Kingmaker. Footsteps to the empty throne. (Inactive)

Game Master DBH

Strangers, friends and even lovers. You have gathered together for your own reasons to explore and make safe the perilous region to the south known to all only as the Stolen lands.

Charter

The Greenbelt

Charter of rulership

Silverhold map

Kingdom shreadsheet

Stolen lands Map RRR

Letter

Notices 3

Wyverns;


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Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian chuckles at Isabel, and smiles as he joins her briefly in the dance. When she moves to another partner, he slips out of the dance and to his seat and watches quietly.

Gods, if any of you are listening, help me to find a way to keep her safe and happy. After everything we've been through, everything we've given up, everyone we've lost...we could use a win...
__________

The next day, Darian rides quietly in the cart, keeping his eye on the horizon in the direction of their travel, anxiously watching for signs of the bandits again.


INACTIVE - GAME DIED

Lisl is polite and considerate to the hosts. After brushing and braiding her hair in the morning, she thanks them for their hospitality, then she is on the road with the group at her uncanny, mile-eating pace.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Oh, someone brushed you already?" Roksana says with a mock pout as she collects Kasper and then the mule. "Well, they seem to have done a good job. Looks like that stable boy earned his gold, good for him."

Leading both beasts toward the cart, Rok waits patiently for the others to get up while storing the pasties in one of the saddlebags on her mount. "Free lunch to boot! The River provides, even when that river is just a sad Inn."

When the group is ready to depart, Roksana hops onto Kasper and leads the way, beckoning the mule forward as it carries the party behind her. She keeps her eye's on the horizon, trusting the horse to follow the road and not steer them off track.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

The next day Isabel is in much better spirits, thanking the innkeepers wife profusely for their breakfast (and lunch), tapping her foot and humming as she rides in the wagon and generally being much human than she was the previous day.

"Have you spent a lot of time out here Rok? You seem to have all sorts of sayings and things! Great-Aunt Ledeba wasn't very complimentary about the people who live down south." She imitates a crotchety elderly woman, screwing up her eyes and sticking her chin out pointedly. "People who don't understand their betters! Need some civilising if you ask me!"

She continues in her normal voice. "She's a very nice woman once you get to know her, just a bit.... opinionated! She had some great advice though - I don't think there's anything she didn't know about the Brevic nobility!" Turning to Jory she continues. "Didn't you say you worked for a noble patron? Who was it? I'm trying to remember if we might have met them before... and what did you do for him?" She looks attentively towards the halfling, a wide, happy smile on her face as the miles roll away beneath the cart wheels.


Are you sure you want to do that?

The afternoon is getting old as you steadily travel southwards, passing though a small wood you are just about to cross a small wooden bridge over a rushing stream when Lisl & Freya both see several men lurking alongside the bridge, and more on the other side. "Ambush!"

GM screen:

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
Stealth: 1d20 + 2 ⇒ (10) + 2 = 12
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15
Stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Stealth: 1d20 + 2 ⇒ (17) + 2 = 19
Stealth: 1d20 + 2 ⇒ (1) + 2 = 3

Perception:

Perception Rok: 1d20 + 6 ⇒ (2) + 6 = 8
Perception Isabel: 1d20 + 5 ⇒ (11) + 5 = 16
Perception Jory: 1d20 + 7 ⇒ (7) + 7 = 14
Perception Lisl: 1d20 + 4 ⇒ (16) + 4 = 20
Perception Freya: 1d20 + 6 ⇒ (18) + 6 = 24
Perception Darian: 1d20 + 4 ⇒ (7) + 4 = 11

New link up top, with the obvious title.

This is the surprise round, only Lisl & Freya were high enough in perception to spot the bandits. They can have an action on this round.


INACTIVE - GAME DIED

Lisl shouts, "In the bushes!" She quickly raises her holy symbol and murmurs, "Abadar, I beseech you, bring law to the lawless."

