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Kingmaker Campaign - DM_Kudos

Game Master Kudos

Kingmaker Campaign


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Final Submission


Final Submission


@Aldus Zapf, for this game, you were supposed to choose 1 campaign trait, and 1 trait of any other type. I don't, however, see a campaign trait.

@Bimbur Longstrike, same problem.


I am a Rostlander now (which is not as good as being a Highlander)


Now, Bimbur, you've got two religion traits, one of which si for the mostly halfling-venerated Chaldira Zuzaristan. Not only can you not have 2 religion traits, but it also seems quite strange for a dwarf to worship Chaldira, let alone a dwarf monk worshipping a CG deity.


Udoeak Duskwalker wrote:
let alone a dwarf monk worshipping a CG deity.

Chaldira Zuzaristan is a Neutral Good Deity, and his traits are rich parents and rostlander, he mentioned as much in the post before yours.


Fixed - ready to go


Roshan wrote:
Udoeak Duskwalker wrote:
let alone a dwarf monk worshipping a CG deity.
Chaldira Zuzaristan is a Neutral Good Deity, and his traits are rich parents and rostlander, he mentioned as much in the post before yours.

I could have sworn she was CG, and in any case, he, for a while, had extra traits as his first feat, and had chosen Wisdom in the Flesh, Lessons of Chaldira, Rostlander, and Rich Parents.

You apparently looked at his CS after he changed them to what they are now.


Yes, I fixed them. That is what happens when you surf for traits that 'look good' in a hurry. Now they should be good.


Hey guys! Phil here. Got the alias for my character submission created. I've got his stats pretty much done, but I'm still working on equipment and history; it'll probably be tomorrow night before I get him fully completed and submitted. Just wanted everyone to know that I'm still here and working on him!

By the by, while doing my research I found it interesting to note there's actually a connection between Abadar and Judge Dredd. Abadar's herald is a massive gold-and-steel construct called The Lawgiver...which also just happens to be the name given to the model of handgun used by all the Judges in the world of Judge Dredd. Thought it was kinda neat.


Neat indeed. I look forward to seeing your completed submission.


Coming right along with Khargol's history and what-have-you. I'm pretty satisfied with what I've got so far, but I wanted to post here and see what everyone else thinks. For ease of access, I'm copying all the information from his profile into this post:

Background:
"The Stolen Lands grow more wild, more chaotic, with each passing year. They groan under the weight of the disorder that now rules them. It will soon be time for the Swordlords to mount another expedition to try and tame it; all before have failed. But not this time. Rule of Law must be brought to The Stolen Lands. By the call of Abadar, I will bring it." - Personal Journal of Khargol Uzgurn

Khargol Uzgurn's earliest memories are of the church of Abadar in Brevoy where he was left as an infant. He doesn't know who his mother or father were, though he assumes his beginnings were no less unpleasant than others of his pedigree. Still, Khargol was more fortunate than many half-orcs; whoever his mother was, she clearly cared enough for him to take him to one of the few places in the Inner Sea that would accept him for who and what he was.

The Clerics of Abadar gave him a home, raising him in the tenants of the Master of the First Vault and teaching him the importance of the rule of law to civilization. It wasn't difficult to see the effect that lawlessness could have on a group of people; the Stolen Lands to the south of Brevoy were a haven for thieves, bandits, and monsters.

As time passed, Khargol saw several expeditions depart from Rostland to try and settle the Stolen Lands, though none returned. Each time the adventurers left, they sought the blessings of Abadar, among other gods, to have his hand on their journey as they sought to bring civilization to the uncivilized.

His caretakers knew, after so many failed attempts at settling the Stolen Lands, it would take someone who was nearly as savage as the land itself to tame the wilderness; as he grew, several believed that Khargol was the perfect emissary to the region. The clerics gave him instruction in the tenants of their faith, the inhabitants of the Stolen Lands (monstrous and otherwise), and any other information they believed would be helpful should the half-orc desire to join an expedition into the southern regions of Rostland.

