Kingmaker: The Stolen Lands [Gestalt]

Game Master Æroden

Progress of Exploration, Map.

NPCs...

Loot

Kingdom Stats

Here is the battle map.


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HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy quickly grows bored with politics.

He focuses on the scepter to see if he can figure out how it works.

to the scepter in fizzy's head:
hello spiders! If you can understand me hop up and down.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"Politics, here, Ha!" She says at the absurd notion, as she continues to sort. "Bandits dispersed, now we just have to deal with the indigenous life."


Fizzy:
The metal on your arm responds first, 'That should work, though mixing magics of mine and that scepter could be fatal to you. Likely an overload of magic. It would be wise to let Selena handle it since she has already connected with it.'

The scepter begins to speak to Fizzy's head as well, 'Yes we don't want you to pop like a magic missile. The constructs will listen to the wielder of the scepter, just like the magic of the caves can be easily weilded as well. She has an excellent lineage to work with, otherwise let me analyze the other female.' You don't like how slimy this item sounds.

Soon enough Krazok comes down the tunnel cutting as he comes.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

"Ho! How goes it with you, the vile swarm of spiders has been handled. If you don't need anything else, I will be checking the South tunnel for more of the vermin. Dear blue haired lady, I left plenty of the diminutive or smaller spiders to make their lovely webs for you." He bows to her and looks to be in a wonderful mood. The axe head is glowing red and they seem to be emanating heat.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy visibly begins to pout.

it seems I am not allowed to control this, at least that is what Fizzmetal tells me. The scepter thinks Fuzzwiddle or Bluefizz should control the spiders..

He plops on the ground and summons a pie and begins to eat. The fuzz quickly joins

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka is about to respond to Calathes when Fizzy speaks up. She is unsure how to interpret either comment, but responds to the warrior first.

I understand politics. My family was forced to flee Brevoy because of politics. My parents were killed because of politics. If you intend to run this land on politics, I certainly hope you are ready for a lot of bloodshed, for that is all that I have seen from politics.

She then looks down at Fizzy:
You know full well the last thing I will do is "control" a living creature, even an eight legged one. If that strange scepter is designed to control things, then perhaps we should see if it can be turned off or destroyed so that it does not fall into the hands of some evil person who would use it to destroy the beauty of life.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

then you should take it. Don't use it. Besides if a giant spider attacks us again you could make it go away without being hurt.

He rolls it to her.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka looks down at the evil green glowing scepter.
Until I know what it is and what it does, I would prefer to not play with this. I unfortunately have not asked Shelyn for the ability to discern magical auras this day. So, I think that we should wrap it up and secure it until we have had further time to discern what it is.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy chitters to the Fuzz who waddles over and drags it back to Fizzy then resumes eating pie


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

@Blienka
I am not a man who practices the political idiocy that engulfs Galt and that will soon engulf Brevoy. I have a clear goal, the reclamation of Cheliax from Asmodeus and his "pets". To achieve that goal I will unite all of the River Kingdoms whether by blood and iron or with a tongue wrought of quicksilver.


Vital:
HP: 46/49, AC: 23 _ T: 14 _ FF: 19 _ Perception +5, Darkvision 60 ft., Initiative: +4, Fort +8 _ Ref +5 _ Will +4 (+7 vs. fear), CMB: +11, CMD: 31, Speed: 30, 1 non-lethal damage
Skills:
Acrobatics +9, Bluff -1, Climb +11, Diplomacy -1, Escape Artist +4, Handle Animal +5, Heal +3, Intimidate +8, Linguistics +1, Ride +9, Stealth +4, Survival +8, Swim +11

Krazok looks at the group with a dour look then shrugs and goes down the Southern tunnel/hallway. A few splat sounds can be heard as he goes.


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

"The River Kingdoms, well good luck in that endeavor, plus you are a bit in the wrong region if you want to bring those brigands together under one rule." She says offhandedly and chuckles at the absurdity of such a thing happening. She continues to sort and listen.


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

I would first proceed to secure the Stolen Lands before going on such a campaign, I am no fool. I will first build these lands up on the four pillars of rule steel, gold, magic and allies. When this process is done I will turn my eyes to the River Kingdoms, at the very minimum I will need to reach and secure the Kallas lake.

From there springs the Sellen river on it's way into the Inner Sea, if that river way can be secured I will gain access to the Inner Sea. From there the way to Cheliax is clear, I may not live to see the reclamation of Cheliax but perhaps my fellow countrymen might...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Seems to me that I am the only one who was given the original charter. I think you should use the words "we" a bit more and "I" a bit less. I would never want to be a king myself, but I would never support someone that is wrapped up in themselves either. Fizzy says rather thoughtfully, though he loses a bit of authority due to the blueberries dripping off his face


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

I would not be a tyrant, it might seem profitable in the short term but history has shown that tyrants rarely die of old age... As for the original charter that may not matter in the long term, the authority that gave it will be descending into civil war soon. Hence the reason why the regency has given out the charter, they desire a buffer zone so that their rivals will not be able to call upon allies from the River Kingdoms...

