Kyten's 8-04 Wardens of Sulfur Gulch (Classic) (Inactive)

Game Master Incendiaeternus

8-04 Wardens of Sulfur Gulch (Classic) for PFS

GM Notes:

Perc
[dice=Favian]1d20-1[/dice
[dice=Hania]1d20+0[/dice
[dice=Draa]1d20+7[/dice
[dice=Ryster]1d20+17[/dice
[dice=Hedra]1d20+15[/dice
[dice=Yanndu]1d20+17[/dice

Int
[dice=Favian]1d20+14[/dice
[dice=Hania]1d20+4[/dice
[dice=Draa]1d20+1[/dice
[dice=Ryster]1d20+7[/dice
[dice=Hedra]1d20+1[/dice
[dice=Yanndu]1d20+4[/dice


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Silver Crusade

Paladin of Shelyn 17

It's too bad shocking isn't on the list for celestial spirit.

I misread the chart, and Hania can't actually take speed, it's too high a cost. Thus, she will make her sword +5 keen flaming. The boost lasts for 11 minutes, but she can renew it as another standard action.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup
Hania_ wrote:
When she calls her celestial spirit Hania makes her sword +5 keen speed.

Speed is worth +3 on its own so your example has a total +5 add-on. At level 11 you can add +3, so assuming keen is a given in order to score more crits on the vulnerable to crits robots, getting the sword from +4 to +5 then adding defending (another +1) would results in tons of damage and up to a +5 to AC boost if you're in trouble at some point. Speed is shiny sure, but useless if someone casts haste already, and useless if you have to move to target and attack (you don't get the extra attack unless you take a full attack action, and this particular battlefield appears to be movement-intensive...)

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

i am pretty sure everyone who can adjust their spells for the elemental weakness already has...

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Even if the group did not initially have electricity spells, changes to the group's spellbooks could have been made with the Ghost Wolves - the GM said they were well-versed with the arcane. I could see draconic reservoir pre-cast on the paladin, with Draa or Favian casting jolt on her until her reservoir is full, for instance. Then Draa or Favian could use elemental touch or shocking grasp, for example. Here's the d20pfsrd filter for electricity for levels 0 through 3 spells:
Jolt (Lvl 0)
Body Capacitance (Lvl 1)
Shock Shield (Lvl 1)
Shocking Grasp (Lvl 1)
Aggressive Thundercloud (Lvl 2)
Dead Eye's Arrow (Lvl 2*)
Defensive Shock (Lvl 2)
Elemental Touch (Lvl 2)
Draconic Reservoir (Lvl 3)
Elemental Aura (Lvl 3)
Lightning Bolt (Lvl 3)
Sheet Lightning (Lvl 3)
Storm Step (Lvl 3)

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

the gm handled spells on private chat.
We do know how to play our characters. Quit trying to hyper-optimize the group. We will be just fine

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Ok, I wasn't aware you guys already handled spells; also, not trying to hyper-optmize anything - intel gathering/sharing is a big chunk of what my character does. With that said, I'm going to take a backseat for the rest of the module and act as support, on demand. Sorry everyone if this telepathic stuff was annoying.

Sovereign Court

Fangwood Keep Maps

Ryster if you still can't edit the map PM me your google account, and I'll add you directly to it. The settings are currently anyone with the link can edit it.

Requested Information from Knowledge checks we're PMed to people.

Ryster moves over to the bolder and prepares holding a flask in waiting. The green gearman will move forward and you realize that this may be as fast as they can move. The warden will move forward as well, and appears to be faster than its smaller counterparts. (honestly they are double moving to get up to you, they are slow robots). Hedra, cast Life Bubble on the party and pulls up her connection with her prior Status, Yanndu casts Greater Invisibility on Fabian and moves over behind a boulder. Hania's sword lights up in holy splendor as she looks at incoming foes.