As Khargol grew, he found himself more and more devoted to the ideals of spreading civilization that were espoused by the Judge of the Gods, though his dedication soon surpassed even the expectations of the clergy. He became devoted to the ideals of Law and Order, believing that dedication to those ideals were the only chance the Stolen Lands would ever have of being civilized. They were all taken by surprise when, at the age of 16, he declared he was leaving to go live on the very edge of the Stolen Lands. How was he going to bring law to the lawless, he reasoned, if he were not willing to leave the comfort of the temple and take his ideals to the south? Though concerned, the priests knew they wouldn’t be able to stop the headstrong young man from following the path he had chosen for himself. They helped him located a home near the northern edge of the Stolen Lands, where Khargol grew in both physical strength and the strength of his convictions to bring law to the lawlessness of the region.

For the next four years, Khargol eked out a living for himself on the edge of the wilderness, taking advantage of the time to learn as much about survival and the occupants of the untamed region as he could, growing strong and tall as he matured into the stature that half-orcs are known for. This of course made it much easier for him to end fights before they even began, his size and forceful nature making many flee before there was even a real threat of tasting his steel. He came to believe that Abadar was calling him into the Stolen Lands to bring settlement to the region, to do what those who had come before him had failed to do. He learned to hunt, to trap, to coax seed from the ground, anything he had to do to prepare himself for the next time the Swordlords of Rostland put out the call for adventurers seeking to bring civilization to the Stolen Lands. He knew that when that time came, he would be among them, and that when it did, the denizens within would soon taste the bite of his steel.

Personality:
Khargol is devoted to the ideal of Law almost to an extreme; years of living alone so close to the chaos of the Stolen Lands have strengthened his devotion to the rule of law and his belief that the region MUST be tamed for the greater good of Brevoy and the entire Inner Sea. His personality is serious and stoic, brash and willful. This is not to say he doesn’t have a sense of humor, but above all else he is dedicated to the idea that elements of chaos and disorder must be rooted out and annihilated. In the quiet times he can seem contemplative or lost in thought. In battle, though, his fervent dedication to rule of law and his force of personality can be every bit as menacing as the falchion he carries into battle.

Physical Description:
Khargol is, by the standards of the smaller races, an impressive specimen. In many ways, though, his appearance is fairly typical for a half-orc. At 6’4”, he towers over many others. His muscular, broad-shouldered frame tips the scales at just about 255 pounds. His jet-black hair hangs to his shoulders, normally pulled into a tight ponytail or braid. His beard shows a similar styling, pulled straight and held together by a small metal ring about three inches up from the end. From his lower lip protrude the tips of a pair of tusks, further evidence of his already-obvious parentage. His green eyes, though, hint at a wisdom that defies his orcish parentage, a strong sense of intuitiveness and awareness of the goings-on around him.

Character Sheet:
KHARGOL UZGURN CR 1/2
Male Half-Orc Inquisitor 1
LN Medium Humanoid (Orc)
Init +2; Senses Darkvision (60 feet); Perception +7
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 9 (1d8+1); Judgement of Sacred Healing 1
Fort +4, Ref +2, Will +5
Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Resist Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (-Choose-)
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Falchion +3 (2d4+4/18-20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2)
Ranged Shortbow +2 (1d6/20/x3)
Special Attacks Agile Feet (6/day), Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic)
Inquisitor Spells Known (CL 1, +3 melee touch, +2 ranged touch):
1 (2/day) Protection from Chaos (DC 14), Magic Weapon (DC 14)
0 (at will) Daze (DC 13), Brand (DC 13), Guidance, Sift
--------------------
STATISTICS
--------------------
Str 16, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Intimidating Prowess
Traits Pioneer: Knowledge (Nature), Resilient
Skills Acrobatics -1, Climb +0, Escape Artist -1, Fly -1, Intimidate +10, Knowledge (Nature) +6, Perception +7, Ride +3, Sense Motive +8, Stealth -1, Survival +7, Swim +4 Modifiers Monster Lore
Languages Common, Goblin, Orc
SQ Inquisitor Domain: Travel, Judgement (1/day) (Su), Orc Ferocity (1/day), Weapon Cord
Combat Gear Arrows (40), Falchion, Hide, Shortbow; Other Gear Animal Harness, Backpack (8 @ 14 lbs), Bedroll, Bit and bridle, Blanket, winter, Chalk, 1 piece (5), Feed (per day) (6), Fishhook (2), Fishing net, 25 sq. ft., Flint and steel, Pouch, belt (1 @ 0 lbs), Pouch, belt (1 @ 0.26 lbs), Rations, trail (per day) (6), Rope, hempen (50 ft.), Waterskin (4), Weapon Cord
--------------------
SPECIAL ABILITIES
--------------------
Agile Feet (6/day) (Su) For 1r, you ignore difficult terrain.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Inquisitor Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2: -Choose- (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Weapon Cord Attached weapon can be recovered as a swift action.


