"Kirthfinder" Aviona PBP

Game Master Kirth Gersen

Playtest for the "Kirthfinder" rules.


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Male Halfling Bard 5 (Minstrel)
Caspian Barefoot wrote:

Groan I am still trying to choose among the various lores

Commanding
Green ear
Mythic

anyone have a favorite?

I already have Requiem (to affect undead).

I am thinking that commanding might be a subtle substitute for leadership feat (since I am not taking it yet)......Also storywise it fits, because I have been in the middle of most of the major battles.

Anyone? Bueller?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

I'll review it when I can Caspian and give you input. But that does sound logical!


M Goblin Beer Snob 1/Freethinker 3

Kelgan -- You're a dwarf after my own heart! -- your item breakdown looks like something I would have come up with myself, in terms of trying different approaches to achieve a general goal, while also tying the flavor in to the ongoing storyline ("tincture of vampire ashes" indeed!) Anyway, it's very heartening to me, because sometimes how I envision things working ends up being a long way off from how they actually end up working in practice. (As a side note, I also can't help but admire how you managed to hit 8,900 mojo out of 9,000 par.)

Your retraining seems appropriate to the story and mechanically sound for the character -- more on that in the "game play" thread.

Finally, (uses per day/5; at will if 5/day) is exactly correct -- don't know what I was thinking if it says something otherwise.


M Goblin Beer Snob 1/Freethinker 3

Caspian, looking at your choices, I'd probably skip "green ear," since Cricket can already do most of that.

I suspect that Requiem is going to come in very handy at Skarn Keep!


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M Goblin Beer Snob 1/Freethinker 3
Doodlebug Anklebiter wrote:
How's Baby Gersen?

Hungry! She feeds constantly, and I have to admit kind of looks like a little aphid when she does. But she's back to her birth weight + more, which is very good.

She also hates it when I'm reading the sagas to her and we get to the parts where Egil has a temper tantrum and starts killing a lot of people. Other than that, she seems quite even-tempered for a baby.


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Male Halfling Bard 5 (Minstrel)

Ok so I had requiem, added Commanding

No spell exchange due to hypnotism remaining effective.

Added the retooled version of beginners luck, such that specialization and expertise bonuses to attacks/and damage do not apply!

Need to upgrade armor, allocate skill points and a few more adjustments to get everything ready.....

Damn those kirth rules of numen!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

I'll have things updated by Nov. 3rd as well. I had a some questions on the interaction of unarmed strikes and the worghest gaining claws, but then I realized that I could accomplish the same thing by just taking the bloodline disciple monk sutra for the goblin bloodline.

Would worghest levels provide synergy with bloodline abilities from bloodline disciple since its not technically sorcerer? How about goblin paragon?

If no (and maybe even if yes), could Wyvurn meditate on the abilities his fiendish blood is granting him and work to incorporate them into his mystical ki abilities--in essence trading in his paragon and worghest levels for monk levels with the bloodline disciple: goblin sutra?

I have some more questions on items but they might be dependent on the answers above.

To some of the questions posted above:

Jaegr: I would pick B too
Caspian: I agree with Kirth

Kirth: Great to hear everyone is doing well!


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
Would worghest levels provide synergy with bloodline abilities from bloodline disciple since its not technically sorcerer?

Yes, since you're still gaining the bloodline.

Wyvurn wrote:
How about goblin paragon?

I'll need to look at it again.

Wyvurn wrote:
If no (and maybe even if yes), could Wyvurn meditate on the abilities his fiendish blood is granting him and work to incorporate them into his mystical ki abilities--in essence trading in his paragon and worghest levels for monk levels with the bloodline disciple: goblin sutra?

I don't see a problem here -- it should be obvious by now that I'm insanely liberal, by most people's standards, when it comes to retraining stuff. (IIRC, I even added a section in the Intro explaining that refs should allow most instances if there's any kind of story explanation behind them.)


Male Hill Dwarf Fighter 5
Caspian Barefoot wrote:

Ok so I had requiem, added Commanding

No spell exchange due to hypnotism remaining effective.

Added the retooled version of beginners luck, such that specialization and expertise bonuses to attacks/and damage do not apply!

Need to upgrade armor, allocate skill points and a few more adjustments to get everything ready.....

Damn those kirth rules of numen!

