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RPG Superstar 2015

"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


3,801 to 3,842 of 3,842 << first < prev | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | next > last >>

M Goblin Beer Snob 1/Freethinker 3

Caspian is no expert on soul objects or anything of the sort, but he is aware that Jaegr's pick destroyed the Teufelkopf in the goblins' lair without too much trouble...


Male Hill Dwarf Fighter 5

"As I understand it, his soul currently resides in this object. If we were to smash it now, it would return to his body. We must smash it after he dies so that his soul has no where to go - no where but Hell, that is."


M Goblin Beer Snob 1/Freethinker 3

Along the march, you continue the discussion of what's to come when you reach the keep, and keep a sharp watch for things just ahead, before reaching it.

In the Highlands, Kelgan (+12 Perception) is the first to notice the ambush site along the road up ahead. Cricket (+11) spots it a few second later, and so on. There is a ledge that overhangs the road; on the ledge are a number of boulders, piled up and positioned so that another boulder, to be released by a lever, would cause the rest of them to cascade down on the road as well: rocks fall, everyone dies.

But not only do you spot them before reaching them, you also notice that no one is up there manning them. As you approach to make sure, a hill dwarf bandit, covered by a few others with crossbows, emerges from a gully beside the road and hails you, "Bueno sera, Kelgan Cragbelly! I see you've become a lot more popular since last time we met!" It's Golvetto, the guy who tipped you off to Obmi and let you past the last time.


Male Hill Dwarf Fighter 5

"Golvetto! I see you've kept yourself well in the past weeks. Fine spot for a fast conversation, too. What news from the Highlands?"


M Goblin Beer Snob 1/Freethinker 3

He shrugs. "No one has seen our friend Obmi in a bit. Some of his men were up there" -- he motions to the boulder trap -- "But they were watching for a larger force and were easy to kill. One lived for a bit; he said Obmi's army was overdue, which was no news to those of us who travel about. He was also full of big stories about how Obmi's gnome would make the rocks invisible, and that they would smash the human and elf invaders and send them back to Aviona like whipped dogs."

Narrowing his eyes as he looks at Fenrift's vast force, he says, "Looks like you're one of the invaders now, traditore."


Male Halfling Bard 5 (Minstrel)

Caspian puffs out his chest....

"You fellows are welcome to come along as well, better a proud death in battle than to be found by a slavering hound deep in some hole all alone!"

Diplomacy 1d20 + 11 ⇒ (9) + 11 = 20


Male Hill Dwarf Fighter 5

"Obmi's army is overdue because I killed them all. I put a bolt through his dog Kiek's skull, and one through Obmi's as well. You'd do well to remember that when you speak to me."


M Goblin Beer Snob 1/Freethinker 3

Golvetto shakes his head slowly. "Obmi's death is no loss to our people, but I think maybe yours is." He shrugs. "No matter. Go your way -- we'll sure as hell not contest it, but we'll not follow you, either." He seems very sad.

Then he suddenly grins, showing a number of rotted teeth. "But it might be fun to say we went into battle following this little one!" he adds, indicating Caspian. "Wouldn't that be something to remember!" The other bandits whisper to him, and he nods sharply to them.

"We go now. For what it's worth, there's a manticore up ahead if you keep going straight, and the luecrottas are out in force this year."


Male Hill Dwarf Fighter 5

"As always, your words are better when they're telling me things I want to know. This army is no invasion, no conquest. We are here for vengeance. We go to the black mark, to the forbidden keep. We will tear it down and destroy the sorcerer within. No longer will the hills lie under its foul shadow. And then we will leave."

"If you think that I am dead to our people, you are wrong. I am finally powerful enough to help them. I will bring justice to those who need it, and kill any who seek to harm them."

Kelgan tosses Golvetto a few coins for his information, then continues up the trail.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn listens to the whole conversation intently. When Kelgan strides off, the hobgoblin catches up to him and in a low voice says,

"Can we trust them at our backs Kelgan? If we should succeed in this, we'll most likely be severely weakened if not crippled to the point where we cannot defend ourselves against an opportunistic Golvetto."


Male Hill Dwarf Fighter 5

"They are thugs, for certain. Still, they are not dangerous to the prepared, only to the weak. Such is the way of things in the Highlands. They are certainly not going to try anything with an army at our backs. Should we find ourselves crippled, as you say, then indeed we must be careful upon our return. Also, I cannot pass justice on someone for what they might do, only what they have done."


