Korvosa Unchained - CotCT playtesting new rules (Inactive)

Game Master Darkness Rising

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F. Castor wrote:
Can you take a swift action during a surprise round?

Yes.


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

FYI, today and Wednesday are going to be extremely busy for me at work. Probably won't be able to make any posts until the evenings (7-8 EST) at the earliest. If I get the chance I'll post, but it might be short and sweet.


Thanks for letting me know.

Right, surprise round looks as follows:

Evelyn ?
Gehenna ?
Juliet 1 action, approach; 1 action, attack
Lorick 1 action, approach; 1 action, attack
Vaenathis 1 action, approach; 1 action, attack

Juliet, Lorick, Vaenathis, go ahead and roll your attacks; I'll wait on Evelyn and Gehenna and then resolve before we go to round 1.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

I'll be doing one action approach, one action flurry.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Blah bad rolls suck.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Lorick Dreck wrote:
Blah bad rolls suck.

Indeed. Hopefully your first attack hits. If not, the ladies still have to go, and 5 on 1 I suspect the flunkie splits even if we don't hurt him.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Juliet totally mauled the other one though. Crit on the first attack roll!


Lorick Dreck wrote:
Juliet totally mauled the other one though. Crit on the first attack roll!

Yeah, that's some badassery!

Forgot to say earlier, BTW: Juliet didn't find anything in the basement. Cryptic remark is cryptic...


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Can't attempt an Overclock in a surprise round :[


Evelyn Gertruade deGrey wrote:
Can't attempt an Overclock in a surprise round :[

You can indeed: you get a swift action in the surprise round! Overclock away... :-)


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Ah, that's right. I had forgotten the additional changes that were made. I'll keep that in mind for next time but I'll just go with what I already posted.

Also: can I attempt to Overclock and Boost the same spell at the same time?


You'll have to remind me what Boosting is, I'm afraid.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

It's in the Wild Magic section.

Overclocking let's you increase the spells DC/CL as a swift action with a Spellcraft check.

Boosting is a non-action (I think) that let's you apply free metamagic or reduce the casting time of a spell with a Spellcraft check. It also triggers Wild Magic.


Oh, sorry - yes you can. Beware the Wild Magic, though!


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Lorick Dreck wrote:
Juliet totally mauled the other one though. Crit on the first attack roll!

Would you believe 2200+ gameplay posts on the forums here and that is my first ever crit, assuming it is a crit? Hopefully the next one is not for another 2200!

DM Unchained wrote:
Forgot to say earlier, BTW: Juliet didn't find anything in the basement. Cryptic remark is cryptic...

Gah! Damn Tybalt!


Juliet D'Artangen wrote:


DM Unchained wrote:
Forgot to say earlier, BTW: Juliet didn't find anything in the basement. Cryptic remark is cryptic...
Gah! Damn Tybalt!

He's a drug addict - the comment made perfect sense to HIM... ;-)


I've had real trouble getting online this morning; post will be up this evening, assuming Paizo is still working by then...


Lorick Dreck wrote:


How long is a 'short' amount of time to wait before stamina regenerates?

Good question - I'd say 5-10 minutes' rest once combat is over would be enough.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

So would you say like a stamina point per minute or something rough like that? Or wait 5-10 minutes and it all comes back at once?


All in one go, I think - less bookkeeping that way.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I really digged the cooperation just now. I assume the doors aren't open at the moment since the latest map update doesn't show any interior (I think).

As I'm feeling out the personality for my character please feel free to let me know if I ever cross that line into being too sassy.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Evelyn Gertruade deGrey wrote:
As I'm feeling out the personality for my character please feel free to let me know if I ever cross that line into being too sassy.

I love it! Sassy women rock! So do snarky women, and stabby women, or so Juliet tells me...


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Poor Sir deGrey! Everyone thinks he's going to be naughty. He isn't naughty, he's nice!

;_;


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Everybody's good with Lorick going in first right?


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

Yup, Gehenna will go in behind with whomever else.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

Sounds good to me!


Male Human

Sure.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom

OK, questions, questions, questions (and comments)!