Cast bless on the party for the usual +1 to attack rolls and saves vs. fear.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

In preparation for the skirmish, Freya casts a protective spell on herself.

Adding to Lisa's warning, she says, "Both sides of the bridge!"

Casting Mage Armor.


Are you sure you want to do that?

The ragged bandits see their ambush has failed, they scramble from the covers of the trees and line up in front of the bridge. Trying their hardest to appear menacing.

On the other side more scurry out of cover, two with bows and two more with swords.

The party may now act.

The bandit actions were getting into position, all the party can now have an action.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian loosens his sword in its scabbard as he retrieves his bow and knocks an arrow. "Looks like our job with dealing with 'unrepentant banditry' is getting started early..." he says as he stands.

"Gentlemen!" he calls out, "there is no need for any of you to get hurt or die here. What seems o be he problem?"
__________
Using 2 move actions, 1 to stand, another to ready the bow.


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

"Gods!" Alerted by Lisl and Freya, Jory pulls the cart to a halt and fumbles at his side for the light crossbow, which he thankfully loaded before the day's travel.
_________
2 move actions: controlling the mount, and drawing the crossbow.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya dismounts her horse and prepares to target a bandit with a hex, should one come close enough.

Reading a slumber hex should a bandit come within 30 feet of Freya Will Save DC 13


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Handle Animal: 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17

"Yaaaa!" Rok cries as she digs her heels into Kaspers side and spurs him into motion, driving the horse directly toward the nearest bandit. When they reach the target, both horse and rider strike out.

Warhammer+Bless+Higher Ground: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 111d8 + 4 ⇒ (5) + 4 = 9

Kasper Hoof 1+Bless: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 81d4 + 3 ⇒ (3) + 3 = 6
Kasper Hoof 2+Bless: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d4 + 3 ⇒ (1) + 3 = 4

Wow, aweful rolls.


INACTIVE - GAME DIED

Lisl clambers over the side of the wagon and hits the ground with a sigh. She keeps her shield raised in case of enemy arrow fire.

Move action to come over the wagon and move up next to Darian on the outside of the wagon. Standard action for total defense, pushes AC to 20.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel stands up in the wagon, a stray beam of sunlight catching her hair and creating a brief flash of colour which shines into the eyes of one of the bandits, wielding a bow.

Daze on one of the bandits with a bow.


Are you sure you want to do that?

Daze. Range close (25 ft. + 5 ft./2 levels). Want to change actions Isabel?

Any demands or responses from the ambushers are discarded as a Cavalier charges into them with a battle cry. Red stumbling back with a pained scream as Kaspars hoof smashes into him.

Green curses foully and tries to strike Rok from the saddle.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11

His blow skidding off her armor.

The other bandits run forward with ragged yells. The two with bows stopping to take snapshots at Rok and Freya.

Attack (On Freya): 1d20 + 2 ⇒ (2) + 2 = 4
Attack (On Rok, - Shooting into melee): 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14

Don't shoot the women you fool!" Green snaps. "We can get good gold for them!"

Party actions now.

Isabel still has an action for the last round she can use.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Oh you're going to regret that." Roksana growls as she swings her hammer down on the man who wants to sell her for gold, she directs Kasper to attack the man as well.
Handle Animal (free action): 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15

All attacks vs Green
Warhammer+Bless+Higher Ground: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 141d8 + 4 ⇒ (1) + 4 = 5

Kasper Hoof 1+Bless: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 231d4 + 3 ⇒ (1) + 3 = 4
Kasper Hoof 2+Bless: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 241d4 + 3 ⇒ (2) + 3 = 5


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

"Well then, not a friendly welcome to the Stolen Lands!"

Jory stands and draws a bead with his light crossbow on one of the highwaymen circling Rok and her steed.

Firing on Blue; looks like exactly at range 80', and assuming I have a vantage point from atop the cart beyond Freya.
Light Crossbow+Bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 151d6 ⇒ 5


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya attempts to quickly dismount her horse, for her own safety if nothing else given the lack of combat training on the horse's part.

