Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


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HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Yes, I'd like the wand and spellbook - doubt anyone else has a use for either. Naralesh is excited to increase his repertoire. Thankfully none of the spells found are ones he already paid Oleg to order!


Ok, Talia some map updates. There is a river in G4, but its very odd. It runs from the center of the half hex up to G3, then makes a quick loop back down into F4. From there it will exit F4 into E5, F4 is a hills hex.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Thanks, OGGM, I'll update tonight when I'm at home!


I had to edit the last post. It isn't F3, but F4.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Map updated!

I'm not sure how to tackle this bridge thing. I suppose we could leave the horses and shinny across the rope, but that may be dangerous. Would a kno: engineering check be able to tell us whether or not it is?

Of course, someone would have to have Kno: engineering for that to work.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

I could make a Knowledge (Everything Except Engineering) check...


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Naralesh wrote:
I could make a Knowledge (Everything Except Engineering) check...

Haha, figures. I love the flavor of the court bard archtype, but giving up inspire courage and bardic knowledge is a pretty bitter pill to swallow.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

What I lack in engineering knowledge, I apparently make up for in undead lore... awesome.

Liberty's Edge

Kingmaker Exploration Map

Hi! turns out I am trying to get a Ultimate Intrigue's Vigilante playtest, and to start it up I am missing a player doing a Zealot Vigilante.
If you feel like it, you can check the recruitment thread at Corsario's The Birth of Taldan's Defenders. Thanks


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

Urg, internet goes down for a day and plenty to catchup on. Will post soon.

Shadow Lodge

Corsario wrote:

Hi! turns out I am trying to get a Ultimate Intrigue's Vigilante playtest, and to start it up I am missing a player doing a Zealot Vigilante.

If you feel like it, you can check the recruitment thread at Corsario's The Birth of Taldan's Defenders. Thanks

I'm intrigued (ultimately intrigued, you might say! ho ho ho). I don't know if a Zealot would be a perfect fit for my initial Vigilante concept though: A young, demure, quiet and polite noblewoman who absolutely does not dress as a man at night, fighting evil at the point of a sword and sweeping attractive young maidens off their feet with his dashing charm and rapier wit.

On second thought, maybe it could.

I'll see if I can get a character together.

Liberty's Edge

Kingmaker Exploration Map

Maybe a follower of Shelyn or Cayden Caylean... or even Callistra.
Did you read about the girls in the "Badass" article I put at the start of the recruitment?

Shadow Lodge

Corsario wrote:
Maybe a follower of Shelyn or Cayden Caylean... or even Callistra.

I was actually thinking Arshea.

Corsario wrote:
Did you read about the girls in the "Badass" article I put at the start of the recruitment?

Not yet. I'm at work so I only could glance at the thread for the moment.

Liberty's Edge

Kingmaker Exploration Map

Arshea would be great!


Map stuff: F4 is a hills hex. The river runs diagonally through to E5. E4 is also a hills hex.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Thanks, OGGM. I've got the River in F4 and the hills, but I've left the fog over the hex, as we haven't fully explored it yet. I'll get E4 updated once we deal with the mites (I assume that will be the hexploration there).


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Hey OGGM, everything going OK?


All good. Just got back from a last-minute business trip, so catching up with office-type work. Also getting my games caught up.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Awesome - hope the trip was enjoyable and there's not too much office-type work piled up!


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Sorry for the delay in posting, everyone. Just got laid off and I've been distracted from the forums as a result. I'll be able to focus on the game again shortly.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Sorry to hear that. Hope you get another job soon.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Thanks. At least it's my birthday today, heh. Aside from the job thing (and Paizo nerfing all my damn characters with their errata this week...) things are going well, so I'm alright.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Sorry to hear this, Naralesh. Good luck with your job hunt.

And yes, Paizo was very liberal with the nerf bat this go-around. I'm having to totally rethink my swashbuckler, who was going to be built around inspired deed, combat reflexes and slashing/fencing grace.

Happy birthday!


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

¡Feliz Cumpleaños!