Actions that are up - Draa, and Favian

Initiative Order
Gear Blue
Ryster
Gear Green
Warden
Draa
Hedra
> Yanndu
> Favian
Hania
Gear Orange
Gear Unmodified

Hedra, would you like the other two spells on the next rounds? We're already in initiative.

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

Draa uses the telepathic bond to share information versatile machines.. ranged and melee simultaneously.. intriguing. Sonic and light weaponry.

Draa begins weaving a spell as a blue marble shoots out from his hand towards the first wave of constructs and explodes in a dazzle of electrical energy.

Fireball,Admixture to Electric damage, DC 23 reflex for half: 9d6 ⇒ (1, 6, 1, 3, 5, 4, 2, 5, 3) = 30

and then side steps to the west. oh and a nauseating field from the big one. spread out.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

I forgot to say that at the end of his first turn Yanndu directed a warrior to do 2d6+4 damage that bypasses something on one of the blue gearman.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

***... small may appear a small threat... but they can heal the big one... their plating is not really thick so you should be able to bring them down fast...***

Yanndu frowns, ***...big one can stop attacking and instead blind someone within 60 feet with a light trick... avert your eyes if he suddenly becomes still... and yes, Draa is right: nauseating field 30 foot radius caused by low-frequency sound, so silence will protect you... if your inner ear fails and you become nauseated you will lose muscle control and fall to the ground... and about a quarter of his weak points are rigged to explode if you attack them... this is avoidable if reach or ranged weapons are used... when the gearmen are down and you prepare for your final assault with the big one, make sure you're not far from Hedra...***

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

@GM yes, Hedra will accept the next two spells.

Don't worry, Aroden will provide you heal if needed. Don't go too far as even Aroden's reach is limited.

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

One of the warrior pummels the massive construct.

Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Seeing Favian turn invisible, Desmond hops off his master's shoulder and hides behind some rocks.

Favian casts a spell causing most of the party to move more quickly so that they can spread out more if needed.

Casting haste on all but Yanndu.

Favian moves closer, but a bit off the side of the path, trying to be as quiet as he can.

Stealth: 1d20 + 7 - 5 + 20 ⇒ (9) + 7 - 5 + 20 = 31

Sovereign Court

Fangwood Keep Maps

Yanndu's damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Reflex-Warden: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex-Green: 1d20 + 4 ⇒ (14) + 4 = 18
Reflex-Blue: 1d20 + 4 ⇒ (12) + 4 = 16

The red template is the nauseating effects.

Two of the Kellid warriors rush past hitting their the blue and the warden for damage and running ahead and around for another charging attack. As Draa's fire-electric effect hits the warden square in the face and arching out to hit the smaller gearsmen around it. They start to disable and their spears fall to the ground. Once the effect dissipates the last two move forward to join the larger robot.

The warden is temporally stunned by the electric shock and falls behind the party in initiative (to make this easier - party then foes).

Initiative Order
Ryster
Draa
Hedra
> Yanndu
> Favian
Hania
> Warden
Gear Orange
Gear Unmodified

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Via message: "Warriors! hit the small one to the west!"
2d6 + 4 ⇒ (3, 5) + 4 = 12

Yanndu then casts vanish on himself and flies to the west.

Sovereign Court

1 person marked this as a favorite.
Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

The warriors continue to pummel the warden.

Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Favian moves into position and enchants his weapon with some of his power.

Weapon becomes a +1 keen, shocking burst, mimetic dueling sword

He then waits, ready to strike if something comes within reach.

Readied Action:
Includes +2 for invisibility
Attack: 1d20 + 16 + 2 ⇒ (4) + 16 + 2 = 22
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
Electricity: 1d6 ⇒ 1

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

***...Hedra: I'm 5 feet north of Draa. Come closer and I will make you invisible...***

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra moves toward Yanndu, and makes appears a wand in her hands.

May Aroden bless you with his presence.

Bless: +1 moral bonus to attack and to will save against fear effect


AC 25 T 15 FF 22 | HP 33/33| F +5 R +5 W +5 | Init +3, Perc +12 |

The Eye follows Hedra.

