flaming, frost, shocking)
5-foot step
Full: (Spell Combat: cast greater invisibility then full attack)
Note: Base damage is lower due to loss of Slashing Grace with Spell Combat

Attack bonuses: Haste, Prayer, Invisibility, Spell Combat
Attack (flat-footed): 1d20 + 16 + 1 + 1 + 2 - 2 ⇒ (14) + 16 + 1 + 1 + 2 - 2 = 32
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (3) + (1) + (6) = 10

Attack (flat-footed): 1d20 + 16 + 1 + 1 + 2 - 2 ⇒ (3) + 16 + 1 + 1 + 2 - 2 = 21
Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (4) + (5) + (5) = 14

Attack (flat-footed): 1d20 + 11 + 1 + 1 + 2 - 2 ⇒ (20) + 11 + 1 + 1 + 2 - 2 = 33
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (4) + (2) + (1) = 7

Gain cumulative resist acid 10 for each hit

Sovereign Court

Fangwood Keep Maps

The green one is still up but there seems to be less substantial (or less health), that it was before Favian started to dice it. All of the damage seems to come from the energy and the blade moved through the misty air.

Initiative:
Hedra
Draa
Favian
Ryster
Stalker B & C
Hania
Yanndu
Stalker A

Sovereign Court

Fangwood Keep Maps

Botting for Ryster: (adding in prayer)
RTA, PBS, DA, Rapid: 1d20 + 18 + 1 + 1 - 3 - 2 ⇒ (4) + 18 + 1 + 1 - 3 - 2 = 19
Damage: 1d12 + 9 + 1 + 6 + 1 ⇒ (8) + 9 + 1 + 6 + 1 = 25
RTA, PBS, DA, Rapid: 1d20 + 18 + 1 + 1 - 3 - 2 ⇒ (13) + 18 + 1 + 1 - 3 - 2 = 28
Damage: 1d12 + 9 + 1 + 6 + 1 ⇒ (2) + 9 + 1 + 6 + 1 = 19
Iterative RTA, PBS, DA, Rapid: 1d20 + 13 + 1 + 1 - 3 - 2 ⇒ (6) + 13 + 1 + 1 - 3 - 2 = 16
Damage: 1d12 + 9 + 1 + 6 + 1 ⇒ (5) + 9 + 1 + 6 + 1 = 22

Sovereign Court

Fangwood Keep Maps

As Ryster takes aim, the bullets are still effective enough to take out Stalker B (Blue) from the fight.

Stalker C (Light Blue), will attempt it's slam attacks verus Hania.
Slam: 1d20 + 18 ⇒ (9) + 18 = 27 - misses
Slam: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d10 ⇒ 4
Negative Energy: 1d10 ⇒ 10
Chemical Burn: 1d10 ⇒ 6

Yanndu's attack takes out the Stalker that has been heavily damaged already leaving only one remaining stalker behind.

So whole party is up, one remaining Stalker.

Initiative:
Hedra
Draa
Favian
Ryster
Stalker B & C
Hania
Yanndu
Stalker A

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian repeats his attacks on the remaining stalker.

Attack bonuses: Haste, Prayer, Invisibility
Attack (flat-footed): 1d20 + 16 + 1 + 1 + 2 ⇒ (10) + 16 + 1 + 1 + 2 = 30
Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (4) + (2) + (2) = 8

Attack (flat-footed): 1d20 + 16 + 1 + 1 + 2 ⇒ (18) + 16 + 1 + 1 + 2 = 38
Damage: 1d8 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (1) + (3) + (4) = 8

Attack (flat-footed): 1d20 + 11 + 1 + 1 + 2 ⇒ (19) + 11 + 1 + 1 + 2 = 34
Damage: 1d8 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Energy Damage: 1d6 + 1d6 + 1d6 ⇒ (3) + (6) + (1) = 10

Gain cumulative resist acid 10 for each hit

Sovereign Court

Fangwood Keep Maps

The stalker takes the damage the blade not quite effective, but a large section of it's acidy-misty form is gone.

