Kingmaker PbP

Game Master Egoish

Five brave souls attempt to tame the wilderness and forge a kingdom.


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Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I had assumed that this stop was for the night. As building a fire just to rest and move on is time consuming.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

If everyone wants to skip ahead we should. I just feel like it cheapens the experience to skip over all the small details so I just rolled with it.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)
Domitian wrote:
If everyone wants to skip ahead we should. I just feel like it cheapens the experience to skip over all the small details so I just rolled with it.

Same, I think we should leave it for the DM to skip it for us =p


I'll skip it once we've gone through the night in camp, since you still haven't hired Anza as a guide, so if you actually want a guide who can help you map the greenbelt it would be an idea to organise it now before you get to Olegs and she leaves you.

If we were at a table this intro bit would probably have taken an hour if that but since we're posting i'm quite concious that we are covering ground slower but that its very easy to miss things or gloss over things now that could be important in the future.

Once you get into Oleg's the exploration begins and you could find yourselves quite overwhelmed if your unprepared and you do not know each others abilities and weaknesses. Some groups like that (for example my other PbP group is quite annoyed i initiated combat without us using stealth but everyone found it funny that my barbarian couldn't wait) but other groups want to be able to plan intricate details and we're still getting to know one another so i wanted us to have a honeymoon period before we really began.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Egan made friend(ish) with her, perhaps he could convince her.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I am in no hurry to fast forward and would like a chance to get to know everyone IC for all the reasons that Ego recommends, and because its fun.

I strongly recommend hiring Anza as a guide. Anyone opposed? Egan does not have the funds himself to hire her for long...


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

about 2 sp in change here...


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

I'd bargain downed a bit, sorry for not discussing it here first. as Andrej said it's 2sp, but I got it for 1.8sp aka 18copper. Hope you guys won't mind.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

No - I only got 2sp... :)

We may end up sending her back early


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

I've got some money to burn, we should be OK for the start.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

3 copper a day from 2 sp you could chip in for 6 days at least. We should, DM help us. Be able to loot some gold.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Just to note. We just settled into an evening camp. So we can discuss for a bit and pool resources. I have some gold but am going to be stingy to help purchase vital gear. After that I will throw in on the guide of course.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan had a lot of gold to start but had to spend most of it to have the riding dog, since one was likely not going to be available later. He may end up in someone's debt initially. He has 2 gold atm.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

I believe we are all in similar situation regarding money. Tell me if you have more thank 5gp, or 10gp even?


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

I've got a bit more cash. I'm more weight limited than gold limited at the moment. I probably want to spend a little of it at the Trading Post though.

OOC, I don't think we'll have much trouble covering her until we can find a little loot.

OTOH, if we have to feed her as well...
We're paying her less than the cost of trail rations per day.

Grand Lodge

We can spend 1 day in 3 foraging and moving at half speed. We can stretch our food considerably that way and its not as though we are in a hurry to get to Olegs.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Business travel AND a computer thats destroying itself.

I may be off line for 3 days or so.


Not a problem, its normally quiet on the weekend anyway, i'll hold off on combat till monday.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Guys, kid you not - my computer HD is corrupted badly and my access is gonna be dodgy while I secure a replacement and transfer files/set up - any one of you can feel free to run Andrej for a day or three. I am VERY much still playing but the IT guys are amazed I am even able to get on line at all and suggest a total crap out is on the cards in the next day or two - new HD is on the way


Your ok andrej, seems that more than just yourself are having problems. Still waiting for people to check in after the weekend.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Just to "check in"' still alive and kicking, will post in Game thread in a few hours (hate posting from phone). Cheers


Hey all, just so you know tomorrow my local gaming group is starting back up again after a few months off, I'll still be posting but you may notice that i only post once or twice on a wednesday and not at all on wednesday evenings (GMT). Don't worry, I'm still with you and i have plenty of time to dedicate to you when I'm supposed to be working! :D


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Eh, I have a PF session on Wednesday evening (GMT) too, I wonder if we knew each other in real life, jk. But same too I guess, in terms on won't be able to check in as often during Wednesday.


