Kings patron - Orlovsky

Game Master Mardavig

Team fancy pants


751 to 800 of 1,181 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald fires into the darkness.

Rapid Shot 1: 1d20 + 8 ⇒ (7) + 8 = 151d10 + 1 ⇒ (7) + 1 = 8
Miss Chance: 1d100 ⇒ 28
Rapid Shot 2: 1d20 + 8 ⇒ (9) + 8 = 171d10 + 1 ⇒ (3) + 1 = 4
Miss Chance: 1d100 ⇒ 24

Lantern Lodge

Lorald's bolts fly in to the darkness harmlessly.

Bard squad?


Female Human Bard 5

(Sorry forgot to update the map last time)

I'll just continue the inspiration.

Lantern Lodge

Round 3

Group A

Natalya brings her sword down and chops the creature into pieces.

Only one left

Gareth is up.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya does the quickest and tiniest victory dance ever, only no-one else can see her do it ;p

Also she offers up a swift prayer to Erastil that she'll be able to get within coup-de-grace distance of the orcenstein before it wakes up!


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Map

Squinting hard, Gareth advances and strikes out at the dim figure.

Attack
1d20 + 9 ⇒ (12) + 9 = 21

Miss Chance
1d100 ⇒ 36

Damage if it hits
1d6 + 2 ⇒ (2) + 2 = 4

Lantern Lodge

Gareth's attack is unable to pierce the gloom. The creature steps back and tries to fire a bolt at Gareth, it neatly pierces one of his doubles, leaving him unharmed.

Group B


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald sends another pair of bolts into the darkness.

Rapid Shot: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 2 ⇒ (5) + 2 = 7
Miss: 1d100 ⇒ 26
Rapid Shot: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 2 ⇒ (4) + 2 = 6
Miss: 1d100 ⇒ 14
Crit-Heart Shot(1 Con Bleed): 1d52 ⇒ 62d10 + 4 ⇒ (4, 6) + 4 = 14

Forgot about inspiration before. xP


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I will probably not be able to post tomorrow and possibly Thursday as well. Please DMPC as needed.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

For when group B finishes and action wraps around to group A...
Inspired by Marlani's rhetoric, Natalya shakes her head in glee, glorying in battle and bloodshed, before turning her gaze upon the remaining creature. Eyes and focus narrowing, she breaks in to a short sprint, smashing in to it with greatsword leading.

Charge!!!!
greatsword PA: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
slashing: 2d6 + 9 + 1 ⇒ (4, 5) + 9 + 1 = 19

Following her strike she'll shout One down, I've moved to the next by the archway, please don't shoot me!

>.<

Lantern Lodge

here's something I forgot. Lorald has an ioun torch, a gift from his rich parents. It shed normal light out to 20 feet. So if he moves up 10 feet. The darkness spell will turn that normal light, into dim light, which is better than darkness, meaning only a 20% miss chance. Unfortunately that doesn't help him, because a 14 does not hit this guy and a 14 miss chance does not beat the 20%. That juicy crit sails into the darkness without effect.

Round 4

Natalya charges up and nearly wastes this, guy. She leaves him bloodied and bleeding from her tremendous assault, but his shaky hand is still trying to level a poisoned crossbow at her.

Gareth steps up, encouraged by Lorald's light and strikes the creature with his rapier, but only just manages to scratch the creature.

The creature is clearly on the losing side of things, his two allies gone. He performs a full withdrawal, heading north down the hallway to the north. He's unable to round the corner before his movement it up, if lorald takes move action after him, he can make an attack at a 20% miss chance and most likely drop the ne'erdowell before he escapes.

Group B.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald moves forward then sends another pair of bolts. If luck was with him at all he could strike the thing.

Rapid Shot: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 2 ⇒ (5) + 2 = 7
Miss: 1d100 ⇒ 81
Rapid Shot: 1d20 + 9 ⇒ (9) + 9 = 181d10 + 2 ⇒ (10) + 2 = 12
Miss: 1d100 ⇒ 32
Crit-Right in the Ear (1 Int dmg and 1 Bleed): 1d52 ⇒ 49

Edit-HA! xD


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya materialises from the darkness and claps Lorald on the shoulder grinning

Good shot! Would have hated chasing the thing down in this unknown complex, your well aimed quarrels saved us a lot of worry.