Seven hours of silence indicates lack of something to criticize. Or of anything to say, really. I've tried to respond to your profile three times, not including just now, and haven't really had anything to contribute.

So I guess you're doing something right. I see you went for the "my whole life has been leading up to this campaign" approach to background construction. I went with the "here, Mister GM, are a bunch of hooks to tie my character into the campaign as it develops" approach.


Yeah...I've got another character for an upcoming S&S PbP that I built some hooks into...namely a Druid who thinks that pirates are abusing the bounty of the ocean and wants to bring down as many pirates as he can. My first PbP that I ever entered, a Jade Regent one, I had a character with some hooks for when the group gets into the Land of the Linnorm Kings.

I figured I'd try something a little different this time. Having a character who is simply very desirous of bringing law and order to a region he's been living so close to his entire life seems like hook enough to me. Of course, if Kudos would like for me to build a hook or three in, I'd be glad to add to his background.


Bah, don't change a thing. I just needed something to say, and commenting on a creative difference seemed appropriately conversation-starting.


Apparently, judging from twelve hours and change of silence, I was wrong.


Nah, nothing of the sort! This is the first chance I've had to reply since this morning. Went to the Georgia Renaissance Festival with some friends and it has been a loong day.

I thought I'd done good in creating my character history, but I see I have a long way to go to match you! You came up with quite the backstory. It's very clear that you did a lot of research on Anwel's past in Golarion. Despite you saying "Don't change a thing," it makes me want to go back and dig deeper into what I have written for Khargol and put in some more region-specific details.


Oh, did you see Rick Stratton? I’ve seen him a couple of times, never at a renfair though. I didn’t know he did renfairs, though I suppose like anyone in showbiz he’ll take any venue he can get.

Thanks for the praise. You’re right that I did a lot of research for Anwel, from trawling through Pathfinderwiki and the Inner Sea World Guide for ideas and references, to purchasing Plague of Shadows for more of the same. A great consideration was that I had a lot of life to record, which is probably one of the reasons Udoeak’s backstory turned out long as well. Something really central to Anwel’s character is that most of his decisions have led to failure: actually influencing the course of the Chelish Civil War was a pipe dream. He couldn’t halt – and may have contributed to – Galt’s degeneration. Darl’s probably long dead (at least, that’s what Andoran, Spirit of Liberty and Pathfinderwiki lead me to believe) and so Anwel is dishonored utterly by Elven standards, which demand that promises to friends always be kept. Now he’s in thrall to some of the darker powers on the Material Plane (though Anwel will likely not encounter Arcil in person again, for reasons Plague of Shadows makes clear; apprentices of his or other shadow wizards are probably fair game though). And he’s got centuries left to try and live it all down. He’s got his magic, of course, but that can’t make him happy. He’s going into this project with an eye towards doing the best he can, but also with a healthy caution about his own capabilities and without the optimism that underlines a character like Khargol.

Also, I wrote his background in first person, but I’m not really sure who Anwel’s talking to. Some of the things he reveals are entirely shameful, and not things he’d be open about to, for example, the party right away. I maintain that it reads better this way than if I’d written it in third person, but I do think I’ll have to decide who Anwel was talking to at some point.

Anyway, it is now Sunday in the Eastern United States (which, as we all know, is the only timezone that matters), and time for a re-posting of the submissions list. As before, Preferred Stock players are those who are guaranteed a spot in the party. Also as before, they will be joined by three Common Stock players. Common Stock players who have submitted a Final Proposal have had their submissions emboldened.