Was looking to try and give you feedback, but I couldn't find Commanding in the bardic lore in the latest rules.


Male Halfling Bard 5 (Minstrel)
Kelgan Cragbelly wrote:
Caspian Barefoot wrote:

Ok so I had requiem, added Commanding

Damn those kirth rules of numen!

Was looking to try and give you feedback, but I couldn't find Commanding in the bardic lore in the latest rules.

NOOOOOOOOOOO!

Wait I looked and found it....page 19 of bard

Commanding (Ex) (Minstrel or Skald): Add +1 to the save DCs of all Enchantment (compulsion) spells you cast. This bonus stacks with the bonuses provided by the Spell Focus (enchantment) and Greater Spell Focus (enchantment) feats, if applicable; it supersedes the Commanding feat from the Dragon magazine Compendium.
Once per day as a swift action that does not provoke an attack of opportunity, you can bark an order (or make a cajoling request) that acts as a command spell (DC 10 + half your class level + your Charisma modifier); treat this as an extraordinary ability. For every 3 bard levels you possess, you can use this ability an additional time per day (maximum 7/day at 18th level). You can choose to spend two daily uses to create a greater command effect. This emulates the Legendary Leader’s command and greater command prestige class features, from Heroes of Battle.


Male Hill Dwarf Fighter 5

Heh, my Bard file only has 14 pages, so that explains it.

Commanding sounds like a great choice for you.


M Goblin Beer Snob 1/Freethinker 3

Caspian's is out of date; removing the inspirations as things separate from spells cut down the page count dramatically.


Male Halfling Bard 5 (Minstrel)

So is that still "takable"?

and where is the new one?


M Goblin Beer Snob 1/Freethinker 3

I emailed the new ones to you right after you said you had them but I realized you hadn't been on the mailing list... last fall maybe? I can resend.


Male Halfling Bard 5 (Minstrel)

Sent you a private message.

I was going by what TOZ has online! Damn that TOZ!


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
I was going by what TOZ has online! Damn that TOZ!

Yeah, that page is about 2-3 years behind.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)
Kirth Gersen wrote:
Wyvurn wrote:
Would worghest levels provide synergy with bloodline abilities from bloodline disciple since its not technically sorcerer?

Yes, since you're still gaining the bloodline.

Wyvurn wrote:
How about goblin paragon?

I'll need to look at it again.

Wyvurn wrote:
If no (and maybe even if yes), could Wyvurn meditate on the abilities his fiendish blood is granting him and work to incorporate them into his mystical ki abilities--in essence trading in his paragon and worghest levels for monk levels with the bloodline disciple: goblin sutra?
I don't see a problem here -- it should be obvious by now that I'm insanely liberal, by most people's standards, when it comes to retraining stuff. (IIRC, I even added a section in the Intro explaining that refs should allow most instances if there's any kind of story explanation behind them.)

I am going to go with goblin paragon 2 and stay the path. I can take practiced bloodline later if needed to make up for the paragon levels if/when I take the bloodline disciple sutra.

My feat will be versatile unarmed strike. Wyvurn becomes a lot more feral this level and its starting to show.

Wyvurn would like to take the drake eye preserved in spirits and pierce it with one of the tusks from the boar. He will then take just enough of the spirits to mix with some resin and lacquer the eye and tusk. When it's dry, he will tie it around his neck with a leather thong, drink the rest of the spirits in one long pull, and offer a short prayer to Nomog-Geaya.

When this is complete, he's hoping that 2000 was invested to grant him the practiced sneak attack feat.

He'd also like to find a leather worker to incorporate some drake scales as studs and add some boar hide padding around the vitals essentially giving it an enhancement bonus of +1.

These two things and upping my floating inventory to 500 puts me at 8500 numen. Close enough for government work.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Arggh..was trying to edit the post.

If possible, I'd like to exceed par and have my worg-skin armor grow in power and grant the Racial Heritage feat. I'd pick Stealthy, which seems like gaming the system since its cheaper than buying a skill bonus.

Total numen with this = 10500.


M Goblin Beer Snob 1/Freethinker 3
Wyvurn wrote:
My feat will be versatile unarmed strike.

Since that, in essence, is giving you usable claws, if you took another level of worghest later (which normally gives you claws), you'll be allowed to trade in the worghest claws for something useful.

