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"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


4,001 to 4,011 of 4,011 << first < prev | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | next > last >>

Male Hill Dwarf Fighter 5

Will: 1d20 + 3 ⇒ (10) + 3 = 13 Not good!

The chittering invades Kelgan's mind like a swarm of ravenous scarabs. Soon he finds his thoughts not cloudy, just .. missing. He spends precious seconds chasing his thoughts down a mental maze as he tries to respond.


Male Halfling Bard 5 (Minstrel)

DM's call, I was going to get some pieces to feed the thing...

Will save 1d20 ⇒ 5 +7 (+9 vs. fear).

"Feed it!"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn assesses stands back as the door bursts open.

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Will: 1d20 + 5 ⇒ (2) + 5 = 7

He grinds his teeth and squeezes his eyes shut as the noise drives away rational thought.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
DM's call, I was going to get some pieces to feed the thing...

Caspian's loss of Intelligence (he's currently down to 7) must be showing itself! If you want to spend your next couple of turns chopping up undead bodies and hauling the pieces here, you can.


Male Mountain Dwarf Fighter/5 HP 60/52 (8 Temp) DR 3/- ; AC 31 FF 26 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

Will Save: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Once again Jaegr is set up to avoid the tricks of his enemies, but is unable to get it together. His thoughts are hard to come by, and tactics fly out of the window as he moves to hit it as hard as he can. At 5 int, will just move and attack this round

Power Attack with Scything Blow: 1d20 + 10 ⇒ (20) + 10 = 30 Ignore 2 Points of opponent's Armor+Shield Bonus
Damage: 1d8 + 16 ⇒ (2) + 16 = 18

Confirm Roll: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18 Ignore 2 Points of opponent's Armor+Shield Bonus
Extra Damage if confirmed: 3d8 + 48 ⇒ (1, 4, 5) + 48 = 58

Status HP 41/52 Int 5 (Down from 10)


M Goblin Beer Snob 1/Freethinker 3

Jaegr's pick smashes into the creature. Its unnaturally thick hide prevents the crit from being confirmed, and it seems somehow resistant to weapons -- the immense force of his blow has some effect, but very little overall, on the daemon.


Male Hill Dwarf Fighter 5

Int 7, HP 32/52

"Kill it, Jaegr," Kelgan calls out as he fires his crossbow at the wicked thing.

Arbalest, Fell Shot, Deadly Aim: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 81d8 + 9 + 6 ⇒ (6) + 9 + 6 = 21 Ignore armor, natural armor, and shield bonus to AC

The bolt goes skittering about the room and Kelgan calls out a belated warning, "watch out for the crossbow!"


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Wyvurn shakes his head and growls. His feral nature coming through, he lopes up beside Jaegr and slashes at the creature.

Longsword: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 4 ⇒ (6) + 4 = 10

Longsword: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 4 ⇒ (2) + 4 = 6


Male Halfling Bard 5 (Minstrel)

The fight rouses the now dopey hobbit from his thoughts and as second nature he begins an inspiration to help the others in their efforts....

Begins playing his accordian....

"Cappy's got a squeeze box, and nobody sleeps at night...."

+2/+2 to all attacks


M Goblin Beer Snob 1/Freethinker 3

The hobgoblin's second blow connects. Wyvurn has gotten accustomed to his ki overcoming all manner of damage reduction, so it's a shock when his blow, striking with full force, fails to have any effect on the fiend.


M Goblin Beer Snob 1/Freethinker 3

The monster, having been injured (albeit only slightly) by Jaegr, attacks him with three of its claws; the other two claws, on the other side of its body, attack Wyvurn.

1d20 + 17 ⇒ (3) + 17 = 201d6 + 7 ⇒ (2) + 7 = 91d20 + 17 ⇒ (14) + 17 = 311d6 + 7 ⇒ (6) + 7 = 131d20 + 17 ⇒ (6) + 17 = 231d6 + 7 ⇒ (5) + 7 = 12
1d20 + 17 ⇒ (9) + 17 = 261d6 + 7 ⇒ (1) + 7 = 81d20 + 17 ⇒ (2) + 17 = 191d6 + 7 ⇒ (1) + 7 = 8

Jaegr would have been injured, but his amulet glows briefly, and the claw is deflected from him. +2 AC, saves vs. evil outsiders due to protection from evil. Wyvurn takes 8 damage.

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