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

Draa carefully considers his options.. watching his allies maneuver as the enemies bunch up like unintelligent robots.

Delay until after Hania and Ryster

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Grumbling to himself as the robots take forever to round the bend, Ryster uses his magically enhanced speed to dart up around the escarpment.

double move

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

Seeing Ryster's movement, Draa decides to stay where he is and concentrate on the large creature.

Scorching Ray, Bless, Haste: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Scorching Ray damage, Admixture to Electric: 4d6 ⇒ (4, 1, 4, 6) = 15
Scorching Ray, Bless, Haste: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
Scorching Ray damage, Admixture to Electric: 4d6 ⇒ (2, 4, 6, 2) = 14

change target to one of the little ones if big one drops.

And then calmly walks to the East.. spreading the group out further.

Silver Crusade

Paladin of Shelyn 17

In addition to calling her celestial spirit onto her sword, Hania moves around towards the enemies.

Sovereign Court

Fangwood Keep Maps

Don't forget your warriors!

Everyone seems to move forward except for Draa tossing damage at the large creature, the first one hits with display of arching electricity, while the second one ends up a a few squares too far sailing over his shoulder.

The robots move forward, even double moving the one cannot quite reach Ryster, as it will attempt to swing in spear but not let go of it and it doesn't have reach so realizes it is too far away.

Fortitude Save: 1d20 + 10 ⇒ (5) + 10 = 15
The larger creature, points a beam of light in Ryster's direction, and it hits across his eyes.
blinded for...: 2d4 ⇒ (2, 3) = 5 rounds.

Party is up then bad guys.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu raise a quizzical eyebrow at 'the eye' and casts vanish on Hedra. He then flies to the northwest. Via message, he announces to the barbarians, "Protect the blind dwarf! Attack the small robot coming his way!"

Warriors vs. Orange Gearbot: 2d6 + 4 ⇒ (3, 1) + 4 = 8

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

The warriors turn their attention to the closest robot.

Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11

Favian moves into position as suggested by Yanndu.

Fortitude: 1d20 + 10 ⇒ (2) + 10 = 12

But is overcome by nausea.

Looks like it's going to be one of those battles where nobody can roll a save.

Favian is prone and nauseated for 1d4 ⇒ 3 rounds.

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Hedra moves as quick as possible toward her blinded comrade.

Double move

She's followed by her Eye.

She asks her warrior to continue to attack the gearman near Ryster.

Damages: 2d6 + 4 ⇒ (6, 6) + 4 = 16

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

19 touch missed on the second ray?

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

Safely out of the fray, Draa will cast extended resist energy (sonic) expending flaming sphere as a swift action to increase the caster level to 7, and extend from the versatile rod

never thought i'd use that one!

Silver Crusade

Paladin of Shelyn 17

Hania quickly moves forward (double move), gripping her shining sword.

Scarab Sages

1 person marked this as a favorite.
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

"AARGH!! Me eyes!" Ryster bellows as he blinded. "Filthy, cheatin', piece of metal rubbish....." He mutters as he takes the flask in his hand and mechanically infuses the bottled lightning into his musket cartridge. Cocking his head, he listens as he raises his musket in the direction of the largest robot. Exhaling he fires.

RTA, Haste: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Miss Chance (high good): 1d100 ⇒ 61
Damage w/ d6 elec.: 1d12 + 7 + 1d6 ⇒ (7) + 7 + (2) = 16

Aftering firing, he quickly reloads and tries to quiet he racing breath so he can hear approaching attacks.

Silver Crusade

Paladin of Shelyn 17

Someone pointed out that I forgot haste. When I looked at the map to fix this, most of the party is missing. Is it just my computer, or has something gone wrong with the map?

