Wyvurn will continue to grab fire elementals and hold them for buckets or magic ice/water. If the fires get under control he will join the fight, literally steaming, and help bash some heads.
Jaegr finishes off one of the bad guys while Cricket and Wyvurn, with help, get the fires under control. The other bad guys, seeing themselves pitted against the likes of Kelgan, Jaegr, and Duke Kolvin himself, break and flee (Caspian's music probably freaks them out some, too). You have won the day!
This time, when you are offered accommodations at the hotel (all of you!), you are in a position to turn them down if you so choose. The Duke hands you all a reasonable purse, gives Kelgan a hastily-scrawled note authorizing leave of absence (with the dates left blank), and offers you all the job of replacing the City Watch. He also asks if you'd be willing to look further into the schemes going on -- it is his belief that Kaylissa was ultimately a flunkie, not a mastermind -- but says he'd understand if you begged off and disappeared "while I'm looking in the other direction."
So, you're currently at leisure, with coin to spend, in a city where, once the fires are put out, you can probably obtain anything you can afford. And you're more experienced now...
Take the next week and level up to 4th, and pick magic items if you're not at par for mojo! Incidentally, I'll be offline from this Wednesday through next Tuesday or so, as I move to Pittsburgh IRL. Thanks to everyone for your participation so far, and I look forward to starting up again as soon as I can. P.S. -- If anyone has specific requests for types of adventures you'd like, or whatever, please feel free to provide them -- I want to make sure the campaign proceeds in a direction you all want to follow, and not be railroading you along a particular AP.
Masterwork nets: Done.
Holy water: 25 gp each x 50 (infinite supply, as far as I'm concerned) = 1250
Alchemists fire: 20 gp each x 50 = 1000
Wand of CLW: 750
Total: 3,000
Mojo at 4th Level: 5,400
Leaves 2,400 for armor upgrades.
I like the infinite supply of holy water thing Kirth, reminds me of a TV show where they say a prayer and drop a rosary into the sprinkler system and then set it off.....
All done except for spending some mojo, wanted to ask if I could retrain a couple of levels of monk for goblin paragon and look at building a worghest as outlined in the races doc. Most abilities overlap so it should not be changing things too much. So right now it would be monk2/goblin paragon 2 instead of monk4
I saved my mojo from last level to use here as I wanted to not only put my weapon at +1 (2,000 mojo) but also move from Chainmail +1 to Plate Mail +1 (No sure on that) Now your example on mojo has Plate +1 at 1,000 mojo but wouldn't that be closer to 2500?. I am also thinking about bringing a shield for special occasions when I need more AC since I can do my heavy pick one handed.
Kirth:
My idea is to move to plate this level moving my AC from 21 to 22 as my Dex would be limited by the plate. Next level at 5 I was thinking about doing the fighter armor training feat which would boost my armor bonus by 2 and my dex up by two. I was also thinking about applying the Feat Mastery to armor training if allowed since Armor Training is a fighter talent which may not count as a feat. But if allowed, then by sixth level the armor check penalty is 0 allowing my dodge feat to be more effective for AC.)
I think it's because mojo only tracks magical cost. +1 full plate = 1500 base + 150 mw + 1000 magic. Mojo cost = 1000. Since Kirth didn't list a value for the big-bag-of-gold, I just put my mundane and mojo requests in discussion and waiting to see what gets approved.
You don't really need a shield. Let your friendly neighborhood bodyguard-medic take the heavy hits while you wail away. Any attacks at you'll get mitigated or redirected entirely. Plus, there'll be plenty of prone foes for you to skull-smash
Good points and using a shield isn't really Jaegr's style, but if I have a shield at least with me for emergencies, by next level it will boost my AC up by 3 or 4 more as well as my DR by 2/- or 3/- more.
I'll think on it a little, it'll be nice when you are there, but there may be times when you are not as well. Having you around may push me towards having combat reflexes sooner than I was thinking however.
Heh. I picked it up this level so I can attack multiple tripped/moving in my reach foes. Plus you can use AoO to split up your movement in a round so you threaten people who are about to stand. Defensively I can now intercept entire attacks multiple times per round.
Well, when I met the party Old Mother Tree sent me a vision of all of us (well, Kelgan wasn't there, but OMT neglects details sometimes) doing something wicked cool upon which the fate of the universe depended.
@Wyvurn -- yes, go ahead! I don't see any issues that would potentially impact continuity to a degree that I can't easily compensate for.
@Jaegr -- yeah, chainmail and full plate have very different costs in gold (which impacts 1st level characters), but as a 4th level PC, you can be assumed to be able to afford whatever base armor you prefer, so the "upgrade" from chainmail to full plate is free. The magical enhancements are what get tracked against mojo. You're correct about armor training increasing your max Dex in armor, and that Feat Mastery does not apply to armor training (since the latter is not a feat).
@Caspian -- the idea is that mojo works sort of like wealth by level, except that up to a certain amount, each player gets the narrative power to pick his or her own magic items, instead of buying them at Wal-Mart or vainly hoping the DM sticks them in a dungeon somewhere.
