I have been putting some thought into a pbp and have finally decided to try my hand at it after having a great experience playing in one of Lucendars games.
Rules, we play as closely to raw as possible, core/apg/um/uc are allowed as are anything from the campaign setting books as long as its on the pfsrd.
15 point buy
max starting cash
1 campaign trait
1 other trait
max hp for level 1
I will be recruiting 5, maybe 6, players and tweaking the AP as such. I would like to warn you that the first book and into the second book until your kingdom gets rolling can be a little treasure light, i will be slotting some more stuff in.
I'd like a little bit of fluff on your background and the reason you wanted to head to the stolen land, a simple paragraph will do. Recruitment closes at 7pm gmt on Saturday 12th of May, if its a slow response i might extend it. I would like people to commit to 10 posts a week, weekends are understandably quiet but if we are mid combat posting your action to keep the game moving would be appreciated.
Also one last bit of fair warning, if you want to play a summoner your math better be prefect because i hate checking sheets for errors and this class drives me crazy, its not an auto no but if there are mistakes in your first draft it will be a no.
I'd like to throw in this guy
Lv1 human rogue knife master N
Feats: two-weapon fighting, weapon finesse
Traits: Pioneer (survival) and Dirty Fighter
Fort +0+1= +1
Ref +2+3= +5
Will +0+1= +1
Sneak Stab +1d8/+1d4
10hp (1d8+1+1 for favoured class)
Acrobatics (dex) 1+3+3= +7
Bluff (cha) 1+3+1= +5
Diplomacy (cha) 1+3+1= +5
Escape artist (dex) 1+3+3= +7
Perception (wis) 1+3+1= +5
Ride (dex) 1+3= +4
Sense motive (wis) 1+3+1= +5
Sleight of hand (dex) 1+3+1= +5
Stealth (dex) 1+3+3= +7
Survival (wis) 1+3+1+1= +8
Rosewood armour 50gp
10 daggers 20gp
Military saddle 20gp
Bit and bridle 2gp
Heavy horse (free)
Common backpack 2gp
Bedroll, winter blanket 3sp
Explorer’s outfit (free)
Map making kit 10gp
10 sheets of parchment 2gp
Silk rope (50ft) 10gp
Signal horn 1gp
Small tent 10gp
2 spring loaded wrist sheath 10gp
2 map cases 2gp
Smoked goggles 10gp
Leon Gilham grew up in the Brevoy the eldest of 5. His father was a small time charlatan selling coloured water as potions; his mother was a seamstress for the local nobility, the house of Lebeda. At the age of 16 Leon was training to become a butcher when his father conned the wrong people. At first the thugs only wanted their money back, beaten to an inch of his life; Leon’s father paid them back. They came back a week later and did the same. After a year of abuse, the Gilham family was out of money to pay the thugs. This time they didn’t stop their attack. Leon’s father died beaten up to a pulp.
Upon hearing the news, Leon grabbed two knifes from the butcher’s shop and tracked the thugs to an inn a day’s ride from his home town. He waited until they had drunk themselves unconscious before slitting their neck open. Unfortunately things didn’t go as well as he had hoped, since one of the town guards saw him murdering the thugs and chased him out into the wilderness. There he was captured by bandits. Having no money and being young Leon managed to convince them to let him join. He spent the next 5 years with his new bandit family, learning to live of the land and to hide his weapons well. His weapon of choice was the dagger, a simple weapon that was easy to hide. One day his bandit brothers went out for the morning hunt, they never returned. Leon searched for a week, but only found the bloodied rags that once belonged to them.
He returned to his family a man, a bandit, only to find that his mother had died of a broken heart. She believed that he had died at the hands of the thugs. His brothers told him that he had no place to come back to, nor was he welcomed back, his sisters only wept. Having no home to return to, Leon’s only option was to make his way in life alone, he left for the Stolen Lands to make his new future.