PREFERRED STOCK:
Doctor Hopeless - Richard Hawke - Human Fighter
Edgar Lamoureux - Udoeak Duskwalker - Elven Alchemist
Shane Gifford - Jeremiah Strickland - Human Oracle

COMMON STOCK:
Chainmail - Bimbur Longstrike - Dwarven Zen Archer
Dukeruckley - Hazel Medvyed - Human Seeker
Jacob DeCourcey - Lem Clawfoot - Kobold Ranger
Littlehewy - Robeno Cizani - Human Cleric
Lucendar - Garric - Half-Elf Ranger
MJinthePit - Garth - Gnome Evoker
Phillip0614 - Khargol Uzgurn - Half-Orc Inquisitor
Roshan - Aldus Zapf - Human Witch
Unspunnen - Howa Hidebottom - Halfling Warslinger
Zimmerwald1915 - Anwel Lossio - Elven Shadowcaster


Final submission coming shortly, just crunching the numbers. Backstory has changed quite a bit, as have projected Traits and skills.


Final submission. Hope I'm not too late.


Robeno Cizani wrote:
Final submission. Hope I'm not too late.

Somehow I doubt it. If it was my reposting of the submissions list that gave you that idea, I apologize, and ask that you disabuse yourself of it. I'm keeping records for Kudos, not setting limits on whose applications he can and cannot consider.


Along with the original three...

The Winners are:

Anwel Lossio
Khargol Uzgurn
Garth the Gnome
BImbur Longstrike.

I'm taking one more than I originally thought.

Thank you all to those who have applied! The game post shall start shortly.


Congratulations to Khargol, Garth, and Bimbur! Looking forward to meeting y'all in character.

And thank you very much, Kudos, for choosing me to play.


Thanks for selection. Seeing party composition, I am thinking we will be deadly in open spaces.


Thanks, Kudos! I really appreciate being chosen to play. Thanks to everyone else who was selected, as well! I really look forward to getting to game with everyone!

Qadira

Welcome to all who have been selected.

I'd intended to post this earlier, but for whatever reason, my post was eaten.

Lantern Lodge

With so many applicants(how did I miss this thread before?) will anyone be running a second kingmaker game?


Thanks Kudos! I'm really looking forward to this.

(Immediate reply got lost in hockey playoff mania!)


DarkLightHitomi wrote:
With so many applicants(how did I miss this thread before?) will anyone be running a second kingmaker game?

I don't think so.


Our group has been successfully stalked and hunted over the past few weeks by the ravenous beast known as "real life". As such, we're in need of some replacements. Whether you've applied before or are just seeing this now, feel free to submit a character for the approval of the GM and the remaining players. Expect two or three, possibly four, approvals.


Gorax (Human fighter) was part of a Kingmaker game that folded when RL caught up with the GM. His backstory is there and can go back to level 1 quite easily.

If you read some posts you'll see how Gorax works with others in the party. When the DM first had RL issues, Gorax took a back seat as I did the DMing and Gorax acted appropriately.


Level?


Sweet, really interested in doing kingmaker. Drogan will be taking another monk level then going into paladin or cleric depending on what the group needs more.


As mentioned above by Anwel, we are looking for about 3 more players. Here are the pertinents...

Active posters (A post every day or two)
-Level 1 character
-Most race/class are accepted.
-Stick with "good" alignment unless you can play a group-friendly evil person
-25 point buy
-Backstory is always helpful to better understand how I am going to make sure you enjoy the game


How far through are you? I want to play a kingmaker campaign but would prefer to be in from the start (or very close to it). By the way this is an outline of the character, although will have to up from 20 pt to 25 pts and background is only started.


DM Kudos -- Am I right in thinking that the characters in the group are Udoeak, Bimbur, and Anwel? Just thinking about what kind of character might fit your group.

Qadira

This is Sade Aquino. Male Human Fighter.


