Go ahead and use the same Character creation rules as before as listed in the Campaign INfo Tab. Feel free to reroll 1s. I think I am going to limit the team to the core races or a race that would be semi indigenous to the area. So if you're going to try and be something strange, you'll really need to sell me on it, as I get the feeling you may find the natives pretty xenophobic of odd stuff.
EDIT: Forgot...ape races and serpent races are off limits. They are antagonist races only.
Once I can. Work was pretty relentless today. Hardly had a chance to look at the boards. Of course tonight is all about brown chicken, brown cow, so we will see if V-Day prevents me from having access to the computer. (^_^)
Once I can. Work was pretty relentless today. Hardly had a chance to look at the boards. Of course tonight is all about brown chicken, brown cow, so we will see if V-Day prevents me from having access to the computer. (^_^)
Fortunately not, but had a thought. A drunken master, who got thrown out of the shackles & off her ship for being rowdy. She is going towards the Mwangi expanse to look for more interesting liquers and drinks....mmmmm....banana daquari's....cosmopolitan's...Sex on the Beach....hang on
:P
Is someone going to be an alchemist? Cause I might need someone to brew for me.
Saying that the other 2 idea's for classes seem solid.
Well unfortunately, chat is being all kinds of wonky again.
Still on the fence about what I want to build, though. If DSX's drunken master needs some booze, I suppose I could make a dwarven alchemist, on the search for the ultimate brew. The legends say that it can make you drunk forever, and that it will never give you a hangover.
I'm not sure. The Drunken Master is a brilliant idea & I have a background/personality. So if I can make her useful to the party I'll go that way.
However, barbarian could be fun & I've had an idea for fist-fighting one for a while now with both elemental attacks and ghosty spirits flitting around. (Ie. a ton of attacks a round) But... it is slightly a thought experiment as it could do a ton of damage.
And now I've arranged to go out for drinks in an hour....d'oh.
So:
ODV - Bard with big Guns.
Treppa - Chexian Cleric
Mahorfeus - Alchemist (you don't have to be.)
DSX - Drunken Idiot (sorry Master) or Barbarian.
So I was having a little think about how our PC's knew each other, other than just being on the boat to start with. Maybe a couple of us were in a privateer crew; before we fell on hard time.
They seem like a pretty unsavory sort already haha. If you look in the SS players guide they give you traits that all develop where you came aboard. If I had to hazard a guess I think us not knowing each other too much before game will end up fine for us haha
Female Humanish Very little class but on the level
Changeling has to be female.
I haven't fallen on hard times, nor am I a privateer. I'm scouting for a Chelish noble to see if it is possible to take back the colony. It would be a great coup for the house.
I changed the base from 50 to 60 inches because the description is 'tall and slender'. 4'8" isn't exactly tall, and I'm hard-pressed to call 5'6" tall either. But slender works.