Leon Gilham is a very pragmatic man; while not evil he has no reservations to do what needs to be done. He isn’t altruistic and will never do anything to help a stranger in need unless he gets something in return, but he is incredibly loyal to his friends and would die for them. Since he has lived for years on his own, without friends or family, roaming from town to town, he longs for friendship and family. He is quite and stubborn, especially in his what he desires, and will never admit that he cares less for money than for friends. To outsiders he seems a greedy heartless man, a persona he uses often, more out of habit that for any real reason.
to the mix. I've never played an AP and I'm quite looking foward to doing so
-Concept is a gnome musician/spy. Having grown up in a varisian caravan, he has seen the world, and come to the lands after having a falling out with some of his former caravan buddies.
-Note, this is a charasmatic skill monkey rouge, not a damage dealing rogue. He's got a short sword and knows how to use it, but is no great shakes in combat as a small creature.
-Dagger had a problem with gambling. Sure he was good at it, and usually won, but sometimes you have to cheat a little to always win. Or sometimes somebody bigger than you is cheating. Anyway, when one game of cards went sour, really SOUR, Dagger had a problem. After getting stuffed in a sack by a few irate players, he was beaten and left for dead. When he managed to get out of the sack, the caravan, and all he had ever known was lost to him.
-Dagger begins play with the skill knowledge local. However, that isn't really appropriate, as by local I mean he has knowledge of sczarny/carnival traditions and some underworld knowledge. He doesn't know a tinkers curese about where he is. Since the character speaks several languages, he can usually figure out enough to play cards.
-Dagger is chaotic good, but has a serios gambling addiction, which leads him to the occasional alignment slip. He wouldn't sell out his friends, but he might lose his own gear. He wouldn't sell his sister, but he would beg her for one money so he can play one more hand. As a gnome, he is easy to intimidate, and is afraid of a fair fight against people 1m taller than him.
I wrote Sergei up awhile ago for another Kingmaker game that I wasn't able to commit to at the time. I still like the concept and would love to give him another chance.
I may tweak him a little, since I haven't really looked at his stats in a few months, but the background and basic build will remain the same.
The race simsaran unfortunately are not ok, they have an ok stat distribution but they have far to many spell likes on top of their other abilities.
If you are tied to the concept i will consider a rewriten version a la council of thieves teifling but they do not look balanced as a player race. Sorry.
So far we have...
Leon Gilham, Human knifemaster rogue (needs profile)
Torillan Ellandilas, Elven two handed fighter (needs completion)
Dagger, Gnome rogue (needs profile and completion)
Antha Scapegrace, Half elven wizard (complete)
Zoc Nightleaf, Half elven monk (complete)
Sergei Malov, Human scout rogue (complete)
Alagor Faelan, Human weaponmaster fighter (complete)
Shianne Ryu, Human ninja (complete)
Incomplete applications just need to be filled in, Leon needs a profile, Torillan needs full stats and Dagger is just an idea at the moment so needs filling in.
Here is an Aldori swordsman - he fits all your baseline requirements save in gold.
I think I need to up the equipment as this character was made for a low gold campaign.
I'll polish him a bit too.
I play in a few other pbp's and am a regular poster in all of them - generally 2-4 posts a day pm each.
The race itself seems fine, stats are ok and no sla's. Its a strange fit for the campaign but if you can pull it off it will be cool.
Aldori duelist looks good, i can't view the profiles too well at the moment since i'm at the hospital waiting on our baby being born but i'll catch up again one evening this week
|Maksim Zavid Radoslavov|
May I present Maksim huntsman and a Brother of Erastil?
Full stats and background are in the profile. If there are any questions you have or any changes you would like, please let me know.
In Brief, Male, NG, Cleric of Erastil, with a longbow. Thinks of himself as a huntsman not as a priest. On the run for a crime he did not commit. (Cue 'The Fugitve" theme song. Yes, I'm old).
|Petronicus di Baradin|
|Maksim Zavid Radoslavov|
Congrats on new baby!
Watched it every week myself.. in black & white.
My mother and sister were fans, so I watched too. Saw few eps in color when parents bought new TV, when they tried color to get ratings.
Updated profile: changed to shortspear to save weight and get Light on my feet.
See more posts are rolling in. Good luck everyone.
Thanks for the congrats all.
