Kingmaker. The shadows behind the throne.

Game Master DBH

An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?

Charter

Party loot

KIngdom tracking sheet

Greenbelt map

Terrain costs and improvements

Greenbelt RRR

Notices 4

The Slough;

Stolen lands Overview

Handout One;

Tazlford

Mud bowl

Combat:

Colwyn <========== May act!

Red

Vibenia, Marten & Niadroub <========== May act!


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Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Encouraged by his last stroke Myhkael thrusts at the stunned boggard again.

Attack Red: 1d20 + 5 ⇒ (6) + 5 = 11 opponent blinded & stunned -4 AC and no dex bonus to AC
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

17 rounds remaining, +2AC,+2saves, protection from evil


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard continues to harass the Boggard, hoping to maintain it's attention.

Attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Damage: 1d8 ⇒ 6


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72
GM_DBH wrote:
Niadroub. Don't forget to put in the save when casting please.

Will do. Apologies.

Fingers still inexplicably shaking, Niadroub Kliip reloads his crossbow.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Colwyn hunches his shoulders and bends his knees, aiming his next thrust upward into the frog-man's lungs.

Shortsword vs. Yellow: 1d20 + 3 + 2 - 2 ⇒ (17) + 3 + 2 - 2 = 20
Damage w/ Sneak Attack: 1d6 + 1d6 + 2 ⇒ (1) + (4) + 2 = 7

If Richard's attack fells the yellow boggard, Colwyn will instead pivot in place and stab at the purple boggard.
The attack roll would then by 18 and the damage would be 3.


Are you sure you want to do that?

Richard & Colwyn combine their attacks and kill Yellow.

Mykhael badly wounds Red.

Just Elena to go. That Color spray really changed the balance of the fight.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

*flex*


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Thought I had posted but I don't see it here. Must have hit "preview" instead of "submit."

Elena steps behind Mykhael and looses another arrow at the one boggard that appears unaffected by Niadroub's spell.

longbow -4 into melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
longbow damage: 1d8 ⇒ 6


Are you sure you want to do that?

I've hit 'Preview' instead of 'Submit' a few times myself.

Purple croaks in pain as Elena continues her vendetta against him, adding an arrow to the time he spend bound in vines.

purple, unaware his two comrades are helpless continues to attack Colwyn
Morningstar: 1d20 + 5 ⇒ (5) + 5 = 10
His blow a clumsy one that goes wide.

The others can take no action this round. The Party may attack again.

Xantria, you are now longer Frightened and can return.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Elena nocks another arrow and shoots again.

longbow -4 into melee (vs. purple): 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 Maybe...
longbow damage: 1d8 ⇒ 5

"Keep on them! We're winning!"


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Blood still pours into his eyes as Mykhael thrusts his longspear at his wounded opponent.

Attack Red: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Seeing that Elena's spell doesn't affect people in the water, or at least not as much, Richard moves forward to support Colwyn.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 ⇒ 1


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

Bursting out of the bushes behind the group was a very pissed off swordswoman. Her Numerian tattoos glowing as bright as possible, her face twisted in raw fury, she only had one thing to say to the boggards as she ran towards them.

"WHICH OF YOU SLIMY A%*#@+$S MADE ME RUN?!"

She'll run towards them as close as she can, not sure how far she might've gone after leaving the map. Not sure if an intimidate check would be possible or not, I'll let you make that call.


Are you sure you want to do that?

Mykhael finishes Red off with another solid thrust.

Richard Steps into the stream and grazes Purple, who is still reeling from Elena's second arrow wounding him.

Xantria returns loudly.


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

"Proobably one of the dead ones," Niadroub Kliip offers as he unloads his crossbow at the boggard right in front of him. (Blue.)

Attack: 1d20 + 3 - 2 ⇒ (5) + 3 - 2 = 6

His shaking hands do not lend to an accurate aim, however.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Fighting against his jangled nerves, Colwyn springs out of the river and tumbles onto solid ground.
He rolls to avoid the frog-man's clumsy swings and twists his body to land behind the enemy.

Aiming to catch him off guard, from a half-kneeling stance Colwyn levels another upward thrust for the boggard's vitals.

Acrobatics to avoid AoO: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Shortsword vs. Purple: 1d20 + 3 + 2 - 2 ⇒ (12) + 3 + 2 - 2 = 15
Damage w/ Sneak Attack: 1d6 + 1d6 + 2 ⇒ (5) + (6) + 2 = 13

6 rounds remaining on Protection from Evil, +2 Deflection AC and +2 Saves


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael lets out a primal shout as his opponent falls. He pivots, putting his full weight behind the blow, and strikes at the next Boggard.