Take me by the tongue
And I'll know you
Kiss me till you're drunk
And I'll show you
All the moves like Jaegr
I've got the moves like Jaegr
I've got the mooooooves like Jaegr
I don't need try to control you
Look into my eyes and I'll own you
With them moves like Jaegr
I've got the moves like Jaegr
I've got the mooooooves like Jaegr....
Hopefully I have not ruined the song for anyone ;)
Looks good. You'll have only one sutra, but you get scent from your 2nd level of goblin paragon, so delete the notation for the "keen senses" sutra and it all comes out the same in the end. Also, although sneak attack progression technically only applies to existing progression as written, I don't think it would be outrageous to give Wyvurn sneak attack +1d6, which would be more in line with the way synergy works elsewhere in the rules.
Magic Items:
Spoiler:
Deep xtal (+2) kukri = 1,000 mojo
+1 armor = 1,000 mojo
+2 bonus to unarmed atks = 2,500 x 2^2 (=4) = 10,000
+2 bonus to unarmed dmg = 2,500 x 4 = 10,000
TOTAL: 21,000
PAR: 5,400
Rationale: Per the mojo rules, "Numerical bonuses are always priced using the rules for magic item bonuses given above; never as spells or feats." Brawling armor in the Pathfinder is priced for fighters, monks, etc. who lack the ki attacks and full BAB that the "Kirthfinder" monk enjoys. It was therefore given an ad hoc price that doesn't play well with the KF monk's free enhancement bonuses.
Suggestion: You could apply a +1 bonus to attacks and damage (2,500 each = 5,000 total), and with your kukri, you'd still be close enough to par that I'd approve it. But you'd need to pick a bonus type for the brawling property, as in "Kirthfinder" there are no untyped bonuses. I'd recommend declaring it a luck bonus, as that's less likely to conflict with anything in the future. 5,000 x bonus squared x 1/2 (applies only to unarmed attacks) = 2,500 seems about right to me.
No -- thanks for the heads-up! I'll head over there now.
BTW, my new company's IT department is a good deal stricter than my last one's, and my new position involves a lot more travel, so I fear the pace of our game will suffer accordingly. Apologies to all.
Sorry for the delay, guys -- this new job is killing me -- seems like I have no time at all anymore, and it'll be worse next week. Let me know what your characters are up to, and I'll come up with some sort of reasonable hook or something.
Kelgan will be looking for Corlan, and asking to get his warrant from the duel revoked.
He is keen to look into the villians behind Kaylissa and will take up the Duke's offer. He'll pen a report to Lord Fenrift explaining the results and those involved. He will include the leave of absence, end date indeterminate while on task for the Duke. He will send it off to the keep via trusted courier.
We can also pursue any of the other leads you guys have, and Kelgan will go along too. Don't worry man. RL > game. We all understand.
Left to his own devices, Cricket finds himself drawn towards the bathhouse where he had his PG-13 tryst. In particular, he remembers the sad eyes of the wood elf maid who was forced to work there instead of roaming the forests, free, like an elf maid should. He would like to repay her kindness, and help her escape in turn.
After some much needed rest, Jaegr will assist Kelgan in his search for Kaylissa's associates. He will also tie that in to searching for the half-elf that requested the bandits get the box from the merchants at the beginning of all of this. As discussed in discussion thread Jaegr suspects that the two may be tied together somehow, though they may not be. Even though Vanya is gone, finding who the soldiers were reporting to in Kaiserberg will also be sought out.
Sending your dispatch, you are certain that Fenrift will assume your "leave" consists of a license to go after Kaylissa's associates without implicating Fenrift himself -- in case the corruption goes higher than suspected. You think about setting fires in Kaisersburg, and you remember wondering what Fenrift -- a privileged eastern noble -- did in his past to get exiled to the frontier... and you start to think maybe you're working for a guy after your own heart. In any event the network of Openers in the city is open to you; rogues and mercenaries, drinking at Burl's stand, speak words they wouldn't ordinarily utter within hearing. They begin to accept you and Jaegr into their number, and you learn the following:
All: Recently, a Kaisersburg gang of tough criminals, headed by a half-orc named Kullen, ran errands for a half-elf "fancy boy" from back west -- an Avionan exile of some kind who had connections. Presumably, this half-elf is Kaylissa's superior -- he was also seen giving orders to the Chancellor's Guards that Vanya and the others had the run-in with in Farmwall.
Kullen's gang was murdered at their headquarters, and Kullen himself, brought in for questioning, was "blast-ganged" [local slang: subjected to a color spray spell and immediately killed while thereby blinded and/or stunned] in his jail cell.
Supposedly, the people who did in Kullen's mates -- a twisted elf noble from Aviona, a turbaned human from the East, and a stunted creature described variously as a wood elf, a goblin, or a boggle -- went into the mountains and are reputed to have slipped over the border into Aramni. The "fancy boy" is said to still be in Kaisersburg.