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Kingmaker PbP

Game Master Egoish

Five brave souls attempt to tame the wilderness and forge a kingdom.


51 to 100 of 1,062 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan was "saddled" with buying a riding dog and gear for the dog. Thinking maybe he should have bought a pony instead... 162 gold is a lot for a brand new character to spend on a target... lol


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I finally had an opportunity to pick some extra spells. I got rid of the light horse and the related gear as a trade for more spells as you suggested. These are the spells I selected.
Interrogation
Diagnose Disease
Identify
Unseen Servant
Ill Omen
Forced Quiet
Unerring Weapon


Good selection of spells, i hate Ill Omen as a gm almost as much as i love it as a player. They are all ok with me.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Thanks. I thought they may come in handy!


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Finally reading through the backlog, both here and in the game thread, I understand that we might have issues with both winter clothing and potential transportation means.

If I am allowed (this late at the start) to exchange some items in my inventory, I would appreciate it. What I had in mind is to get rid of the mirror, caltrops and such, switch silk rope for hemp, and "purchase" a mule for the surplus of the money, plus some more food, both for us and the mule and/or winter clothes. Would that be OK?


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

My I didn't realise that, well added blanket (winter) to my equipment, as well as hot weather clothings, snow shoes and furs. Also got myself a heatstone. Now I'm outta dough to buy a tent. could someone pick it up for us =p


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I am going with what I bought, and will likely starve or freeze to death. :) But I have a tent I could share, if you do not mind rooming with Sparky. I was imagining him as a Husky already. He should be a good source of warmth.


If you want to do that before you set off you can do, i don't expect you to run off exploring under equipped though. You will have an opportunity to restock before you leave the road, and at the moment you are travelling by road south.

Most city dwellers don't wear winter survival gear and i doubt its uncommon for people to walk around in normal travelling gear in winter, to make winter gear worthwhile it has to be really really cold. Imagine your in scotland in winter, or finland, or the northern US or southern canada, its cold and its serious but its not deadly unless your staying out in it for a long time.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

OK then, for now I will just "convert" some of my excess equipment to gold, and then, based on the group agreement, will restock with whatever supplies we deem as necessary.

So, at the moment I have just a bit over 35 gold, and am open to any suggestions as to what we should buy/have.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

agreed on sharing some equipment, here's my equipment so far, will be looking for a horse or hireling to hold most of them for me some time soon.

My list of stuff that I didn't realise I have so much of:

Equipped
Chain Shirt
Whip
Backpack
Sack
Pouch, belt
Spell component pouch
Cold Weather Outfit
Furs
Snowshoes

Backpack
Rations, trail (per day) (7)
Waterskin
Entertainer's Outfit
Hot Weather Outfits

Pouch, belt
Heatstone
Money: 4gp, 1sp

Sack
Bedroll
Blanket
Blanket (Winter)
Flint and steel
Rope, hempen (50 ft.)
Saddle (Pack)


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

I like a dolt just saw the post about my languages... Rookie move. Will fix immediately. Went with Common, Elven (both for free) and Goblin, Abyssal, and Sylvan.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Dumb question do you add you clothing into your total weight carried? Also I have been unsuccessful in finding a price for coffee by the pound. A pound of ground coffee would according to google make approx 30 to 40 cups. So for RP value mostly I would like to get a pound of ground coffee for us to take lol

Grand Lodge

we'll end up using roasted acorns for coffee


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)
Helaman wrote:
we'll end up using roasted acorns for coffee

Boy that sounds appealing!


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

90

Domitian wrote:
I like a dolt just saw the post about my languages... Rookie move. Will fix immediately. Went with Common, Elven (both for free) and Goblin, Abyssal, and Sylvan.

Don't sweat it too much. A lot to remember. I would not expect you to already know Ignan, but I may be recommending you pick it up at level 2. In a fight I can only speak in and understand Ignan - my curse...


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

WTF is Ignan?


