Alfentinius Lentinels Ferington |
It feels like we need to have a discussion about a plan... out of character...
So ideas Iv' seen so far.
1. Siege them till they come out and fight us.
2. Grab a scout and use dust of illusion to look like him and gain entrance.
3. Roll the wagon ibn and hide members of the party in barrels/ crates
4. go over the walls with Jerrik's hook 'n rope while they're distracted.
Any other ideas.
Wendell Redgrass |
I don't think we would be able to lay siege successfully, leaves us very vulnerable.
I think a mixture as Aleksara suggested would work well, but whoever goes over the wall is going to be very vulnerable. I think it would be smart to send 2 over the wall, the rest in the cart.
I'm not sure what to do about Chett, it will be difficult to keep him hidden or for him to get over the wall. I might need to keep him a ways out of sight, and use my beast whistle when the gate is open so he can charge in.
Wendell Redgrass |
If it's okay, I'd like to change my level 3 feat from Weapon Focus: Longbow to Point-Blank Shot
Character profile is updated.
Wendell Redgrass |
How about Jerrik and Wendell go over the far wall while Aleksara, Arim, and Alfentinius go through the main gate with their "gift."
Jerrik and I can wait for the gate to open before we go over. Then once the gate is open I will whistle for Chett, who will be hiding nearby.
Only problem I see is that we are outnumbered, and the Stag Lord is not going to be happy. If we focus our attacks on him the others might scatter or surrender once their leader is slain.
Aleksara |
Can Jerrik climb? Arim has the climb skill...
May I suggest:
1. We capture a local bandit.
2. Wendell, Arim, and the Mite on his Centipede hide near the castle.
3. Me and Jerrik approach the castle in the wagon near sunset or in the dark, Al and the Kobold hiding underneath. Jerrik or I will take the form of the captured bandit.
4. We start trying to get them to open the gate (booze!). While distracted, the others start climbing the wall.
5. Either the the others take the guards and open the gate, or we meet them inside and take out the guards as fast as possible together!
6. We push to take out the Stag fast!
7. Bobs your uncle! Payday!
Problems? Suggestions? Improvements?
=)
Jerrik Hagen |
I have a net +0 to climb in my armor, but it's pretty easy to climb a wall with a rope once the grapple is secure.
I like Aleksara's plan except for capturing a local bandit. We could wait for days and not see one, or we could get lucky and spot one in hours.
What if we simply started a fire. Sneak up, douse the wall with some oil, start a fire and scurry away. Even if it doesn't burn long, it should draw attention away from the main gate.
Aleksara |
Fire? From the description, the wall seems like a an easier place to climb than the the gate.
Hmmm...this also seems like poking an ant's nest with a stick then stepping on it with a bare foot once the nest is riled up.
Why let them know we're coming when we have the chance to get them to open the door for us?
I'm not saying we should not do it...just asking for clarification.
Also, I'm pretty sure they said they have multiple patrols out wandering near here, and I'm pretty confident Wendell and Chett could find us a bandit group pretty quickly. But that would be up to the GM really in the end too.
BTW: We haven't heard from Arim in a while either...
Aleksara |
Sorry Jerrik.
I'm not trying to run the show, just move things forward.
My guess is that once the Stag Lord is removed the game will have more than enough things for us to do from there.
What's our best chance for success here?
I can't say. But I'm not tying to bully anybody into anything either.
Aleksara hates bandits, so she's gonna want to try anything she can to kill/dupe as many as she can. Other than that, the sky's the limit here as far as she's concerned.
I can say the following with good confidence:
1. If the Stag Lord falls, then I'm pretty sure the bandits will collapse as a group.
2. The Stag loves his alcohol. I think even the mere appearance or chance to get him some will leave his people vulnerable as they scramble to get him what he wants/needs.
3. We work well as a group, and synergy here is key for fights like this. If we don't all at least generally agree on things, then we could lose that and the fight itself.