Just for your worries, this is going to be my second time running kingmaker but my first pbp. I've had to cut back on irl gaming due to the obvious but since i post from my phone, work and home i can easily manage the "schedule".
My only worry is the maps, i'm far from a expert with map tools but i intend to pick it up as i go.
This is our first child but life cannot entirely stop due to children and i am happy to dedicate the free time i have to a game i love to play, and pbp with its slower pace and open posting times suits my needs perfectly.
Since i just got back from the delivery i'm in need of a shower and sleep, but i'll take a look over all the applications tomorrow and make another list of everyone.
...My only worry is the maps, I'm far from a expert with map tools but i intend to pick it up as i go.
If your worried about maps you could do what I do.1) If you have the AP as PDFs open them in acrobat reader,
go to the page with the image / map you want and adjust the zoom to the right size.
2) go Edit -> take snapshot. click and drag from one corner to
the opposite corner.
3) open MS-Paint, photoshop or another paint program.
3)b) if using photoshop, go file -> new.
4) press Ctrl+V (i.e. paste).
5) edit the file as needed (or if photoshop use the layers) and save it as PSD
6) go File -> "Save As," give it a name and select the jpeg file format.
7) upload it to a hosting site like photobucket.
8) when the map is needed go into photobuck find the image click on it's direct link and use the url forum code to allow players to see the file.
So far i've used an extractor to get all the map images out of the first books pdf and sized them for map tools and added coordinates. My worry is getting pc's and monsters on there and making maps for random encounters, but i'll work it out. Can't be that hard with the number of people doing it, i'll just have to learn.
So far I've used an extractor to get all the map images out of the first books PDF and sized them for map tools and added coordinates. My worry is getting PC's and monsters on there and making maps for random encounters, but I'll work it out. Can't be that hard with the number of people doing it, I'll just have to learn.
That's where having photoshop is a bonus, you can put the PCs, NPCs, and grid into their own layers in the photoshop file, and do a save as for each round.When the round is over, you open the PSD go to the layers where characters have moved and move them one at a time. when done save it, then go save as and make a jpeg copy that has the round number attached and upload it to photobuck.
I forgot the Mention a helpful photoshop tip,
and it requires the rulers being on,
is to click and drag guides from the rulers to over the map's grid lines.
it locks the Characters and any layer editing into grid like chucks.
photoshop has lots of great little tools,
even a copy as old as Photoshop 6.0.
|Petronicus di Baradin|
Sorry it took me so long to get him up but here is my Zen Archer monk. I need to make an alias for him and he needs gear and a background but other than that he's all set...well I might switch traits around yet.
I have two interviews today so I don't know how much extra work I'm going to get done on him today but he'll be done by tomorrow night for sure.
Prato CR 1/2
Male Nagaji Monk (Zen Archer) 1
LN Medium Humanoid
Init +2; Senses Low-Light Vision; Perception +6
AC 15, touch 14, flat-footed 13. . (+2 Dex, +1 natural)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Spd 30 ft., Noble Born - Garess
Melee Unarmed Strike FoB +0/+0 +1 (1d6+1/20/x2)
Special Attacks Flurry of Blows -1/-1
Str 13, Dex 15, Con 11, Int 11, Wis 15, Cha 9
Base Atk +0; CMB +1; CMD 15
Feats Improved Unarmed Strike, Monk Weapon Proficiencies, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Noble Born - Garess
Skills Acrobatics +6, Intimidate +3, Knowledge (History) +4, Knowledge (Religion) +4, Perception +6 Modifiers Noble Born - Garess
Languages Nagaji, Tien
SQ AC Bonus +2, Resistant (Ex), Serpent's Sense (Ex), Unarmed Strike (1d6)
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Noble Born - Garess Ignore movement penalty for first 5' of rocky ground/round. +2 Appraise natural stones or metal.
Perfect Strike (2d20) (1/day) Roll 2d20 for an attack with a Monk weapon and use the higher as your attack roll, the next as your critical confirmation.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Resistant (Ex) +2 racial saving throw bonus against mind-affecting effects and poison.
Serpent's Sense (Ex) Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.