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I am glad you asked Andrej. It none other than language of the City of Brass. The spoken word of the noble Efreeti. The call of the flame. The whisper of the wick. The dialect of Fire. It is a marvelous language of searing verbs and burning syntax. I could teach it to you as we travel together?

Language of the Elemental Plane of Fire


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

I'd second Andrej, it's tempting to read up on you now Egan =p, but I'll leave it for RP to get to know your character.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

It was more ooc - but I'll ask you in character at some point :) Be funny if we all took Linguistics to get that language


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

possible, because we'll be hearing it so much during combat.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Does anyone have survival?


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Yep +5... not real high but with Aid Another I should be able to do something ok


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

I sure do hope GM is OK with us discussing so openly ("meta-gaming it"), but Alagor have some (very basic, as in "even less than Andrej") Survival skills.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

So far I think its ok... as for your skills? Thats what Aid Another is for. You just need to get 10.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Ok - survival...

Quote:


DC10 Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10.

Assuming we move half speed AND I take 10 I can feed myself and 2 others... if you aid another successfully? Thats a 4th person. If we can get a 3rd aid another successfully rolled we are all fed.

We alternatively can share and rotate rations and make the food go further.

Quote:


DC15 Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.

Doesn't say its mutually exclusive to the hunting thing so I could (depending on GM ruling) be a freebie when hunting (as I am already moving half speed)... a pair of aid anothers on top of my take 10 will cover 5 ppl.

Quote:


DC15 Keep from getting lost or avoid natural hazards, such as quicksand AND Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance.

Take 10 here is all we need to get around the big stuff like bogs and let me know the weather for the next day...

That said? Forget me tracking reliably without a good roll AND a few aid anothers.

Finally

Quote:


If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.

I'd really like it if we had a full on survival dude but we should do ok... but it may be a good idea for some others to invest in this skill later.


The survival issues will only crop up in situations where you cannot naturally take ten. If theres a blizzard you cannot take ten, if its a sunny day and your willing to walk slowly foraging should not be hard.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

With my 7 wisdom aka -2 wisdom modifier, I don't think I'll be a great survivor.

I'm sure the GM's fine with us discussing what we should do, as long as we integrated what we discuss in RP.


The survival issues will only crop up in situations where you cannot naturally take ten. If theres a blizzard you cannot take ten, if its a sunny day and your willing to walk slowly foraging should not be hard.

The cold weather stuff only applies when its really cold, when its that cold you won't be foraging you'll be sitting in a tent praying.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)

We probably don't want to spend much of our exploring time moving at half speed though. Doubling our travel and exploring time for everything won't be fun.
Useful in emergencies and as a backup, but we should try to carry rations as much as possible.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

Egan's riding dog can help track with scent if we have to track.


Sergei, you've not posted in the gameplay thread yet...

@Phiona don't bother rolling skill checks vs players, that all covered through talking.


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)
DM_Ego wrote:

Sergei, you've not posted in the gameplay thread yet...

@Phiona don't bother rolling skill checks vs players, that all covered through talking.

Right got it. I completely forgot that he is in our party XD.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

If Dom were to smoke a pipe would you be using the addiction and ability damage rules? I find them rather silly as I like it for the RP value mostly. They have no rules for alcohol addiction that I have seen so I feel like it's kind of another anti-smoker thing creeping into my favorite pass time.


Male Human Rogue/1 (Init 7, Per 4, Sense Motive 4, hp 8/8, AC 16/14/13, F 0, R +5, W 0)
DM_Ego wrote:

Sergei, you've not posted in the gameplay thread yet...

@Phiona don't bother rolling skill checks vs players, that all covered through talking.

Gaah. I swear I checked the gameplay thread yesterday.

Here I am watching the discussion thread waiting for things to start and apparently just glossing over the announcement.

I've been busy and brain dead, but I'm usually better than this.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)
thejeff wrote:
DM_Ego wrote:

Sergei, you've not posted in the gameplay thread yet...

@Phiona don't bother rolling skill checks vs players, that all covered through talking.