Wyvurn wrote:
When this is complete, he's hoping that 2000 was invested to grant him the practiced sneak attack feat.

The only thing to watch out for is "The base cost is 2,000 numen x the minimum base attack bonus or number of skill ranks, etc. needed to gain the desired feat effects." So for Practiced Sneak Attack, each +1 level towards your sneak attack would cost 2,000. Let's assume goblin paragon 2 gives sneak attack as a 2nd level rogue (+1d6), at +1 level equivalent it would be 3rd (+2d6). To get +3 levels equivalent (monk 2/worghest 1) would cost 6,000 numen total.

Wyvurn wrote:
He'd also like to find a leather worker to incorporate some drake scales as studs and add some boar hide padding around the vitals essentially giving it an enhancement bonus of +1.

No problems there.

Wyvurn wrote:
If possible, I'd like to exceed par and have my worg-skin armor grow in power and grant the Racial Heritage feat.

You can do that, but then 1,500 numen worth of your stuff (the 10,500 total - 9,000 par) either doesn't function for you, or gets mysteriously lost or broken, or whatever. Unless you put enough skill points into a Craft skill to do it yourself, which is the "rules-legal" way to exceed par and get away with it.

Wyvurn wrote:
I'd pick Stealthy, which seems like gaming the system since its cheaper than buying a skill bonus.

Since you've got the base race already (a prerequisite, as it were), I see it more as building on your existing strengths, which is totally legitimate. Trying to pick a hill dwarf racial feat or something would be gaming the system in a bad (and non-allowable) way.


Male Halfling Bard 5 (Minstrel)

It is so weird the evolutions in the halfling the beginer's luck feat I decided to take this level (actually now appears on the halfling racial feats....

So if I update Caspian correctly
Initially my race feats, were favored terrain and hard headed.
but the increase in choices includes beginer's luck and skillyman (which were not on my list at the time!)

The easiest and best thing I can think of is I want to trade out favored terrain for skillyman.

Kirth Is commanding still available as a lore?


M Goblin Beer Snob 1/Freethinker 3

Caspian, you can swap out your racial feats if you want; no problems there.

"Commanding" isn't a lore anymore because it was arguably too good as written, but mostly because it had too much overlap with other stuff. However, you can always trade a lore for a bonus feat. If you want the command ability, spend the feat on either Magical Talent (command) or Expanded Arcana (command). The former would give you command as a spell-like ability usable 3/day (at will when you hit 8 ranks Concentration). The latter would allow you to add it to your list of 1st-level spells known, which in turn gives you access to command as an inspiration.


Male Halfling Bard 5 (Minstrel)

Ow! my head hurts.

Or I could take the leadership feat.....as a lore?
That might work commanding lore = gain leadership feat.


M Goblin Beer Snob 1/Freethinker 3
Caspian Barefoot wrote:
Or I could take the leadership feat.....as a lore?

That's totally OK, too. At 5th level your Diplomacy bonus will be +11, which according to the Leadership feat would also give you a total of 2.25 CR worth of followers -- enough for a 3rd level cohort with NPC gear.


Male Halfling Bard 5 (Minstrel)

Re-post of Kirth from the game thread.....

"The other one got to the keep -- Ritchie got back about an hour ago. I gather that Count Fenrift is in a big hurry to see you now. Hey, tell you what -- I can't walk too fast, because of my leg, but I can still swing an axe, if you guys need a, like, henchman or something."

Shameless plug for someone to take the Leadership feat -- 5th level is coming up soon! So if someone wants a fighter/barbarian cohort, here's your chance -- you'd get to play him yourself. If not, he'll totally understand.

Jed
Male human barbarian 3
Melee greataxe +6 (2d6+4/x3) or Power Attack +5 (1d6+7/x3)
Str 17, Dex 8, Con 14, Int 10, Wis 13, Cha 12
SQ: favored terrain (forests) +2
Raging: Str 20, Dex 11, Con 17, Int 7, Wis 16, Cha 15

......I am guessing Jed is still around?

Kirth

Spoiler:
Unless I can find a rare goblin monk somewhere?


M Goblin Beer Snob 1/Freethinker 3

You can certainly recruit Jed if you want to -- I'll leave it up to you to decide whether he followed you from Wolvishton, or showed up later, or what. Alternatively, Cricket might run into a former acquaintance and introduce you. Or anything else, really. If you take Leadership, you get to determine your own followers, subject only to the CR limits, standard attribute arrays, and working it into the story somehow.