Male Mountain Dwarf Fighter/5 HP 52/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 14 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

"I'd imagine they aren't ready to take on our group who has bested Obmi. However they may get tempted if we show any sign of weakness on our way back from our fight with this necromancer."


Male Hill Dwarf Fighter 5

Kelgan, heeding Golvetto's words, loads his crossbow and moves ahead, keeping an eye on the sky. His mind turns over, thinking about the beasts and trying to come up with anything useful.

K. Lore: 1d20 + 11 ⇒ (3) + 11 = 14
Survival: 1d20 + 2 ⇒ (8) + 2 = 10


M Goblin Beer Snob 1/Freethinker 3

Kelgan is drawing a blank. As he moves up towards the front of the column, though, he hears shouting, and as he appraches the head he sees slingers firing at three deer-like shapes, hornless, but agile and apparently very aggressive. As he watches, one of them bites one of the soldiers, inflicting a terrible wound, before leaping away.


Male Halfling Bard 5 (Minstrel)

"Curiouser and curiouser."


M Goblin Beer Snob 1/Freethinker 3

As Kelgan and Jaegr focus on the leaping monsters, Wyvurn, still near the rear of the column, cries, "INCOMING!" As you turn, you see a lion-like shape swooping down from air on enormous batlike wings; it unleashes a volley of iron spikes:

Roll to target randomly: 1=Caspian, 2=Jaegr, 3=Kelgan, 4=Wyvurn, 5=Jed, 6=other
1d6 ⇒ 11d6 ⇒ 31d6 ⇒ 21d6 ⇒ 5

Attacks: 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (13) + 8 = 211d20 + 8 ⇒ (6) + 8 = 141d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (6) + 5 = 111d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (4) + 5 = 9

Caspian takes a nasty wound (9 damage), but the others are unscathed thanks to their armor.


Male Halfling Bard 5 (Minstrel)

Caspian quickly uses an imbided item to heal light wounds on himself, as he then prepares to inspire his friends.

Jed takes out a bow and shoots at the offender.
Longbow 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d8 ⇒ 4
JED: "Pick on someone your own size!


M Goblin Beer Snob 1/Freethinker 3

With its tail volley spent, the thing is slow to follow up. Everyone else can act as they see fit (or roll initiative and go in that order if your prefer).

Jed's arrow misses, and he curses softly.


Male Hill Dwarf Fighter 5

Kelgan looses his bolt at the nearest luecrotta, aiming for the heart. Despite his practice with the weapon the day before, he's still not completely used to the hair trigger and the bolt flies early, coming nowhere close to the fanged deer.

Arbalest, DA: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 81d8 + 9 + 6 ⇒ (7) + 9 + 6 = 22


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

In three quick fluid movements, Wyvurn returns fire on the winged lion. (taking 10 on sleight of hand)

Dart: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (2) + 6 = 8
Dart: 1d20 + 8 ⇒ (18) + 8 = 261d4 + 6 ⇒ (1) + 6 = 7
Dart: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (1) + 6 = 7


M Goblin Beer Snob 1/Freethinker 3

Nice shots! Three thrown darts, three hits, and the lion roars in pain.


Male Mountain Dwarf Fighter/5 HP 52/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 14 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr will wait to see what the winged lion will do. If it comes for Wyvurn or anyone else on the ground he will attack it.


M Goblin Beer Snob 1/Freethinker 3

The leucrotta continue to wreak havoc in the front ranks, although you can see several leucrotta corpses on the ground: evidence of Lord Fenrift's work, no doubt.

A tall woman in scaled armor hefts a gratsword and dashes one of the luecrottas to the ground with it, then quickly stabs it while it's down. Someone leans over and says, "That's Dame Kayla Ellistil! Didn't know she was on this trip!"

The winged lion loops around for another pass in the air; several archers shoot at it, but they're not shooting in tandem and accomplish little.


Male Halfling Bard 5 (Minstrel)

Caspian starts an inspiration.....

"Moves like Jaegr.......moves like Jaegr"

Remember to add the bonus to hit and damage!