I'd like to throw my hat into the ring.
I'm thinking of a Human (Taldan) Bard (Archaeologist) who has traveled from Taldor to the Stolen Lands to search for ancient ruins and tombs from the Taldan conquest of the area.
Think kind of like an Medieval Indiana Jones (complete with whip) well versed on Arcana, Dungeoneering, History, and Religion.
I'll post a more complete profile later

Taldor

Oops! Wrong alias!!!
This is him


May I present this draft version of 'Boatman Jack'? Background and stats are in profile. He needs his languages chosen, if you have ideas on that I'd like to hear them. He is built with 50 gold, if the starting amount is higher, please let me know. If you have any questions or comments I'm all ears.

Thank you for your consideration.


Just gonna comment on some build stuff I've noticed.

Sade, Heirloom Weapon was errataed to be a simple/martial weapon, so Aldori Dueling Sword is out for that choice. You have to either drop the EWP and use it as a longsword, or drop one of your other feats to use it normally.

Drogan, I wouldn't suggest going Cleric with a 10 Wisdom. I wouldn't suggest going monk, either, but I can't stop you.

Marek, it doesn't look like you're finished, so I'll hold off on commenting.

Gorax, looks good.

Boatman Jack, looks good.

Taldor

Udoeak Duskwalker wrote:


Sade, Heirloom Weapon was errataed to be a simple/martial weapon, so Aldori Dueling Sword is out for that choice. You have to either drop the EWP and use it as a longsword, or drop one of your other feats to use it normally.

Hey, thanks for the heads up. Fixed and adjusted.


Andrei Avotrus wrote:
How far through are you? I want to play a kingmaker campaign but would prefer to be in from the start (or very close to it). By the way this is an outline of the character, although will have to up from 20 pt to 25 pts and background is only started.

We're less than three days in to the adventure.

Blackacre wrote:
DM Kudos -- Am I right in thinking that the characters in the group are Udoeak, Bimbur, and Anwel? Just thinking about what kind of character might fit your group.

That's correct. Udoeak likes to mix it up in melee but has concerns with how often he can afford to. Bimbur kills things reliably before they can even see him. Anwel prefers to support the others and to disable rather than kill. But make what you like. The group will hopefully get large again, and we attach more weight to commitment and articulation of language than to filling one role or another.

'Boatman Jack' Rivers wrote:

May I present this draft version of 'Boatman Jack'? Background and stats are in profile. He needs his languages chosen, if you have ideas on that I'd like to hear them. He is built with 50 gold, if the starting amount is higher, please let me know. If you have any questions or comments I'm all ears.

Thank you for your consideration.

Taldane [Common], Hallit and Skald are the common human languages in the region. Non-human residents include fey (aklo), kobolds (draconic), boggards (boggard), and elves (elven) further afield and of course in the party.


Wish I'd looked closer. Boatman Jack, I think you've got incorrect values for your combat stats. With a 16 strength, I highly doubt you have a -5 to hit with a dagger, or a -1 with trident. I'm not sure what kind of character builder you used, but it looks like you have your trident in your main hand and dagger offhand. Your base melee to-hit and ranged to-hit should also be one higher. You've got +1 BAB and your 16 and 14 stats, respectively.

And Anwel, I love to mix it up in melee. I just need a flanking buddy. :P


Anwel Lossio wrote:
We're less than three days in to the adventure.

Excellent, I'll submit for Andrei Avotrus for consideration. I'll update him for 25 pt stats and finish his background.


Thanks for the run down, definitely a draft version. I'm using an unstable version of PCGen because my stable version is not working for some unknown reason, right now, and I wanted to get moving. Needed to do some RL stuff, so threw it in ASAP with the usual results for not triple checking. Will go all over it real soon. Do you know what the allowed starting gold is?

Thanks again.


Draft two is up and should be better, picked Sylvan and Boggard as the other languages. Hope this makes a better impression, rather hurried this morning.


Alright. Your dagger damage should be 1d4+4, both melee and ranged, and it's not a problem IMO. Everyone makes mistakes.


Updated, I've got to head out I will pad out my background with some details of childhood friends. Is there anything else you would like added/changed?

Taldor

Udoeak Duskwalker wrote:
I love to mix it up in melee. I just need a flanking buddy. :P

That's what Sade does best. His feat path will include dodge, mobility, and step up and strike.

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