@ Gehenna:

Gehenna wrote:

A bit like boiling pitch, if it were made out of thousands of fly-like motes of utter blackness. It spills out from the neck-wound on the woman's corpse and ebbs steadily outward for a few feet before dissipating entirely. The sight of it, animate despite its seeming viscosity, repulses Gehenna; but it also causes great waves of melancholy to come over her. The visual representation of a concept -loss- as processed by her maligned eyes. That wasn't all, either. If Gehenna stared too long, it seemed as if some of those black motes would lance out at her suddenly in an attempt to burrow into her eyes and rob the light from them.

Well, it stings at the very least she thinks, one eye wincing in response to the aforementioned phenomenon.

Thankfully, Lorick quickly removes the bodies from sight so that the evening's activities can resume. It was a terrible thing to get that kind of death on you, but she supposed she wouldn't have much choice going forward. It stained for a time, but would eventually come out. Mostly.

So, I loved this. What are the motes? Is she seeing a slow-mo spurt of blood, are the motes the essence of Shirae (we hardly knew ye, Shirae!), or something else entirely? Regardless, how cool!

@ Lorick: Bad rolls nothin, with 4 attacks/round, you're going to mop the floor with poor unfortunate mooks. I'm liking what I see of the UC monk, and of the new action system for martials.

@ Vaen: we've both got acrobatics, we've both got pointy things. I think we should work out some basic beginning moves to get you into position to take advantage of your sneak attack. Of course, Lorick's got acrobatics too, AND stunning fist, so he might even be a better flanking buddy for you.

@ Evelyn: I'm sorry if we moved too quickly... I was hoping we'd have a bit of time to set up before things went south. Hopefully enough rounds have passed that you'll be in the fight soon. I'm excited to meet your family (though I suspect its going to freak Juliet out. More, I mean - it is going to freak her out more).

@ UDM: I'm sorry if I missed this, but are you doing grouped initiative or exact initiative? Meaning, can we all act as possible as long as we don't act before the bad guys, or do we have to act in the exact order posted? If it is up for debate, I'm a fan of grouped initiative - I think it moves things along a bit quicker.

Also, how high are the catwalks off the ground?

And also also, how do you want to handle opportune riposte? It is an immediate action, which works great on tabletop, not as well in PBP.

For ease of reference:

Opportune Parry and Riposte says:
At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Would you like me to declare on my action whether or not I'll be using it? Then, if I'm attacked you could either roll the parry and if applicable the riposte, or I could do so after the attack is resolved (which would give me more agency, but perhaps mean some retconning).


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Hey, no worries. Really. I mean, I did give you guys some pretty morbid vibes. I can hardly blame you for trying to get out of there (it's no wonder she lives alone in a graveyard).

Also, it's worth saying now since things have changed: I was summoning my Eidolon to guard the front doors from the inside so that we wouldn't have to worry about any interference from people coming and going. Just in case anyone was worried what my intentions where.


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

@Juliet: Gehenna is seeing death, or at least the loss of life, via her deathwatch ability. Mechanically it's "at will," but when not otherwise focused on something else, it just kind of flips on in response to death.

Since normal eyes don't detect concepts like "death" in a literal fashion, and normal brains don't know what to do with it, her brain converts the signals from her eyes into something she can grasp. Even so, images of death and violence can be traumatic; this can be true even without unique sight. Staring at death has a distinctly deleterious effect on Gehenna's mental state. Even if only as an emotional imprint, death has the potential to cling to her (Evelyn's long exposure to death is why Gehenna see's her as stained. Not a direct comment on character, but a point from which assumptions can be made pretty easily) and causes perceived pain. At least, violent death has this sort of effect. I suppose a peaceful end, via natural causes would be sorrowful, but not necessarily harmful.


Juliet D'Artangen wrote:

OK, questions, questions, questions (and comments)!

@ UDM: I'm sorry if I missed this, but are you doing grouped initiative or exact initiative? Meaning, can we all act as possible as long as we don't act before the bad guys, or do we have to act in the exact order posted? If it is up for debate, I'm a fan of grouped initiative - I think it moves things along a bit quicker.

Since you can all go before the bad guys, post in whatever order you like.

More generally, I'm happy for you to post your turn as you like and I'll fit your action in at your go - but if things have changed significantly in the interim, we might need to do some creative rectonning

Juliet D'Artangen wrote:
Also, how high are the catwalks off the ground?

They're about 15 feet off the ground.

