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RPG Superstar 2015

Kingmaker PbP

Game Master Egoish

Five brave souls attempt to tame the wilderness and forge a kingdom.


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Egan 'Little Fire' Thermogauge wrote:
I suspect the bandit leader does not like elves. Is Domitian down?

Well if you want to work his roll backwards you can probably work it out, however that ravoured enemy bonus could be either elf or human. Since your friend the witch is a half elf, only you are sure to be safe Egan.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Out for the count. 1, 2, 3...


Just stabilisation rolls Dom, unless someone gets to you with a healing spell. Phiona might be able to make it but its a 30ft jump or a hard balancing test, Egan could make it but i doubt he will before the fight is over as he's at the other side of the yard and needs to climb a ladder.

Sleep is a handy spell but it most definately paints a target on your back.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan should be in S11, unless for some reason he could not move last round.


Fixed it Egan, sorry. I thought i had everyone where they were ment to be but i must not have moved you.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Can I see that Domitian is down, or do I have to roll for Perception? And if I have to roll, it's a No Action, or a Free Action, right?


Well you saw the arrow hit him and saw him drop out of sight on top of the wall, so you can guess he's either down or cowering.

I'd say perception is a free action unless you actively searching for something though for future reference, like niticing something invisible nearby is a dc20 free action, pinpointing the invisible thing is a move action.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

This is what I get for making the blasphemous cross over from fighter types lol


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Nah - it happens.

You got unlucky - the leader could have just as easily sodded his roll and missed. Lucky thing is you made your stabalisation roll.

"Phenomenal Cosmic Powers!,Itty bitty Hit Points..."

It will balance out a little around level 3 when you can survive a random hit or two, as well as have better defensive magics (Mirror image is a mage saver) and you will start to pull ahead a bit around level 7 and by level 9-10? You'll be as good or better when it comes to layin down the smack. Save or Suck isnt the best spells but its hard not to be impressed when your foe turns to stone.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Egan can set up a groovy charge straight down the diagonal if he wanted.

I trust that our Big Arse Sword wielding warrior can cut down a single bandit and 'Phil' has the Leaders attention for now.


Adrej acted out of sequence but since he and Alagor are seperated by the cart i just let the action go ahead rather than cause a fuss. Sergei, the bandit you have moved to flank was just dropped by Andrej so you may want to rethink your action.

The bandit leader isn't level 5 but someone has recently attempted to intimidate him and been unsuccessful so he has a +5 dc, the other bandits should have as well but i decided that since they didn't do much last round i'd let it have an effect.

Could we try and keep the discussion in the discussion thread as well so we don't clutter the main thread please. I'm just as guilty as everyone of that but i'll try to behave as well.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Ok. I am on board with that. But since Egan is close to Alagor, and on the same side of the wagon, he will wait for Alagor to act before I post.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

In general I think posting out of initiative order is normal in PbP. It speeds things up, since many people have fairly limited windows to post in.
Obviously if your action is going to depend on someone else's then you may have to wait.

I know my flanked target got dropped, but I can't flank the other one without taking an AoO (or 2 Acrobatics checks) so I just tried to hit him.
Wouldn't have hit on that roll even with a flank.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Right. Posting out if initiative is normal, especially if you think you might be away when it is your turn. It was having the DM react to it our of order that through me, and made me think maybe I was late in my posting.


I'll try to avoid that in the future then, i responded because i could not see a clash between Egan or Alagors action and the bandit dropping.

Personally i would rather live with the delay of international gaming and have everyone post in initiative order but i am happy to have people post when they can and to respond when i can. In complex fights i'd rather stick to the order, however we're all still quite fresh together and getting used to each others posting habits is part of the experience so i'm happy to respond as everyone see's fit.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Bleh, a 1...you should not have waited for me :-(


I'm at work until this afternoon but i'm finishing early, i'll knock a map together when i get home before i go to my wednesday game.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Coolio... and Alagor, don't feel bad bro... I '1'ed out last round :)


Alagor Faelan wrote:
Bleh, a 1...you should not have waited for me :-(

Your legs probably got caught in the one you nearly cut in half the last round!


The sleeping bandit prevents charges through his square, however you can move through it normally since the bandit cannot prevent movement while sleeping.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I do not mean to argue with the DM, and am fine with his ruling, but I was looking this up to kill some time and was going to post what I found in response to Andrej's question. What I found surprised me - Helpless creatures don't stop a charge. Here is what I was going to post.

I would have thought you could not, but was not sure so looked it up. To my surprise I would have to say yes. Here is the reference from the SRD. Note the last sentence. I learn something new about these rules every time I play.

"You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge."


Hmm, i don't like the rule since i can't see how a human body is any easier to charge through or over than uneven ground.

However we play by RAW and i'll allow the charge, suppose thats a house rule i've been subconciously playing with.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

For the record I agree with you. I also learned that you cannot draw a weapon when you charge if you charge more than your base speed. And you cannot draw a weapon when you charge as part of a surprise round. Like I said, I learn new RAW stuff every time I play.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class
Egan 'Little Fire' Thermogauge wrote:

I do not mean to argue with the DM, and am fine with his ruling, but I was looking this up to kill some time and was going to post what I found in response to Andrej's question. What I found surprised me - Helpless creatures don't stop a charge. Here is what I was going to post.

I would have thought you could not, but was not sure so looked it up. To my surprise I would have to say yes. Here is the reference from the SRD. Note the last sentence. I learn something new about these rules every time I play.

"You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge."

So given a helpless creature doesn't stop a charge, is that a yay or nay? :)


Yes you may charge, i'll run it by RAW since i'm a firm beleiver in declaring house rules before the game starts.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Thanks for the heal Egan, being down to just 2 HP, I really needed it! This GM is a real sadist with his NPC attack rolls ;-)


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Its my job. :) I'll heal you again if you do not run off next round. You can delay and go after me if you want a second heal.

