Kobolds: The Splitscale Incident (Inactive)

Game Master Shub-Niggurath's cousin Al

Kobolds killing goblins and doing stuff.

Current map here



Post whatever here!


Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19

Garrlak, reporting for duty!


Knowledge rolls! Get you knowledge rolls here! Get them while they're hot!

The Tribe:

Knowledge (Local) DC 10:
The Drake Fangs have lived in the trees since before anyone can remember. They have grown used to the sun over the years, but still keep their Darkvision. The tribe is ruled by Chief Drakemaw and a council of advisers. The chief's focus on magic and draconic might have kept the tribe safe for 43 years so far.

Knowledge (Nobility) DC 15:
The council of elders and advisers is a relatively new development, and was put in place partly to make the chief's job easier, and partly to ease the bitterness of the older kobolds who dislike Drakemaw's rule.

Knowledge (History) DC 15:
Even before the current chief took hold, there has always been a pseudo-rebellion called the Earthborn. The Earthborn are a radical group that want to usurp the chief and lead the tribe back to their original homes below the surface. Anyone known to be a member is permanently silenced.

Splitscale

Knowledge (Local) DC 10:
Splitscale is an eccentric yet powerful sorcerer with the left half of his body covered in green scales, and the right black scales. His skill at magic and trapmaking have made the area around the village a deathtrap for non-kobolds, and he is well respected because of that.

Knowledge (Local) DC 15:
Although generally affable, Splitscale is prone to bouts of scizophrenia and self-hatred. Some think it has something to do with his unique scales, and that his powers come from two completely different sources.

The Facemunchers

Knowledge (Local) DC 10:
The Facemuncher goblin tribe has been a thorn in the Drake Fang's side for as long as anyone can remember. Unusually savage, even for goblins, they have been known to try and eat their foes in the middle of combat.

Knowledge (Religion) DC 15:
The Facemunchers are very, very religious. They take their worship to terrifying extremes, and never pass up a chance to invoke the name of their godess. They worship something they call the Mother of All Beasts, which is mostly assumed to be an aspect of Lamashtu.


Male Kobold fighter HP: 16/17 | Panache 1/1
Stats:
AC 21 Touch 15 FF 16 CMD 15| Fort +2 Ref +6 Will +0 | Initiative +4 | Perception +6, Darkvision

Initiative rolls
[dice=Garrlak]1d20+1[/dice
[dice=Klyx ]1d20+3[/dice
[dice=Neemer]1d20+7[/dice
[dice=Tarka]1d20+5[/dice
[dice=Uzan]1d20+4[/dice

Perception rolls
[dice=Garrlak]1d20+3[/dice
[dice=Klyx ]1d20+7[/dice
[dice=Neemer]1d20+8[/dice
[dice=Tarka]1d20+4[/dice
[dice=Uzan]1d20+6[/dice


Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19

I am assuming we are limited to the rope bridges and platforms in terms of movement, right?


Right you are, Garrlak. Unless you just want to jump the gaps like the goblin did, but I wouldn't recommend that.


Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19
GM Halftime wrote:
Right you are, Garrlak. Unless you just want to jump the gaps like the goblin did, but I wouldn't recommend that.

XD alright, thanks for the clarification! I will refrain from jumping to my death :P


Male Kobold Alchemist 2 ( HP 13 | AC 19, T 15, FF 16 | CMD 13 | Fort +3, Ref +6, Will +2 | Init +3 | Perc +7)

Ooh, I love interesting maps.

Let us know if you want us to stick to strict initiative order.


Male Kobold fighter HP: 16/17 | Panache 1/1
Stats:
AC 21 Touch 15 FF 16 CMD 15| Fort +2 Ref +6 Will +0 | Initiative +4 | Perception +6, Darkvision

Block initiative would probably be better considering the wide range of posting time zones.


Eh, lets just say that actions happen in the order that they're posted. It seems I didn't think this through well enough at first.


Male Kobold Alchemist 2 ( HP 13 | AC 19, T 15, FF 16 | CMD 13 | Fort +3, Ref +6, Will +2 | Init +3 | Perc +7)

That definitely helps move things along.

BTW that was an extract (daily alchemist "spells") I just drank rather than a potion.


Sorry for the delays, guys. I've been helping my parents clear out an old restaurant they bought, and I haven't had as much time as I would like. Please bear with me for a few days, and thank you very much for your patience!


Male Kobold Alchemist 2 ( HP 13 | AC 19, T 15, FF 16 | CMD 13 | Fort +3, Ref +6, Will +2 | Init +3 | Perc +7)

Well, that sounds interesting! Merry Christmas, everybody!


Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19

Merry Christmas!


Alright, I'm off the next few days. Lets get this ball rolling again! If I remember correctly, Tarka and Neemer still haven't moved.


Male Kobold fighter HP: 16/17 | Panache 1/1
Stats:
AC 21 Touch 15 FF 16 CMD 15| Fort +2 Ref +6 Will +0 | Initiative +4 | Perception +6, Darkvision

PM them. Tarka is on line frequently.

Cheers


Kobold Inquisitor 2 "Call me Inspector" 15/15 HP

Hey guys! Sorry for being incommunicado these past few days; I've been on Christmas vay-cay with my family without any internet access since last Wednesday. I'm back with a vengeance today, though - posting from the airport. As soon as I get home I'll get caught up on everything.


Male Kobold fighter HP: 16/17 | Panache 1/1
Stats:
AC 21 Touch 15 FF 16 CMD 15| Fort +2 Ref +6 Will +0 | Initiative +4 | Perception +6, Darkvision

bump


Male Kobold Bloodrager 2 || HP: 14/17 | Rage: 10/13 || AC: 18 | T: 12 | FF: 17 || CMD: 14 || Fort: +4 | Ref: +1 | Will: -2 ||
Bloodrage Stats:
AC: 16 || CMD: 16 || Fort: +6 || Will: +0 || HP: 14/19
Urzan wrote:
bump

Nudge


Sorry, all! Been a bit busy. Expect a post tomorrow.


Kobold Inquisitor 2 "Call me Inspector" 15/15 HP

Hey guys. I just received word that a very close friend and colleague of mine died last night. I may not be posting very much today, I'm sorry.


Male Kobold Alchemist 2 ( HP 13 | AC 19, T 15, FF 16 | CMD 13 | Fort +3, Ref +6, Will +2 | Init +3 | Perc +7)

Sorry to hear that...


you have my sympathies.


I'm so sorry for your loss, friend.


Kobold Inquisitor 2 "Call me Inspector" 15/15 HP

I'm back now guys, thank you.


I'm sorry, everyone. The mixture of my new job and college prep is eating my free time. I just don't have the time to GM very much right now.


Male Kobold fighter HP: 16/17 | Panache 1/1
Stats:
AC 21 Touch 15 FF 16 CMD 15| Fort +2 Ref +6 Will +0 | Initiative +4 | Perception +6, Darkvision

.


Kobold Inquisitor 2 "Call me Inspector" 15/15 HP

No problem DM. Send me a PM if you ever reboot the campaign.

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