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Ok, that makes sense. I completely missed the crafting piece and did not fully understand the scaling. Sorry about that.

Wyvurn had a +2 Str masterwork composite longbow. Let's say when he tackled Otis into the river he lost it. That frees up 600 numen.

With that I'd like to go with the following:

9000 par for level 5 - 5400 level 4 + 600 lost bow = 4000 numen to work with.

That will cover a practiced sneak attack of one level at 2000 and the racial heritage upgrade at 2000.

I'll drop the armor enhancement and drop my floating by 100 (instead of increasing it by 100 as I stated previously) and pick up another non-masterwork composite longbow if they have one available.

That puts me right at 9000.


M Goblin Beer Snob 1/Freethinker 3

Perfect!


male Hobgoblin (Elven lineage) 5th (2nd level monk, 2nd level goblin paragon, 1st level worghest)

Awesome. I think I am leveled up!


M Goblin Beer Snob 1/Freethinker 3

Wyvurn looks very solid. In terms of pure damage dealing he lags behind Jaegr, and in terms of defending he's behind Kelgan, but he's arguably second-best at everything -- melee combat, ranged combat, skills, debuffs (I suspect that crushing despair will come in handy), and so on.

Go ahead and list low-light vision (from your elven parentage) under "Senses." Yeah, it's technically an optional trait, but looking at things realistically, darkvision 90 ft. isn't enough better than darkvision 60 ft. to lose a trait over.


Male Halfling Bard 5 (Minstrel)

So who wants to help me make jed into a full fledged cohort?

Jed needs a last name.....and jed is short for something else?

Jed
Male human barbarian 3
Melee greataxe +6 (2d6+4/x3) or Power Attack +5 (1d6+7/x3)
Str 17, Dex 8, Con 14, Int 10, Wis 13, Cha 12
SQ: favored terrain (forests) +2
Raging: Str 20, Dex 11, Con 17, Int 7, Wis 16, Cha 15

Jed also needs some more detail, a back-story for sure and maybe some cool barbarian abilities.

He needs a totem, Maybe spirit totem (gives a common link to Caspian, and hook for the mission)

With the protective spirit rage power (maybe the spirit of the little girl?)

He needs, AC, HP, Saves, equipment, etc....

So who wants to help?


M Goblin Beer Snob 1/Freethinker 3

You can play with his stats a little, and of course his favored terrain will change depending on the totem you pick. I'll help if needed, but I usually prefer to let the players develop their own cohorts, so I'll keep my big mouth shut unless asked.


Male Halfling Bard 5 (Minstrel)

I am all for help! I am in the middle of bringing my gear up, based on mostly the swap out of favored terrain for skillyman.

I love! the imbued items and the ability to make embrodered magic on my clothing...

I will likely upgrade my chainshirt, shortsword etc to masterwork. From the armory....


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

I'm struggling with the numen part of everything, but I think this is somewhere in the ball park. Please check my numbers:

Finisher:

+1 Heavy Pick Axe (+1 and Keen added via Personal Weapon)

2,000 +1 Weapon

Total 2,000 Numen

The Forge, Plate Armor from the surving Ceramic Plates of Burl's Forge, still with a connection to the elemental plane of fire.

1,000 Full Plate
1,000 +1 Armor
600 -3 to ACP
1,000 continuous Endure Elements

3,600 Numen

Mw Comp Longbow (+4 Str)

700 Numen? Do regular items cost that?

I'd also like to work with someone, maybe Cricket or the paladin in the keep? to make something with protection from evil in it The cost would be 2,000 numen I was thinking either my plate or a charm/necklace to aid against the undead

My numen cost is 8,300 with, I would guess that means I would have at least 700 numen to work with at that rate and I could add Damage reduction 1/- to it for 500 numen more? being 200 under?


Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

So with Personal Weapon giving me +2, I was assigning that as a +1 and Keen, however reading into numen it looks like it gives a numen value 13,000 numen) so would it work like this?:

+2 from personal weapon grants me 13,000 numen so the keen (or Impact) would be 11,250 Numen. So a +1, Keen/Impact weapon would be 13,250 but to make a +2 Keen/Impact would be 17,250-13,000= 4,250 Numen. Is that correct?

