Kingmaker: The Path to Glory (Inactive)

Game Master pinvendor

Chapter 1: Stolen Lands? Well, steal them back!


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Ephemeral GameMaster

Go ahead and use the same Character creation rules as before as listed in the Campaign INfo Tab. Feel free to reroll 1s. I think I am going to limit the team to the core races or a race that would be semi indigenous to the area. So if you're going to try and be something strange, you'll really need to sell me on it, as I get the feeling you may find the natives pretty xenophobic of odd stuff.

EDIT: Forgot...ape races and serpent races are off limits. They are antagonist races only.


Ape races are for chumps!

You gonna make a new campaign post and let us know where it is?


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Ephemeral GameMaster

Once I can. Work was pretty relentless today. Hardly had a chance to look at the boards. Of course tonight is all about brown chicken, brown cow, so we will see if V-Day prevents me from having access to the computer. (^_^)


No worries homie


Let's hope it does!


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
Spirit of Pinvendor wrote:
Once I can. Work was pretty relentless today. Hardly had a chance to look at the boards. Of course tonight is all about brown chicken, brown cow, so we will see if V-Day prevents me from having access to the computer. (^_^)

Rawr-time.

Hope you have a lovely evening.


Hey what class/race you all thinking of?

I'm considering human/bard/sorcerer/wizard/Superbard

You?

Edit: maybe gunslinger.


I DUNNO. Something awesome. Also, pin said we could add points to come up to 25-pt buy build to our rolled scores, so we are all equal-like.

Isn't he the awesomest?

Maybe I will play one of the new classes. Alchemist, perhaps? I have to get the PG and download and read it, tho.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Yep, the super-awesomest.

I'll probably be human.....although I've never played a dwarf in years.

Class...hmmm....


WHAT ABOUT YOU NEW GUY.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

So, that leaves open an impetuous damage dealer/crazy close up fighter. Of a buffy/healy type. That could be some interesting options.

Or a Monk?


Man I really had a solid idea for a Bard but now that I'm looking at gunslinger and other bard archetypes my idea has changed.

Like, maybe gunslinger then into Archaeologist(Bard). Or maybe just start as a Bard/archaeologist and take some gunslinger looking things, snap.


4d6 ⇒ (2, 1, 1, 6) = 10
4d6 ⇒ (5, 1, 2, 6) = 14
4d6 ⇒ (6, 5, 4, 2) = 17
4d6 ⇒ (2, 4, 5, 1) = 12
4d6 ⇒ (3, 4, 4, 1) = 12
4d6 ⇒ (1, 6, 5, 2) = 14

Rerolling the 1's...
2d6 ⇒ (5, 3) = 8
1d6 ⇒ 5
------
1d6 ⇒ 2
1d6 ⇒ 4
1d6 ⇒ 4

So, that gives me: 14, 16, 17, 11, 11, 13

Unless I'm counting wrong, that's a 33-pt. buy. I'll probably go for one of the more MAD classes. I like the sound of monk or druid.


Sounds good to me homey!


Ephemeral GameMaster

Ninjalchemist, you ridiculous man! Now's your chance at last!!!


Fine. Half-elf ninjalchemist it is. But which class to start with first?


Ephemeral GameMaster

Lol, I am just teasing, man. Think Treppa was considering the Alkemyst, so we'll let her have fun with it. You go on and do whatever feels right! =P


Aw. And I was all sold on the idea and everything. :(


That was hours ago. HOURS, I say. Alchemist is so, uh, this afternoon.


Yeah, SO this afternoon


Nope. Too late. The dream is dead. Pluuus multiclassing with two classes that have crappy BAB doesn't excite me. :(


The queens we use would not excite you.

*Runs off to listen to Chess*


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
Treppa wrote:

The queens we use would not excite you.

*Runs off to listen to Chess*

Is that as innuendo laden as I think it is?

Treppa, I didn't think you had it in you.... hang on.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Let's have a roll of stat's to give me some ideas. Of course, I'll probably alter these.

Gender: 1d100 ⇒ 100 (1-49 Male, 50-100 Female)
Race: 1d100 ⇒ 66 (1-10 Dwarf, 11-20 Elf, 21-30 Half Orc, 31-90 Human, 91+ other)


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Now for Stats:
Str: 4d6 ⇒ (4, 5, 1, 5) = 15
Dex: 4d6 ⇒ (3, 6, 1, 2) = 12
Con: 4d6 ⇒ (4, 1, 2, 2) = 9
Int: 4d6 ⇒ (4, 1, 3, 2) = 10
Wis: 4d6 ⇒ (1, 4, 6, 4) = 15
Cha: 4d6 ⇒ (2, 6, 6, 5) = 19
Well I might swap the abbilities about depending upon what I play.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Re-rolls
Str: 1d6 ⇒ 3
Dex: 1d6 ⇒ 5
Con: 1d6 ⇒ 4
Int: 1d6 ⇒ 5
Wis: 1d6 ⇒ 4

Thus that's 14, 14, 10, 12, 15, 17! Interesting....

