Kings' patron - Worg Hunters

Game Master Mardavig

Team doin' it in the dark.


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Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Will Save: 1d20 + 9 ⇒ (6) + 9 = 15

"You have chosen poorly, vermin." Drawing and raising her sword, Raven lets loose with a wave of deadly energy as she moves closer to Zartana.

Channel Energy DC13: 1d6 ⇒ 2

Move and Draw Ravenclaw, Channel Energy, exclude Chief and Zartana. Took the liberty of moving the bats to me.

Status: 18/23 hp, 4/5 Channels

Map


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

personal reminder 26/31HP

-Posted with Wayfinder


Fort vs channel: 1d20 + 5 ⇒ (2) + 5 = 7
"Brrr...."

Hp now 29/31
She's flanking with CWE i think.

Alanya lashes out to the bats.
Claw 1: 1d20 + 6 + 2 - 1 ⇒ (18) + 6 + 2 - 1 = 25
Dmg: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Claw 2: 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16
Dmg: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Only half dmg, no?

Acid splash: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d3 ⇒ 2


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Yes, only half if you save.


Human map

With little he can do to disperse the swarm White Eagle simply backs up trying to get the swarm to disperse naturally.

raven, I think that may have worked. your faith faith is strongest now. don't be afraid to use it.

Lantern Lodge

The swarms make their saves. They take their 1 damage.

Akiros draws his sword but recognizes it's of little use, as he follows behind Raven.

Alanya's claws swipe a few bats out of the air, but have no effect on the swarm as a whole. Immune to weapon damage, that includes claws

Kyras burns a few bats with his acid, reducing the swarm a bit.

Jenya I'll let you shoot a flask out of the air as a utility shot. Spend a grit point and hit an AC of 5 and you can roll the flask's damage against the swarm.


That includes magic weapon damage?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

yup. Weapon damage. You need aoe effects. Anything that targets a single creature is pritty useless vs a swarm. Hence they so dangerous/annoying

-Posted with Wayfinder

Lantern Lodge

They thirst for blood


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Swarms are nuts

Moving away from the swarm Jenya smoothly draws a flask of alchemist's fire from her backpack and with a deft flick of the wrist tosses it into the middle of the swarm. Just as the flask reaches its peak she aims at it and fires to scatter the contents over the swarm.

Point blank Utlity shot causing fire splash damage: 1d20 + 10 ⇒ (10) + 10 = 201d6 ⇒ 6

Booyah extra damage from aoe

IF I can move as well then I'll move here. New map

The bats light on fire and look kind of pretty actually if it wasn't for the accompanying smell of burning bat flesh.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

nice dmg roll! Yey! :P

-Posted with Wayfinder


"Aww....this is no fun at all."
Scream for intimidate: 1d20 + 6 ⇒ (4) + 6 = 10


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"Non, dese tins are tricky."

Acid Splash: 1d20 + 4 ⇒ (14) + 4 = 18
Dmg: 1d3 ⇒ 1


Human map

I have a means to really hurt them, but it will also damage the entire party as well as the area is a 40 foot radius. that is the reason a don't want to use it. also...Raven my comment was to indicate if you have to choose who to exclude from channel, CWE has lots of HP, go ahead and exclude someone that needs it more.

new map to include CWE movement from last round

Lantern Lodge

Jenya tosses up her flask and inflicts grievous harm on the flying bloodsuckers.

Having moved away form the bats Zartana is no longer a tasty target. The bats move onto Akiros and Raven. The swarm does 5 damage to both. DC 11 will save or nauseated. 1 point of Bleed.

The other swarm moves onto Kyras and Alanya, although they are greatly reduced in number, they still hunger. The swarm does 2 damage to both. DC 11 will save or nauseated. 1 point of Bleed. If both Alanya and Kyras make their saves i'll apply their previously mentioned actions on Round 3.

Round 3.

Akiros fails his saving throw, bleeds a little bit. So he moves away from the swarm.