Attack Blue: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

15 rounds remaining, +2AC,+2saves, protection from evil


Are you sure you want to do that?

Colwyn slips past Purple, sinking his blade into his back and ending his troubled existence.

Teal is no longer blind, but still has 1 round of stunned, he's just been badly wounded by Mykhael, so hand wave time. He's dead.

The brief but bloody fight ends, and it grows quiet again, a quick search turns up a sack filled with various loot that the Boggards where carrying and had put down when they heard you coming. Odds are they were a raiding party returning home from a successful hunt.

Loot on the discussion page.

What are you doing now?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Any idea why they were here? Can we expect a few more to be around here?" He turns to Niadroub, the man had understood their strange tongue.

No 3 next I guess? Once we are done with this Hex


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

"We treded with theem beck on the farm, semtimes. Semtimes they reided the farm." The arcanist shrugs.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

Colwyn picks up the bow sticking out from the sack.

He traces his calloused finger along the shallow grooves carved across its length, wiping away the muck that they had collected.
He nods his head in appreciation for the craftsmanship, though with a twinge of ire for how roughly it had been treated.

"I hope you folks don't mind if I lay claim to this fine example of bowyer-work," he says while examining the bowstring for fraying. "It would certainly help me provide support from afar during future dust-ups."


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"Human or not, they laid in ambush for us. That makes them bandits, doesn't it?"

"Do you think they could be in league with this Stag Lord?"


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

"Take it, it will do you more good than I," Mykhael agreed with Colwyn's request. The wounded man turned to Elena and shrugged, "Anything is possible."

He moved toward the river and started to wash off the blood and grime of the battle. As he leans himself he calls on the powers of nature to mend his wounds. When he is done he move toward Riichard and asked, "Would you like me to see to your wounds?"

CLW: 1d8 + 2 ⇒ (1) + 2 = 3
CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Cast cure light wounds on self, twice

If Richard says yes:

Mykhael examined Richards wounds and places his hands over them. Richard can feel the wounds begin to mend.

CLW: 1d8 + 2 ⇒ (2) + 2 = 4


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard nods at Mykhael "Thank you. I don't think it matters too much now. None of them had those silver pins at least, that's some kind of sign even if a bit weak."


Are you sure you want to do that?

Hex3

Exploring:

Random: 1d100 ⇒ 94
Trap: 1d100 ⇒ 77
Trap: 1d100 ⇒ 53
Trap: 1d100 ⇒ 82
Trap: 1d100 ⇒ 11
Perception Mykhael: 1d20 + 1 ⇒ (8) + 1 = 9
Perception Colwyn: 1d20 + 6 ⇒ (9) + 6 = 15
Perception Elena: 1d20 + 9 ⇒ (17) + 9 = 26
Perception Niadroub: 1d20 + 2 ⇒ (20) + 2 = 22
Perception Xantria: 1d20 + 2 ⇒ (20) + 2 = 22

This area is heavily wooded and the going is slower as you must either find and follow the animal trails, our force your way through heavy undergrowth. Shortly after midday Colwyn signals for the party to stop. He points to an unmarked beartrap that is directly in your path.

As you disarm it and move on you soon discover more, whoever the trapper is that has staked out this region he does not mark his traps so that people can avoid them.

A lot of traps in the hex, are you setting them off, or disarming them? Leaving them, or taking them as loot to teach the inconsiderate trapper a lesson?


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"Whoever set these, this trapper is careless. Not marking the traps can lead to accidents."

"I suppose that might mean that not too many people come here. If the trapper thought he was the only one around, he might have felt justified in doing it this way."

"But I think that perhaps we should mark the traps for him, as a reminder that he should be more careful in the future."


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Given this trapper isn't bothering to mark them and we aim to make these areas more traveled I think it only fair to take them, they could prove useful and they wont threaten any innocents. We should progress carefully"

Setting them off by tossing a stick into them seems safe and if the noise attracts the trapper we can harass him a bit over his dangerous practices.

If we don't encounter anyone today at the end of the day can someone toss a bit of healing magic onto Richard, he's only a little hurt but you never know what the next day may bring


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael suggests, "We should take them and track this person down. This is a dangerous practice and they should be made aware that sort of indiscriminate hunting wont be tolerated."