Ah, we had a pathfinder binge for about 6 months so everyone needed a break. We're starting up a Dark Heresy game tonight, looking forward to random character generation for everyone rather than some people making combat monsters and some people making rogues (no offense Sergei), looks like a fun system and i especially like the method of wound/critical allocation via locations and increasing severity.

My new baby is 3 weeks old today and mummy has a good handle on her now so i'm not needed at home as much. Unfortunately my old gaming group met absolutely miles from my house and new baby combined with new job ment i couldn't stick with their start at 9pm finish at 1am schedule,

My new group (which contains a few members of my old group) meet up at a friends house who is about a 15 min walk from my house, and we start at about 7pm. So its much better all round for me.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Ooo dark heresy, have fun =].


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

have fun


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)
DM_Ego wrote:
Ah, we had a pathfinder binge for about 6 months so everyone needed a break. We're starting up a Dark Heresy game tonight, looking forward to random character generation for everyone rather than some people making combat monsters and some people making rogues (no offense Sergei),

I need to introduce you to my third PFS character - a strength 20, spring attacking, half orc, tusked, scout archetype, rogue with a great axe. Truly a combat monster rogue...


Egan 'Little Fire' Thermogauge wrote:
DM_Ego wrote:
Ah, we had a pathfinder binge for about 6 months so everyone needed a break. We're starting up a Dark Heresy game tonight, looking forward to random character generation for everyone rather than some people making combat monsters and some people making rogues (no offense Sergei),
I need to introduce you to my third PFS character - a strength 20, spring attacking, half orc, tusked, scout archetype, rogue with a great axe. Truly a combat monster rogue...

But you still only get one sneak attack every round even with the scout archtype, your to hit is lower than a proper combat class and your using a great axe! Nah, rogues can be built to be effective, just not as effective as other classes. They do make it up in skill usage but you need quite a bit of system mastery to pull off a really great rogue.

Everyone forgotten about the gameplay thread btw? Is it just too cool in here? :p


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

lol grammar!


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I have a question about the map. What are the three pit looking areas in the back near the bottom left of the map? Those almost look like a place to hold prisoners.


Those my friend are latrines, so perhaps you could keep prisoners there but it would be cruel and unusual.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Ah, so we will save them for the prisoners that annoy Egan. >:)


The stock rooms contain...

a suit of leather armor, a heavy wooden shield, two hand axes, five javelins, a longbow, two dozen arrows, a scythe, two spears, two potions of cure light wounds, a potion of shield of faith +2, two vials of antitoxin, six torches, two weeks of trail rations, a number of animal furs which you would need to roll appraise on, and a chest containing various denominations of coin which you would need to count, two barrels of drinking water, a half-full barrel of lantern oil, three common lamps, a dozen candles, a week’s worth of firewood, a hooded lantern, 70 feet of hemp rope, a tent, and enough food (mostly cheese, hard bread, and dried venison) to last for 2 weeks.

if you guys would like to agree on a plan of action either in character or in the discussion thread and then post a write up of what each person is doing (ie. Phiona is standing in square K5 hiding behind a barrel ready to close the gate) then roll initative that would be nice.

FOR THE LAST TIME COULD YOU ALL PLEASE CHANGE YOUR PROFILES TO CONTAIN THE SAME PERCEPTION, INITATIVE, HIT POINT, ARMOUR CLASS AND SAVE INFORMATION AS EGAN AND DOMITIAN I WOULD VERY MUCH APPRECIATE IT.

Just write it all into the class/levels box in the same manner.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

done, could we just grab the item, or I would have to pay for them?

Oh snap, please tell me the gate open inward and not outward.

If it's inward, then hiding behind L19 or M19, to close the door on the left (facing outward) and hiding behind R19 or maybe R20 to close the one on the right.


If you want to borrow an item for this encounter its free, if you want to keep it forever you would have to pay for it. If its a consumable its implied you can have it but its polite to ask.

The gate opens inward.