Juliet D'Artangen wrote:
And also also, how do you want to handle opportune riposte? It is an immediate action, which works great on tabletop, not as well in PBP. Would you like me to declare on my action whether or not I'll be using it? Then, if I'm attacked you could either roll the parry and if applicable the riposte, or I could do so after the attack is resolved (which would give me more agency, but perhaps mean some retconning).

What I will do is roll the attacks against you but not make any comment on whether it hits or not - if you make a parry, you can then describe the result in your next post. That does of course mean that you'll be able to see what the bad guy rolled before deciding whether or not to make your parry, but I can live with that.

Gehenna wrote:

@Juliet: Gehenna is seeing death, or at least the loss of life, via her deathwatch ability. Mechanically it's "at will," but when not otherwise focused on something else, it just kind of flips on in response to death.

Since normal eyes don't detect concepts like "death" in a literal fashion, and normal brains don't know what to do with it, her brain converts the signals from her eyes into something she can grasp. Even so, images of death and violence can be traumatic; this can be true even without unique sight. Staring at death has a distinctly deleterious effect on Gehenna's mental state. Even if only as an emotional imprint, death has the potential to cling to her (Evelyn's long exposure to death is why Gehenna see's her as stained. Not a direct comment on character, but a point from which assumptions can be made pretty easily) and causes perceived pain. At least, violent death has this sort of effect. I suppose a peaceful end, via natural causes would be sorrowful, but not necessarily harmful.

This is awesome. Love the stuff you guys are coming up with!


Thinking about it, I might move to a group initiative roll, just to simplify things: the average of your initiative modifiers is +3, so I would use that. Then another roll for the bad guys (or groups of bad guys), and we're good to go.

Not that it matters in this case, since you all get to go first anyway, but that's how I'll run it in future.

Incidentally, Vaen - you didn't need an Acrobatics roll, they're flat-footed until they act, so they can't make AoOs/reactions.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Evelyn Gertruade deGrey wrote:
Also, it's worth saying now since things have changed: I was summoning my Eidolon to guard the front doors from the inside so that we wouldn't have to worry about any interference from people coming and going. Just in case anyone was worried what my intentions where.

Oh, I thought DeGrey was coming in with us. We may need him in with us. Lots of bad guys in here.

Gehenna wrote:
@Juliet: Gehenna is seeing death, or at least the loss of life, via her deathwatch ability. Mechanically it's "at will," but when not otherwise focused on something else, it just kind of flips on in response to death...

That's great. I've never given the deathwatch ability more than a cursory thought - now it seems more than a minor mechanical add-on and something that would have a drastic and interesting effect on a character.

UDM wrote:
Lots of stuff.

Thanks for the clarifications, UDM. Oh, and...

UDM wrote:
It's not Ty. I wouldn't do that to you :-)

You're kinder than I. I'd have done it :)


The fun went out of it slightly once you picked up on my foreshadowing... I try to do what you aren't expecting!


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8
Juliet D'Artangen wrote:
Evelyn Gertruade deGrey wrote:
Also, it's worth saying now since things have changed: I was summoning my Eidolon to guard the front doors from the inside so that we wouldn't have to worry about any interference from people coming and going. Just in case anyone was worried what my intentions where.

Oh, I thought DeGrey was coming in with us. We may need him in with us. Lots of bad guys in here.

Well he only has 12 AC and nothing really to make up for it. I'd rather keep him out of the way for the most part (for now).

But don't worry. If/when I show up I'll be bringing the cavalry.


OK - first thoughts: the revised action economy involves a LOT more typing!


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

Potentially a lot more deadly too. That crossbow barrage.

Someone wanna flip up some tables or something, lol?

Also, if we survive long enough, I get the feeling that Juliet's talent for stirring up trouble will become legendary. I love it.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

Out of curiosity how much time is remaining on my ritual?

Also I Like Juliet cause she's like the most grounded person compared to the rest of us. It makes a good counterpoint to the rest of us who are pretty jaded in our own right.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Yeah. We should have waited for Evelyn to be ready before going in. Next time!


Evelyn Gertruade deGrey wrote:

Out of curiosity how much time is remaining on my ritual?

Also I Like Juliet cause she's like the most grounded person compared to the rest of us. It makes a good counterpoint to the rest of us who are pretty jaded in our own right.