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Niadroub Kliip agrees with setting off and collecting the traps.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Wouldn't it be fitting if the lazy cad fell afoul of one of his own traps he failed to notice?" Colwyn asks with a brief, mocking laugh as he gathers some sturdy sticks to trigger and collect the traps.


Female Aasimar (Angel-Blooded) Fighter (Aldori Swordlord) 4 | AC 18 (t 13, ff 15) | F+6, R+5, W+2 | Init +3, Per +4 | HP 5/39

"If he's gonna be an ass with these things, then he shouldn't be using them," Xan said before helping to gather up the traps.

Why do I feel like I'm gonna lose a finger doing this?


Are you sure you want to do that?

On to Hex2:

Exploring:

Random: 1d100 ⇒ 59

You move out of the forest and back onto the open air of the plains, your exploration is unmarred by any encounters beyond the normal wildlife.

Hex1

Exploring:

Random: 1d100 ⇒ 21

GM Screen:

Perception Richard: 1d20 + 5 ⇒ (14) + 5 = 19
Perception Xantria: 1d20 + 2 ⇒ (13) + 2 = 15
Perception Colwyn: 1d20 + 6 ⇒ (14) + 6 = 20
Perception Niadroub: 1d20 + 2 ⇒ (13) + 2 = 15
Perception Elena: 1d20 + 9 ⇒ (4) + 9 = 13
Perception Mykhael: 1d20 ⇒ 17

The next day is much the same, rolling plains devoid of any signs of settlement. Around mid afternoon Colwyn makes an interesting discovery.

Amid an overgrown section of blackberries lies a hidden cairn of stones marking the grave of a long forgotten barbarian.

What are you doing now?


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"Not sure I know of any tribes operating out of this area, perhaps this has been here a long time, maybe we'll encounter more signs of the tribe as we explore."

Could people roll Knowledge History or local on the Cairn? 7 next?


Are you sure you want to do that?

Knowledge History DC15:

It is likely that this cairn is one of the Tiger lords, from a time when that tribe’s territory stretched all the way from Numeria to the Narlmarches—patrols from Rostland have steadily forced these barbarians back to the west, and the majority of their cairns are toppled or long forgotten.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael gathers some black berries as the other examine the cairn. "These will make a nice pie or snack," he suggests as he stuffs a few into his mouth.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"That's beyond me," Colwyn says as he cocks his head to examine the cairn. "I'm not much of a reader, but when the Stolen Lands used to be my stomping grounds, I never encountered any savages. Still, I've heard that tribal chiefs often get buried with their riches."

He suddenly shakes his head.

"No. Best not to. These old mounds are often laid with just as many curses as stones, and I ain't risking it for some old copper bangles."


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

knowledge (history): 1d20 + 5 ⇒ (20) + 5 = 25

"This cairn probably was left by a tribe called the Tiger Lords. They are Numerian barbarians, and their range used to stretch this far. The Rostlanders drove them out a long time ago, and most cairns like these are lost."

Would I know what god they worshiped?
knowledge (religion): 1d20 + 5 ⇒ (20) + 5 = 25

Seriously? Two 20s in a row, for some trivial background knowledge? Sheesh.


Are you sure you want to do that?

They most likely worshiped Gorum, their ancestors, or some form of totem as the Barbarian tribes tend to do.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Well, my friends? Are we about finished with this macabre place?"

Colwyn plops down on a fallen log and tears open a bundled trail meal.


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

"I see no reason to linger here. Whichever old warrior is resting here, he seems to be resting comfortably."

Fine with moving on.


Are you sure you want to do that?

GM Screen:

Exploring: 1d100 ⇒ 34
Exploring: 1d100 ⇒ 75

Hex7 Plains.
Hex8 Back into the trees.

You cross more peaceful plains before returning to the Narlmarches. As you travel through the old and heavy growth you discover the body of a trapper, crushed under a log from the deadfall he was attempting to set over a river crossing.

GM Screen:

Perception Elena: 1d20 + 9 ⇒ (2) + 9 = 11
Perception Colwyn: 1d20 + 6 ⇒ (17) + 6 = 23
Perception Niiadroub: 1d20 + 2 ⇒ (2) + 2 = 4
Perception Richard: 1d20 + 5 ⇒ (16) + 5 = 21
Perception Mykhael: 1d20 + 1 ⇒ (1) + 1 = 2
Perception Xantria: 1d20 + 2 ⇒ (10) + 2 = 12

It takes Colwyn & Richard a few moments of careful examination to find the cause of the 'Accident'. The rope that had been supporting the log as the trapper set it in place has been cut by something small and sharp.

