Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


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Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna keeps watch wile the others examine the place, falling into the Lookout stance.
Perception Roll: 1d20 ⇒ 16

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric walks a circuit around the statue - staying about thirty feet away, hopefully if there is anyone/thing lurking then he will take the brunt of a charge - not the more vulnerable members of the group.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


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HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Naralesh keeps an eye open (but just the one) after casting mage armor on himself.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Last post before the convention. I'll check back when I can but it might not be frequent.


Kn: Nature DC 12 or Survival DC 15 or Perception DC 17:
The area 100' around the staue is bereft of any animal life: insects, rodents, birds, anything. Those creatures exist of course, there is plenty of evidence of animal life around. Just not near the statue.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Knowledge (nature): 1d20 + 8 ⇒ (16) + 8 = 24

"Belay that! Hold up!"

Vosil has spotted something odd. "I don't know whether this is a mere curiosity, or something rather more sinister, but there's no animal life near the statue, not within a hundred feet. Master Naralesh, can you detect any magic at work? Edric, Magna - anything more sinister?"


Just for speed's sake: The statue is not evil, but is indeed magical.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

"Is not evil, but it strikes me as odd to see a statue of the god of nature that animals avoid."
She keeps looking around, alert at any threats.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"Some sort of sanctuary effect? He is the god of hunting so perhaps it was a resting point for hunters where animals wold not prey on them?" Edric theorises.

He walks up to the statue and begins ripping out the shrubbery, attempting to clear the base and have a better look at the statue as a whole.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Moving closer to the statue, Talia rewinds her whip. If they were to be attacked, it would have happened by now.

Frowning, she circles the statue, casting a quick cantrip to aid her. light.

"Perhaps. We've seen stranger things..."

spellcraft: 1d20 + 6 ⇒ (14) + 6 = 20

Spellcraft on the statue to figure out what's going on with it?


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21
Knowledge (Arcana): 1d20 + 9 ⇒ (17) + 9 = 26

In case the die rolls are relevant.

Unlike Talia, Naralesh maintains a firm grip on his weapon. "The statue certainly bears an enchantment of some kind. If Magna cannot sense any evil, I doubt it is a restless spirit or otherwise haunted. I will see if I can discern anything about the magic it possesses." He concentrates for the full duration of his detect magic cantrip, trying to understand whatever he can learn about the magic on the statue.

After 3 rounds, I should be able to discern the school of magic, at least.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Sorry it took me a while to catchup on the posts, things are rather hectic.

Dregan seems glum about Gavriil's departure and remains quiet during the meeting of their new friends. When Vosil looks over Dregan made it is clear that it has been made by someone without formal training, everything is scaled by half day rides rather than real distance and as a result the forest is drawn much larger than you suspect it really is. On the way back into the wilderness he rides out in front of the main party leading them by anywhere between 20 and 100 yards depending on visibility.

On approaching the the statue of the Erastil he smiles at the caution of his companions "There is little fear 'ere. Old Deadeye 'as many shrines. It is a safe place fer those ov faif t' camp." turning the statue he hold up his holy symbol and says a prayer [b}"Migh'y elder farfer, we tnk yew fer tis land an' fawerst. We tank yew fer ta great boar Taskgutter what yew made fer us t' 'unt. We 'umbly ask what we might spend dis night wiv yew lookin' over us, guardin' us while sleep ta sleep ov children."[/b] With that Dregan very matter of factly starts unpacking gear for the night's rest.


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As Dregan completes his prayer, a strong wind begins blowing the tops of the trees around the statue. Just around the statue, as the rest of the forest is strangely still. From your quivers, your scabbards, and the edges of your weapons, a strange green glow emanates. It grows to a bright emerald hue, then fades.

All of your edged and piercing weapons are under the effect of a Keen Edge (CL 20) spell for the next 7 days.

You spend the night comfortably, and in peace.


22 Gozran 4707

The forest continues here, stretching away west from where you found the statue. The day's work of exploration passes without incident.

Both A4 and a4 explored. Both are forest hexes with no other defining features (except the statue of Erastil in A4 of course)

Where to?


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

South towards the Stag Lord fort, if you ask Magna. :D
Magna bows her head after receiving Erastil's blessing.
"Surely this is a sacred place of Erastil. We will need to make sure it is properly restored, and his church brought back to tend it."
She gets near Dregan and puts her hand in his shoulder (hardly, as she is much shorter, while smiling and looking him in the eye.
"Nice prayer. It was nice to see you make it."


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Think the plan was b4 and then south to b5 and moving back across towards E5.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Naralesh's continued detect magic spell registers dozens of new auras as Dregan completes his spell. In surprise, he draws his sword, concentrating on the magic imbued in the blade. He is quiet for several seconds. "It seems Old Deadeye approves of our work and your piety, Dregan. We've been given a great blessing." He sheathes his sword before preparing for camp.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Yup, keep exploring...