Her gaze falls upon the downed orc

Orcs are renowed as evil and this creature looked ready to attack us without any encouragement from its allies. I will finish it off unless anyone has an objection...

she waits a few moments, and if no-one asks her to hold off, draws a dagger and performs a coup-de-grace with a single blow designed to kill quickly and painlessly.

Cleaning her blades she'll then move around the room checking for magic and anything else of interest.

detect magic
perception: 1d20 + 7 ⇒ (11) + 7 = 18

In the lull she'll also take a moment to examine that pair of swords she picked up earlier, now there's a little more time to look them over.

Lantern Lodge

The creature drops without a sound, like a knife in the dark it was a victimless crime.

Natalya gazes over the remains of the room. The short creatures were carrying short swords, repeating light crossbows, 10 poisoned bolts. The orc had a falchion, studded leather armour, 4 javelins and a whole lot of scars.

Looking over the remains of the laboratory she finds scrolls describing lost artistic techniques and valuable secrets of stonecutting and weaponsmithing. A dozen valuable texts can be found, along with
a healer’s kit and 10 odd devices wrought of metal and glass—strange tools used by the torturers.

The swords are masterwork longswords, identical, with matching ivory handles.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Marlani, just thought to say in case it's an oversight, continuing a bardic performance is a free action, so after that first round to get it going you can participate in combat whilst supporting the party!

Natalya will stash the valuable scrolls gently in her pack (or if someone else has a scrollcase they are better served in there!), and everything else can go in a bag too, might be good to have them properly identified by someone that knows what they're looking at.

The swords are pretty and she momentarily considers using them but resigns herself to continue wielding her large blade, figuring utility over style for now.

She'll then have a look in the rooms to the west of the lab, holding her breath in case there are other even less fortunate victims in the rooms that she suspects might be holding cells.

If nothing is found there then she'll suggest using the stairs, and lead the party that way if no-one objects.

Just trying to keep things moving ;)

Lantern Lodge

The rooms in back of the laboratory are disused storerooms infested with fungi and containing nothing but rotten crates of useless trash.

Heading down the stairs you find that they are a wide ornate staircase that lead down. Unlike the rest of the complex they are free of any fungi. Along the stairway there are several niches filled with boggard statuettes. Atop the head of each of these has been placed a fat red candle, filling the lower reaches of the stairway with ominous din light.

Please make a perception check.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Perception
1d20 + 3 ⇒ (7) + 3 = 10

The condition of these stairs suggests that the lower levels are more used than the upper ones. I expect we will find more of those chittering creatures that were with the orc. It seems unlikely that any boggards are present here.

"It looks like invaders from below have defiled this boggard temple" Gareth says to their boggard companion. whose name I forgot "I think that by driving them out, we are doing the work of the god of this temple."

Hopefully, this will incline him to look even more favorably on us, even apart from his feelings for Marlani."

Of course, with the way she drinks, one of us might have to c--- block, (or would that be 'bog-block'?) on her behalf.

Lantern Lodge

You hear raucous music and screams coming from down below.


Female Human Bard 5

bog-block; lol


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald keeps his senses sharp and his crossbow out at the ready.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

perception: 1d20 + 7 ⇒ (5) + 7 = 12

Natalya glances at her companions as the screams echo down the corridor.

Irrespective of that being pain or pleasure, I'm for thinking it's not good...

She proceeds down the corridor with the others at her back, on full alert and ready to engage the enemy at a moment's notice.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Gareth loads his crossbow and follows the others.

Lantern Lodge

You all continue down the stairs, and eventually from around a corner you peer into a large gallery where dozens of whirling, twitching humanoids fill the massive chamber, dressed in outlandish costumes. Masked light skinned creatures of the same race as the torturers you just dispatched
madly waltz about, ducking in and out of the light shed by a few battered candelabra. Others wave banners of tattered cloth or whirl feeble, guttering torches, their dim light an unnatural blood red. Some mites wind between the dancers' legs in a chaotic mimicry of peasants’ country dances, while other intoxicated mites awkwardly gather dirty plates and goblets from tables. More creatures crowd an elevated gallery at the chamber’s east end and appear to be a mockery of an orchestra, each musician vying to outdo his fellows in thunderous cacophony.