If so that and my armor would push me to 7850 Numen and adding the charm with protection from evil would push me past my numen level of 9k.

Also I notice that Heavy Picks in the new rules do not do crushing blow but scything blow. Should I change that?

Scything Blow: When using a slashing or piercing weapon in both hands, your melee attacks ignore up to 5 points of your opponent’s armor and/or shield bonus. For every 4 points of your base attack bonus, increase the
amount of armor/shield bonus you can ignore by 1 (maximum 10 points at BAB +20).

Vs

Crushing Blow: If you miss with a bludgeoning weapon by a margin less than your opponent’s armor and/or shield bonus (if any), you batter the foe for half normal damage. At 6th level....


M Goblin Beer Snob 1/Freethinker 3
Jaegr "Knock Knock" wrote:

I'm struggling with the numen part of everything, but I think this is somewhere in the ball park. Please check my numbers:

  • Finisher: +1 Heavy Pick Axe (+1 and Keen added via Personal Weapon)
    2,000 +1 Weapon; Total 2,000 Numen
  • The Forge, Plate Armor from the surving Ceramic Plates of Burl's Forge, still with a connection to the elemental plane of fire. 1,000 Full Plate; 1,000 +1 Armor; 600 -3 to ACP; 1,000 continuous Endure Elements = 3,600 Numen
  • Mw Comp Longbow (+4 Str): 700 Numen?[/b] Do regular items cost that?
  • I'd also like to work with someone, maybe Cricket or the paladin in the keep? to make something with protection from evil in it The cost would be 2,000 numen I was thinking either my plate or a charm/necklace to aid against the undead.
  • Finisher: If you make it a masterwork pickaxe (400 numen for +1 enhancement to attacks), you can use the +2 from Personal Weapon to make it a +1 keen weapon (yeah, keen technically costs more than that now, but for the sake of simplicity we can still treat it as a +1 enhancement equivalent). Subtotal = 400 numen.
  • The Forge: No charge for mundane armor. Add +1 enhancement = 1,000 numen. -3 ACP = 3^2*75 = 675, minus the 75 already paid as part of the 1,000-numen bundle for +1 = +600. Continuous endure elements = spell level 1st x CL 1 x 1000 x 1 (hours/level duration) = 1,000. Subtotal: 1,000 + 600 + 1,000 = 2,600 numen.
  • Mwk composite longbow: 400 numen (+1 enhancement to attacks).
  • Amulet of protection from evil: Spell level 1st x CL 1 x 1,000 x 2 (1 min/level duration) = 2,000 numen.

    Total Spent: 400 + 2,600 + 2,000 = 5,000 numen plus the bonus from Personal Weapon. You've got 4,000 left to spend! (I'd recommend upgrading your armor's endure elements to actual resist fire, but that's your call).


  • Male Halfling Bard 5 (Minstrel)

    "Jed" "J.D." Jedediah Bartimaeus
    Male human barbarian (spirit totem) 3
    Melee greataxe +6 (2d6+4/x3) or Power Attack +5 (1d6+7/x3)
    Str 17, Dex 8, Con 14, Int 10, Wis 13, Cha 12
    SQ: favored terrain () +2
    Raging: Str 20, Dex 11, Con 17, Int 7, Wis 16, Cha 15
    Damage reduction 1/–

    SPIRIT TOTEM

    Spoiler:

    You are at one with the spirit world, allowing you to access mystical abilities that most barbarians shun and fear. This totem is intended to synergize with the incarnate’s Rage mystery, in order to supersede the
    Rage Prophet prestige class from the Advanced Player’s Guide. It can also be used to simulate the Rage Mage prestige class from Complete Warrior.
    Favored Terrain: Extraplanar (choose one).
    Totem Bonus: Sacred bonus to the saving throw DCs of spells cast while raging.
    Bonus Feats: Arcane Armor Training, Arcane Talent (dancing lights, ghost sound, mage hand), Extra Revelation (or Extra Rage), Practiced Bloodline (or Practiced Channeling, Practiced Companion, Practiced Initiate, or Practiced Revelations), Skill Focus (Concentration).
    Savage Theurgy (Ex): Choose one spellcasting class in which you have levels. Starting at 4th level, your barbarian levels provide Weak theurgy towards that class’ spellcasting progression. Your spellcasting class levels also provide Weak synergy for purposes of determining the type of rage of which you are capable, your attribute bonuses while raging, and your total number of rounds per day of rage.
    Spell Rage (Su): Starting at 8th level, your intelligence is not lowered while you are in a rage, and you can cast spells while raging.