As for you Fizzwiddle what exactly is your stake in all of this, you seem not to be the type who desires power for either your own use or for the betterment of your fellows.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I have lived for a long time. I have traveled with hundreds of Adventurers, some have stayed with me, others have not, all that have been close have died. Whatever place I help create will be one where we work together to make a happy place for all. I want a place to make pie, sing and tell jokes. Where the Fizz may brighten everyone life. A place where my friends may live and no more of them will die. I am tired of being the only one left.

I do not desire power, but if I must be given it then I will do what I must and move on.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka listens to the others before responding to Calathes:
While you goals are good, they are certainly farsighted. Just taming these Stolen Lands is something that many have tried and none have succeeded at in many years. My an . . . the Rogvarian rulers united the lands to the north. They were able to control the feuding nobles beneath them, but since they suddenly disappeared, Brevoy, as you mentioned, has been slowly falling into squabbling noble fiefdoms.

For now, I hope to help you all tame this land so that the beauty can be experienced by all. To make a land where people can live happily and safely without fear of attack from monsters or their neighbors.


Fizzy:
The scepter speaks to your mind, 'You don't want power but that is what I am. Use my constructs to make an army. Use the runes to empower your rites and rituals. Take my complex and use its rooms as you choose.'


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

scepter:
who are you? How are you here?


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Noble goals but to achieve them will require bloodshed, these lands respect might and might alone... Let us all hope that we are mightier then those who came before us...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

who is that directed to?


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

Both you and Blienka

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka, who is beginning to once more look about the room and the fine stonework that peeks out from behind the webs in places, turns back to Calathes.
Bloodshed should always be the last option. There are many creatures who can only be responded to with force. However, no land has ever prospered under the sole rule of an iron fist. If we wish for an intelligent land where the arts and the sciences can flourish, a land with parks and monuments to great deeds, then we must rule with a temperate hand.

There are many who only respect might. I personally would not want to live in, let alone rule, a nation that consisted only of those bent on rule by force.

Realizing that there will be plenty of time for such discussions later over a campfire, Blienka gets up and heads after Krazok to see what lies down the southern tunnel.


Fizzy:
From the scepter, 'I am, or more accurately was, the scepter and familiar of Asc' Verligon Corthendar, runesmith of the Brevory Royalty, when the royalty disappeared he fled the lands up North and finished making his hideaway. This lovely location is what he made. How am I here? That is silly my master brought me here. His corpse is over there, or at least what is left of the bones. He died of old age I think. I used his pet tarantula as the mortal source to wind my webs, though with a mortal here the spiders are unnecessary. Oh I speak to you now because you hold me because the other one won't and you have not given me to 'Selena' again. I could give her powers such as your new mentor has.'


level 3 Warlord, HP 28, Ac 19/10/19, F 5+, R 1+, W 6+, Perception 9+

I do wish for such a land but first the land under our feet must be tamed and the only way to do that will be with blood and iron, diplomacy only works when their is a significant force behind it. You will not stop an army at your borders with eloquence, you will stop it with an a thousand crimson blades set against the rising sun...


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Scepter:
What is the purpose of these halls? What do they do? [/ooc] fizzy missed the arcana check above which i assume explained it


Fizzy:

That is correct Fizzy, you might understand the basics of the scepter better if you had done a better check.

It continues though in a different path than before, 'The halls can do many things though with the right resources and time they can be adjusted for most anything. They can fulfil most roles, such as an alchemy lab to help brew potions, a dueling/training chamber to help practice spells and improve on them, a mineral spring to help recover from wounds, an obstacle course to help develop dexterity and strength based skills. Perhaps the one called Calathes is more like my previous master one who wants to rule. I could give him strength and help him in the plans he talks about.'


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

scepter:
. But he is not nice at all. This sounds like a fun place. Do you need to be the used to make the room change? How does that work?

Fizzy pipes up. These rooms are magical! They can be made into various training rooms and crafting rooms and healing rooms. We should get people to come make an underground town! We can have the scepter ask the spiders to leave!.

Fizzy waves selena over

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka looks down at Fizzy:
Are you talking to the scepter? I really do not think that is a wise choice. Look how the last person to use that scepter ended up. She points to the skeleton.

It is hard to determine the sequence of events. We have Fizzy talking to the scepter. Calathes talking to Fizzy and me. And Krazok wandering down the south tunnel. Blienka would follow Krazok, but would not want to leave the others behind, and would prefer to finish the conversations before heading off.

