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Kingmaker PbP

Game Master Egoish

Five brave souls attempt to tame the wilderness and forge a kingdom.


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Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I quit the First steps one but I waited until the end. I also only quit because I thought the DM was being rude in his e-mails to me.

PS I am in an all dwarf home-brew that is like 4 posts in and it seems like some of the people are already dropping out. If the DM decides to recruit and anyone is interested let me know.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

I thought it was great you waited until the end... that was classy.

That said about the GM? Never had any issues with the GM. Always been cool to work with.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

It was just the e-mails. But that's neither here nor there. If he is out and with DM approval maybe I will go with ranger. I can "train" in the off time with you Andrej (weapons) and Anza (woodscraft). But I don't want to get ahead of myself either as I don't know if he is gone for sure.
I just realized that my second favored class (Half-Elf) is Ranger so picking cleric would be stupid...


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Lots to comment on here. First, I do not think Alagor is totally gone, but I might be wrong. I thought he said something about camping but could not find that post. I will pm him and see if he responds.

Second, I too was glad you waited until the end of the PFS game before quitting. I did not know u had had a problem with the DM and wondered why you left. I am still playing the seconds session and it is about to wrap up. The DM seems very patient and reasonable to me, but the game somewhat slow.

I am in agreement with Andrej about killing these men. How I would like it to go down is to somehow get the word out that the new law is here and from now on there will be a death sentence for banditry. But to kill these men as an example, before we somehow announce that we will be enforcing this new law, seems, well, Lawful Evil. I also am hearing what our DM is telling us. If we kill these men for following what amounts to their local laws and customs we will be seen as criminal outsiders. We need to win the locals, and hanging these men is not the way to do it.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Still gonna hang em though - we have to do it


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Okay I deleted my last post cuz i reread it and i sounded like an ass. This is a game and we should have fun. Sorry if anyone read it and thouht it was rude. I disagree with you Egan. I feel that honest people would not turn on us for killing criminals that prey on them. Have what you hold means that since we currently hold the trading post and Oleg can do nothing about it that we can take anything we want and its reasonably legal. Not to mention that the "Stolen Lands " are part of Brevoy. They have been taken by bandits from the River Kigdoms. They stole them from their rightful country.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I agree. Brevoy has rights to the "stolen lands" and we are their agents. If we are marshalls, we only have power under their authority. I guarantee you if we left them "imprisoned" here, we would return to find them hanged until they were dead, dead, dead. (name that movie)

Let's kill these fools and get to exploring!!!!!!! :)

By the way, I think the only locals are bandits.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Young guns 2 lol and I agree. Lets do it and get exploring. We have 5 pages of debate.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

To Egan's comment...I usually prefer playing morally corrupt characters!!!

Dom: oops! Good call!

Dead, dead, dead


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I'm back early. And I see the debate goes on.

Reading through this, I have a question: What normally happens to captured bandits under River Kingdom rules? I know the "have what you can hold" bit, but how does it work in practice?
When somebody tries (or threatens) to kill you and take your stuff, do really just shake their hand and say "Better luck next time."?

If we're changing the rules here, I'd like to actually understand where we're starting from.

If Sergei doesn't know how it works, he can ask the locals.

The River Freedoms put a strong emphasis on Oath breaking. If these guys live by that code, maybe we can get a trustworthy oath out of them?


Well obviously no crimial justice system is fool proof, normally if someone attempts to take what you have and you fight back one of you dies in the fight or surrenders.

If i were playing in this game rather than running it I would probably be pushing for hanging as well depending on the type of character i created. However from a GM pov the "heroic" thing to do would be to take their stuff off of them, give them a stern talking to with a promise that if you saw them doing similar things again they would be hung without trial. The oathing Sergei suggested would give you an ironclad method of punishment if they broke their oath, you seem to be worried that if you let them go it will come back to bite you in the ass but that will probably happen either way, like Andrej said they are both dark roads.

I don't want to push you guys to either direct because it should be your decision as a group and i am happy with whichever way you decide to go, its not like if you hang these ones you can never show compasion again. It just means that you might have a harder time winning the locals over to your way of thinking if word gets out. I've tried to RP Svetlana as a person of her alignment and heritage would act, it would be safe to say that over 90% of the population of the stolen lands have done some form of banditry in the past.

I love the moral quandry that the game has thrown to you so early on, but i think if we were round a table this would have been done over a fast session of RPing and a pizza though so the time it has taken us in the pbp format is a little long winded. I'm not going to butt in with any NPC's unless you speak directly to them so you can make the decision as a group, i think you've got all the information to make the decision and anything i say now will just draw out the process even longer.

I've PM'd Alagor, i do not think he has quit as he did mention he had a business trip coming up and not much internet access. If we do not hear from him soon I'll look into a replacement if needed. In the mean time is everyone enjoying the game, or would you rather i moved you on past the bandit issue?