A fine hatchet, stuck in the stump of a tree a few feet from his dead body’s outstretched arm, is a masterwork hand axe.

What are you doing now?


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

Elena goes over to the body of the trapper, to check in case he is not quite dead, and to provide assistance if he may be revived.

heal (untrained): 1d20 + 3 ⇒ (15) + 3 = 18

If he is still alive I will cast stabilize and go from there.

If he is dead I'd like to guess how long he has been dead.


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

Richard will check he area for tracks. "Revenge perhaps or someone proving a grisly point? Either way we should still stop to give the man a decent burial, leave him here like this and I wouldn't be surprised if he come back as some kind of strange undead creature."

Survival: 1d20 + 4 ⇒ (20) + 4 = 24


Are you sure you want to do that?

The trapper is long dead, you estimate at least three days, his legs were crushed and he was pinned underwater, drowning quickly.

There are no tracks around the deadfall he was setting aside from his own.


Human (Taldan) Oracle (Spirit Guide) 2 | HP 35/35 | AC 19/14/15 | CMB +6| CMD 19 | F +3| R -0| W +4| Init +4 Per +1 Image

Mykhael agreed and helped with the burial of the unfortunate man. When they are done he plants some of the blackberries he gathered earlier to mark the grave.


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"I wouldn't be surprised if this was the fellow responsible for those haphazard bear traps we recovered the other day. What do you know? The sorry sot did die by his own shoddy work! Hah, I was right!"

The discussion of burial to stave off the threat of undeath sends a shiver down Colwyn's spine.

"As if it weren't bad enough that my dreams have been haunted by that damned cairn and its mouldering bones. Yes, let's bury him."


Male Richard's Map Vig 7, HP: 53/53, AC: 21, FF: 17, Touch: 15, CMD: 21 CMB: +7 Fort:+4, Ref:+10, Will+6, Initiative +4, Per +10, SM +10

"The rope for the deadfall trap is cut but... I can't find any tracks. It has been a few days so perhaps the elements have concealed them. Looks like someone might be making a point or getting revenge but they were careful to leave as little evidence as possible."


Are you sure you want to do that?

Hex9

Exploration:

Encounter?: 1d100 ⇒ 35

GM Screen:

Perception Richard: 1d20 + 5 ⇒ (14) + 5 = 19
Perception Mykhael: 1d20 + 1 ⇒ (7) + 1 = 8
Perception Colwyn: 1d20 + 6 ⇒ (20) + 6 = 26
Perception Elena: 1d20 + 9 ⇒ (11) + 9 = 20
Perception Niadroub: 1d20 + 2 ⇒ (18) + 2 = 20
Perception Xantria: 1d20 + 2 ⇒ (13) + 2 = 15

It's a quiet, peaceful journey again, as you explore the area Colwyn is the only one who sees a large nest of some type set high in a fir tree.

What are you doing now?


Per +16, Init +4, F/R/W +8/+15/+9, AC 20/22 (T 15, FF 15), HP 67/67, CMB +11, CMD 24 Maps: Thornholme Republic of the Kamelands

"Hold a moment. What do you all make of that?" he asks, pointing up to the tree's high branches. "I'm not familiar with anything that makes a nest that large."


Male Human Arcanist 10 ~ AC 20* (t 15, ff 15*) *-4 if no mage armor | F+6, R+8, W+11 | Init +9, Per +9 | A.R. pts 13/13 | HP 72/72

Know. Nature: 1d20 + 5 ⇒ (14) + 5 = 19

(That would be the same result for Knowledge Arcana, if that's more appropriate.)

"Kin we eat it?"


Cleric 4 | HP 27/27 | AC 21 : TAC 13 : FAC 18 : CMD 13 AC 24 : TAC 17 : FAC 17 : CMD 17 | Fort +5 : Ref +5 : Will +8 | Perc. +13 (DV 60') : S.M. +8 : Initiative +3 | Move 20' | Longbow +7, 1d8 | Wand 28

knowledge (nature): 1d20 + 5 ⇒ (14) + 5 = 19 Great minds think alike! :)

"Eagles' nests are quite large. But I don't care to eat them; they are majestic creatures."

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