OK, I'm DEFINITELY going to have to rethink the whole 'deities have better things to do than listen to us' thing.

Aloud, Vosil says only "A good prayer, Dregan. Straight and from the heart. And what a reward! One might almost suppose our endeavours have a prospect of success."

Whistling, more cheerful than he's felt in days, if not weeks, Vosil helps set up camp.

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

As Talia said, onto b4, b5 and the whole 5 row until we hit previously covered territory.

Edric looks with renewed appreciation at Dregan. "It is to all our benefits to have a follower of Old Deadeye with us. Thank you Dregan."

The next days see Edric keeping a sharp eye on the surroundings. "Every mile south brings us closer to this bandit, and I fear there may be trouble in the woods. Keep a sharp look out."

How many rolls would you like OGGM?


It's always the same number per hex. Perception, KN: Nature, and Survival. So if you are exploring b4, b5, and E5, that's 3 per hex if you have the pertinent skills.

EDIT: Oooh, that's more than 3 hexes. All the way to E5. Let's do 2 at a time, skipping b4 and b5. So roll a5 and A5 to start.


23 Gozran 4707

b4 The forest continues, and another day of exploration and mapping passes.

24 Gozran 4707

b5 The endless Narlmarches are indeed, endless. Another day, another forest area explored.

Talia, I gave bad directions on the river in B4, it actually exits into A5.


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia hums a musical bit - The Eyes of Brevoy, for anyone wondering - as they ride along. Things were going swimmingly. No violence, Magna was less gruff, Erastil had blessed the group, and perhaps most importantly, no damnable thunderstorms had rolled across the Greenbelt, soaking them and everything else within a hundred miles.

perception aid another b5: 1d20 + 4 ⇒ (20) + 4 = 24
perception aid another a5: 1d20 + 4 ⇒ (16) + 4 = 20

No worries, OGGM - I'll fix it when I update the map next. A4, a4, b4 and b5 all explored, all forest, as well?


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All forest. This will get tricky when we try to match up maps to the east and west of where you are right now.

Ah, the weather in wilds...

Thunderstorms roll up from the south during the night, soaking everyone and everything within a hundred miles...


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Perception Aid Another Check: 1d20 ⇒ 6
Survival Aid Another Check: 1d20 ⇒ 16
Perception Aid Another Check: 1d20 ⇒ 1
Survival Aid Another Check: 1d20 ⇒ 12
Magna tries to cover from the rain as much as she is able, but missing a nice mine where to take cover...


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Knowledge(Nature): 1d20 + 8 ⇒ (4) + 8 = 12
Knowledge(Nature): 1d20 + 8 ⇒ (4) + 8 = 12

Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 4 ⇒ (11) + 4 = 15

In good spirits ever since the statue's blessing, Naralesh lets himself enjoy the rain, using his magic to dry himself when the rain soaks through his thick cloak. He offers to do the same for his companions, doing his best to abate the worst of the weather's onslaught.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

"I ne'er thought Old Deadeye 'ad much use fer big buildin's" Dregan says blushing at the attention.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16 +2 extra if in forest
survival: 1d20 + 8 ⇒ (2) + 8 = 10 +2 extra if in forest
K nature: 1d20 + 5 ⇒ (17) + 5 = 22

Perception: 1d20 + 9 ⇒ (9) + 9 = 18 +2 extra if in forest
survival: 1d20 + 8 ⇒ (17) + 8 = 25 +2 extra if in forest
K nature: 1d20 + 5 ⇒ (18) + 5 = 23

The rain even gets to Dregan "'his infernal rain might help us sneak up on tha stag man an' use tha blessin' of the Forest Father."

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Survival Aid Another: 1d20 - 1 ⇒ (9) - 1 = 8

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Survival Aid Another: 1d20 - 1 ⇒ (6) - 1 = 5

Edric is less concerned by the rain than by the fact the storm clouds make it difficult to see any stars in the evening. He continues his devotions none-the-less. He accepts Narelesh's offer of magical warming gratefully.

"Is this a particularly wet season? The rain seems to be remarkably heavy even for this time of year..."


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HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Old Guy GM wrote:
Thunderstorms roll up from the south during the night, soaking everyone and everything within a hundred miles...

Dangnabbit, Talia... you had to mention the weather! ;)

Vosil has even dispensed with his hat. Yes, the rain is that bad. He has his cloak pulled up and is doing his best to loftily ignore the weather. Failing miserably, he is reduced to quoting Guillaume of Galt to keep his spirits up; and when you're quoting Guillaume of Galt to stay cheerful, the mood is dark indeed.