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Just want to point out that we dont care about past indescretion. These guus tried to do murder and almost killed Dom. At the very least the leader should hang. Once word gets out people wil know that from this point on it will not be tolerated.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Oh welcome back to the immovable group Sergei lol


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I plan to speak to Happs with Egan. I will see how he acts. So far Silva has not spoken to them and has not heard their story. They did give up the info you asked for though. I am going to play my character "true" to himself. His protective instinct of taking care of good had taken over. I'm interested in seeing how the conversation plays out. I say after this one last conversation the group sits down after Rabbit Stew and votes. I am a new comer and will sit out the vote if need be. I haven't formally joined the group yet.

DM Ego-Yep I am enjoying!


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4
Domitian wrote:

It was just the e-mails. But that's neither here nor there. If he is out and with DM approval maybe I will go with ranger. I can "train" in the off time with you Andrej (weapons) and Anza (woodscraft). But I don't want to get ahead of myself either as I don't know if he is gone for sure.

I just realized that my second favored class (Half-Elf) is Ranger so picking cleric would be stupid...

Noooooo....I'm loving witch Dom! You are going to be a bad ass in a few levels!


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
DM_Ego wrote:

Well obviously no crimial justice system is fool proof, normally if someone attempts to take what you have and you fight back one of you dies in the fight or surrenders.

If i were playing in this game rather than running it I would probably be pushing for hanging as well depending on the type of character i created. However from a GM pov the "heroic" thing to do would be to take their stuff off of them, give them a stern talking to with a promise that if you saw them doing similar things again they would be hung without trial. The oathing Sergei suggested would give you an ironclad method of punishment if they broke their oath, you seem to be worried that if you let them go it will come back to bite you in the ass but that will probably happen either way, like Andrej said they are both dark roads.

I don't want to push you guys to either direct because it should be your decision as a group and i am happy with whichever way you decide to go, its not like if you hang these ones you can never show compasion again. It just means that you might have a harder time winning the locals over to your way of thinking if word gets out. I've tried to RP Svetlana as a person of her alignment and heritage would act, it would be safe to say that over 90% of the population of the stolen lands have done some form of banditry in the past

I'm not trying to get out of the moral dilemma. I just realized that I don't really know, out of character, what the local expectation would be. I get that they're sympathetic to bandits. Sergei's got a bit of that himself. But what do they normally do with bandits or any kind of thief, that surrenders? Apparently it's not kill them. I find it hard to believe they just let them go on their way either. With no centralized government there's no prisons. Slavery is out. What's left?

The stocks? Public spankings? The comfy chair?

Mind you, I'm not saying I'd go along with whatever it is. It just seems like something we would know.

I can ask in character if you'd rather, but I'm not really looking for any of their opinions as to what should be done.


The way bandits get dealt with locally is really down to the person who deals with them. A good guy would probably send them on their way, a neutral guy might have just left them bleeding to death in the dust and an evil guy might just kill them out of hand. By the same score a good guy might end their threat once and for all, a neutral guy might show some charity and stabilise them and an evil guy might hire them as minions.

Theres no set method of dealing with them because the River Kingdoms only have those 6 "unwritten" laws, Brevoy favours the rope but the sympathetic population may not like it (some would) but in the end its just down to reputation. I dare say if you had captured the woman who took her wedding ring and threatened her so vilely that even Svetlana's liberal stance would change.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Fair enough.
That sounds like what I was originally thinking. I was starting to get the feeling there was something more specific we were violating.


Not much activity today, everyone busy or still contemplating?


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I am awaiting Egan to talk with Happs. Egan is out of town this week, but I am sure he will check in this evening. Hopefully, we can get this situation resolved and start exploring ;) I do not think this decision is adventure path (life) changing, but I might be wrong.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I have a severe case of allergies and feel like I'm dying. My head hurts too much to debate the morality of hanging murderers lol.


Heh, here in england its been hot and humid. Also my daughter is cholicy and sleeps been a challenge, watching you guys agonise over this decicion has kept me sane at work for the past week. ;p


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Can we please hang them and move to the next scene. We have 3 for and 1 maybe 2 against. I'm just anxious to get kn with it. Its been weeks of debating.


I'm just waiting, we can hang them and move on after Egan posts and Silva gets to finish his conversation. Sorry for the time its taken, but unfortunately this portion of the game thats been very enjoyable during table top play seems to drag out in pbp.

If nothings happened by monday morning i'll narrate it and move it on.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

If Egan does not help me finish working this out by Sunday, I will kill his L5 PC. I am running Carrion Hill for him and our friends tabletop Sunday night. ;)


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

LMAO


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

What if Egan were to let them go while the rest of the group is preparing the ropes... :)

I have been traveling and staying at a hotel where internet was both poor and pricy. I am home now but have a work picnic today that I am leaving for soon. I will do my best to resolve my part tonight.