Sorry for the confusion.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

yea, that happens sometimes. I will wrap up ASAP, basically I am learning about the place and the scepter, but since I whiffed on my arcana check earlier I have to do it the slow way

Yes I am. It is nice enough. A little bit oily and selfish, but it is not a bad thing. It just needs to be held by the right person. Someone who would not abuse power, and do bad things.

He looks at the skeleton

I wil find out what happened to him

Scepter:
What happenned to your last master? Why was he hiding to begin with?


Confusion does happen we just need to communicate and it might happen less. I have been keeping sequence of events rather as we go right now. Your group has been talking and when the scepter got back to Fizzy's possession it started talking to him. Sometimes you will need to make a decision and it looks like Blienka chose to finish the conversation with the others first.

Krazok gave all of you a chance to speak to him or catch his attention but since no one engaged or involved him at all he just continued.

Fizzy:
The scepter continues...
'Yes we need to establish who my new master will be or at least for now, and through their will and my power the rooms can be furnished. He might not be nice but that is not what I demand of my wielder, he or she should want power and a goal to use that power.

'As I already said, it appeared that he died of old age. Do you not understand what it meant to be loyal to the royals in Brevoy and once they disappeared it was not safe for him there anymore, stupid nobles. Do you not know the history of these lands?"


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Scepter:
1d20 + 6 ⇒ (2) + 6 = 8 history I sure don't. Sounds boring. I don't really care what you want in a master, I am not giving power to someone who is not nice. I will talk to Fuzzwiddle and see if she wants to make this place pretty.

Fizzzy waves to Selena and Blienka, gesturing for them to come over.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Seeing Fizzy wave, Blienka moves over to him.
Yes?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

He speaks quietly to Selena and Blienka

Selena and Blienka:
[bSo this is what I have learned. The scepter needs someone to take control of it. I cannot do it. But once someone does take control over it this complex can be turned into a place for people to live. It can be used to help craft items, heal and many other things. You don't have to keep it but someone needs to make this place whole again, it can be a great boon to us as we move forward. It wants Cal to be its master, but I don't think he is nice so I don't want to give it to him.[/b]

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Fizz and Selena:

Blienka quietly responds to Fizzy:
What does it do? What are its powers? Why is it here? If it wants a master, is it good?


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Sel/Blienk:
It's master was fleeing persecution it says. It was loyal to the crown, and the leader was overthrown so he went into hiding. It obviously has powers over spiders, but you don't have to use those I guess. Somehow it controls the make up of this place, though I don't fully understand how that works. Something to do with it and the runes all over the place. I don't think it is good, or bad. I think it is a bit selfish. It wants a strong master I think.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Fizzy and Selena:

Former leaders? Perhaps I should speak with this scepter. My parents fled this land shortly before the former king was deposed.

Blienka will tentatively take the scepter. She does not have Detect Magic memorized, so she cannot really use spellcraft to see what magic this item holds.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Sel/Blie:
Fizzy hugs Blienka's leg and hands her the scepter. Then he focuses on his pie.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka takes the scepter and tentatively looks at it, expecting the strange magical device to bite her at any moment.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

You have to think your thoughts.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

But I haven't a thought about what to think.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Well think your though, till you have your thought. When you have your thought think your thought.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka, now holding the green scepter, looks down at the small gnome, a confused look on her face.
Perhaps I need to try some of that pie. For, I have no idea how I would think a thought, when I do not know what thought I am to think.


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

Fizzy cuts some pie and hands it to her.

So think a think. That think, when thought, becomes a thought. When the thought becomes a thought, you have had a thought. When you have had a thought, think the thought and the thought is now a think again and the scepter will hear it.

Fizzy explains as if it makes perfect sense.

spoiler alert: It doesn't

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Blienka scratches her head.

You know. I bet if you worked on that explanation a little, you could turn it into a wonderful piece of poetry.

Oh the thinks you could think. - by Dr. Seuss


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

slow clap on that whole interchange.

The Exchange

Female Human(Taldan) Monk(Monk of the Lotus/Ki Mystic)/2 - Shaman(Speaker of the Past)/1 - HP: 30/30; AC20, T20; FF16; CMD23; F+7,R+7,W+12; Per +10; Init +3

Yep, and it should prove to the scepter that we are both certifiably insane.


Sorry I have been busy and tired, more sleep yay!

Blienka:
The scepter thinks to you, like it is talking but just in your head, 'Aren't you special.'


Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7
Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Selena is almost finished organizing the loot at hand and smiles at their entire exchange. "As I have said, I am willing to work with the scepter."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

I know fuzzwiddle but we have to share with new friends too! he says while sharing pie

any good shinies?

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