Jerrik Hagen |
No need to apologize. The best groups defer to the best person for the job. It's a tenant of Jerrick's leadership. He defers to Wendell in the wild, Alfentinius for diplomacy, Arim for the soldiers and military, and Aleksara for tactics, mostly guerilla, but tactics none the less. Jerrick is more a support character to hold others up...and a meat shield.
It's not about running the show, it's about moving forward. Neither he nor I would feel slighted by not being in charge or in the spot light. Our group and players are dynamic.
I agree about the stag lord and I agree about our group.
Arim Jubar |
Apologies for my extended absence. I've been following but didn't realise how long it has been. Dropped the ball there. Sorry.
As for plans: much as I like the idea of torching the joint and smoking the stag out, we know that there are bands of bandits roaming and I'd hate to have them drawn in by a huge pyre.
What about a simple night raid. Half of us scale the walls, open the gates on the sly. (Maybe Aleksara does this while me and Wendel create a 'distraction' elsewhere inside.) Then we just storm it?
Aleksara |
What about a simple night raid. Half of us scale the walls, open the gates on the sly. (Maybe Aleksara does this while me and Wendel create a 'distraction' elsewhere inside.) Then we just storm it?
Torching won't work as they have barrels of water and buckets to deploy it right behind the wall. Tons of it.
However, I think you just suggested something similar to my rundown from earlier...
1. We capture a local bandit.
2. Wendell, Arim, and the Mite on his Centipede hide near the castle.
3. Me and Jerrik approach the castle in the wagon near sunset or in the dark, Al and the Kobold hiding underneath. Jerrik or I will take the form of the captured bandit.
4. We start trying to get them to open the gate (booze!). While distracted, Wendell, Arim, and the Mite on his Centipede start climbing the wall.
5. Either the climbers take the guards and open the gate while distracted by us, or we meet them inside and take out the guards as fast as possible together!
6. We then push to take out the Stag fast.
If this plan is OK for everyone, then we can move forward.
Please speak up with a Yea or Nay.
Wendell Redgrass |
Remember a long time back we got an item that should identify us as bandits, and a passphrase that they use to allow entry into the fort? Let's just try using those instead of bothering trying to wait for a bandit to capture for a disguise - I doubt there's a bandit uniform anyway and think we should have all we need already. Was it an amulet or ring? And does anyone remember the passphrase?
Let's keep steps 2+. I think the battle plan is fine, might even catch them surprised. As soon as the gate is open Wendell is going to start firing arrows at the Stag Lord.
Edit
A bandit we took prisoner and questioned with an enchantment spell told us that the amulet we found on the bandit leader named Happs was an item given by the Stag Lord to his sergeants.
We were also told by a bandit that their password to get into the main bandit camp was "By the bloody bones of St. Gilmorg, who wants to know?"
I think those two items will be more than enough for Aleksara, Alfentinius and Jerrik to talk their way into the gate - especially if we come with a "shipment of booze for the Stag Lord."
So what do you think, use those items to gain entrace, while Arim, the Mite and Wendell go over the wall?
Aleksara |
Agreed!
Let me rest for the rest of the night and regain spells, then we hit them tomorrow after sundown?
Does that work then?
NOTE: I already showed the amulet before and they got pretty suspicious...so let's just stick with the password.
Arim Jubar |
Just a thought that's been lingering in my head for a bit (and this is very much player knowledge) but when you left the fort last time and someone tried to stop the bandit you were 'wooing' he said something along the lines of 'don't worry there's a plan' What if this is there plan and you weren't meant to hear that bit. I guess I'm just saying, this might be a trap... see you on the other side!
Wendell Redgrass |
Sounds good.
Aleksara |
A trap?
That's possible, but I'm hoping he was talking about MY plan to meet with him later. I'm just not sure. We can worry about it, but it really doesn't change the fact that I think this is still our best plan.
I'm hoping that with some of our guys going over the wall, we can mitigate such things a bit too!
=)
GM Shai Hulud |
Apologies, I won't be able to get to a computer until Sunday night and this part is requiring a little more finesse than a phone gives.
GM Shai Hulud |
Aleksara, there's an issue with your action. Intimidate is a fair thing to do in combat, but it's a standard action to demoralize a single enemy. I'm assuming you were going for RP, which I totally dig in this situation for your character, but since we're in combat we'll need to use the first roll unless you indeed just want to demoralize.
