wehrpig |
We are looking for a replacement for our druid in our long running Kingmaker campaign. Any Paizo race and class will be considered.
- 4th level (9000 XP)
- 2000 gp starting wealth
- Standard 15 point buy
- No stats below 7
- In general, any Paizo reference material is fair game
- No third party material
- Two traits (a kingmaker campaign trait is not required)
- Please include a stat block, background, description and personality in your character’s profile
We are using a separate campaign page for the kingdom building game - located here.
Let me know if you have any questions.
Kevin O'Rourke 440 |
Gaius Orellius
Human Bard for your consideration. I am currently running a modified Kingmaker game for full disclosure so I understand if you might not be comfortable with me as a player but if that's not a problem then hopefully you'll like what you see.
Gaius is a native of Restov but he has in his time journeyed around parts of Brevoy and even Iobaria to the west. Much of his close family are cartographers and bookmakers.
Gaius has always been interested in history for as long as he can remember. He was always happy to listen to another tale, read another book. He always wished to discover more, even the lies had value to him, though he liked to separate the truth from the lies. He began to retell the tales and people enjoyed them enough he earn some money to fund his acquisition of books but as he grew older there were mysteries that no book written yet could answer and he started taking the search into his own hands.
For several years a subject has drawn more and more of his attention, the Stolen Lands, noblemen, great warriors and explorers alike have been eaten up, lost to the ages by this mysterious area. It is a fact that the remains of ancient expeditions and empires lie somewhere within it’s boundaries. Gaius has been heard tales of the adventurers who have headed south and he will not let the opportunity pass him by.
Motivations:
-Gain lost historical knowledge and tales.
-Get more funds to fuel research
-Preserve historically significant artifacts
-Fine win and finer women
Personality:
Though of meticulous and adaptable Gaius can unfortunately be impulsive at points. He’s got a flair for the dramatic but at his core if you have to sum him up in one world it’s curious
Level 4 Bard, Human, Favoured Deity: Erastil, Hair: Blonde, Eyes: Green
Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 14
Fort +2, Ref +7, Will +4
HP: 18+3D6, AC: 18=10+3+4+1, Touch: 13, FF: 15
Attack: Mwk Rapier +7, 1d6, 19-20/x2
Shortbow +6, 1d6, 20/x3
Traits: Historian (Race), Savant (Social)
Feats: Weapon Finesse, Fast Learner, Toughness
Versatile Performance (Perform Oratory), Bardic Performance 12/Day
Languages: Common, Draconic, Hallit, Undercommon
Spells Known:
Cantrips 6: Light, Detect Magic, Mage Hand, Mending, Prestidigitation, Resist
1st Cure Light Wounds, Comprehend Languages, Clarion Call, Grease
2nd Heroism, Glitterdust
Skill:
Acrobatics +9, Appraise +6, Bluff +6, Climb 4, Diplomacy 11, Disguise 6, Escape Artist +6, Intimidate +6, Knowledge: Arcane +9, Dungeoneering +9, Engineering +9, Geography +9, History +10, Local +9, Nobility +9, Planes +9, Religion +9, Linguistics +6, Perception +7, Perform: Oratory +11, Perform: Dance +6, Perform: Sing +6, Sense Motive +11, Sleight of Hand +7, Stealth +10, Spellcraft +9, Use Magic Device +6
Mwk Cold Iron Rapier, Shortbow, Arrows (20), Cold Iron Arrows (10), Mithril Chain Shirt, Mwk Light Steel Shield, Scroll of Feather Fall, Spring Loaded Scroll Case, Sleeves of Many Garment, Cold Iron Dagger, Bard Kit, 42gp
wehrpig |
Gaius Orellius
Human Bard for your consideration. I am currently running a modified Kingmaker game for full disclosure so I understand if you might not be comfortable with me as a player but if that's not a problem then hopefully you'll like what you see.** spoiler omitted **
** spoiler omitted **...
Look's good - thanks for the submission. KM knowledge is no problem - we have several players who GM and or played through KM. This is a mildly tailored version of the campaign.
Veronica Ferra |
We currently have two mainly ranged characters: I do longbow, and our slayer/paladin does crossbow. The sorcerer occasionally uses a bow as well.
We currently don't have trapfinding (our rogue loses it from his knifey boy archetype) and we don't have a lot of support in the manner of what bards or skalds do. Also since our arcane caster is a sorcerer we'll have a limited suite of arcane powers at our disposal (e.g. if he doesn't take any control spells, it will be up to me to provide them in addition to healing).