Ride DC 20: 1d20 + 1 ⇒ (1) + 1 = 2

Getting caught up in the stirrups, Freya has to take more time than she would have liked dismounting. Unable to do much more, she again readies to hex a bandit should one get close enough.

Move action - dismount, Readied action - Slumber Hex DC 13


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Freya didn't you dismount with your previous action?


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Looks like I did. Thanks, Rok....Revised action below.

With none of the bandits approaching her, Freya heads towards them, targeting the light blue clad bandit with her hex.

DC 13 Will save or nap time.


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian sighs. "Well then, do what must be done, everyone. Take them down!"

He wills his magic out to his friends, and their weapons all gleam with white energy!

Inspire Courage


INACTIVE - GAME DIED

Lisl nods to Darian and says, "I'm going in."

Double move.


Are you sure you want to do that?

The Green with the loud mouth barely has time to regret his inopportune words before Roks smashes him to the ground and Kasper tramples him to a messy death.

Red already battered by a hoof simply steps away and staggers into the woods.

Blue curses as Jory's bolt punches into his side nastily, he turns to glare at the Bard and meets Freya's eerie gaze. Will: 1d20 - 1 ⇒ (3) - 1 = 2
Slumping unconscious to the ground as his pitiful will meets her magic.

Waiting on Isabel?

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Sorry, no time to post last night - just strated running a new IRC game. Will forego the daze action, a mistake in and out of character!

"You cannot best us! Surrender and we will spare you lives." Isabel calls, her clear voice carrying across the battlefield. "Surrender, or die as your fellow did!"

Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16


Are you sure you want to do that?

Already feeling the shock and fear as their ambush goes badly wrong the surviving Bandits go even more pale as Isabel's voice rings out in commanding tones.

They flinch and take a step or two back. If we surrender it's the rope for us you fools!" Yellow cries desperately, urging the ragged men on. "Kill the Ugly one before she rides us down!"

Bow - shaken: 1d20 ⇒ 20 Oh dear.
Bow - shaken Crit confirm?: 1d20 ⇒ 4 Not a crit sadly :)
Damage: 1d8 ⇒ 4
Bow - shaken: 1d20 ⇒ 12

Purple manages to calm his tremors long enough to put an arrow into Roks, while Orange also comes close.

Yellow dashes forward and swings clumsily at Roks as well.
Attack - shaken: 1d20 ⇒ 15

Coming close but again not beating her well fitted armor.

Party actions now.


INACTIVE - GAME DIED

Lisl continues advancing on the bandits' position. With her uncanny speed she manages to loop around past Roks and get onto the rear of the bandits facing the cavalier.

Double move again.


Are you sure you want to do that?

Lisl, you'll get an AOO as Blue awakes from the slumber hex and tries to get up.


INACTIVE - GAME DIED

As the bandit shakes off his grogginess and tries to stand up, Lisl lashes out with her spiked shield, her holy symbol of Abadar firmly clutched in her other hand.

Spiked heavy shield AoO: 1d20 + 2 ⇒ (8) + 2 = 10


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Ugh...I've never even shot this thing yet...

Darian takes aim at the bowman who shot Roks, and sends an arrow his way before knocking another one.
_________
Bow Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Feeling the momentum in their favor, Jory jumps to the ground and advances in support. "Keep one alive!"
_______________
Move 15', reloads light crossbow.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya re-directs her ire, this time focusing on the yellow clad bandit.

"Surrender, and you may yet live to see another day." she calmly but firmly states while gazing at the yellow clad bandit.

Slumber DC 13 Will Save.


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Roksana grunts as she feels the arrow hit but the wound is shallow enough to ignore for now.

"You'll feel my hammer soon enough!" she shouts to the archers as she attacks the last bandit that tried to hit her.