Dark Archive

LN Male Human Mystic Theurge 9 | HP: 13/56| AC: 15 (11 tch, 14 fl) | CMB: +4, CMD: 15 | F:+7, R: +5, W: +16 (+7 vs death, +1 vs curse) | Init: +1 | Perc: +7[+9], SM +10, Diplo +5 | Speed: 30 | 1/Day +1 any d20 Arcane Bonded Item 0/1 Divine Bonded Item 1/1 Active Conditions: Spells(on profile)

most of the party has a heavy transparency on their tokens with white dots surrounding them for being invisible

Silver Crusade

Paladin of Shelyn 17

Hania still double moved. She's trying to draw the attacks away from Favian, considering his condition.

fort save: 1d20 + 11 ⇒ (4) + 11 = 15
I don't think any of Hania's long list of immunities and auras applies here.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

For those odd times where melee won't work adaptive longbow +1 is your friend if you've got high STR; I've seen a few barbarians and paladins carry one of those locally. Correct me if I'm wrong but I think you could apply your divine bond to it as well. Oh, and Hania/Ryster:
don't forget to roll the 2d6+4 damage from the warriors you're commanding.

Sovereign Court

Fangwood Keep Maps

Favian moved foward and became sickened by the sonic waves. Yanndu casts vanish on Hedra who moves forward towards the fray. Draa makes resists the sonic energy around him damage added from the other ray, sorry was reading Flat Footed. Ryster even blinded manages to hit the Warden as it approaches. Hania is also nauseated.

Nausea only lasts for 1d4 rounds from the field, no paladin saves vs. robot sonic effects.
Hania: 1d4 ⇒ 1

The orange gearman only seeing Hania will attempt to swing the spear at her.
Attack: 1d20 + 12 ⇒ (18) + 12 = 30
damage normal: 1d8 + 10 ⇒ (1) + 10 = 11
damage electricity: 1d6 ⇒ 2

The other gearman moves forward in the direction but appears to not see what it is looking for.

The warden moves forward, attempts to hit Ryster and Draa with it's rays, and Hania with a slam attack.
Ray-Ryster: 1d20 + 18 ⇒ (18) + 18 = 36
Ray-Draa: 1d20 + 18 ⇒ (11) + 18 = 29
Slam-Hania: 1d20 + 18 ⇒ (9) + 18 = 27
With Haste on Hania, it misses her with the slam attack, it will hit both Ryster and Draa for sonic damage.
Ryster-sonic: 2d8 ⇒ (7, 6) = 13
Draa-sonic: 2d8 ⇒ (6, 1) = 7 - negated by resist energy

Hedra will need a Fort save vs the nauseating effect.

Party!]

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

Favian slowly stands, the warriors go back to pummeling the warden.

Damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Via message to warriors: attack same small robot.

Warriors vs. Orange Gearbot: 2d6 + 4 ⇒ (4, 6) + 4 = 14

Standard Action: humanoid shaped dancing light northeast of warden to create fake target.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

"OWWW! You son's of tea kettles! I'll see you all melted down to pot metal!" Ryster screams in the direction of his attackers. "Kellids! Help a dwarf out! Attack them mother ......s" He calls to barbarian sortie.

Kellid Attack!: 2d6 + 4 ⇒ (5, 3) + 4 = 12

"Anyone! Can I fire my weapon without getting kilt!?" The dwarf hollers. "Someone point me in the direction of the biggun'!"

Holding until Ryster hears some yelled out directions.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu telepathically point Ryster in the right direction.

Scarab Sages

AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

Ryster pauses to listen to the little voice inside his head, not sure if it his own or his companion's. Nodding and with sigh, as he sure this is gonna hurt, he begins loading and firing in the direction of the big robot with mechanical, blinding speed.