Raff Reavstew |
Late night post!
Anywho, I got a character that I like together. He fill's the trap disabler as well as the melee spot. Going to be taking one more investigator level and then going to bounce between that and barbarian. Infusion is also going too help a lot with buffs when I get it at 6th level. Backstory and description can be found at the bottom of the profile.
GM TOP NPC or BOT |
This concept and backstory won me over so here is my submission.
Samsaran Samurai
Ability Scores: str 11, dex 16, con 12, int 14, wis 10, cha 12
Defenses
+19 AC, +13 Touch, +16 FF
Saves: +5 fort, +4 refl, +1 will (+3 charms/compulsions)
BAB +4, CMB +4, CMD +17
Primary Attacks
Wakizashi +7 hit, 1d6 (+4 damage vs. challenged target)
Longbow +8 hit, 1d8 (+1 hit/damage w/in 30 ft)
Feats: 1) PBS, 3) Precise Shot
Traits: Dedicated Defender (+1 to attack rolls if mount is dead or disabled), Focused Disciple (+2 vs. Charm and Compulsion)
Modified skills: Bluff +5, Diplomacy +8, Disguise +10 (+12 w/ disguise kit), Handle Animal +5 (+9 for “Fate"), K: History +11, K: Local +9, Profession, Ride +10, Survival +4, Swim +4 (-3 ac penalty for dex/str skills excluding ride)
Languages: Common, Samsaran, Taldiri, Osiriani
Gear: MW Longbow 375, Wakizashi 35, MW Breastplate 350, MW Chain Shirt Barding 1000, Cavalier’s Kit 23 :: Total 1783g (arrows and a riding horse will be purchased out of the remaining funds, the giraffe can’t be ridden until lvl 7)
Special Abilities
Spell Like: 1/day—comprehend languages, deathwatch, and stabilize.
Boosts: +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Giraffe
Starting Statistics: Size Medium; Speed 50 ft., AC +2 natural armor; Attack 2 hooves (1d6);; SQ low-light vision, natural weapons (hooves as primary, slam @ 7 is secondary)
Defenses
+22 AC, +14 Touch, +18 Flat
+5 Fort, +8 Refl, +3 Will
Attacks
2x Hooves +6 hit, 1d6+3
Statistics
Ability Scores Str 17, Dex 18, Con 12, Int 2, Wis 14, Cha 7
Feats: 1) Toughness, 2) Narrow Frame
Skills: Escape Artist +5, Perception +6, Acrobatics +8, Stealth +8 (-1 ac penalty for dex/str skills)
I have not calculated HP for either the PC or the Companion as I’m unsure as to the prefered method and I expect there are a couple other things I’ll finalize as well.
Min Seung-yong was betrayed by an evil Lord who had hired him to defend him against his enemies. He was shot in the back and fell off the castle wall into the river. Floating downstream, barely conscious he washed up many miles later in the savannah. Apparently left for dead by most predators he was ignored by much of the wildlife, though buzzards were waiting for his festering wounds to finish him off. As he lay there he contemplated giving up and waiting for the next life for a better roll of the dice. As he pondered the decision he saw a young giraffe head to the river for a drink. As its long neck bent down, out of the water sprung the gaping jaws of a large crocodile. Snapping shut around the giraffe’s neck it pulled him to the ground and started dragging him to the water.
A small smirk touched his lips as he considered ‘ah, the circle of life continues ever cycling.’ But something odd happened. The giraffe, unlike a majority of prey caught in that trap who give up after a brief struggle, did not quit. He dug his hooves into the soft mud and began thrashing and kicking at everything. The croc of course hung on, but the giraffe would not quit fighting and the movement towards the water stopped. Seung-yong watched the battle unfold, silently starting to root for the giraffe to upend it’s fate. As the fight raged on, finally a single hoof struck a lucky blow and the croc snapped its head back and released it’s jaws for a fraction of a second. The giraffe, quick as a whip yanked his neck out of danger and started stamping on the croc. A quick retreat later the croc was nursing its pride in the river and the giraffe was stumbling back up the shore where it collapsed, chest heaving in exhaustion.
A couple nearby hyena’s started edging towards it, looking for an easy meal. Seeing the injustice about to be caused upon the graceful creature after surviving the fight of its life, Seung-yong was overwhelmed with an urge to fight. Adrenaline pumped into his system and he sprung to action. Having naught but a few arrows from his quiver and no bow to shoot them, he grabbed one in each hand and charged. Wielding them like small pointy daggers, a mud covered Samurai fought off three to four hungry hyena’s with pure spite. At some point the giraffe recovered its strength and with the odds evened the hyena’s sulked off to easier prey. Seung-yong named the giraffe “Fate” and they have been companions since.