Handle Animal (free action): 1d20 + 3 + 4 ⇒ (10) + 3 + 4 = 17

All attacks vs Yellow
Warhammer+Bless+Higher Ground: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 141d8 + 4 ⇒ (2) + 4 = 6

Kasper Hoof 1+Bless: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 181d4 + 3 ⇒ (1) + 3 = 4
Kasper Hoof 2+Bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 171d4 + 3 ⇒ (2) + 3 = 5


INACTIVE - GAME DIED

Hey Roks, don't forget that against yellow you get a flanking bonus 'cuz I'm on his opposite side!

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

"We will treat you with mercy if you surrender." Isabel responds, her voice cracking like a whip. "Rok," she gestures imperiously at 'Yellow'. "Strike him down!"

Intimidate: 1d20 + 3 ⇒ (13) + 3 = 16


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

Oh shoot, I should have used my action to grant everyone nearby Precision strike then, that would have been handy. I'll do that next round!


Are you sure you want to do that?

@Lisl, you could have done damage to Blue. A prone opponent has -4 to AC against melee attack.

Lisl: 1d6 + 3 ⇒ (6) + 3 = 9 Ouch.

Blue scrambles to his feet and squeals in pain as Lisl's spiked shield punishes him, he staggers away in desperate terror, barely making two steps before collapsing on the ground.

They have 9 Hp, so he was on 0 and tried to run. :)

Roks contemptuously slaughters Yellow, smashing him underfoot for Kasper to trample into a bloody pulp.

Purple yelps in shock as Darian's arrow clips him. Looking at the odds after a few seconds of fighting he and Orange discover discretion is a wonderful idea and scuttle off into the trees.

Red is long gone, the other two are running away into the cover of the trees and scrub. Anyone chasing them?


INACTIVE - GAME DIED

Lisl turns and lowers her shield and her shoulders, then while ducked in she points to indicate one of the runners to Roks so that the cavalier can run down the other one.

Charge attack shield bash, blessed: 1d20 + 2 + 2 + 1 ⇒ (9) + 2 + 2 + 1 = 14
Shield bash damage: 1d6 + 3 ⇒ (5) + 3 = 8

With a base speed of 40' I should be able to run them down.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Seeing Lisl speed off after the bandit, Frey calls out, "Rok, follow her. You're the only one that has a chance of keeping up."


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

"Yeah," Darian agrees, "You pursue the first runner! We'll go after the rest!"

He lets another arrow fly before hopping down off the wagon.

Huh. I'm not half bad with this thing!
__________
Bow Attack Vs Purple: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Seeing the far bandits under hot pursuit by Lisl and Freya, Jory moves toward the downed bandit that he saw staggered by Lisl spiked shield.

If he's not done for, maybe we can get something useful out of him. This isn't much different than a rumble in a Restov alleyway, he thought.
__________
Two move actions, 30'.

Liberty's Edge

|HP: 59/68 AC: 24; F: +12, R: +12, W: +10 | Perc: +10, Stl/Perf +12, Dec/Dip +13, ELore +14, Itm +15, Arc/Occ/Nat/Rel/Soc +8 | Speed 25ft | Weapon +15, 2d6+4+2. | Foc 1/1 | Active conditions:

Isabel clambers out of the wagon and follows Jory towards the wounded bandit. "Freya, can you help us with this one. We don't want him to collapse before we have a chance to ask him some questions."

Tag team of the talky characters Jory? :)


NG Female Half-Orc Cavalier 2
Skills:
Climb +5, Handle Animal +4, Intimidate +1, Prof. Soldier +6, Survival +6, Swim +6
| HP 22/22 | AC 17 (11 Touch, 16 Flat-Footed) | CMB +7, CMD 18 | Fort. +5, Ref. +1, Will +0 | Init. +5 | Perc. +7, Sense Motive +6, Darkvision 60ft | Speed 30ft | . | | Active conditions:

"Let's get 'em boy!" Roksana says as she spurs Kasper into a run. She's surprised to find that Lisl can almost keep up with her mount but she keeps her focus on the archers as she rides up behind them, hammer raised.