Egan was headed to heal Domitian, which would have taken about 3 rounds, but when you you were hit again he had to come back to make sure you did not go down.

In hind sight we should have put both casters on the same side of the gate so they could heal each other...


Just to keep you up to date, i don't think alagor and egans actions will be interupted, i don't want to respond to andrej just yet as phiona is first up and she's on that "side" of the fight.


"Seeing the bandit leader is running away..."

After being hit with cause fear he has no choice but to run away for 2 rounds.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

I have to admit I am a bit confused - bandit leader moved 15' from W18 to Y19, right? Then he climbed up (with no ladders) 10', which should be done at a 1/4 his speed, and then he jumped and landed prone.

Since you said he was withdrawing, then I guess it is 2 x his base movement (assume he is in light armor, so 2 x 30 - 60'), he succeeded at climb check roll...aha, so he moved in total 55' out of 60', not counting the jump. I guess it's OK then...if my math is correct?


I counted the jump as 5ft since he had to move from a square to another square. So your math is correct.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I'm a little more confused by the +11 (+5 +6) climb check, but I guess he's got some bonus I don't see.

Other questions: How long to unbar the gate and open it enough to get out?

And does he get the +4 AC vs ranged attacks for being prone, if I'm shooting from the top of the wall, almost directly above him?


He recieved a -5DC for climbing in a corner, i just added 5 to his check rather than dropping the DC incase anyone else wanted to climb just a flat section of wall.

I just posted in the gameplay thread with the full round action door opening but i think you probably posted this at the same time :)

He does indeed get +4 to AC vs ranged attacks for being prone.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1
Egan 'Little Fire' Thermogauge wrote:

Egon calls out Open the gate.

I have lost were we are in initiative. If Phiona has acted then Alagor is up and Egan is on deck, right?

Problem is that I can not reach the gate even with my normal move action, so if I do a double move all I can do is reach the gate, maybe do "half the unbar", leaving someone else to spend just standard action like me to finish unbarring the gate.

TBH - I'd rather spend my double move action to walk/run right through the opened gate, if someone could open it for me. Any ideas/offers?


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Can we decide for sure whether we are posting when we can or waiting for initiative? I don't care but for the DM it's probably easier to keep track if we post in order. I just don't want to continue feeling like a jerk posting randomly.


Well no one is in position to open the gate this round, the best chance of catching him is Andrej or Sergei climbing over the wall. Bear in mind that his only action this turn will be running again due to the cause fear so even if only one of you gets over you have a chance of catching him.

Don't worry about posting Domi, i can handle just reacting to people in order. I feel quite bad you've been knocked out for 3 days and not got to do much but its mostly because your isolated on that bit of wall so no one can heal you.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I feel bad too Dom. I was headed to get you when I had to turn back for Alagor. But don't worry. I still have a heal left for you.

Question, Is the ladder shown at the top of the map still in place? Is there a ladder anywhere up to Dom's side of the wall?

Oh, and everyone, please remember the Bless; +1 to hit for 7 more rounds.


You pulled the ladders up for safety unfortunately, but Dom is safe. He's just stuck doing nothing which is a bit crap.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I know he is safe, but Egan would not know that for sure. :(


@Sergei, i need a finishing square so i know where you are.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I didn't put one because I wasn't sure which square the bandit ended up in. I intended to be one square up from him, which I think would be X22.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Meh, this is not the first time I got the hell smacked out of me and had to sit watering the grass.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1
Sergei Malov wrote:

AoO: 1d20+1+1

Damage: 1d6+1

As the bandit leader struggles to his feet, Sergei is waiting.

Sergei, if this was a hit by dagger or rapier, then it was a potential crit, since you had a natural 19.

Phiona, do you have +1 to hit from Egan's bless, or were you too far away?


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Not sure which round/whose initiative it is actually now - do we get to open the gate and hopelessly (at least Alagor) try to chase the guy around or...?


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

And guys, really sorry for this "nitpicking", but Sergei, are you sure you did not confirm your crit - you got your AoO in response from his getting up from Prone position, so if I am not mistaking he should have -4 to to his AC? In addition, does that qualify for your sneak attack damage or not? Plus, do you have +1 BAB from Egan's bless also?

And finally - is there a chance for you to have Combat reflexes feat maybe? Then you might have a second AoO even...


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Alagor, I believe its your turn now. You go after Pheona and I go after you. We are both by the closed gate. I have a 40 move while mounted. So open the gate. :)

Oh, and didn't the bandits ride up to the gate? If so, there are horses right outside.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
Alagor Faelan wrote:

And guys, really sorry for this "nitpicking", but Sergei, are you sure you did not confirm your crit - you got your AoO in response from his getting up from Prone position, so if I am not mistaking he should have -4 to to his AC? In addition, does that qualify for your sneak attack damage or not? Plus, do you have +1 BAB from Egan's bless also?

And finally - is there a chance for you to have Combat reflexes feat maybe? Then you might have a second AoO even...

No Combat Reflexes, sadly and the Bless is counted.

I assume you only get the Prone AC penalty when actually prone, not while standing up but I could be wrong about that.

No sneak attack either.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I think you should get the +4 as he stands from prone.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

Technically that's a AC penalty anyway, so the GM applies it.

He can't get away at this point anyway. Andrej and I can stay on top of him, charging to attack. If he turns and fights or if you guys get mounted, you'll ride him down.


The AoO hit due to the +4 from prone, however the bandit leader is still up. This round Alagor you will have the bar off and can spend the move action requured to open the gate, Egan can run out this round but you'll be stuck until next round for chasing.

The partys hopes are pinned on Andrej and Sergei at the moment it would seem.

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