Ronin Edicts (aka motivators)
Never leave “Fate” behind
Loyal to his friends
Uphold all contracts
Description
Pale skin with a light blue tone is the main indicator that Min Seung-yong is not entirely human. Well worn metal armor covers the chest with an archer’s forearm brace on the left forearm. The pate of his head is shaved clean and the remaining hair is pulled up behind in the Chronmage style. He rides a common horse and paralleling him everywhere is a small giraffe, intently watching everything as they ride along.
His personality is reflected in the backstory. He respects anyone willing to fight against fate and will side with them immediately. He is currently looking for a good cause to throw his lot in with.
wehrpig |
Thank you for the submissions, Raff and Min Seung-Yong. Alexander, yes I think the double bladed staff will work.
Submissions so far:
Gaius Orellius, Human Bard 4
Alexander Dart Dumonte, Human Ranger 4
Raff Reavstew, Half Orc Investigator 3, Barbarian (Drunken Brute) 1
Min Seung-Yong, Samsaran Samurai 4
Seth86 |
Presenting a nagaji druid and his companion. Specializing in grapple, and stabbing people. eventually poisoning them in the process
Zeelex
Nagaji druid (naga aspirant) 4 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Bestiary 4 199)
N Medium humanoid (reptilian)
Init +1; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+6 armor, +1 Dex, +1 natural)
hp 39 (4d8+16)
Fort +6, Ref +2, Will +7; +4 vs. naga's spell-like abilities, supernatural abilities, and poisons, +2 vs. mind-affecting effects and poison
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dagger +5 (1d4+5/19-20) or
. . mwk injection spear +7 (1d8+7/×3)
Special Attacks wild shape 1/day
Druid (Naga Aspirant) Spells Prepared (CL 4th; concentration +7)
. . 2nd—aspect of the bear[APG], bull's strength, lesser restoration
. . 1st—cure light wounds, cure light wounds, shield, shield
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 14, Int 8, Wis 16, Cha 9
Base Atk +3; CMB +5; CMD 17
Feats Power Attack, Toughness
Traits blackthorn rancher (lambreth), poisonous slayer
Skills Acrobatics -3 (-7 to jump), Craft (alchemy) +3, Handle Animal +7 (+9 vs. reptiles), Knowledge (nature) +6, Perception +12, Survival +9; Racial Modifiers +2 Handle Animal racial bonus vs. reptiles, +2 Perception
Languages Common, Druidic, Nagaji
SQ aspirant's enlightenment, nature bond (constrictor snake named Apep), nature sense, resistant, serpent's sense, trackless step, wild empathy, woodland stride
Combat Gear wand of shield (50 charges), dhabba spittle; Other Gear mwk ironwood lamellar (steel) armor[UC], dagger, mwk injection spear, bandolier[UE], bedroll, belt pouch, canteen[UE], fishhook (2), flint and steel, masterwork backpack[APG], mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wrist sheath, spring loaded, 472 gp, 5 sp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Aspirant's Enlightenment (Ex) +4 bonus on saving throws against poison, spell-like and supernatural abilities of nagas.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (4 hours, 1/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
--------------------
Apep
Constrictor snake
N Large animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 14 (+3 Dex, +5 natural, -1 size)
hp 38 (4d8+15)
Fort +7, Ref +7, Will +2
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +9 (1d4+13 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d4+7)
--------------------
Statistics
--------------------
Str 24, Dex 16, Con 17, Int 3, Wis 12, Cha 2
Base Atk +3; CMB +10 (+14 grapple); CMD 24 (can't be tripped)
Feats Power Attack, Weapon Focus (bite)
Skills Acrobatics +3 (-1 to jump), Climb +19, Perception +5, Stealth +3, Swim +19
--------------------
Special Abilities
--------------------
Climb (20 feet) You have a Climb speed.
Evasion (Ex) No damage on successful reflex save.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Swim (20 feet) You have a Swim speed.
wehrpig |
The votes have been cast and we have completed our deliberations. Raff Reavstew, please join us in the discussion tab. You may dot into gameplay for both this campaign page and the kingdom management page.
I sincerely appreciate everyone taking the time to apply for the game. I will keep you on the short list if we need future players.