Korvosa Unchained - CotCT playtesting new rules (Inactive)

Game Master Darkness Rising

Unchained Rules | Loot List


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White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

You really want to go down that route Juliet? The deGrey's were a particularly, let's say, viral lineage. I've got time to kill and a random character generator ready to go.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Evelyn Gertruade deGrey wrote:
You really want to go down that route Juliet? The deGrey's were a particularly, let's say, viral lineage. I've got time to kill and a random character generator ready to go.

Haha, I love hearing about Evelyn's family. Juliet will be asking lots of questions about the deGrey's going forward!


As promised, post is up. Not a lot for you to do, but I thought it better just to move things along, so that's what I'm doing.


I like the new disease rules, I have to say - they make you need to seek healing, rather than 'oh, I'm down d2 Cha, I'll just suck it up' - they're actually pretty lethal. Luckily for you, disease isn't a major feature of this AP. Nope. Not at all. Especially in the second module...


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
DM Unchained wrote:
I like the new disease rules, I have to say - they make you need to seek healing, rather than 'oh, I'm down d2 Cha, I'll just suck it up' - they're actually pretty lethal. Luckily for you, disease isn't a major feature of this AP. Nope. Not at all. Especially in the second module...

Hint received! 2nd level - fighter. 3rd level - brawler. 3rd level feat - great fortitude. If only I could take three levels of pally instead...

Seriously though, the disease and poison rules have me a little scared.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Hey guys. What is going on?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Lorick Dreck wrote:
Hey guys. What is going on?

Hope everything is well with DMU!

Should we kick some tires in the Northgate neighborhood?


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Wanted to see if there were some guards at the fort we could pump for info.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I don't have much going on for Social but I can do my best to help.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Lorick Dreck wrote:
Wanted to see if there were some guards at the fort we could pump for info.

This is a great idea. I've got some face-y skills - I'll get a post up.

Evelyn Gertruade deGrey wrote:
I don't have much going on for Social but I can do my best to help.

+3 dip mod is a pretty good shot at aid another!

*derail* I just submitted an Unchained Summoner for a WotR recruitment. As a huge fan of skill classes, the 2 sp a level was a bitter pill. I had to drop a 12 in int and the favored class bonus in skill point. But the U Summoner looks like a lot of fun, and I suppose the eidolon is like having another 4 sp.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I have a love hate with the Unchained Summoner. On the one hand, it's relatively better balanced (even though the Synthesist and Master are still both legal archetypes for whatever ungodly reason).

On the other hand, forcing you to choose from 9 types of eidolon is horrible, stupid, and I hate it.

Also 2+ skill ranks is a scourge on mankind; no class should have less than 4+


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

I agree on all points. I'd be better with the eidolon types if they were more flexible and not just outsiders (no undead? really? what if I want to play a dragoncaller? etc...).

I'm glad we've got background skills with this game. Trying to pull off any concept with 2 skill ranks / level is pretty tough.

I do like the new spell list though. It is still pretty badass, without being heads and shoulders above the other 6 caster classes.

Is Sir deGrey a Psychopomp?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Yeah, the DM was willing to let me refluff since I wanted an undead eidolon for me necroknight ('course, with the release of the monster tactician Inquisitor became the ideal class for that concept). I can't begin to say how much I appreciate it since, again, I hate that Eidolons alignment lock you now.

Sir deGrey is an agent of Pharasma (obviously) sent to help Evelyn along the path of life, hopefully steering her away from SKELETONS SKELETONS SKELETONS. Depending on how the character develops, it may or may not go in his favor.

Unrelated: I just remembered that I have an NPC that we should try and find.

Ianril Onyxarm A male dwarf fighter and junior member of the Korvosan Guard. He's notorious as both a gossip and a lightweight when it comes to drinking. His constant ineptitude has had him catch and subsequently release Evelyn on dozens of occasions, and the two have grown cautiously familiar with one another as a result.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Yes - we shall have to see Mr. Onyxarm!

I hope Sir deGrey is not successful. I'm quite enjoying hearing about Evelyn's "family."


Hi all, apologies for the no-show: I fell ill and then now that I've recovered there's a mountain of work to catch up on.

I'll resume posting this weekend.

Thanks for your patience.


Technically, it's still the weekend somewhere, so my post counts.

Anyway, we're back in business so let's get to it!


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Cool, I've never been a messiah before.


Just to chip in here - you've been sent to retrieve Vancaskerkin, preferably alive; you might be in need of healing yourselves before the day gets too much older.

Word to the wise.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

B-b-but! Frivolous spending of resources!

We where being offered a bonus for bringing other Guardsmen back as well, right?


Evelyn Gertruade deGrey wrote:
B-b-but! Frivolous spending of resources!

I hate to be the one to have to tell you this, but you're not actually a princess...

Evelyn Gertruade deGrey wrote:
We where being offered a bonus for bringing other Guardsmen back as well, right?

Yup.


OK, Evelyn's post wins the internet today.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Yup. Nothing to add to that :)


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

I'm traveling this weekend. Should be able to post once a day, but bot me if things are moving forward.

If combat happens, Juliet will try to flank with Vaen and then stab people. Repeatedly.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

As much as I'd love to start sassing this guy up, I think I'm going to hang back and let the more talky-types do their thing.