"You can't beat a horse in a foot race. Surrender and you live, keep running and I'll brain you both!"


Are you sure you want to do that?

Looking bitterly disheartened, and wounded again by Darian's accurate shooting Purple surrenders. Orange is still gaping at the speed of a woman in armor running him down, the crushing blow from her spiked shield finishes him off brutally.

So 2 dead, 3 prisoners, of which 2 are under 0 hp's and dying. 1 now long gone into the dark woods.

What are you doing now?


Halfing Bard (Detective) 4| AC 19 FF 15 T 15| HP 26/26| F +2 R +8 W +5| Init +5| Percep +11| 4/4 1st 2/2 2nd| 33 (7) ammo

Anyone have first aid?

Jory kneels down to check on the nearest wounded bandit. "This one is going to need some repairs," he calls to his companions.

He moves on to the bodies of the bandits that look beyond help. What secrets might you tell us? With Isabel and Freya attending to their wounded charges, Jory begins to systematically inspect the bodies of the unlucky bandits for anything significant.
______________
Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Hah! Not exactly a Sherlockian roll...


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian walks into the midst of everything, looking around cautiously. "Good job, everyone."

At Jory's question, Darian says, "I can work some magical healing, but these men were fairly set on their course of action, so I don't see that as unrepentant and wouldn't it just lead to their later execution at our hands? That seems like it would be rather cruel..."


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

Freya makes her way over toward one the downed bandits. "I make no guarantees, but I will do for him what I can."

Heal DC 15 - First Aid: 1d20 + 6 ⇒ (19) + 6 = 25

Having successfully bound the wounds of the first, she makes her way over to the second.

Heal DC 15 - First Aid: 1d20 + 6 ⇒ (12) + 6 = 18


Human Bard 6| AC 20 FF 17 T 11| HP 49/49| F +4 R +8 W +6| Init +1| Percep +9
Buffs:
Inspire Courage, Bull’s Strength, Tongues

Darian moves over and eyes the still living bandits. He says quietly, "They couldn't have come this close to Brevish borders on foot. They would have to have a quick escape. They surely have a camp nearby, maybe some horses tied up. I'd hate to see innocent animals starve because we didn't search them out."


INACTIVE - GAME DIED

Lisl returns to the team and puts away her holy symbol, removes a rag from her belt and cleans some of the gore from her shield spike. She shakes out the rag, folds it, and carefully puts it away.

She looks over the injured bandits, but with Freya tending to their wounds, she sees that the likely need no further intervention.

"Do you suggest that we look for tracks, or simply make a widening circuit in search of a camp?" she replies to Darian's suggestion.


Female N Human Herb Witch 3 / Wild Whisperer Druid 3 / Mystic Theurge 0 | HP: 42/42 | AC: 15 (11 Tch, 14 FF) | CMB: +4, CMD: 15 | Fort +6, Reflex +4, Will +10 | Initiative: +1 | Perception: +15 (+17), Sense Motive: +5 (+7) + 1d6 | Speed 30ft | Herb Lore 6/6 | Inspiration 4/5 | Fenrir HP: 54/54; AC 25 | Muninn HP: 21/21 | Active conditions: None

"If anyone is particularly skilled at following tracks, that may be a more prudent course." Freya says, idly looking around. "Failing that, the widening circuit is a reasonable option."

Survival: 1d20 + 2 ⇒ (12) + 2 = 14


Are you sure you want to do that?

The bandit's camp is close to the road, poorly concealed and untidy. Two light horses seem to the only mounts the bandits have. Both show signs of mistreatment and react suspiciously when you approach.

Aside from more rations in the form of dried meat and hardtack (20 days) there is nothing else of any worth in the camp.

The surviving bandits have little to say, probing for answers finds they are all fleeing from justice and the noose back in Brevoy, slipping over the border with hopes of preying on the farms and traders.

No back story for these guys. Just a warm up I threw together for you, hang them or let them go, your call.

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