At the far end of the gallery is a raised dais, and seated there upon a throne of pure alabaster is an ill-proportioned mockery of elven beauty shrouded in pale linen with a face smeared with too much ceruse makeup. She sits there, flanked by two keen-eyed mites clapping and cheering on the bizarre feast.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Quietly Gareth mutters "Many foes. Outnumbered. Back out quickly."

This sounds like something Edgar Allan Poe would have written.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

I was thinking more Mary Shelley, what with the FrankenOrc and all ;p

Natalya nods mutely as the party ghosts back the way they came.

So I'm thinking unless one of us has been holding on to a scroll of fireball or similar that the frontal assualt is not going to cut it here...so what are our options?

she looks pensive

We can come back with reinforcements, but something tells me these things need removing as quickly as possible. Anyone any idea about that thing on the throne?

know (religion): 1d20 + 6 ⇒ (1) + 6 = 7

know (nature): 1d20 + 4 ⇒ (4) + 4 = 8

EDIT: definitely a lion in a wedding dress...wierdest thing! *headdesk* blinking poor out of combat rolling!!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald had his crossbow ready to silence anything that spotted them. He whispered his input.

"I would suggest we retreat. If it was a mite nest then I could be persuaded to chance it. But those things and their ruler are something else on top of the little blue fiends. To many, to strong, and a lot of unknowns. If we leave and make sure our earlier enemies do not show signs of weaponry deaths, we could return later with some allies. Hopefully they will still be here thinking this place safe and hidden. But as things stand we would only get ourselves killed with only some of the enemy joining us."

He did not like leaving things as they were but sense would prevail every time with him. Not that he did not itch to send a few bolts into the supposed leader on the throne.


Female Human Bard 5
Gareth wrote:
Quietly Gareth mutters "Many foes. Outnumbered. Back out quickly."

Marlani Nods in agreement.

Knowledge (Nature): 1d20 + 7 ⇒ (4) + 7 = 11
Knowledge (Religion): 1d20 + 7 ⇒ (14) + 7 = 21

Lantern Lodge

Marlani struggles to recognize any of the horrible creature features and fails, but she does notice a holy symbol of Lamashtu. The kind that is worn not just by a devotee, but by a cleric of the evil Goddess.

It also seems as though the dancing mites, and other creatures are not fully in possession of their wits. The way their eyes roll about and tongues sometimes hang out of their mouths it seems they are in some way drugged.


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

I assume that Gareth's Shield and Mirror Image spells have expired.

Lantern Lodge

Yes, trekking up the stairs and carefully peering round corners would have elapsed the time.


Male Human (Taldan) Bard 1

Valkus shudders and grits his teeth as his ears are assaulted by the travesty that seems to pass for an orchestra. Pressing his hands to his ears to block out the sound, he is quick to back out along with the others. "Gods be merciful, this place is terrible! It's even worse than Galt down here!"


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya taps a finger on the hilt of her sword thoughtfully.

Here's the way I see it, they are currently carousing, and in a while they will be exhausted and likely drunk from whatever passes for rotgut down here. That will leave a good majority of them out of play...

she pauses for a moment to let this sink in

Surely we can then overcome any remaining guards, if they even post any, safe as they may be feeling squirreled away down here

she looks around, catching everyone's gaze

With sufficient preparation, I'm sure we can accomplish carving out this infection in our new land without risking they will further fortify, we can strike now in the next few hours and have a better chance of success, and less potential for injury on our side

Thoughts?!


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Going to hold off on my post until Marlani shares her info. If/when she does Lorald would most likely want to waste the leader and retreat if things turn nasty from there.


Female Human Bard 5

Marlani is a sharing person; she relays what she knows to the others. :)

Not really very enthusiastic about taking on all those critters, though. If you're really into it, maybe we can find a bottleneck somewhere?


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

"These stairs could be a bottleneck. I can make them slippery so that it would be difficult to pursue us. We could make our assault and then a fighting retreat. When the follow us, I enchant the stairs with magical grease."