    Protective Spirits (Sp)

    Spoiler:
    : While raging, you gain the effects of a protection from evil spell at an effective caster level equal to your barbarian level (even if you have no ranks in Concentration). You can select protection from good or protection from law instead of protection from evil; once chosen, you cannot change your selection.

    History:

    Spoiler:

    Jed lived among a tribe of barbarious brutes much like himself, though the tribe had a shaman, once in a while one of the men followed a different path, and became "unfettered" from his responsibility to the tribe due to his intensity of vision.

    Jed was one of those, after his father had fallen in battle the spirit returned and only Jed could see and hear the words and warnings of his father's restless ghost. He left his home and began to wander in search of answers to his father's distress.

    Jed's relationship to undead brought him near to the activities of the necromancer and in doing so he met a curious creature a hobbit whose voice and music calmed his father's spirit. Jed took this as a sign that Caspian could lead him to answers that he was seeking, so he began following the little hobbit at a distance at first, finally seeing Caspian free the spirit of the little girl he is convinced that he shall learn from Caspian and then go with his father's spirit one day together to the other side......


    M Goblin Beer Snob 1/Freethinker 3

    I'd envisioned Jed as a village local (which is why he knew all the local info), so I'm not sure if that counts as a "tribe." Still, if you want him to be from somewhere else, that's your call if he's your follower.


    Male Halfling Bard 5 (Minstrel)

    Ok like the local moutain man who lives a bit out from the rest of the village, maybe a former friend of the ranger/vampire. Who became haunted as the necromancer rose to power......


    M Goblin Beer Snob 1/Freethinker 3

    Sounds pretty cool to me.


    Male Halfling Bard 5 (Minstrel)

    Revised history:

    History:

    Spoiler:

    First level:
    Jed lived among a tribe of barbarious brutes much like himself, though the tribe had a shaman, once in a while one of the men followed a different path, and became "unfettered" from his responsibility to the tribe due to his intensity of vision.
    Second level:
    Jed found himself living in the forests on the outskirts of the Village of Wolvishton, he became familiar with the local area, the people, places and things to be seen, he lived in the mountains nearby, communing with the spirits by painting upon the walls of a cave.
    Jed was involved in a vision quest to try and learn what his father's restless ghost, was trying to warn him about. Though Jed wanted to march immediately upon the darkness rising, his father’s spirit bade him to wait.
    Third level:
    Jed's waiting resulted in him being around to see the darkness as it marched upon him and the locals in the village. At first he thought that the darkness would consume everyone, but it did not!
    Famous quote on Otis as a vampire……
    Jed, wiping sweat from his brow, remarks, "Otis was a ranger. He loved the woods more than the town anyway. His coffin could be anywhere in a hundred square miles of forest."
    Low the spirit guide came, not as Jed expected, as it came in the most curious creature a hobbit whose voice and music calmed his father's spirit. And whose powers and command of the undead awed him. Jed took this as a sign that Caspian could lead him to answers that he was seeking, so he began following the little hobbit at a distance at first, finally seeing Caspian free the spirit of the little girl he is convinced that he shall learn from Caspian and then go with his father's spirit one day together to the other side.

    After the girl’s spirit was laid to rest, Jed presented himself to Caspian.
    ”I will serve you if you will guide me and help to destroy that which troubles the spirits into restlessness.”


    M Goblin Beer Snob 1/Freethinker 3

    I like all that, except maybe the parts that present continuity gaps, if only because they make the story harder to follow. For example, describing Jed as a "barbarous brute" goes directly against most of what he's said and done already. And you've stayed at his house in the village and he works at the bar in the village, so him living in the woods wasn't true when you met him.

    That said, it's your follower, so it's ultimately your choice. One possibility is that we can make the new follower a guy you met at the keep or something. Or we can say that Jed was a forest-dwelling brute in his younger life, but learned some responsibility after living in the village. Or you can retroactively change what we've already played, although in that case I'd prefer that we close the loop somehow.


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    Kirth, I would like to stick to the numen trade in, which I think works great. It would be more advantageous for me to use the Core book way, but I think the trade in is a great rule.