I can "pretend" to be fabulously wealthy if it helps.


Oh - you mean you're not going to go all "Verik Vancaskerkin, I arrest you on the orders of Field-Marshal Croft and in the name of Her Most Supreme and Just Majesty, Queen Ileosa I of Korvosa?"

I'm crushed...


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Not yet

'Course, now that I consider it I would have totally loved rolling in here with the skeleton posse.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

^ Oh please let it come to be, Evelyn.

Sorry for throwing Gaedren's name into this, folks. It was just too perfect an opportunity to not do it.

So, we know what these guards are up to, how do you all want to handle it (assuming we walk out the door without a fight)?


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Skeleton posse


Well, that was certainly one way of handling it... Evelyn, have you considered not hanging back to let the talky-types do their thing? :-)


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Last time I waited outside summoning I missed all the fun stuff.

I could certainly interject verbally at this point, but I need some time to think of something (in character and out of character).

If someone wants to try and buy some time I could maybe think of something clever.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Sorry guys, that's all I could think of. Didn't have a lot of time to plot at work today.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

If it comes to it, I'm sure we can buy some time for you to summon skeleton posse.


Apologies for the slow-down (again) - it seems that my creativity and stress levels are inversely correlated. I'm through it now, and will post something later today.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Take your time DM.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Glad things are clearing up!


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Hey can the following third party feat from the Dirty Tactics Toolbox be made legal?

Dirty Fighting (Combat):

You can take advantage of a distracted foe.
Benefit: When you attempt a combat maneuver check against a foe you are flanking, you can forgo the +2 bonus on your attack roll for flanking to instead have the combat maneuver not provoke an attack of opportunity. If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check.

Special: This feat counts as having Dex 13, Int 13, Combat Expertise, and Improved Unarmed Strike for the purposes of meeting the prerequisites of the various improved combat maneuver feats, as well as feats that require those improved combat maneuver feats as prerequisites.

Makes many combat maneuvers actually possible for Lorick to focus on because of that Special feat. I'm not sure I'll actually take it. But the Dex, Int, and Combat Expertise requirements for a lot of maneuver feats is just bad for monks.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

?

Dirty Tactics Toolbox isn't third party.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Oh well FORGET I SAID ANYTHING THEN.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Lorick Dreck wrote:
Makes many combat maneuvers actually possible for Lorick to focus on because of that Special feat. I'm not sure I'll actually take it. But the Dex, Int, and Combat Expertise requirements for a lot of maneuver feats is just bad for monks.

I've been thinking about taking it myself, since my build got errata'd out of existence (Signature Deed feat no longer works with Opportune Parry & Riposte, sadly).

We could set up a lot of suckers to get stabbed by Vaen if we're both maneuvering them...


I'm away for the next few days at a wedding (not mine, I hasten to add) - back late Monday.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I think DM got roped into a shotgun marriage. Hope he recovers from the nuptials soon!


Sorry, haven't yet managed to get to my desktop (which is where the maps are stored) - still posting from my phone! Update tomorrow.


Sorry - got back from wedding all set to continue, but have had relatives drop by unexpectedly.

I WILL pick this up again soon, I promise...


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Excellent! Juliet's looking forward to face stabbing subduing with nonlethal force the bad guys.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

We've got ten minutes to set up so we've got some time. There's no place for us to spy on what they're doing though outside right?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Just posted but happy to retcon if we have an ambush plan. I assumed from DMU's description that we can hear the guards moving along the side of the building, so Juliet's mirroring them from the other side of the wall, and trying to cut them off when V. enters the room by using the table or the door (if it opens inward) to hide behind. If the doors open inwards (it is a double door), then another PC could hide on the other side.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

How much can we do in ten minutes? There's four doors so I was thinking we could barricade three of them and funnel them to one where we can all focus. Maybe Evelyn can make a lot of sound with her skeletons to make it look like a fight is going on and when they come in through the one open door we'll be waiting.

The door where Juliet is setting the table trap sounds like a good one as it's open to the walkway. So can we go with that? Van and Juliet can set up a flank while Lorick's at H18 and charging distance. Gehenna and Evelyn can be on the walkway and I think Evelyn has enough time for her eidolon to come out. We're all wearing dead people hoods right?


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

^^ Sounds like a good plan to me.

If there's still dead people around Juliet will be wearing one of their cloaks. Her pretty azure cloak stands out a bit in a crowd, especially when that crowd is stabbing people.


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

Assuming I was able to choose a new list of spells before the fight started: Mage Armor, Enlarge Person, Cure Light Wounds.

If there wasn't time then the last default setup was: Mage Armor, Divine Favor, Cure Light Wounds.

If we're able to barricade the south doors, then Gehenna would start hiding around J17 so that she can cast Enlarge Person on Lorick (either before or after his charge). Afterwords she can can engage when suitable. Mage Armor would be cast pre-fight.

If we can't barricade the doors then Gehenna might need to work in concert with Lorick or the skellingtons to flank those approaching from the south. In that case K18 (I can't recall if that wall is out. Hiding behind the door in L18 if so to look for flank opportunities).


You had around 10 minutes; some sort of barricade would be possible in that time.

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