"But that is the extent of my ability to affect foes en mass. From there it would be hand-to-hand."


Female Human Bard 5

However they may have another way around us.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

The one thing about the daring plan I didn't hear was a 'no'!

she grins mischievously

Well I'm all for the stealthy approach to see if we can take out the big bad first, then retreat if required with Gareth's magical grease to slow them if need be so we can get away or else take them down a couple at a time, depending on the strength of their resistance.

She looks around

We should probably go up to the chamber above and rest until it's time to strike, we can leave someone on guard to listen for the revelry to die down, and then we can ready and swoop in

If there's no disagreement, let's do that :)


Female Human Bard 5

Before bed, CLW on Gareth;

Cure Light Wounds: 1d8 + 5 ⇒ (7) + 5 = 12


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Gladdened her companions agreed to stage an assault, Natalya feels empowered... after a few hours of rest, she crosses her fingers the revellers below are deep in their cups and prove less of a threat.

Right then, let's go!

she leads the party back down the corridors to where they saw the white-shrouded thing on the throne...


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald hoped things did not go too badly. His aim was the leader, cut off the head so to speak. Not to mention the thing was a worshiper of the demonic goddess of monsters and deformity. Such a thing could not be allowed to live, he pats his own holy symbol of Olheon. He places his bayonet upon his crossbow and prepares to fire on any unexpected enemies that could chance on them.

"I would prefer an ambush rather then a charge. We could place ourselves at preferred positions then on a signal, attack at once."

Lorald wants to make use of his deadshot. :)


Male Human (Taldan) Bard 1

"If we have use for a distraction, I think I may be able to supply one." Valkus outlines a plan involving an illusory avatar of their goddess.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

*poke*

Natalya checks her gear over as she leads everyone else back down the corridor to where they saw the pale-elf-thing on the throne, hopeful that the party will run in to nothing apart from snoozing revellers...

Lantern Lodge

Returning to stairs leading down you peer into the large hall and are greeted by the sight of all the revelers passed out on the ground. Many appear to have danced and capered until they literally dropped from exhaustion. Those seated at the tables appear to have passed out face first into their meals.

The throne is vacant. There do not appear to be any conscious guards about. The layout of the room is as such. The all of you are hiding in the east end of the room. There appears to be a door behind the throne on the dais.

For what it's worth I'll allow group stealth checks. If the majority of the party succeeds a stealth check, then the party can proceed as though they had all succeeded. Friends don't let friends wake sleeping guards.


Female Tiefling Kineticist 3, hp 30/30, AC 17|T 13|FF 14, F +6|R +6|W +2, Init +3, Perception +6 Darkvision 60 ft
skills:
Acrobatics +9, Disable Device +11, Perception +6, Sleight of Hand +11, Stealth +9

Natalya picks her way through the unconscious beings, headed for the door behind the throne. She picks a path that even the least light-footed party member could follow without treading on anything loud.

stealth: 1d20 + 5 ⇒ (16) + 5 = 21


Female Human Bard 5

Stealth: 1d20 + 11 ⇒ (16) + 11 = 27


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Stealth1d20 + 4 ⇒ (13) + 4 = 17

Creeping through the ranks of sleeping foes is odd but this is better than useless carnage against massed enemies.


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Lorald stays alert and prepared for any sudden change in the state of things.

Stealth: 1d20 + 17 ⇒ (2) + 17 = 19

Edit- This is why I have ungodly mods. Dice are fickle. xP


Male Human Magus 5 HP 22/43 | AC 14 FF 11 T 13 | Saves +6/+5/+3 | Init +8 | Percep +3

Are the sleepers mites?

Lantern Lodge

There are a mix of the unidentified pale creatures and mites.

As you approach the western edge of the gallery it appears you have managed to avoid rousing anyone. Would anyone care to make a perception check either to inspect the area in general or to investigate the door?


Male Half Elf Fighter Crossbowman 4/ Ranger 1

Going to take 10, 20 if I can. The dice don't like me today. Perception mod is +11

751 to 800 of 1,181 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Team Orlovsky / Lodovka All Messageboards

Want to post a reply? Sign in.