    Let's see if I can figure this out:

    So that would put me at 22,000 Numen essentially (9,000 for level and 13,000 for Personal Weapon). I have to spend at least 13,000 of that on my weapon.

    Finisher: With a +1 Keen Pick Axe, that would be 400 Numen for MW, 2,000 for bundled +1 enhancement, and 11,250 for keen making it 13,650-13,000=650 Numen. Which is a little higher than above but still in the ball park

    The Forge: 2,600 Numen in your example above.

    I have been thinking of adding resist energy to the armor with the connection to the plane of fire slowly coming back, though I wonder if it should be resist cold instead (Wouldn't the fire infused ceramic plates absorb cold damage or would the cermaic plates just absorb the fire damage, I guess it could be eaither way) Can I add 1 point of resist at a time for 1,000 Numen or do I have to do it in bigger chunks?

    I should be at 5,675 Numen out of 9,000 Numen then. I would be interested in that armor to touch AC thing if it applies, otherwise I have some other ideas on my numen.


    M Goblin Beer Snob 1/Freethinker 3
    Jaegr "Knock Knock" wrote:
    Finisher: With a +1 Keen Pick Axe, that would be 400 Numen for MW, 2,000 for bundled +1 enhancement, and 11,250 for keen making it 13,650-13,000=650 Numen. Which is a little higher than above but still in the ball park

    Remember that the +1 MWK cost is already included in the 2,000 bundled +1 cost, so you get to subtract it back out. In terms of trade-in value, the intent was that you'd spend the first +X on bundled enhancement cost, and trade in any remaining +1's for extra numen to spend on other properties. (Otherwise I'll have to rescale the trade-in cost amounts.)

    Jaegr "Knock Knock" wrote:
    I have been thinking of adding resist energy to the armor with the connection to the plane of fire slowly coming back, though I wonder if it should be resist cold instead (Wouldn't the fire infused ceramic plates absorb cold damage or would the cermaic plates just absorb the fire damage, I guess it could be eaither way) Can I add 1 point of resist at a time for 1,000 Numen or do I have to do it in bigger chunks?

    There's no problem spending 1,000 for one point at a time. And I agree that cold resistance could make sense, too -- but allow me to assure you that fire resistance will not be a wasted expenditure...


    Male Halfling Bard 5 (Minstrel)

    I think that evolution was the essence of what I was saying by breaking the history down by levels.

    Very early in life he was a brute, maybe even headstrong and even fool-hardy...

    Leaving the tribe, he unlearned alot of old behaviors and even became friends with first just Otis, then the remainder of the town, he found some part time work there (bouncer?), even though he was still trying to decipher the coming darkness.......

    I think it is just a matter of clarification of his evolution than a discontinuity error.....

    only slight revisions needed....

    Spoiler:
    First level:
    Jed lived among a tribe of barbarious brutes much like himself, though the tribe had a shaman, once in a while one of the men followed a different path, and became "unfettered" from his responsibility to the tribe due to his intensity of vision. Free of the tribe he had to unlearn some things and learn some new things.
    Second level:
    Jed found himself living in the forests on the outskirts of the Village of Wolvishton, it was there this former brute made his first friend a ranger named Otis. Through his friendship he became familiar with the local area, the people, places and things to be seen, he lived in the mountains nearby, communing with the spirits by painting upon the walls of a cave.
    Jed was involved in a vision quest to try and learn what his father's restless ghost, was trying to warn him about. Though Jed wanted to march immediately upon the darkness rising, his father’s spirit bade him to wait. Jed also came into town to trade furs for coin and drank at the local tavern who quickly hired him as a bouncer. Jed actually learned to enjoy the company of others, and even began to learn when to apply what amount of force for a given situation.
    Third level:
    Jed's waiting resulted in him being around to see the darkness as it marched upon him and the locals in the village. At first he thought that the darkness would consume everyone, but it did not!
    Famous quote on Otis as a vampire……
    Jed, wiping sweat from his brow,(and tears from his eyes)* remarks, "Otis was a ranger. He loved the woods more than the town anyway. His coffin could be anywhere in a hundred square miles of forest." *tears added for continuity…..
    Low the spirit guide came, not as Jed expected, as it came in the most curious creature a hobbit whose voice and music calmed his father's spirit. And whose powers and command of the undead awed him. Jed took this as a sign that Caspian could lead him to answers that he was seeking, so he began following the little hobbit at a distance at first, finally seeing Caspian free the spirit of the little girl he is convinced that he shall learn from Caspian and then go with his father's spirit one day together to the other side.