Silver Crusade

Paladin of Shelyn 17

Hania swings at the creature over and over with her sword.

attack: 1d20 + 22 + 1 ⇒ (18) + 22 + 1 = 41
damage: 1d8 + 13 ⇒ (6) + 13 = 19
haste attack: 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
damage: 1d8 + 13 ⇒ (1) + 13 = 14
iterative attack: 1d20 + 17 + 1 ⇒ (5) + 17 + 1 = 23
damage: 1d8 + 13 ⇒ (5) + 13 = 18
second iterative attack: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
damage: 1d8 + 13 ⇒ (3) + 13 = 16

edit: as swift action, uses last LoH on self.
LoH, greater mercy: 6d6 ⇒ (4, 2, 4, 4, 3, 4) = 21

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra uses Aroden's blessing to heal Draa.

May Aroden heals your wounds!

Cure Moderate Wounds: 2d8 + 10 ⇒ (5, 6) + 10 = 21


AC 25 T 15 FF 22 | HP 33/33| F +5 R +5 W +5 | Init +3, Perc +12 |

Eye tries to command the last Stalker.

HOLD.

Command, DC13

Sovereign Court

Fangwood Keep Maps

Will save: 1d20 + 5 ⇒ (6) + 5 = 11

Hania's attacks go through, and the blade alone doesn't do as much damage as you thought but turns it into an almost invisible but still present mist.

Sovereign Court

Fangwood Keep Maps

At this point you all cannot die while some one does the last 7 points of damage to the last one. -- I know a few of you mentioned needing these characters for the special starting tomorrow.

Once the last one has been taken down various monitors around this room spring to life, those who can translate, and AI Isirah will also translate for others. There is now a 90 second countdown before the fail-safes in this area fail.

This allows you enough time to get out of the area, but not do any further investigating. Let me know if for some reason your staying. Once your back into the initial opening of the gulch, you notice the winds pushing at your back and can see the area filling with the same types of acid as the stalkers but not sentient (this is not a giant elemental, though you get the feeling that is what she had planned to become with more time/knowledge).

You do have enough time to conceal or deal with any of the items that you have found along the way.

I do need know how you are dealing with the tech and AI Isirah and the Ghost Wolves.

Option A) have all items in packs, and bluff/diplomacy
Option B) have all items in packs, and bribe Jala (copying a complete spellbook on the way back is possible, and auto success)
Option C) hand over all tech for destruction - including Isirah (some of you may have alignment issues with this one)

If I can hear from at least half the party with either option A/B or C we will go with that route.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian's one social skill is Intimidate, so option B would be his preferred though he is not against option A if someone else wants to lead that route.

Silver Crusade

Paladin of Shelyn 17

Hania would suggest a hybrid option. Hand over all tech but Isirah to the Ghost Wolves as a show of good faith, with Isirah openly carried, and plead/intimidate/bribe/etc. as group chooses.

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)
Hania_ wrote:
Hania would suggest a hybrid option. Hand over all tech but Isirah to the Ghost Wolves as a show of good faith, with Isirah openly carried, and plead/intimidate/bribe/etc. as group chooses.

I agree with this idea.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

C - Yanndu wants to see all tech destroyed. He will stay silent during negotiations, but by virtue of telepathy, everyone knows he hates Isirah and what she represents to his Pharasmin philosophy. Death/Rebirth is ok, but anything that creates artificial immortal intelligence is iffy, especially if said immortal AI finds a way to harvest/gain/hijack a soul for itself, as that soul would thereby find itself out of the stream of the River of Soul i.e. tantamount to undeath in Pharasma's eyes, based on Yanndu's own interpretation.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Having no understanding of technology (no technologist feat) Hedra considers Isirah device as a place holder for her soul. She can't let her stay forever inside and hope that going back to the Society she could be able to save her soul.

So I'm with Hania. No keeping of tech but trying to convince Jala to let them keep Isirah.

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