"When that I was and a little tiny boy,
With hey, ho, the wind and the rain,
A foolish thing was but a toy,
For the rain it raineth every day.
But when I came to man’s estate,
With hey, ho, the wind and the rain,
'Gainst knaves and thieves men shut their gate,
For the rain it raineth every day."

He does his best to keep his mind off things by aiding as best he can with their work.

Survival, Aid Another: 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge Nature: 1d20 + 8 ⇒ (16) + 8 = 24

Survival, Aid Another: 1d20 + 5 ⇒ (12) + 5 = 17
Knowledge Nature: 1d20 + 8 ⇒ (1) + 8 = 9

Survival, Aid Another: 1d20 + 5 ⇒ (10) + 5 = 15
Knowledge Nature: 1d20 + 8 ⇒ (8) + 8 = 16


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HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

"Spring in the Greenbelt?" Naralesh asks to Edric's query. "This time of year, one might swim out to the fields for planting rather than walk," he joked. "Things'll get drier in the early summer, at least."


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LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

NNNOOOOOOOOOOOooooooooooooooooooooooooooo.....

"We've almost been swimming a few times at least," Talia says, huddled in her saddle, cloak pulled tightly around her body. Even Vosil's poetry can barely bring the woman out of her mood, though any other time and she'd likely appreciate it more.

"A Galtan? A Galtan? Guillaume was talented, I'll give him that, but Galt ruined him just like it ruins everything else. That land offers nothing but chaos and misery. And don't give me any of that 'turbulence breeds good art' claptrap. Folks like Guillaume were famous for spouting off crap like that. I'll bet all the silver in the Stolen Lands that he'd rather have his head..."

Riding along a moment more in silence, a thought occurs to Talia, one she can't help but smile about. "Besides, here's one a Brevic noble wrote:"

"Rain, rain, go away,
Or I'll stab you in the godsdamned face, Gozreh."

...

"Heh."


25 Gozran 4707

a5 The storms rage on through the night. The wind tears at the tops of the trees, their wild thrashing punctuated by flashes of lightning. At one point late in the night, an electrical storm of epic proportions crosses overhead. A hundred strikes in a matter of seconds, silver bolts branching and re-branching so fast, the night sky never goes dark.

The day breaks wet and windy, as the storms continue. The going is rough, as every task is made more difficult by the wind and rain. Late morning, you come upon a strange sight: a clearing the forest, whose soggy ground is an insect-infested, stagnant, swamp-like pond. No sounds from birds can be heard here, and you can just make out a shape lying on the edge of the pond in the rain.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Talia Khavortorov wrote:
"A Galtan? A Galtan? Guillaume was talented, I'll give him that, but Galt ruined him just like it ruins everything else. That land offers nothing but chaos and misery. And don't give me any of that 'turbulence breeds good art' claptrap."

Vosil looks lofty "I wouldn't dream of saying something so trite - and so manifestly untrue: after all, if turbulence bred good art then Brevoy would be a cultural pearl, instead of a laughable fiction in the backwaters of beyond..."

Oooops. Remember the BREVIC wench fancies herself a playwright, DOLT!

He trails off.

...

..

.

"But I'm sure your plays are perfectly good, Lady," he offers as the lamest of late recoveries.

================

"Hello! What have we here?"

Vosil peers at the shape.

"Animal, vegetable, or mineral?"

Perception: 1d20 ⇒ 12

Meh. Good enough for an Aid Another


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Magna signals the others to assume the lookout formation, gets her own weapons ready (axe in this case) and advances carefully while detecting evil.
Perception check: 1d20 ⇒ 6

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric flanks Magna, in what is rapidly becoming their default battle formation, and advances with her. He also detects evil but does not reach for a weapon yet.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Dregan dismounts and quickly strings his bow to cover the Paladins advance. Belated he wonders at the wisdom of letting them go first, yes they were better at fighting if it were a threat, but they might not recognise it as a threat or see the nature traps of a swamp.

Throwing his reins to talia and runs to catch up.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia flushes red under her cloak hood. "Says the Varisian..." she says, and spurs Apple forward, mumbling. "Itinerate, thieving, stateless Varisians..."

-----------

Catching the reins, the playwright seethes. "Hey, do I look like a stableboy?" Tying the horses off - quickly - to a nearby tree, Talia draws her scorpion whip and follows after the others. "Careful now! Could be a decoy!" Swiveling around, Talia gives the surrounding forest a quick look-over.

perception: 1d20 + 4 ⇒ (10) + 4 = 14

She's grumpy today!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Naralesh ties his own horse near the others before conjuring his mage armor, drawing his bow, and approaching quietly.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil smiles, and bows in the saddle (which is not easy). Guilty as charged. Aloud he says only "You forgot to add 'mongrel'..."

His days of being angry at insults to his heritage are long gone; he is what - and who - he is and there's little enough to be done about it.

