Kingmaker: The Path to Glory (Inactive)

Game Master pinvendor

Chapter 1: Stolen Lands? Well, steal them back!


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Nah Treppa, its totally not you. This is pinvendors M.O. sorta


No, it's not just his. It's all of 'em. Bad time of year?


Guess so?


Woah... new guy?


dun dun DUNNNN!


I DONT LIKE CHANGE WHATS HAPPENING


Looks like menage a trois to me.


....l....may be interested..


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

*pokes his head in*

Eye's going innocently wide. 'ello'


Get outta character! OOC ONLY UP IN HEREEEEEE


Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

What you say, Northman?


Ulfen Fighter HP: 16/16

BLOOD FOR THE BLOOD GOD! SKULLS FOR MY SKULL THRONE!


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Ali takes off his hat and boots "OoC you say? Good all this wandering about moping is killing my feet."

*grabs a flask of ale and quaffs*


Cool cool cool cool cool cool. Got a new player. What we REALLY need is the DM TO STOP BEING SUCH A NOVICE!


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Good day old chap, I am a Brit and as you can see from my profile will post super regularly.

Anyway, ale tonight! And GM beginners box.


Ah, a Brit! Welcome welcome. How is that beginners box? Now if only we could get the DM to post. I'm about another week away from just giving up again.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Very good, a few well placed criticals really reminded me that my GM rolling is so much better than me PC rolling (sorry for us). Whilst at the same time it gave me a chance to relearn AoO ruling regarding movement (usually we don't use grids).


Ephemeral GameMaster

Only another week? lol, I guess I better post another morsel for you starving dogs!

Dance, monkeys, dance!


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Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Ooooh Ooooh Aaaaww Awwwww.

*Does a little monkey dance*

*Flings poo around*

O_O as it hits the GM.


man what a great post. really adds to the "you've been waiting a looooong time" vibe.


Ephemeral GameMaster

@ODV: Yes, I can feel your hate. It makes you powerful. Take your weapon. I am unarmed. Strike me down with it!


MAYBE I WILL


I didn't think Oleg was gonna be armed when they came in! Thought he was going to stash them til the fight starts.... Fuggit. LET'S DO THIS


Ephemeral GameMaster

Lol, I mentioned that he had the armor on, the weapon close at hand. Besides, I seem to recall Ragnar claiming he would be the one to "talk" to them. :P


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Mwahahaha... and where is Ali? :p


Ephemeral GameMaster

Buried up to his neck in the forest near a fire ant colony with honeycomb on his head?


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Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

I shoot the guy tied to the horse. Full XP for him, right?


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Mmmmmmm tasty honey! If I eat it do I turn into the Honey-Monster? That'd Bee nice.


Ephemeral GameMaster
Ciri de Vicque wrote:
I shoot the guy tied to the horse. Full XP for him, right?

Called shot to the cornhole with a confirmed crit is auto level 2. On the spot. Bells will go off and a beam of light will come down from the sky and everything.


PC slaying gives the best xp


Also, can we get a very basic layout of what's bandits are where etc?


Ephemeral GameMaster

Ali is assisting with a pretty Paint map. Better than my hack jobs, lol! I may still do a pretty picture for you guys. The Princess really likes helping me set those up, so it would be more for her in truth, but I might as well post it if I take snap it! XD


/emote Waiting patiently...


I have the pic shared on Google somethingorother but need an email for ODV to add you to permissions. You can PM it to me and then WALAA! Mappage.


Quick message regarding map. Does anyone else think the Red lettering on the pieces is realllly hard to read?

I'm pretty sure they say "H. RE, V, W" who do those refer to? Happs, Robbed E----, V

These the name of the bandits?


I had a bit of difficulty reading them, but live and learn. DSX'll do better next time. Or maybe I will do it with Photoshop! OoO


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Sorry the Black seemed hard to read so I was going for something that stands out. Unfortunately I didn't realise it would blur.

H - Happs
W - Ugly Woman
RE - Robed Evil Person
1, 2 & 3 - Bandits.


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

I guess they'll be red stuff all over the map soon. :P

If I have 'spare' time at work then I'll see if I can redo it.


So.... did Subotai just win the fight? I bet he did didn't he that rascally rogue!


Cool


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Sub-Zero.

Mortal Kombat!


READY...

FIGHT!


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Well pin's usually out for most of the weekends. But hopefully he can get away from bosses for long enough to post tomorrow.

FLAWLESS VICTORY...?


Ephemeral GameMaster

Bam! Sorry for the super delay as usual. Dithering around but I should be more reliable from here on out. (I know, I know. You've heard that before.)

Subotai did get a great shot in. Almost "Flawless" heh heh.

As far as it goes, I realized I have been lax on the RC giving!! Everyone add two RCs to your impressive totals.

Don't forget, I rely on you to assign any RCs to Arielle and the Grubster. But only if you like their game. :P


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

Ragnars UP! :)

\m/ *Headbangs*


HELL YEAH


Ephemeral GameMaster

@ODV: You described Ragnar as charging a bandit who is mounted. Currently the choices are loudmouth Happs Bydon, the ugly woman, the man with an arrow in his belly, and the robed figure. Between Ragnar's starting position and the horses are two bandits who dismounted. They were positioned between the rest and Ragnar and Norri. Since it is the surprise round, I am willing to allow you to move past them if you wish. However, I am guessing you forgot they had dismounted. You may re-specify Ragnar's current location and target (even though Ragnar will not hit them based on his roll).

@Everyone: The surprise round allows a standard action or a move action. If Ragnar is starting behind the table and then moving to attack...is this possible? Is there a CMB that covers this, or do the rules technically disallow ODV's description? Personally I don't have a problem with this, but then WFRP 2E allows surprise to be a complete round, and not just a quick action or another. And that is the ruleset ODV and I know quite well.

Comments?


Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

You can have a partial charge +2 to hit, half move & -2AC! As a single action in a surprise round.

EDIT: Although you are meant to have a clear path, but not neccessarily in a straight-line...at worst I would have an athletics check.


By 'partial charge' you mean this?

PRD wrote:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.

Looking at Ragnar's original position, he can do the standard movement charge to bandit 2 without worrying about the tables at all. He has the required 10' distance to be able to do so. He will end up in the square diagonally southeast of 2 (you always charge to the closest square from which you can reach a target). That will not provoke from anyone. He can also charge to attack Happs on horseback, which will provoke from 2.

He can't charge the two at the gate because his path is obstructed.


Ephemeral GameMaster

Do you guys think ODV knows I am waiting on him?

Hmmm...I suppose I could just assume that his placement won't affect anyone else's actions.

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