Everyone else is up. Zartana is now clear of her nausea.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

what does she see in the cave? That doesnt need a perception check... :P but as her action:

Still slightly bleeding from the bats, she tries, in an effort to scare them off, she casts dancing lights near them, but still behind them to get them to flee the cave

25/31HP

-Posted with Wayfinder

Lantern Lodge

In this room where Zartan is currently she sees the walls of this octagonal chamber are decorated with crude mosaics of simple village life: hunting, fishing, and farming. A thick carpet of guano covers the floor—it’s crawling with insects, and the sharp tang of ammonia hangs in the air. A cobweb-filled tunnel, where she stands, leads to the east, deeper underground.

In the room to the east she three tunnels exit this circular chamber in the cardinal directions. Four large monstrous faces, carved from stone, leer and grimace from each of the walls between the tunnel entrances.
A skeleton sprawls facedown in the middle of the room.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Will Save: 1d20 + 9 ⇒ (13) + 9 = 22 "Feisty little fiends aren't they?" My Queen, take these corrupted beasts from my sight!"
Raven focuses all her energy on bringing the touch of Death to all the bats.
Channel Energy DC 13: 1d6 ⇒ 2
Channel, exclude Zartana and Akiros. 12/23 hp, Bleed 1, 3/5 channels. Cursed dice..

-Posted with Wayfinder


"What....accursed critters.."
Alanya sweeps around with her arms.

Fort bats: 1d20 + 5 ⇒ (7) + 5 = 12
Fort channel: 1d20 + 5 ⇒ (4) + 5 = 9
HP at 25/31


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"I've met a 'alf-orc once who made meatpies out of dese tins. She'd love dis."

Fort bats: 1d20 + 3 ⇒ (19) + 3 = 22
Fort channel: 1d20 + 3 ⇒ (17) + 3 = 20


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Alchemist Fire should cause another 1d6 of burning damage. Not sure when it gets resolved though.


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

Wondering if the residual damage does +50% to swarms as well as the initial damage..

-Posted with Wayfinder


Human map

fort channel DC 13: 1d20 + 4 ⇒ (6) + 4 = 10

White Eagle feels the divine energy course through his body, his nose starts to bleed . the taint of dark magic envelops him, but he knows its source is benign.

he endures the pain for the benefit of the greater good.

his skills are useless against these creatures unless he dare to bring harm to those he protects.

backing up a few more steps he tends to the wounds of the negative energy that has ripped through him.

is it fort save or will vs. the channel I always thought it was will save?


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

should be will?
Creeping closer, but not too close. Stay 20ft awat from heads and skeleton
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Stealth: 1d20 + 12 ⇒ (5) + 12 = 17

-Posted with Wayfinder

Lantern Lodge

Raven channels dark energy, which doesn't bother the bats much.

Both Alanya and Kyras make their saves vs the bats and so they perform their actions. Alanya's shriek is not very intimidating, however. Kyras' acid splash and what remains of the alchemist's fire kills/scatters enough bats that the swarm outside the entrance is no longer an issue.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Fort save: 1d20 + 5 ⇒ (11) + 5 = 16

If it's Jenya's turn again she will move in, flick another flask at the bats inside and while it's in the air reloads with a paper cartridge as a free action (rapid reload) and shoot. trick shot point blank: 1d20 + 10 ⇒ (1) + 10 = 111d6 ⇒ 1 but misfire jams. Gah. Need to clear jam. Also fumble roll fumble: 1d52 ⇒ 17

Pinch in places damage roll 1d6 ⇒ 1

Lantern Lodge

The bats fly around Raven some more. 5 damage, another will save, no effect on bleed. The bats move a little close to the exit.

Zartana examines the room beyond. She notices that while the skeleton is old enough that it's gear has rotted away, there is a tarnished copper ring on it's finger.