I want to remind everyone that Egan was the first to vote for hanging, but that was before the DM explained the local customs and basically told us it will be harder for us if we hand them. Was I the only one listening?


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I think at this point everyone is in jest. RL is most important. We can take care of this tonight or tomorrow by RP. :)


Its the weekend, take your time and we'll pick up the pace on monday. Everyone might want to put a little thought into weather you want to confront the bandits or explore a little.

Kingmaker is very player driven which means that the action can sometimes big down as it has with this hanging situation, it might be an idea to elect a group leader since one of you will be king eventually and having someone calling the shots (right or wrong) might help with our pace.

Plus dispite the fact we have been very drawn out with this section i've really enjoyed the inter party roleplay and the work with the npc's, it should provide some excellent opportunity in the future if someone makes a bad call.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

on travel tomorrow and Monday


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

If you guys want, I can Detect Evil when I meet them. The DM said at my level they would detect neutral. Silva goes back and carries on a conversation with Svelanta and she reiterates her desire for them to be freed due to laws of the land. At this, Silva agrees (with Egan) to let them go if they swear an oath to end their banditry and tells them that banditry will no longer be tolerated in the Stolen Lands. Claim the land in front of all NPCs for Brevoy and the Sword Lords. Post claims to the land with the new rules and then prepare to carry on.

I think this will probably bite us in the ass, but who knows. Maybe Happs can change and eventually be a positive NPC. I am worried that if the Sword Lords find out we decided to go with the current "laws of the lands" over their's, they will be pissed. These lands are "Stolen" from Brevoy and thus the true laws of the land are the ones we have a written command to uphold "by sword or rope".

The two choices in my mind are:

1. Kill Happs and possibly make Svelanta angry. Then future bandits may not surrender. We appear as brutal new conquerors of the land to the inhabitants which I think are mostly bandits and fey. I believe most bandits are evil and not people down on their luck.

2. Let Happs go and take a chance on pissing off the sword lords and our guide whose family was brutally killed by bandits if I remember correctly. Then have to worry about the next camp being ready for us and having reinforcements.

I think we should all just vote? I am fine with either and excited about continuing on. As far as the question of explore or go straight to the camp, my idea is make a straight line to the camp exploring only the hexes we pass through on our way there. I would be fine on going straight there as well.

Does this sound like a fair summary? Other ideas?


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Letting them go is flat out absurd. So by this concept a man beating the hell out of his wife on the front lawn says "sorry officer, I didn't realize that it was illegal or wrong to pummel my wife. I won't do it again." Or the liquor store robber who shoots the cop who only survives because the paramedics get him to the hospital fast enough, says "I will never do it again Im broke and needed booze for my alcoholic wife. Lets not arrest them or punish them ever.

and if you start sneaking around doing whatever you want it's going to make things even worse.

If we let them go we may as well start raping and pillaging because what the hell, its what the locals do.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I agree with Dom. I vote to hang them (if I have a vote being a newcomer).

That would be 2 votes to hang them. There are 4 more votes.

Based on the vote outcome, we will either RP my Detect evil/Svelanta discussion or roll with Dom and hanging?

I believe as a Lawful Good Paladin this is the right way to vote. Erastil is not very forgiving of evil or perpetrators of crimes against his followers, much like the wilderness he rules over. The true authorities of the Land have given an order that bandits should receive capital punishment and he would want to please his deity as well as the lawful authorities.

By the way, I think whoever is going to be the leader of the group should read the crimes to the bandits while the noose is around their neck and then declare to everyone in attendance that Brevoy has claim over the Stolen Lands (even if that person votes against the majority).


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

We accepted his surrender and he gave us the information we asked for. As I've said before, I want to encourage that.
Among the River Kingdoms, oathbreaking is taken more seriously than banditry. If they take an oath, they'll take it seriously. If they're found to be oathbreakers, then they'll be killed.

Our charter commands punishment of unrepentant banditry by the sword or rope. If they'll take an oath, they are not unrepentant.

That's how Sergei will vote, assuming they're willing to take such an oath. It would also have to include not warning their former partners.

I don't think we need to choose a formal leader at this stage. Nor do I think our Charter includes claiming the Stolen Lands for Brevoy.

Dom:
We should keep real world analogies out of this, I think. If not, I'd argue against the death penalty. And even more strongly against vigilante "adventurers" carrying it out.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Actually Sergei I think this has LONG since left RPing behind and it has become about arguing the death penalty. I have given a hundred reasons why Dom would vote hanging. We are arguing to argue at this point.