M Goblin Beer Snob 1/Freethinker 3

Second volley:
Roll to target randomly: 1=Caspian, 2=Jaegr, 3=Kelgan, 4=Wyvurn, 5=Jed, 6=other
1d6 ⇒ 11d6 ⇒ 61d6 ⇒ 31d6 ⇒ 6

Attacks: 1d20 + 8 ⇒ (13) + 8 = 211d20 + 8 ⇒ (14) + 8 = 221d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (5) + 5 = 101d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (4) + 5 = 9


M Goblin Beer Snob 1/Freethinker 3

Caspian is hit again, taking another 10 damage, but Kelgan's armor and shield protect hom from the flying projectiles. Two of Fenrift Keep's enlisted grunts, Takko and Hurley, are caught in the volley; both fall to the ground, pierced through and bleeding out their lives.


Male Hill Dwarf Fighter 5

Leaving the leucrotta to Lord Fenrift and Dame Ellistil, Kelgan hurries back and shields Caspian. He loads a bolt and prepares to return fire at the manticore.

"I've got you Caspian. See if you can't net its wings and bring it down."

Move, Shield Ally @ Caspian, Reload (move)


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Not sure if the terrain will allow this, so let me know if there isn't anything around to bound off of

Wyvurn tracks the winged lions movements as after it releases its barbs and with a burst of speed bounds off of Kelgan's shield to a nearby scrub pine and then off the tree in an attempt to tackle the manticore and bring it down out of the air. Spending a ki point to enhance his leaping ability.

Bounding Climb: 1d20 + 7 + 4 + 10 ⇒ (11) + 7 + 4 + 10 = 32

Grapple: 1d20 + 11 ⇒ (9) + 11 = 20


Male Halfling Bard 5 (Minstrel)

Caspian accepts the aid....

"That's nasty....I have to get a spell that does that!"

Continue to inspire while activating the last cure on his imbued item.


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
Not sure if the terrain will allow this, so let me know if there isn't anything around to bound off of

Per the FAQ for gridless combat, common features can be assumed to be present unless their lack is specifically called out by the referee. The only exception is when the feature in question needs to be in the exact place you need it to be at that exact time, in which case a hero point makes it so.

Wyvurn, moving like a whirlwind, uses a number of improvised "steps" to perform a phenomenal, gravity-defying leap, the likes of which normally exists only in fables. It brings him high enough to reach the flying manticore, eliciting a startled yelp from the monster. Unfortunately, he finds himself grasping at claws, wings, and spikes that aren't so easy to hold onto. Dropping to the ground and rolling on impact, the hobgoblin regains his feet unharmed.

AoO (claw): 1d20 + 10 ⇒ (11) + 10 = 212d4 + 5 ⇒ (4, 3) + 5 = 12 (miss)


Male Hill Dwarf Fighter 5

Continuing to shelter Caspian, Kelgan launches another deadly bolt, this time at the manticore. He grunts and scowls at the arbalest as it once again looses early. Making a mental note to strip down and inspect the weapon for sabotage after the fight, he reloads, satisfied that at least the smith came through on the shield modification. The bolt case and shoulder harness are working as intended, unlike his shiny new weapon.

Arbalest, Inspiration, Deadly Aim, Fell Shot: 1d20 + 9 + 2 - 2 ⇒ (4) + 9 + 2 - 2 = 131d8 + 9 + 6 + 2 ⇒ (1) + 9 + 6 + 2 = 18


M Goblin Beer Snob 1/Freethinker 3

LOL!
Kelgan is amazed when the manticore, unable to halt its flight, proceeds directly into the path of his bolt and takes the hit that should have sailed past it! The monster is now obviously wounded and none too pleased with that; it launches another volley.

Targeting: 1=Caspian, 2=Jaegr, 3=Kelgan, 4=Wyvurn, 5=Jed, 6=other
1d6 ⇒ 61d6 ⇒ 31d6 ⇒ 21d6 ⇒ 6

Attacks: 1d20 + 8 ⇒ (17) + 8 = 251d20 + 8 ⇒ (1) + 8 = 91d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d6 + 5 ⇒ (4) + 5 = 91d6 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (3) + 5 = 81d6 + 5 ⇒ (5) + 5 = 10

Two more of Fenrift's soldiers drop to the ground, impaled and bleeding. Kelgan's shield shunts aside a spike, and Jaegr manages to dodge one that, from the path of its trajectory, looks like it might have even gotten through his armor, if he hadn't moved when he did.