Aleksara |
Got it. Ok...let's just go with the demoralize attempt then.
I assumed you had to do something physically intimidating to perform an intimidate...like breaking a table with your bare hands...or chopping off a head.
Sorry about that! Didn't mean to hold things up.
GM Shai Hulud |
Chett is still up
Jerrik Hagen |
I just wanted to take a moment to say that you are guys are amazing. This campaign has turned into one of my absolute favorites and it's because of you guys. While waiting for things to progress, I started rereading the campaign from post 1 and it's awesome to see the character development and personalities come to life. Everyone is also playing something completely different from their Everflame character that sometimes I forget who's who. It's really incredible.
Wendell, you've broken the stereotypical dwarven mold and shown me dwarves in a new light. You bring him to life in ways I never imagined, both in action and word.
Alfentinius, the diplomat, the negotiator, the entertainer. You wear so many hats and do it all so well I'm amazed. You have a gift for flow and it's wonderful to read. I can almost hear the words when you speak and it's inspiring.
Aleksara, you display such a range of emotions. You touch on so many different feelings that she seems so real, sometimes I forget that we're playing a game. She's the driving force behind us.
Arim, the quiet warrior. The first into the breach. The hammer to my anvil. You make brooding enjoyable and are the enforcer, the executioner, and the exalted, all at the same time.
GM Shai, you've given us an opportunity to forge new ground and really brought this campaign to life. You're imagination, creativity, and your deliverance are all outstanding. You've done a terrific job and you should be proud.
I can't imagine where we would be without any single person but I love where we've gotten to as a group. I'm honored to be a part of this and with the holidays coming up, I just wanted to say I am thankful for you guys.
Aleksara |
Thanks Jerrik.
This is one of my favorite games so far, and Aleksara is one of my favorite characters too. We all play this game with enthusiasm and heart, and like you say each of us brings something to the group that is important.
It is all that and more that makes this game so fun for me.
=)
Alfentinius Lentinels Ferington |
I have to admit that I really enjoy playing in these two games with all of you guys. If it wasn't for this group I prolly would have dropped from these boards a long time ago. Thank you all for being so fun to play with.
Arim Jubar |
All wise words Jerrik. I don't have your eloquence but Jerrik is every bit as complex and wonderful as the rest of you.
This group was one of the very first I joined way back when, and it has outlived everything else I have been a part of. Like Alf, I think without this I wouldn't be on these boards anymore.
Thank you all.
GM Shai Hulud |
*bows* Very kind words, heartfelt and appreciated. I fully agree, these two games with all of you have really made my PbP experience a great one. Thank you all! I haven't done the reread yet but I should before the campaign pushes on into book 2!
And yes Al, but I'll roll for Chett and we'll continue.
GM Shai Hulud |
Level 4 is on the horizon, at 6594 of the 7500. The area is still only half explored/mapped though.
GM Shai Hulud |
What's everyone's take on Sphere's of Power?
GM Shai Hulud |
I'm here, but as there are several paths that can be taken I'm waiting to see where you wish to go.
Arim Jubar |
So I've been thinking...
DC's for vertical jumps are 4 per ft.
The ceiling is 15ft.
Arim is ~6ft with a 5ft reach with his greatsword.
The Wolverine is ~1ft.
15 - 6 - 5 - 1 = 3
GM, would you allow Arim a 3ft (DC12) for an attempt at a hit on the Wolverine?
GM Shai Hulud |
Man, I've had some conversations on Pathfinder and it's Z-axis assumptions. Essentially how I understand it is you'll have to jump 5ft (DC20). Then make an acrobatics DC15 to avoid 1d6 non-lethal falling damage from landing weird as you come down. Then there is the AoO question with falling out of a threatened space...
Clunky and lame, I agree. I'm going to handwave the AoO portion away for this instance as it likely wouldn't have the reach.
So it's a round of acrobatics, DC20 Jump, DC15 landing, and you can absolutely charge if you'd like.