We're now into round 3 - the ritual is completed in round 10.

Gehenna wrote:

Potentially a lot more deadly too. That crossbow barrage.

Someone wanna flip up some tables or something, lol?

Could be worse: at least it's crossbows. I almost gave them shortbows and the Rapid Shot feat! :/

Gehenna wrote:
Also, if we survive long enough, I get the feeling that Juliet's talent for stirring up trouble will become legendary. I love it.

I improvise a lot, based on what I'm offered; Juliet's just given me some good opportunities for doing this.

Also, as you may have worked out, I like NPCs.


Male Human

Have you considered providing the AC and saving throws of enemies, like in our other game?


AC 16, FF 13

I don't think I provided saves; I roll those so you don't need them.


Male Human

Ah, yes. You are correct. I was thinking about Barcas' game.


Human Monk Unchained/1 | HP 14/14| AC 14 T 14 FF 12 | Saves F 5 R 5 W 4 | CMD 18| Per +6 | Init +3 | Stamina 4/4 | S.Fist 1/1 Status Effects: None

Since the leader went down with Lorick's first action, he'll take the last two actions to move towards the back and start climbing the stairs if that's alright in Round 2.


Lorick Dreck wrote:
Since the leader went down with Lorick's first action, he'll take the last two actions to move towards the back and start climbing the stairs if that's alright in Round 2.

No problem, although that means you're trusting Vaenathis and Juliet to finish off the other guard... Bold stuff!


Male Human

Why? Juliet seems to be doing just fine. :-)


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Gehenna wrote:
Also, if we survive long enough, I get the feeling that Juliet's talent for stirring up trouble will become legendary. I love it.

Haha, I'm taking this character to 11 (for you This Is Spinal Tap fans).

Evelyn wrote:
It makes a good counterpoint to the rest of us who are pretty jaded in our own right.

Who would have thought that the ex-drug addict, ethnically confused, fame-obsessed, promiscuous, unable to control her mouth singer would be (relatively) well-grounded!

Lorick wrote:
Yeah. We should have waited for Evelyn to be ready before going in. Next time!

Since there's still 7 rounds to go in the summoning, maybe its not worth finishing?

UDM wrote:
I almost gave them shortbows and the Rapid Shot feat! :/

8 arrows a round then from the two guards? That would have been... painful. On the plus side, if you kill Juliet, I've got my next build :)

F. Castor wrote:
Why? Juliet seems to be doing just fine. :-)

Ha!

@ UDM, I'm going to post my move as if Gehenna has killed the guard. If not, I'll take the AoO.


White Necromancer 4 HP 26/26 | AC 10 (touch 10, flat 10, CMD 14); Saves F+4 R+2 W+5; Perception +8

I'm not sure if my character is even aware of what is happening or not. I hadn't actually thought I'd be waiting the full 10 rounds after combat started, I thought I had a head start since I started before you guys entered but oh well.

It's not so bad being nice and safe.


Female tiefling White-haired Witch 2; HP 16/16; AC 13 (17 w/MA), touch 13, ff 10 (14); CMD 14; F+2, R+4, W+4; Initiative +3; Perception +5, Intimidate +9

@Juliet: Now that's panache.


N female deva spiritualist 1 | HP: 7/13 | AC: 16 (12 Tch, 14 Ff) | CMB: +3, CMD: 15 | F:+3 (+2 vs. death, neg energy, necromancy spells/SAs) R:+2 W:+5 (+4 vs. mind-affecting w/shared consciousness) | Init: +4 | Perc: +9, SM: +7 | Speed 30 ft | Memory of Past Lifetimes: 3/3 | SPD: (1) 2/2 | Active conditions: shared consciousness | Phantom
Evelyn Gertruade deGrey wrote:

I'm not sure if my character is even aware of what is happening or not. I hadn't actually thought I'd be waiting the full 10 rounds after combat started, I thought I had a head start since I started before you guys entered but oh well.

It's not so bad being nice and safe.

Indeed, you've still got 10 hps! I'm pretty jealous.

I think you'd probably hear something. Lorick's been yelling, Mustache was yelling, Juliet just got stabbed and screamed in pain, I assume the guy covered in hair is/was yelling A LOT (I would be!), lots of stabbing and slashing going on...

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