    After the girl’s spirit was laid to rest, Jed presented himself to Caspian.
    ”I will serve you if you will guide me, help to destroy that which troubles the spirits into restlessness, and free Otis from his curse.”


    M Goblin Beer Snob 1/Freethinker 3

    Perfect!

    Maybe add this to third level: "As a bouncer, he proved to be reliable, but more importantly level-headed, and he quickly became a frequent bartender and, eventually, a co-manager along with the owner Bobby." That bridges the gaps completely and puts him exactly where you found him:

    Quote:

    "Jed, you know Bobby don't want you serving his kind."

    The big guy behind the bar puts down the mug he was polishing, carefully selects another one, and starts polishing that. With some deliberation he says, "I don't see Bobby here right now. I do see this freaky little goblin dressed up as a wood elf. But the main thing is, if I see the goblin's money, too, why shouldn't I accept it?"


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    OK, Kirth then in terms of Numen it seems I am at 5,250 Numen spent with the Amulet of Protection from Evil. I will definitely choose some Fire Resist.

    I'm thinking about adding at least one DR/- (500 Numen) to The Forge to bring myself up to 5,750 and then Fire Resist 3 (Keepign Endure Elements too) to bring it up to 8,750 Numen which is close to 9,000 Numen.

    Now I need to figure out a feat and was thinking of a strike feat since this level will give me Critical Focus with my favored Class Bonus. Can't quite figure out which one feels right tome.

    Also, I mentioned it before, but between the latest versions and previous the Exotic Weapon version of the pick axe went from Crushing Blow to Scything Blow. Do you want me to change it?


    M Goblin Beer Snob 1/Freethinker 3
    Jaegr "Knock Knock" wrote:
    Now I need to figure out a feat and was thinking of a strike feat since this level will give me Critical Focus with my favored Class Bonus. Can't quite figure out which one feels right to me.

    I'll take a look, but if you're still about boosting touch AC against fell shots and phase arrows and so on, we can look at those options, too.

    Jaegr "Knock Knock" wrote:
    Also, I mentioned it before, but between the latest versions and previous the Exotic Weapon version of the pick axe went from Crushing Blow to Scything Blow. Do you want me to change it?

    Scything Blow seemed more appropriate, when I was fiddling with the weapons. That said, for the sake of continuity, you can keep Crushing Blow if you prefer.


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    I'm still interested in the boosting touch AC so let me know while I still mull things over.

    Now that Jaegr knows a little about how Otis could have been doing that, the fitting of his armor to reduce ACP and maybe add DR 1/- will help with Dodge, and Jaegr can use combat expertise, though getting sniped at that may not work if he isn't fighting something or moving.

    I like Crushing Blow more, but would like to stay as close to the rules as possible. Since as a fighter my attacks count as all three types with versatile Weapon use (Bludgeoning, Slashing, and Piercing) could I take Crushing Blow as my 5th level feat and use it with The Finisher? I assume I could only use Scything Blow or Crushing Blow during any one attack or could I use both simultaneously with the fighter?


    Male Hill Dwarf Fighter 5
    Kirth Gersen wrote:
  • The Forge: No charge for mundane armor. Add +1 enhancement = 1,000 numen. -3 ACP = 3^2*75 = 675, minus the 75 already paid as part of the 1,000-numen bundle for +1 = +600. Continuous endure elements = spell level 1st x CL 1 x 1000 x 1 (hours/level duration) = 1,000. Subtotal: 1,000 + 600 + 1,000 = 2,600 numen.
  • ACP reduction multiplier is 100 (Armor Max Dex increase multiplier is 75).

    So, 1000 + [(3^2*100) - 100] + 1,000 = 2800 numen. Not a vast difference.


    Male Mountain Dwarf Fighter/5 HP 41/52 (0 Temp) DR 3/- ; AC 27 FF 22 T 15 Fort +8 Ref +7 Will +4 Intuit +4; Fire Resist 8; CMD 24; Init +3 (+5 Underground)

    That puts me up to 5,950 Numen with 3k to spare. Still works out! Good catch!

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