Male Mountain Dwarf Fighter/5 HP 52/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 14 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Jaegr would put away the Finisher and drew out his bow last round

Jaegr fires at the flying creature, irritated that it didn't come down to fight him.

Longbow with inspiration: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage: 1d8 + 6 + 2 ⇒ (6) + 6 + 2 = 14


M Goblin Beer Snob 1/Freethinker 3

Jaegr's shot strikes home, and the manticore is heavily wounded.
Fly to maintain altitude (DC 34): 1d20 + 7 - 3 ⇒ (20) + 7 - 3 = 24
The monster begins to drop from the sky, falling ten or fifteen feet before righting itself. It also seems to be running low on spikes.
In the dim recesses of its brain, it begins to realize this is not a good situation for it; rather than looping about for another strafing run, it keeps flying in a straight line, trying to escape.

Meanwhile, Fenrift and his troops have dispatched the last of the leucrottas. Their bodies, and those of dying soldiers, litter the ground.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn rolls to his feat snarling. The feral transformation that the hobgoblin has undergone is unsettling among the troops. But as the manticore flies off, he straightens himself and looks at his clawed hands. Immediately he looks a little embarrassed, not really knowing what to do with his hands, nervously placing them at his sides and then behind his back.


Male Hill Dwarf Fighter 5

Kelgan takes a parting shot at the manticore, then sees to the wounded, starting with those who are mortally wounded.

Arbalest, Inspiration, Deadly Aim, Fell Shot: 1d20 + 9 + 2 - 2 ⇒ (7) + 9 + 2 - 2 = 161d8 + 9 + 6 + 2 ⇒ (8) + 9 + 6 + 2 = 25

Heal @ Soldiers: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (13) + 12 = 251d20 + 12 ⇒ (1) + 12 = 131d20 + 12 ⇒ (6) + 12 = 18

Heal @ Caspian: 1d20 + 12 ⇒ (14) + 12 = 26


Male Mountain Dwarf Fighter/5 HP 52/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 14 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Not sure if I can get another shot off with my composite longbow before it gets out of range, but if I can here is the shot. Apply any negatives for range as needed.

Longbow with inspiration: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11


M Goblin Beer Snob 1/Freethinker 3

The creature isn't able to make good its flight -- even at a distance, the party's missiles find their mark, and the manticore crashes into the hillside. Carrion birds, already circling overhead, begin investigating the new corpse, as those who come too close to the fallen soldiers are soon killed.


M Goblin Beer Snob 1/Freethinker 3

Sorry for the delay -- holidays are always a rough time.
A quick head count reveals the number of dead. A few people recommend turning back, but Fenrift concludes that the siege will succeed or fail based on the defeat of the leaders, not by the sheer number of combatants -- and that turning back would make the lost lives pointless.

Along the road, a band of ogres and verbeeg sees the size of the remaining army and opts not to attack, skulking away instead.

A day later, you pass the point where the wraith was -- luckily, you took care of that threat earlier.

Soon thereafter, Skarn Keep, atop its lonely crag, looms into view. You can see the wall of bones surrounding the courtyard, and the number of skeletons seems to have increased. Having been warned by you of the risks of sleeping to close to the keep, your army encamped out of range the night before, then quick-marched to arrive around midday.

Fenrfit explains that around the back of the crag, out of sight of the keep, is a marshy area, and the tunnel entrance is somewhere along the rock face there -- doubtless hidden, guarded, and/or trapped.


Male Halfling Bard 5 (Minstrel)

"Aye, back where we started then!"

Exclaims the hobbit feeling more capable and assured than the first time he looked upon this forlorn keep.

"In this decayed hole among the mountains
In the faint moonlight, the grass is singing
Over tumbled graves, about the chapel, only the winds home.
It has no windows, and the door swings,
Dry bones can harm no one."

- T.S. Eliot, "What the Thunder said

"Do not let fear take you even in darkness, hold your fire for those dry bones, crush and powder them so that they burn ever the faster and victory we can have....and a bonfire!"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

"I suggest we find this entrance and do our part. Best of luck to you, Fenrit. We will meet again in this world or the next."


M Goblin Beer Snob 1/Freethinker 3

Fenrift nods sharply, begins calling to his troops, commanding them to various positions. Slingers begin moving forward, looking to get a clear shot at the skeletons.

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