So the Sword Lords gave us a charter empowering us and charging us with the exploration and eradication of bandits and we are not claiming it for Brevoy? Okay. That's yet another debate I no wish to get bogged down in.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

Sorry. I was trying to settle it by vote not argument. I thought I was summing up the discussion completed "in character" so far. We are about to lose half of the party on an issue that to my knowledge is a non issue in the campaign.

Evil characters' oaths aren't worth a crap in Silva's mind. If we were talking about Svelanta's oath...that would be one thing. These guys are bandits.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

Can someone knowledge local to see the types of activities bandits engage in to see if they are like Robin Hood? Silva knows they killed our guide's family.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

The third option is hold up until the guards from Brevoy arrive and let them handle the decision. I agree this is not the River Kingdom's land...it is Brevoy's. That is why the AP is called "The Stolen Lands". If this is not the case, we have no business even being here. We are the bandits.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

One thing knowledge:local would tell you is that the local do take oaths seriously. "Oathbreakers die" is one of the core River Freedoms. Bandits are probably less reliable than more honest people, but it's still serious business.
I was, reluctantly, for killing them until I realized that.

I've got no illusions they're actually Robin Hood types. No evil oppressor to resist, for one thing.

But yes, I just wanted to state my reasoning, along with my vote, especially since both had changed.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
Domitian wrote:

Actually Sergei I think this has LONG since left RPing behind and it has become about arguing the death penalty. I have given a hundred reasons why Dom would vote hanging. We are arguing to argue at this point.

So the Sword Lords gave us a charter empowering us and charging us with the exploration and eradication of bandits and we are not claiming it for Brevoy? Okay. That's yet another debate I no wish to get bogged down in.

Well, I won't pretend to know the motives of the Sword Lords. Or of the King, for that matter. The actual words of the charter don't say anything about claiming the land. I wouldn't be at all surprised if that's their long-term plan, but it's not our job.

I just don't think most of the locals will be too happy about us announcing they're now part of Brevoy. If we're here to help out, deal with some threats, get the lay of the land, they'll be friendly. If we announce we're taking over, we'd better have an army to back us up.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Never said that.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

I am thankful for your reasoning and response. I do not want to come across in a different way. I think we have a great group who could have a blast once we moved on. This isn't even the meat of the AP (this is a RP forethought) and we are arguing. I waited 3 days to post so this would be resolved and a week later there is no change. It is frustrating after reading the initial RP at the first stop. You guys were AMAZING!!!! That is almost lost now because of this. If I wasn't a paladin, I probably would have already killed them when no one was watching. LOL


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Well part of the delay is that people were/are away and no one wanted to commit without hearing everyone.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Two people are gone with one new one. 2 against hanging 3 for it, out of the remaining.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan votes with Sergei. So if Alagor votes not to hang, then we are in stale mate. Not what I want IRL.

And for the record, in real life, I am for the death penalty. I would rather people not make assumptions about my out of game opinions, but would be happy to discuss them in the correct forum. I vote with Sergie on that as well.

Let us see what happens in character.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4
Silva Pasrati wrote:
If Egan does not help me finish working this out by Sunday, I will kill his L5 PC. I am running Carrion Hill for him and our friends tabletop Sunday night. ;)

"Catfoot"-The problem with this is he GMs me 10x more than I GM him LOL


In the interests of not losing more party members i think we should really move on, i was planning to narrate us away from this issue on monday morning anyway but it woyld seem the thread exploded overnight while i have been baby sitting.

Alagor has not posted for a while so his vote can be spoiled, even if you were to get an oath out of them i suspect the party may be split on this issue anyway and i agree with Dom that this seems to have gone past the point if roleplaying.

I'll give Egan and Silva until monday morning to finish off like i said then we'll move on. Please decide what your plans are for the next day and where in intend to explore or weather your going after the bandit camp.


Lets draw a line under the last couple of weeks and start out afresh.

I'm going to move the time along to the afternoon of the day of the hanging and we can put together a quick plan of action for your next few days, get you back out into the wilderness and see how everything goes.


Paladin of Erastil-3/ Init:+1, Perception:-1, AC:18/11/17, CMD:19, HP:28, Fort:6 (11 vs cold), Ref:4, Will:4

Sounds Great!!!

Did you guys find a composite bow with 2 strength? If so, I have a 1 strength I would like to trade. Archery is my strength. If not, that is ok :)


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
DM_Ego wrote:
Lets draw a line under the last couple of weeks and start out afresh.

Not to bog us down again, but did Egan (or anyone) actually give an oath to let Happs live? I don't remember seeing that.

If he's just throwing out an accusation to trouble us, that's cool.

I do remember suggestions that cooperating was his best chance, but nothing as strong as an oath. If that kind of thing is treated as "Oathbreakers Die", I'd like to be clear about it for future reference.

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