-----------

Vosil moves forward behind Edric and Magna, his whip ready to strike if necessary.


Vosil Comarenza wrote:
Vosil smiles, and bows in the saddle (which is not easy). Guilty as charged. Aloud he says only "You forgot to add 'mongrel'..."

and 'scruffy-looking nerf-herder'...


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary
Old Guy GM wrote:
Vosil Comarenza wrote:
Vosil smiles, and bows in the saddle (which is not easy). Guilty as charged. Aloud he says only "You forgot to add 'mongrel'..."
and 'scruffy-looking nerf-herder'...

!!!!!!!!!!

Who's "scruffy-looking"?!

I remove my hat due to the excessive precipitation and suddenly I'm "scruffy-looking"...

*prolonged sulk*

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Girls, Girls, you're all pretty...


Along the southern edge of the pool, the dead 'horse' turns out to be a unicorn, horn broken off at the brow and its body strangely untouched by insects or other necrophages.

Heal DC 20:
The unicorn's horn was removed after its death. Also, there are no wounds, indicating that it was most likely slain by some form of death effect, like finger of death.

Kn: Planes DC 20:
The acts of certain powerful fey can sometimes leave a 'mark' on body. This mark makes the body shed a strange aura of repulsion to natural life - almost as if animals and vermin can sense the anger of such powerful fey and know better than to involve themselves with such a victim.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

"It is a grave sin to murder such a magical creature... and a hard feat to do. Keep watch, whatever killed it could be near."
She looks around, and into the lake, scanning for any danger, while the others check the body.
Perception Roll: 1d20 ⇒ 17


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HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

"It is a monstrous act to slay a unicorn." Vosil's speech comes out in a silent hiss, all other things forgotten.

In common with many who live - or have lived - by skirting the edges of what is legal and/or moral, Vosil has a great sense of what is and is not beyond the pale - and this, this, is beyond vile.

He looks around at his companions. "Whatever did this, it is a threat to us as well. Dregan, can you see any tracks of what might have done this?"


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Talia hangs back, not having much to offer her companions about this turn of events. There was nothing to hit, the unicorn being dead, and nothing to talk to, the unicorn being dead. She knew next to nothing about unicorns, let alone the strange deaths of them, from missing horns to the lack of rot. The best she had to offer was -

"Magic? Magic. If there's no rot, this is no normal death. It wasn't killed by a bandit or a boar. And it could have been killed a long time ago. With no rot, there's no way to tell. At least as far as I can tell."

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

"The lack of decomposition is very strange. As you say Talia, there must be some sort of magic involved - otherwise I would expect the body to have been eaten away at a long time ago."

Edric seems rather upset at the fact that someone has killed a unicorn, he doesn't say why but he is obviously more upset by this than anything you have seen previously.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

With a broken voice and wet eyes Magna whispers.
"We will need to burn it... or bury it. We cannot leave it like that."


Magnitofera Skeller wrote:

With a broken voice and wet eyes Magna whispers.

"We will need to burn it... or bury it. We cannot leave it like that."

And so, we...?


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil is leafing through yet another of his Chronicles; when in doubt, he takes refuge in books. This one (Natural Selections: Monographs on the Flora & Fauna of Golarion, Edited by Archels Beagle) is dog-eared and slightly foxed, with pages askew and smudged with ink.

Knowledge (nature): 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27

"Let's see what Beagle has to say on unicorns and their predators..."

I know that Knowledge (Arcana) is for magical beasts, but Knowledge (Nature) doesn't - oddly - just cover natural stuff, apart from wolves* of course; it covers fey and sylvans like treants etc. Hopefully that roll will give me some useful information.

*which are - obviously - covered by Knowledge (Akela).

Silver Crusade

HP: 212/212. 0/16 | AC:30 | F:+23+ R:+17 W+20 | Itm/Med/Perc/Surv +18, Acr/Lore +15, Ath +23 | +23, 3d12+7+8 | Active Conditions:

Edric doesn't say anything more, he just returns to the horses, grabs a spade and begins to dig a grave away from the water's edge.


Vosil Comarenza wrote:

Vosil is leafing through yet another of his Chronicles; when in doubt, he takes refuge in books. This one (Natural Selections: Monographs on the Flora & Fauna of Golarion, Edited by Archels Beagle) is dog-eared and slightly foxed, with pages askew and smudged with ink.

[Dice=Knowledge (nature)]d20+8+2

"Let's see what Beagle has to say on unicorns and their predators..."

I know that Knowledge (Arcana) is for magical beasts, but Knowledge (Nature) doesn't - oddly - just cover natural stuff, apart from wolves* of course; it covers fey and sylvans like treants etc. Hopefully that roll will give me some useful information.

*which are - obviously - covered by Knowledge (Akela).

I'll give you the Kn: Planes spoiler for that.

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