Quick thoughts: Barbarian, Magus (Kensai/Bladebound), Monk (Drunken Master)


Our Benevolent GM said we can add points atop the rolls to bring us up to a 25 point buy, if we're lacking.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Fortunately not, but had a thought. A drunken master, who got thrown out of the shackles & off her ship for being rowdy. She is going towards the Mwangi expanse to look for more interesting liquers and drinks....mmmmm....banana daquari's....cosmopolitan's...Sex on the Beach....hang on

:P

Is someone going to be an alchemist? Cause I might need someone to brew for me.

Saying that the other 2 idea's for classes seem solid.


So, an alchemist, a drunken master, and a gunbard walk into a bar...


Well unfortunately, chat is being all kinds of wonky again.

Still on the fence about what I want to build, though. If DSX's drunken master needs some booze, I suppose I could make a dwarven alchemist, on the search for the ultimate brew. The legends say that it can make you drunk forever, and that it will never give you a hangover.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Well there's always the Drunken Barbarian Archetype. Thus I'll end up playing to type - a drunken hooligan.


Ephemeral GameMaster

:shakefist: @ chat

...bah! The emoticon command doesn't work here! =P

Anyways, so no drunken master monk? Lol


Ephemeral GameMaster

@Mahorfeus: That's brilliant. If you go with that, I already know what alchemical ingredient of which you have heard rumors.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

I'm not sure. The Drunken Master is a brilliant idea & I have a background/personality. So if I can make her useful to the party I'll go that way.

However, barbarian could be fun & I've had an idea for fist-fighting one for a while now with both elemental attacks and ghosty spirits flitting around. (Ie. a ton of attacks a round) But... it is slightly a thought experiment as it could do a ton of damage.

And now I've arranged to go out for drinks in an hour....d'oh.


Chelaxian Changeling Chleric.


Treppa wrote:
Chelaxian Changeling Chleric.

Chlarming.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17
Mahorfeus wrote:
Treppa wrote:
Chelaxian Changeling Chleric.
Chlarming.

Challenging

Chancey


Chantastic


OneDrunkViking wrote:
Chantastic

Now that's just chtretching it.


Cheesy.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Church-lady? or Church-gent?
You called?

So:
ODV - Bard with big Guns.
Treppa - Chexian Cleric
Mahorfeus - Alchemist (you don't have to be.)
DSX - Drunken Idiot (sorry Master) or Barbarian.

So I was having a little think about how our PC's knew each other, other than just being on the boat to start with. Maybe a couple of us were in a privateer crew; before we fell on hard time.


They seem like a pretty unsavory sort already haha. If you look in the SS players guide they give you traits that all develop where you came aboard. If I had to hazard a guess I think us not knowing each other too much before game will end up fine for us haha


I'm contemplating the Mwangi Expanse trait. My brewer has been searching for this ingredient for a long, long time. :P


Changeling has to be female.

I haven't fallen on hard times, nor am I a privateer. I'm scouting for a Chelish noble to see if it is possible to take back the colony. It would be a great coup for the house.

Of course, you don't know that.

Age: 2d6 + 15 ⇒ (6, 4) + 15 = 25..25 years old
Weight: 2d4 ⇒ (3, 2) = 5..85+25=110 lbs
Height: 2d4 + 60 ⇒ (4, 2) + 60 = 66..5'6"

I changed the base from 50 to 60 inches because the description is 'tall and slender'. 4'8" isn't exactly tall, and I'm hard-pressed to call 5'6" tall either. But slender works.


Bwahaha! Now I rule the mafia! >:D

EDIT:

Age: 40 + 7d6 ⇒ 40 + (2, 5, 2, 6, 1, 3, 1) = 60
Height: 45 + 2d4 ⇒ 45 + (3, 4) = 52 --> 4'4"
Weight: 2d8 ⇒ (6, 4) = 10 --> 220 lbs


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Drunken Fighter, from the Shackles
Age: 2d6 + 15 ⇒ (1, 4) + 15 = 20
Height: 53 + 2d10 ⇒ 53 + (6, 4) = 63 = 5'3"
Weight: 2d10 ⇒ (3, 6) = 9 => 130lbs


"Korvosa" (Dirk) Quinn

Age: 2d6 + 15 ⇒ (3, 2) + 15 = 20 Age=20 (may make this older just to feel better)
Height: 2d10 + 58 ⇒ (9, 10) + 58 = 77 Height 6'5"
Weight: 2d10 ⇒ (5, 9) = 14 Weight 190


Ephemeral GameMaster

Korvosa Quinn and the Hidden Army of the Serpent's Skull

Bwahahaha!


Ephemeral GameMaster

And one final post for KM gampplay...maybe we can revisit you one day!

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