Kingmaker: On the Shoulders of Giants (Inactive)

Game Master JDPhipps

As a ship sails toward the ruins of Ancient Azlant, the colonists aboard will soon struggle to rise above the machinations of the unknown powers that vie for control of the remains of this once great civilization. Only time will tell if they manage to fend for themselves or become unwitting pawns in the games of others.

Roll20 link!
Hexcrawl Map!


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Male Shadow's Status | Human Human Bard 2 | | HP 16/16 | BP 20/20 | AC 18 | F+2 | R+7 | W+9 | Per+5 | Ini+3

Ready to move forward!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

My next idea will get you all together, actually. Just wanted to make sure we were ready to move on before we get to that point.


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

good to go here...

Grand Lodge

Tiefling Grenadier 2 // Hp: 17/17 |•| AC: 20/15/16 |•| Fort/Ref/Will: +6/+8/+3 |•| CMB: 16/112 |•| Initiative: +4 Combat: The Hydra, +8 (2d6+6 / 20, x4) or Grenade, +7 (1d6+6 / 20, x2) plus Splash DC 16

I was actually waiting for the action before truly starting to spill the beans. I mean, post battle/disaster/almost drowning to death in high sea chats are best.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Bring it. I will try to get a post in tomorrow before I go to work. Sorry for the inactivity.

Also as an FYI I doubt I will post anything this weekend. I get to test my stage fright at a friends wedding since I am officiating it. I hate talking in-front of people I do not know. After that I am watching children then I am getting really drunk. Cause I am due that. So bot me if need be.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Sounds like fun, Conri! The getting drunk part, at least.

I'm also good to move forward.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:
Derrick Tramsen wrote:
The getting drunk part, at least.

Some things never change.

I need to update two of my other games I'm running today, but I should get all three of them done. So, we'll be moving along tonight at some point.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Conri Warin wrote:
After that I am watching children then I am getting really drunk.

Well, at least you won't be doing those things at the same time.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Paizo ate my post and I'm fighting off... some sort of illness, I'm going to get some rest and try again tomorrow.


Shadow's Status
Doomed Hero wrote:
Conri Warin wrote:
After that I am watching children then I am getting really drunk.
Well, at least you won't be doing those things at the same time.

Or watching children get drunk!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

That took longer than I thought. Still, it's up! I kept the same actual Roll20 campaign for convenience, so you should all be in it. Also, I have the tokens set for you all so you should be able to move them.

Link is here, in case you need it. I'll put it in the campaign header later.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Jon, do you mind if Marcus has the dagger he stole from the Quickling? It seems a shame to lose it now that Prophet isn't around.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Sure! You haven't identified the metal it's made of, but it still clearly isn't steel or anything else you've seen before. We'll say Prophet gives it to you before you leave as a sign of good faith. I'm actually a little sad because I was going to have that be the quickling that shows up in Carnival of Tears and he was really going to hate you guys...

Oh well. Maybe he'll show up again anyway.


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

Your link gives a white page that says Not Authorized. I have to get to the game by going through the Roll20 website.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:
Janus Draugur wrote:
Your link gives a white page that says Not Authorized. I have to get to the game by going through the Roll20 website.

Dammit, not again. I'll fix it in the header.


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

It works for me as long as I sign in to Roll20 first. It might be that it's restricted if you're not logged in as a player in the game.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Yeah, but if you post the link to join the campaign it will allow you to log in and go the game. I forgot I did that before, but the new link in the header works, I tested it. It will either take you to the game, or a log-in screen after which you go immediately to the game.


Male Shadow's Status | Human Human Bard 2 | | HP 16/16 | BP 20/20 | AC 18 | F+2 | R+7 | W+9 | Per+5 | Ini+3
Jon, The Evil DM wrote:
Yeah, but if you post the link to join the campaign it will allow you to log in and go the game. I forgot I did that before, but the new link in the header works, I tested it. It will either take you to the game, or a log-in screen after which you go immediately to the game.

Worked for me 15 minutes ago.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

The drunk thing ended up not happening last night, which saddened me greatly. But that is how my life worked. A fussy baby ruined all my lonely drinking plans. I will get a post up when I get home. Almost all the games I am in had a sort of busy weekend.

Also no drunk children. While I am sure it might be funny if the cops get involved all the fun ends and my life would really suck. Also they are already way to loud and really clumsy. Booze would make that worse. Poor babies are always falling down. Simpy being related to me means there is some lack of grace.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Janus, the amount of time you can run is actually measured in rounds, so I see no reason you can't take a run action on your turn with the usual penalties associated with it.


Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]
Jon, The Evil DM wrote:
Janus, the amount of time you can run is actually measured in rounds, so I see no reason you can't take a run action on your turn with the usual penalties associated with it.

Sorry for the bad phrasing .. I mean that there were actual, physical turns in the route that I wanted to run...

See the line I have drawn on the map...


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Oh, yeah I'll allow it. I moved your token down below deck. I arbitrarily picked where you guys were on the map too, so I'll give benefit of the doubt for movement on the first turn or so.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

I thought it was the ones down the stairs that they were headed for. Was it not? There are four grate things that lead below right? Are the ones that are marked in red open?


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Conri, didn't you already take a double move this turn? Or are you choosing to do this instead?

Only the red ones are open.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

I spaced. I will used that as the second round action unless things change dramatically. The first round was a double move.

It would have been better to stand over the other grate but oh well


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Do I assume that I missed since I was not in the summary?


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Conri, you took a double move on your turn, but forgot and rolled an attack roll. I'm going to use your attack/damage roll you posted for this coming round, unless you want to do something else.

However, I did forget to mention that Hideous Laughter from Donkor was resisted.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

alrighty that makes sense


M Half-Orc Shaman / 2nd

Kahu's 1 damage scratch will surely rend their plans asunder!


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Are you attacking the four-armed one, or the smaller one? The large one isn't blind, just stunned. The smaller one is unconscious, so you could just coup de grace it to kill it.


M Half-Orc Shaman / 2nd
Jon, The Evil DM wrote:
Are you attacking the four-armed one, or the smaller one? The large one isn't blind, just stunned. The smaller one is unconscious, so you could just coup de grace it to kill it.

My mistake. Kahu will skewer the unconscious one.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Due to the storm, almost none of the party is really able to hear Janus beneath the deck. The crewmen down below can—and it effects himself—but pretty much the only person other than that who can currently hear them is Derrick. The rest of you are at least ~100 feet away, a deck up, and you're in a storm. In my mind, it seems unlikely you would be able to perceive his performance as required by Raging Song.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

My bad. Thanks for clarifying. Just drop one from my attack and damage.


M Half-Orc Shaman / 2nd

I hope we're not waiting on me. My understanding is Kahu's already acted and is waiting on resolution from others.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

I accidentally jumped the gun so I know it cannot be me.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Waiting on Derrick, actually. I'll shoot him a text and if I don't hear from him I'll bot him for the round.


Male Tiefling Slayer 2 | HP 0/24 | AC 18, touch 14, FF 14; CMD 20 | Fort +7, Ref +8, Will +2 | Init +5, Perception +6 (darkvision 60 ft.)

Yeah, sorry again, everybody. Life's been kind of crazy lately, but hopefully things are getting back on track.


M Half-Orc Shaman / 2nd

When it comes around to Kahu, I'll need to know what status effects afflict the large and in charge menace in front of him to judge his action.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

The big man is merely blind for the next four turns, he is neither stunned nor unconscious.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Actually getting below deck is a double move, yes. I moved you down below, which took 10 squares of movement; feel free to reposition yourself, but that was the shortest route that got you within melee range without provoking an attack.


Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

I'm good. Just couldn't quite tell where I needed to move and how far it was.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Just waiting on Janus. If I don't hear from him by tomorrow I'll bot him for the round.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

Where is the boom (for the sail)?

Or, are the sails furreled up?


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Life just got a little chaotic. So bot me if I do not post.


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:
Marcus Cowl wrote:

Where is the boom (for the sail)?

Or, are the sails furreled up?

GM, can I get an answer to this? It's relevant to my next action.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:
Marcus Cowl wrote:
Marcus Cowl wrote:

Where is the boom (for the sail)?

Or, are the sails furreled up?

GM, can I get an answer to this? It's relevant to my next action.

Sorry, missed this. I have a feeling I know what you're planning, so just assume the boom is in a position wherr you can do what you're thinking of. Its position wasn't something I really considered, so if you have a cool idea we'll go with it being wherever you need itnto be to go for that idea.

Sound good?


HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

The Lifting Net Trap is the closest thing I could find in the rules to what I'm attempting. I thought you might want to use it as a baseline.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Updates tomorrow! I'm in Atlanta at the moment, we're visiting my brother for his birthday. It's thrown off my posting a little bit, but I'll be getting a post up tomorrow at some point.


Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

Ok, my panic is over and I should be able to get back into the swing of things.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

No worries. I just had you kill a sahuagin and then flee from the other one to get some help. You're still up, but injured. As a note for the future, though, do know that if I control your character at all and it ends in you being knocked unconscious, I do have you automatically stabilize and enemies will ignore you. I don't think it's fair to punish you for bad rolls if I'm the one making choices for your character.

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