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"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


3,451 to 3,463 of 3,463 << first < prev | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | next > last >>

M Goblin Beer Snob 1/Freethinker 3

The bandits trundle the barricades into position: basically, giant wooden tower shields on wheels, with slits through which to aim and fire light crossbows. (While they're doing that, you can all act first.)
.
.

..................|
.........HH.....|T...
.........HH.....|S...
...SS.....X.....|S...
---#----P---#|----
...CSSS......S#S...
..................|...

C = Church
H = Town Hall
S = Shops
T = Tavern
X = Manhole
-| = streets
P = Party
# = Barricade


Male Goblin Druid 4

Uh, Kelgan, Jaegr, Caspian, anyone? Awaiting orders, sir!


Male Halfling Bard 4 (Minstrel)

Caspian inspires his friends to help them throw any alchemists fires...

"Throw the fire at the whites of their eyes!"

Everyone needs to throw fire the first round and then once the burning starts I can decide which fires need what pyro....once Kirth gets them burning on the map......


Male Mountain Dwarf Fighter/4 HP 42/42 (0 Temp) AC 26 FF 22 T 14 Fort +8 Ref +7 Will +4 Intuit +3 CMD 22 Init +3 (+5 Underground)

"Let's get this thing started. Watch this trick I learned during my days fighting drow. These hill dwarves won't know what is coming"

Throw Fire Bomb: 1d20 + 4 + 3 + 1 + 2 ⇒ (20) + 4 + 3 + 1 + 2 = 30
Throw Fire Bomb: 1d20 + 4 + 3 + 1 + 2 ⇒ (20) + 4 + 3 + 1 + 2 = 30

I added the second sentence after seeing the double 20's. I know Kirth will come up with something cool after that! The hammer wielding one better watch out!


male Hobgoblin (Elven lineage) 4th (2nd level monk, 1st level goblin paragon, 1st level worghest)

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Wyvurn will follow suit, utterly amazed at Jaegr's ability with the fire bombs, should pay attention to his own throws a little more.

Bomb: 1d20 + 10 ⇒ (3) + 10 = 13
Bomb: 1d20 + 10 ⇒ (2) + 10 = 12


Male Goblin Druid 4

Initiative1d20 + 3 ⇒ (15) + 3 = 18

Assuming Cricket's been given a fire bomb 1d20 + 6 ⇒ (5) + 6 = 11


M Goblin Beer Snob 1/Freethinker 3

Awesome! Just one question -- at what target(s) are all these bombs being thrown?


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Male Halfling Bard 4 (Minstrel)

Town hall and barricades mostly, the plan is to light up the area with different pyrotechnics effects and divide and conquer.

Assuming that Jager heard that instruction the Town hall was likely his target.

I am also assuming that we are closer than 120 away, so Caspian will cast pyrotechnics upon the fire at the town hall first...using the smoke option....

Smoke Cloud:

Spoiler:
A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.

Caspian sings and plays to cast his spell...

"Smoke there's no water, or fire in the sky....
We'll burn down the gambling house
It'l die with an awful sound
Funky Dwarves running in and out
Putting people into the ground
When it's all was over
We'l hav to find another place
But Fop time is running out
It seems time to decimate this place
Smoke there's no water, fire in the sky"

Inspired by Deep Purple's classic smoke on the water


M Goblin Beer Snob 1/Freethinker 3

As it was afternoon when you descended into the sewer, we can assume it's evening by now. That means:

  • Jaegr's and Miralda's light sensitivity stops being an issue for them.
  • Caspian now has a 20% miss chance due to the dim light.
  • Jaegr, Cricket, and Kelgan are fine if throwing at stuff that's within 60 ft. of them, and Wyvurn within 90 ft.; they have a 20% miss chance past those ranges.
  • Miralda and Wolvie have low-light vision and have no problems with the dim light.


  • M Goblin Beer Snob 1/Freethinker 3

    You're right in front of the town hall, so we can assume the windows are within 60 ft. of Jaegr. As he sees a crossbow poking out of one of them, he lobs his flask, eliciting a screaming from inside the building; a hill dwarf, on fire, falls out of the window, bounces on the pavement, and rolls into the sewer. The drapes in that room, igited by the blast, soon set fire to the rest of the room, and you're pretty sure it will spread to the building.

    Caspian's spell then goes off, filling that floor of the town hall with a thick cloud of smoke. Between the two of them, they've eliminated most of the threat from that direction.

    I'm assuming Cricket and Wyvurn were targeting barricades?


    Male Hill Dwarf Fighter 4

    Does Cricket warn us about the dwarves before Wyvern carries Lyssa into the town hall? It's very important to me that we maintain control of her.

    "Good smoke, Caspian. Now, our best bet is to fight through the town hall. Those barricades look nasty. Keep close, everyone and lets punch through!"

    Kelgan will advance into the smoke, keeping his shield ready and protecting Caspian and Miralda as best he can.


    M Goblin Beer Snob 1/Freethinker 3

    Kelgan, judging from this:

    Wyvurn wrote:
    Wyvurn lays Lyssa's body back down and cracks his knuckles and smiles.

    I'm going to assume he put her down right in front of him. After the bombs are thrown, one of you will have to pick her back up.

    The smoke hasn't spread to the ground floor of the town hall; it seems confined to the upper (second) floor. The fire will spread quickly, though, so it's best to be in and out of there without too much delay.

    Kelgan, bursting in the front doors, you can hear the fire spreading above you and smell faint whiffs of smoke. You're in a large (30-ft.) entry hall with stairs leading to the second floor to the right and left, with small offices underneath them. Past the hall is a short corridor, with more offices and a back door. You do not see anyone in the foyer or corridor.

    Perception?


    Male Hill Dwarf Fighter 4

    Don't know how I missed that. A bit of a retcon if you don't mind. Ranged weapons are less useful, so I'll carry the body while some others do the heavy lifting.

    Kelgan's mind races, as he prioritizes, considering the group's strengths in the current situation. Decision made, he tucks away his crossbow and shoulders Lyssa's body, beckoning to his companions. He jogs into the fog and slams open the town-hall door. His dwarven sight scans the room and he looks for any threats for the melee masters to deal with.

    Perception: 1d20 + 9 ⇒ (17) + 9 = 26

    "Those dwarves are slow, and slower still if they are carrying the barricades. Best we keep beating feet until we can fight on more even terms. Keep an eye out for Obmi though. I doubt he'll let us leave as easy as all that, and I'm not keen on leaving him here to spend his vengeance on the townsfolk. Cricket, where did you last see him? Perhaps we can cut the head off the serpent and disperse this rabid band of thugs."

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