Thanks for updating your profile.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

we could put the wagon near o/p 18 and 19 or there abouts and hide in the back under some tarps and stuff. we slide out and push it into place blocking the doors and put wedges into the wheels... or even in P/Q and have it sideways... allows only for one gate to be pushed in (we will leave it open) and again just roll it into place.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

sounds good. I agree.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Hmmm, it seems I can not find this information in the threads "backlog", but did we ask them if there are any spellcasters/priests in the bandits group?

EDIT: Oh, yes, profile updated as requested ;-)


Thanks for the profile updates, finally! :p

Let me know when you have all made your decisions as to your starting square and you have your inital plan squared away so i can make up the map and what happens to these unfortunate bandits.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

I'm probably going to "hide" at the other side of the gate, so I don't have to push the cart to barricade the gate.

Didn't think I would need to say that in game, and assume I would eat and go to bed for the day.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan will survey the area from the walls, noting areas of likely cover out side the fort and the likely avenues of approach.

For the ambush he plays to be in the shed with Alagor.


I need a grid reference, and a basic idea of what you will be doing. Ie. Head under a blanket waiting for noise or hiding behind a barrel peaking round ready to close the gate or laying flat on the wall top waiting to get up and cast a spell etc. Also where do you want the Levertons in all this, hiding in the house or waiting to meet the badits. Amza is planning on staying inside the gest quarters.

Theres no rush, take your time and get your plan ready. After that you can all roll initiative.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

As I said Alagor is positioning at R10/Q10 (not sure where, in which square the door opens, so wherever is faster to exit in one of those two squares) behind the door which are left slightly ajar, peaking outside.

His intention for first round is to go outside and try to Intimidate them into surrender (or simply charge/fight them if the "party" already started). He will have on himself, but do not plan to use it before the start of the fight, Shield of Faith potion Egan suggested.

A rules question - I can not be both in Total Defense and use Intimidate skill, since both are standard actions, right?


Thats right, since both are standard its one or the other, but you can do either and still move.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

OK, so as I said - move + Intimidate it will be then (unless the fight started)


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Assuming when the gate opens it'll take up N19 & N20. And so standing on M19 would get me cover since it seems like the gate would touch the guest house and seal off that passage towards the stair.

I won't be doing the barricade, consider I need to open a sleep spell with my surprise round.

Hmm actually I don't think I could close the gate and cast spell could I?

If I could I'll do that, If I couldn't then I'll hide S20 on top of the balcony thinggy, hiding (behind a barrel that I moved up there).

Depending if I get a surprise round. If I do, then I'll cast "sleep" for my surprise round. If I don't then Hopefully I have a high enough initiative to do so.

In conclusion, I think it's best if I hide on S20, rather than closing the gate.

So could someone take my position?


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I'm going to go with Sleep, and Cure light wounds. My healing hex only works once every 24hrs/person. I will back stay hidden on the battlement (L20 or S20) and use my hexes and crossbow until healing is required.


Sleep has a 1 round casting time, so you would not be able to cast it in a surprise round as you only have a standard action. In a round that you cast sleep you cast the spell and then all you can do is take a 5 foot step.

You can begin casting sleep in the surprise round and use a standard action to complete the casting on your next turn, but that would leave you open to making a conentration check if any of the bandits were to act before you and make an attack.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

I see I'll do the casting at surprise round and on next turn finish casting it.

I think standing on the gate would do best for me. So any of the S20, T20 or U20 would do me good, as I could 5ft step out and be in line of view to the bandit.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I had asked for an explanation of previous bandit visits. Do they all come into the fort, or do some stay outside? Where have they normally encountered Oleg? etc?

Egan will start in R9 inside the shed. He would like the door slightly open if that works for Alagor, so they can hear what is going on. Just before the bandits enter the compound Egan will cast Produce Flame and so will be holding a flame in one hand when combat starts.

I think both Phiona and Domitian should be on the walls with the ladder(s) pulled up. Considering the range of the sleep spells, maybe you need to be on opposite sides of the gate. ???

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