Ah crap, someone post a link for the errata?

Sorry to hear about the job Nara, good luck in the search.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Old Guy GM wrote:
Ah crap, someone post a link for the errata?

Here you go: Advanced Class Guide download for errata. It is a doozy.


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);
Naralesh wrote:
Sorry for the delay in posting, everyone. Just got laid off and I've been distracted from the forums as a result. I'll be able to focus on the game again shortly.

I'm sorry to hear that. I got made redundant in 2009, it was not at all fun and very stressful. I hope you find something good soon.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

I'm sorry to hear that, Nara. Happy belated birthday.

Also, I'm out of town till Sunday for a mini vacation I thought I'd have time to post but it looks like I won't. OGGM, just bot me if needed.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)
Magnitofera Skeller wrote:
¡Feliz Cumpleaños!

¡Gracias!

Talia Khavortorov wrote:

Sorry to hear this, Naralesh. Good luck with your job hunt.

And yes, Paizo was very liberal with the nerf bat this go-around. I'm having to totally rethink my swashbuckler, who was going to be built around inspired deed, combat reflexes and slashing/fencing grace.

Happy birthday!

Thanks. :)

As far as I can tell, an actual Swashbuckler is fine (and Fencing Grace isn't nerfed like Slashing Grace is). It's the Magus who just lost all benefit from their Swashbuckler deeds.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

^^ Fencing Grace is fine, but I expect it to get the nerf bat at some point soon. Of more immediate concern is the change to Opportune Riposte and Parry, making Signature Deed/Combat Reflexes builds invalid. Luckily, my swash hadn't gone that route yet so it isn't a huge deal, but I'll be rethinking the build none-the-less.

The magus though, yeah, a lot of builds got hit.

I also find the change to Slashing Grace annoying because they finally added light weapons to the list, but made dual wielding not work - cause you know, kukris are so OP. So my kukri wielding barber bard build will continue to be an unrealized concept.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

How has Opportune Parry and Riposte changed at all? I'm not aware to any changes to how that deed works.

...oh, is it just that you can't reduce the cost to zero?


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Yep. Combine OP&R with signature deed and combat reflexes, and BAM! Draw attacks, counter them and do damage. All. Day. Long.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

And now Paizo broke mistmail too, with the single most idiotic and unjustified rules change ever.

Now, armor you're not wearing because it morphed into a cloud of intangible water vapor inexplicably and without reason applies armor check penalty, max dex, and arcane spell failure chance.

I'm thoroughly irritated with Paizo's design team over this bad call.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

This mite business is getting out of hand, hehe.

In the My Little Pathfinder: Adventure is Magic campaign I devised (we're doing a My Little Pony adaptation of Second Darkness), anyone who makes a good pun gets a special token they can exchange for a free reroll. Anyone who makes a good dirty pun gets a different token - that they can use to force me to reroll a die for an NPC. You can only have one token at a time though.

It's led to some great names for NPCs. The police force are known as the Constables, for example...


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

My Little Pony / Second Darkness mashup? I'm not too familiar with either, but that sounds nutso. I love the use of puns for tokens, Naralesh.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

Just got back from vacation, will try to catch up on the game as soon as I can.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

So... perhaps I'm being especially dense today, but is Osterik OGGM, or do we have a new player?


Status:
HP: 28/43; AC: 18/14/14; Saves: F +6, R +8, W +3; Init: +4 (+2 in the forest); Per: +11 (+2 more if in forests);

I've been down with the flu will catchup shortly.


Osterik is not me. He is a new player that's been waiting since I took over.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Old Guy GM wrote:
Osterik is not me. He is a new player that's been waiting since I took over.

The twists! The turns! Talia herself couldn't write such an engrossing tale!


m Orc 8 Fighter / 2 Champion

Yeah, I sent a message to OGGM (I guess it's been over a year ago now) when he was recruiting a few positions and I sent him my idea then. He said he'd think about it, but this is where he'd let me in if it did happen. So I lurked for a year and asked him again. He said Magna might just kill my character right off and I said I'd take that chance.