Round 4


Alanya screams at the bats.
Scream: 1d20 + 6 ⇒ (7) + 6 = 13


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

"I 'ope dis will connect."

Acid Splash: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d3 ⇒ 3


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Wave a lit torch at them. Maybe that will help drive them off!

I think that does one fire damage which is still something
Jenya backs away from the bats and spends her turn clearing out the jam.


M Half-Elf Summoner lvl 5 Hp 47/47 AC 13,11,12 Fort: +3, Ref +2, Will +3 Perc.+1 Init. +1 +2 vs enchantment Immune to sleep effects

I thought there was a feat that turns a torch to count as a light weapon with fire dmg, i'm unsure this'll work normally.


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Even if it's minimal, we've got a lot of PCs here , all of them waving torches will do reasonable damage. Death by a thousand cuts.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Updates didn't show

She uses detect magic on the ring
Heal: 1d20 ⇒ 13

24/31HP

Lantern Lodge

The ring shines with magic, but so does the 10x10 section of floor upon which the skeleton lies.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

good to know :P

"Magic trap back here!!
craft trap should help I hope?
Heal: 1d20 ⇒ 16
She manages to finally get the wound to stop bleeding


Human map

back out of range of the bats, it may help to disperse them and they will go to find food elsewhere.

CWE says looking over those caught in the swarm.

heal to check on conditions of his group: 1d20 + 12 ⇒ (20) + 12 = 32


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Map updated with Jenya's withdrawal to clear jam

Lantern Lodge

Akiros moves up to the swarm, grabs raven abd pulls her out of it's area.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

She takes a rock and throws it onto the glowing area. Hard.

-Posted with Wayfinder

Lantern Lodge

No result.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

can I roll craft traps to maybe figure how it works?

-Posted with Wayfinder

Lantern Lodge

Sure, go right ahead.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

Traps: 1d20 + 9 ⇒ (16) + 9 = 25

-Posted with Wayfinder


Female Human Keleshite Oracle 3/ Cleric of the Queen of Ravens 2
Tracked:
AC 21/11/20 HP 19/28, Channels 5/5 Bleeding Touch 6/6 Oracle Spells 5/6 1st.

"I...I don't understand.", Raven says to Akiros. "The magic here must be powerful or...or..." Raven's eyes turn black as she expels energy from her body, closing up the minute wounds all over her exposed flesh. Cure Light Wounds: 1d8 + 4 ⇒ (3) + 4 = 7 Cast on self.

13/23hp, 3/5 channels, 4/5 1st level spells.

-Posted with Wayfinder

Lantern Lodge

The bats fly out into the day and fly up and away from you.

Out of initiative.

Zartana looks over the trap and is uncertain what spells might have been used in it's construction. Someone trained in trapfinding could disable it. Otherwise the magic would have to be dispelled or the area simply avoided.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

mechanic wise maybe? Was checking for trip mechanic? Not that she can disable it, just what to point out

-Posted with Wayfinder


Female Human Pistolero Lev 5 HP 28/39 | AC 20 (FF 15 T 16) Init+7, Saves (Fort+5,Reflex+8,Will+4) Grit 1/3 | Per +11

Damned bloodsuckers lucky they ran away Jenya mutters as she finishes fixing Misfire. Peering into the cave she asks Don't figure the bats were what you sensed right Raven? Is the problem still there?

Lantern Lodge

Mechanically it is a magical trap.


Female Drow
VITALS:
AC: 21, T: 16, FF: 15; HP: 90/90; F7, R:11, W:4; CMD 28; CMB +10; Init: +5 ; Perc:+15
Ranger/Shadowdancer
SKILLS:
Acrobatics +16, Bluff +14 (+15 vs.attracted), Diplomacy +14 (+15 vs.attracted), Disguise +14, Escape Artist +12, Linguistics +8, Perception +15, Perform (dance) +14, SoH +16, Stealth +21, Survival +2

okay :P I need 1 level rogue... :P

-Posted with Wayfinder

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