RTA, PBS, Haste, Rapid: 1d20 + 16 + 1 + 2 - 2 ⇒ (14) + 16 + 1 + 2 - 2 = 31
Miss high good: 1d100 ⇒ 61
Damage: 1d12 + 7 + 1 ⇒ (9) + 7 + 1 = 17

RTA, PBS, Haste, Rapid: 1d20 + 16 + 1 + 2 - 2 ⇒ (13) + 16 + 1 + 2 - 2 = 30
Miss high good: 1d100 ⇒ 92
Damage: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Iterative RTA, PBS, Haste, Rapid: 1d20 + 11 + 1 + 2 - 2 ⇒ (6) + 11 + 1 + 2 - 2 = 18
Miss high good: 1d100 ⇒ 95
Damage: 1d12 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Hasted RTA, PBS, Haste, Rapid: 1d20 + 16 + 1 + 2 - 2 ⇒ (15) + 16 + 1 + 2 - 2 = 32
Miss high good: 1d100 ⇒ 94
Damage: 1d12 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Dark Archive

Magical Effect:
Mage Armor, Status, Guidance, See Invisibility, False Life
Human Cleric 10| AC 18 T 12 FF 17 | HP (20)66/66| F +7 R +6 W +10 | Init +1, Perc +19, SM +15|

Fortitude save: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16

how much is the save?

The warrior under her command continues to swing his weapon at the immediate threat.

Damages (orange gearman): 2d4 + 6 ⇒ (1, 3) + 6 = 10

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 76/87 | AC: 38 (29 T, 23 F) | CMD: 38 | F: 13, R: 15, W: 10 | Init: 18 | Perc: 13 | Speed 60, fly 90 (good) |
Tracked Resources:
Arcane Pool 5/14 | Lesser Extend Rod 0/3 | Pearl I 0/2 | Reroll 0/1 | Ablative Barrier 20/50 | Mythic Power 0/2

The save was DC 17.

Sovereign Court

Fangwood Keep Maps

Out of Combat!

The Kellids directed by you all finish off the Warden (also known as the big one), before it gets to try and heal itself. Yanndu directs Ryster to the last remaining gearman where it takes many shots in the back until it slowly and dramatically falls over before finding its invisible target.

Once the fight is over, Jala voices his suspicions that there are more of the constructs active nearby. In order to keep them from escaping, he and the other Ghost Wolves intend to guard this entrance while
the party explores. He warns the Pathfinders that should machines continue to emerge, the warriors may have to collapse the entrance. With a touch of graveyard humor, he adds, “Whether you’ve escaped or not.”

The next map posted is right inside the entrance to sulfur gulch. Feel free to change your movement order, I was at least putting you on the map. Also you do have time to clear conditions and the like before moving in, the Kellids are not rushing you in, but warning that if others start streaming out *after* you go in they may have to close the entrance.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu concentrates on his active detect thoughts spell.

Scarab Sages

1 person marked this as a favorite.
AC28(32)/Touch21(23)/Flat21(23)/CMD30(32)(34 vs bull rush and trip)||HP69[69]|Fort:+10;Ref:+15(+17);Will:+6(+5)|Percept+17(+19 stonework)|Init:+7| SR14 Dwarf Gunslinger (Musket Master) 6 Alchemist (Grenadier) 4

As the sounds of battle subside, Ryster collapses to the ground and shakes a clenched fist at the sky. "WHY!? WHY!? Why'd ya have ta take me sight!? I'll never see me ma again!"

Momemts later when his sight returns, he blinks rapidly, glances around to see which of his companions witnessed his outburst, then quickly getting up, he brushes himself off, coughs uncomfortably, and loads his weapon.

After listening to the barbarian, he nods and motions to the cave. "I be ready...."

Silver Crusade

Paladin of Shelyn 17

Hania uses her wand to heal the injuries the robots inflicted on her.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Then she looks at her companions to see if anyone needs her help.

Sovereign Court

Fangwood Keep Maps

Let me know when your ready with marching order and prepared to move on. I know the website was being buggy again.

Silver Crusade

Paladin of Shelyn 17

My suggested marching order, if there is room for two abreast:
front: Favian and Hania
middle: Ryster (as ranged martial) and Yanndu
back: Hedra and Draa
All three full casters look quite squishy, but Yanndu has a much higher AC than the other two, which is why I suggested the middle for him.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

I agree with Hania.
Ready.

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