Gaah. I swear I checked the gameplay thread yesterday.

Here I am watching the discussion thread waiting for things to start and apparently just glossing over the announcement.

I've been busy and brain dead, but I'm usually better than this.

LMAO no worries here bud!


Heh! Easy to do. No i'm not gonna use the addiction and con damage rules, by the time they start to take effect theres magic to counteract them anyway.


Male Half-Elf Witch/1 (Per: +7(+9 With Familiar near by) / Init: +4 / HP: 7/7/ AC:12 (16 Mage Armor)/T: 12/ FF: 10/ Fort:+1 Ref:+4 Will:+4 (+2 Vs Enchantments)

Excellent! I will add those items at Oleg's if he carries them.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I'll be out of town for a few days - leaving in a couple hours - but should be able to post at least a couple times a day.


Phiona i imagine you could drive your party members crazy with the "well i am a lady" routine, i hope you keep it up. :-)


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Ah, nah my character is fine with whatever, but she is more of a character that likes to living in the moment, worrying about tomorrow when tomorrow comes etc. And since it's an inn afterall, she'll like to sleep in a bed. =p


Since everyone is bedding down for the night we can probably move onto Olegs tomorrow, let me know if theres anything you want to do before leaving. Anza is available as a guide if you want her and the big guy sleeping who you have not yet spoke too is a porter/wagon driver, if you think need them.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

I'm fine with moving to Oleg's, and Alagor does not see too much of a need for a porter/wagon driver at the moment (he's not very sharp, what can I say :-D ), but he would not object if someone is more practical and "farther-looking" than him, and if it is suggested that we take porter along Alagor will be OK with that. From what I understood we might need those guys later on, but that's player, and not PC knowledge.


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

sounds good


With two high str fighter types you might not need a porter at all, but if your getting a wagon having a driver can help. Just depends how much stuff you want to take with you.


Male Human Fighter 2
Stats:
HP 20/20; AC 17, Flat Footed 11, Touch 16; CMD 17 (+11 vs Disarm); Fort +5, Ref +2, Will +0; Perception +1; Initiative +1

Let's see - rulebook says that Wagon is 35Gp, horses are obnoxiously expensive, but we could maybe get a mule (or an ox or something...) for 8Gp, plus some assorted additional equipment, that would bring us to 50Gp, give or take a few.

Alagor has some 30Gp left, and if someone is willing to convince him that we need the wagon (not a particularly hard task), he would chip in.

How much a guide and a porter/wagon driver cost a day (or a week, or whatever)? Of course, that could mean that if we are attacked, and have to run, then probably wagon+whatever is inside will be left to raiders, but I am willing to take that risk ;-) What say you?


a guide costs 2 sp a day, a porter costs 2 cp per day. they are npc's so they are cheap!


AC17/Touch14/Flatfoot13/CMD 17||HP12/[12]| Fort:+4 ;Ref:+4 ;Wil+1|Percept +1/Sense Motive +1|Init+6 Male Skald Human Fighter (Aldori Archetype)/1 *Favoured Class

Wagons dont move well off roads... mules may fit best. 2 of them. Guides and porters need more fodder than mules AND we may have to deal with next of kin with NPCs, unlike the case if we use mules... plus? We can eat mules if we run out of food.

We can eat NPCs too, but that generally results in an alignment shift :).


Your carrying methods are entirely up to the party, i just like to provide options. The heavy bits are rations to be honest, well, rations and rope. :-)


Female Human Bard / 1 (Per: +2 Init:+3 HP 9/9 AC: 15/11/14 F: +1 R: +3 W: +0)

Yes I don't recommend mechanical stuff for carrying such as wagon, cart etc. The animal option seems good.


M Gnome - Alternalte Racial Traie Pryomaniac Oracle of Fire / 3 (Per: +1 Init:+1 HP 21/21 AC: 20/12/18 F: +1 R: +1 W: +2)

I suspect we will quickly leave the road and a wagon would be a liability. Maybe Anza can share some thoughts on that.

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