Raven of Bonespire |
Will Save: 1d20 + 9 ⇒ (6) + 9 = 15
"You have chosen poorly, vermin." Drawing and raising her sword, Raven lets loose with a wave of deadly energy as she moves closer to Zartana.
Channel Energy DC13: 1d6 ⇒ 2
Move and Draw Ravenclaw, Channel Energy, exclude Chief and Zartana. Took the liberty of moving the bats to me.
Status: 18/23 hp, 4/5 Channels
Zartana |
personal reminder 26/31HP
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Chief White Eagle |
With little he can do to disperse the swarm White Eagle simply backs up trying to get the swarm to disperse naturally.
raven, I think that may have worked. your faith faith is strongest now. don't be afraid to use it.
Mardavig |
The swarms make their saves. They take their 1 damage.
Akiros draws his sword but recognizes it's of little use, as he follows behind Raven.
Alanya's claws swipe a few bats out of the air, but have no effect on the swarm as a whole. Immune to weapon damage, that includes claws
Kyras burns a few bats with his acid, reducing the swarm a bit.
Jenya I'll let you shoot a flask out of the air as a utility shot. Spend a grit point and hit an AC of 5 and you can roll the flask's damage against the swarm.
Zartana |
yup. Weapon damage. You need aoe effects. Anything that targets a single creature is pritty useless vs a swarm. Hence they so dangerous/annoying
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Jenya P. |
Swarms are nuts
Moving away from the swarm Jenya smoothly draws a flask of alchemist's fire from her backpack and with a deft flick of the wrist tosses it into the middle of the swarm. Just as the flask reaches its peak she aims at it and fires to scatter the contents over the swarm.
Point blank Utlity shot causing fire splash damage: 1d20 + 10 ⇒ (10) + 10 = 201d6 ⇒ 6
Booyah extra damage from aoe
IF I can move as well then I'll move here. New map
The bats light on fire and look kind of pretty actually if it wasn't for the accompanying smell of burning bat flesh.
Zartana |
nice dmg roll! Yey! :P
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Chief White Eagle |
I have a means to really hurt them, but it will also damage the entire party as well as the area is a 40 foot radius. that is the reason a don't want to use it. also...Raven my comment was to indicate if you have to choose who to exclude from channel, CWE has lots of HP, go ahead and exclude someone that needs it more.
Mardavig |
Jenya tosses up her flask and inflicts grievous harm on the flying bloodsuckers.
Having moved away form the bats Zartana is no longer a tasty target. The bats move onto Akiros and Raven. The swarm does 5 damage to both. DC 11 will save or nauseated. 1 point of Bleed.
The other swarm moves onto Kyras and Alanya, although they are greatly reduced in number, they still hunger. The swarm does 2 damage to both. DC 11 will save or nauseated. 1 point of Bleed. If both Alanya and Kyras make their saves i'll apply their previously mentioned actions on Round 3.
Round 3.
Akiros fails his saving throw, bleeds a little bit. So he moves away from the swarm.
Everyone else is up. Zartana is now clear of her nausea.
Zartana |
what does she see in the cave? That doesnt need a perception check... :P but as her action:
Still slightly bleeding from the bats, she tries, in an effort to scare them off, she casts dancing lights near them, but still behind them to get them to flee the cave
25/31HP
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Mardavig |
In this room where Zartan is currently she sees the walls of this octagonal chamber are decorated with crude mosaics of simple village life: hunting, fishing, and farming. A thick carpet of guano covers the floor—it’s crawling with insects, and the sharp tang of ammonia hangs in the air. A cobweb-filled tunnel, where she stands, leads to the east, deeper underground.
In the room to the east she three tunnels exit this circular chamber in the cardinal directions. Four large monstrous faces, carved from stone, leer and grimace from each of the walls between the tunnel entrances.
A skeleton sprawls facedown in the middle of the room.
Raven of Bonespire |
Will Save: 1d20 + 9 ⇒ (13) + 9 = 22 "Feisty little fiends aren't they?" My Queen, take these corrupted beasts from my sight!"
Raven focuses all her energy on bringing the touch of Death to all the bats.
Channel Energy DC 13: 1d6 ⇒ 2
Channel, exclude Zartana and Akiros. 12/23 hp, Bleed 1, 3/5 channels. Cursed dice..
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Raven of Bonespire |
Wondering if the residual damage does +50% to swarms as well as the initial damage..
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Chief White Eagle |
fort channel DC 13: 1d20 + 4 ⇒ (6) + 4 = 10
White Eagle feels the divine energy course through his body, his nose starts to bleed . the taint of dark magic envelops him, but he knows its source is benign.
he endures the pain for the benefit of the greater good.
his skills are useless against these creatures unless he dare to bring harm to those he protects.
backing up a few more steps he tends to the wounds of the negative energy that has ripped through him.
is it fort save or will vs. the channel I always thought it was will save?
Zartana |
should be will?
Creeping closer, but not too close. Stay 20ft awat from heads and skeleton
Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
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Jenya P. |
Fort save: 1d20 + 5 ⇒ (11) + 5 = 16
If it's Jenya's turn again she will move in, flick another flask at the bats inside and while it's in the air reloads with a paper cartridge as a free action (rapid reload) and shoot. trick shot point blank: 1d20 + 10 ⇒ (1) + 10 = 111d6 ⇒ 1 but misfire jams. Gah. Need to clear jam. Also fumble roll fumble: 1d52 ⇒ 17
Pinch in places damage roll 1d6 ⇒ 1
Mardavig |
Jenya P. |
Wave a lit torch at them. Maybe that will help drive them off!
I think that does one fire damage which is still something
Jenya backs away from the bats and spends her turn clearing out the jam.
Zartana |
Updates didn't show
She uses detect magic on the ring
Heal: 1d20 ⇒ 13
24/31HP
Zartana |
good to know :P
"Magic trap back here!!
craft trap should help I hope?
Heal: 1d20 ⇒ 16
She manages to finally get the wound to stop bleeding
Chief White Eagle |
back out of range of the bats, it may help to disperse them and they will go to find food elsewhere.
CWE says looking over those caught in the swarm.
heal to check on conditions of his group: 1d20 + 12 ⇒ (20) + 12 = 32
Jenya P. |
Zartana |
She takes a rock and throws it onto the glowing area. Hard.
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Zartana |
can I roll craft traps to maybe figure how it works?
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Zartana |
Traps: 1d20 + 9 ⇒ (16) + 9 = 25
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Raven of Bonespire |
"I...I don't understand.", Raven says to Akiros. "The magic here must be powerful or...or..." Raven's eyes turn black as she expels energy from her body, closing up the minute wounds all over her exposed flesh. Cure Light Wounds: 1d8 + 4 ⇒ (3) + 4 = 7 Cast on self.
13/23hp, 3/5 channels, 4/5 1st level spells.
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Mardavig |
The bats fly out into the day and fly up and away from you.
Out of initiative.
Zartana looks over the trap and is uncertain what spells might have been used in it's construction. Someone trained in trapfinding could disable it. Otherwise the magic would have to be dispelled or the area simply avoided.
Zartana |
mechanic wise maybe? Was checking for trip mechanic? Not that she can disable it, just what to point out
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Jenya P. |
Damned bloodsuckers lucky they ran away Jenya mutters as she finishes fixing Misfire. Peering into the cave she asks Don't figure the bats were what you sensed right Raven? Is the problem still there?
Zartana |
okay :P I need 1 level rogue... :P
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