Honestly, however you guys play it in game is good with me. I've been enjoying reading your thread for the last year or so and I thought it would be fun just to jump in. I just want to RP it out and see what happens, whatever it might be. Whatever you guys decide in character will be my fate, whether it's death or joining up or something in between.

Also, it's O T E R I S K. It's like the exclamation, "O the risk!" without the H. ...no one ever spells my name right...


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:

Nice to meet you Oterisk - and sorry for the misspelling of your name! Talia won't kill you, for what it is worth.

She's a talker, that one...


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Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

Hi Oterisk!

Welcome to our game!

And what will be your next character after Magna kills this one? :P


m Orc 8 Fighter / 2 Champion

That's a fine question Magna, not to mention a timely one.

As a good RP guy, I've got about a dozen or two characters just floating about. I have an exiled Sarkovian princess, a man who wants to build a zoo, a net Magus, a Dwarven crafting Wizard, Gnome Barbarian, An Eagle Rider and at least five different kinds of Dragon Disciples. What can I say? I like me a good prestige class.


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

I have to concede your was a very ballsy move. Kudos!


Female Dwarf Paladin (Holy Tactician) 4 | HP 29/39 | AC 16 T 10 FF 16 CMD 17 (21 vs Trip and Bullrush) | F +8 R +4 W +7 | Init +0 | Perc +0 (Darkvision) | Status: Lookout

That was fast Kaalib... :S


Sorcerer (Tattooed Draconic) 4 | HP 20/20 | AC 14 (18 w MA); T 13; Ff 12(16) | CMD 14 | Fort +2; Ref +3; Will +4 | Init +2 | Perception +11

Yeah, well at least I have a backup or two. He did stabilize, so it will only take two days of natural healing for him to be able to get up and move around, providing no one injures him further. Kobolds are notorious for low HP. That -2 to Con doesn't help much.


LN Female (Brevic) Human Skald 6 | HP: 44/44 | AC: 20 (22 w/shield) ( 13 Tch, 20 Ff) | CMB: +8 CMD: 20 | F:+8 R:+5 W:+7 | Init: +3 | Perc: +9; SM: 13 | Speed 30 ft | Spells: 1st 5/5 2nd 4/4 Spell Kenning: 1/1 | Performance 15/15 | Active conditions:
Kaalib Coaltongue wrote:

Yeah, well at least I have a backup or two. He did stabilize, so it will only take two days of natural healing for him to be able to get up and move around, providing no one injures him further. Kobolds are notorious for low HP. That -2 to Con doesn't help much.

Since Talia knows you're not lying about the time spent at Abadar's temple (or at least that you know a member of his clergy in Restov), she's going to heal you up.


HP 48/48 | AC 16 (Touch 11, FF 14) CMD 13 | Fort +4 Ref +6 Will +5 | Init +5 Percep +4 SM +2 | Shift (15 ft, 8/8)

...what the @%#$? I totally assumed you were OGGM.

Uh, wow. I have no idea what's going on.

Can you... explain some more about your character? I kinda liked that the rest of the group was normal fantasy staples and had a very grounded, down-to-earth feel. A kobold with a bird in his throat who speaks for him? What's up with that?

Everyone else fits into the setting. No offense intended, but Kaalib seems like he would fit better in a different group.


Male Human Swashbuckler 5/ Shadowdancer 1[Hp: 41/46; AC: 23 Tch: 18 Flt: 17; Fort: +1 Ref: +9 Will: +2; Panche 4/5]

I'm gone for a few days because of computer problems and I get replaced by a overgrown lizard who thinks he's a lawyer! Welcome Oterisk!

Also, sorry about the computer problems, but I see you guys have been busy with our new friend. I'm reading up on what I've missed and am putting a post together right after I'm done writing this.

Also, Talia...

DON'T HEAL HIM!!!

Gavriil wants to do it... to spite Magna for not letting them keep the gold mine a secret. He's petty like that.

Sorry, Mags!

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