Kingmaker: A Tale of Doom and Destiny

Game Master pinvendor

Exploration Rules:
Brevan Charter for the Greenbelt wrote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.

Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.

In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.

Exploring the Stolen Lands:

Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains

  • 15 feet. . . . .11 hours. . 16 hours
  • 20 feet. . . . .8 hours. . . 12 hours
  • 30 feet. . . . .5 hours. . . 8 hours
  • 40 feet. . . . .4 hours. . . 6 hours
  • 50 feet. . . . .3 hours. . . 5 hours

    Exploring (Time to fully explore 1 hex)
    Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp

  • 15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
  • 20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
  • 30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
  • 40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
  • 50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day

  • Quests!:
    You have unlocked the Quest feature! I will place a new spoiler in the header for you to keep track of quests. Please be aware that some quests may be expected to range over a long span of time in this campaign while others will be more time sensitive and require quick action. Any time you wish me to add a clue to a quest, please call it out and I will place it inside the header. See example below.

    Quest: Deliver a fair amount of fangberries to Bokken.

  • Clue: Fangberry thicket 50 miles or so to the southwest of Bokken's hut.

    Quest: Locate Bokken's "crazy" brother.

  • Clue: Man turned bandit may have encountered someone fitting this description. Rumored to be part of Kressle's gang.
  • Clue: Last rumor places Bokken's brother somewhere to the south.

    Quest: Special (Ali) Locate a dragon gizzard and a golem keystone.

    Quest: Wanted: Bandits! The bandits in the Greenbelt need to be shown that their actions will not be tolerated!
    Reward: The Swordlords of Restov are offering 400 gold once proof that bandit activity in the region has been driven down.

  • Clue: Capture or defeat several to help cull the threat of banditry in the area around Oleg's Trading Post.

    Quest: Find the lair of the Sootscale Kobolds and ensure that they aren’t going to continue being a threat any way necessary.
    Reward: The Swordlords of Restov will provide a reward of 800 gp once the kobold activity is under control.

  • Clue: The Sootscale Kobold Clan dwells in a cave somewhere in the Kamelands.

    Quest: Wanted: Tatzlwyrm Head!
    Reward: 600 gp for a relatively undamaged tatzlwyrm head.

  • Clue: Grub claims to have seen one in the forest to the southeast.

    Quest: Wanted: Slay the legendary Tuskgutter!
    Reward: My prized masterwork longbow and the last of my enchanted arrows for hunting to whoever can finally kill Tuskgutter. If you can bring me the monster's head, I promise I'll even share the head cheese I plan to make out of this trophy.

  • Clue: (?) Every Greenbelt hunter has a story about Tuskgutter, each wilder than the last! Look at me! I lost my leg to the accursed Hog from Hell. Whoever manages to kill the ill-tempered beast will get a nice reward from me old, retired Vekkel Benzen.

    Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. Bring Svetlana a basket of moon radishes.
    Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.

  • Clue: A whitish radish which locals say glows during the lunar equinox. This is just a myth.
  • Clue: A patch grows somewhere between 15-20 miles south of the trading post.

    Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.
    Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.

  • Clue: A plain brass wedding ring set with a single pearl.
  • Clue: The bandits were the last to have it, but they might have lost or sold it already.

    Quest: Capture Falgrim Sneeg, alive if possible.
    Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.

  • Clue: Falgrim fled into the Greenbelt to become a bandit.
  • Clue: Falgrim is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.

    As you can see, definitive clues and uncertain clues shall be listed as black and light blue respectively. Once you're certain of a clue, tell me, and I will update the color.

  • Roll20
    RC Totals & Misc.

    Initiative:
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    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    Armin is of course, oblivious to the winking. He bites into another yellangelo as he inspects the bounty board.

    "We could save ourselves the trouble and make sure the head comes off with the same blow," Armin agrees after reading the bounty, somehow finding it more interesting than the bandits and kobolds. But even more interesting was the tatzlwyrm bounty. He had never heard of the creatures before, but judging by the picture, it was clearly some kind of dragon. "Same deal with this thing. I've always wanted to slay a dragon. The beast must be truly enormous if Oleg wants its head so badly."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    Ciri's black eyebrows disappear into her hair. "Ran into Happs, did you, lad? I take it you haven't gotten any help with your eyesight? Or did some hideous force raise him as an undead? If they did, I hope you put him back in the ground, because that's where he belongs."


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha frowns at the bounty board. "What is a tattlezeworm? How big is it?" she inquires of the android and elf, who seem to know what they are talking about.


    Female Catfolk Time thief / 1

    "I do not think this was a case of mistaken identity, and he did not seem undead. But I'm fairly certain he is dead now, barring some kind of strange time..." Miyari wiggles her clawed fingers in front of herself. "Stuff. I cut his throat, and he stopped moving. Seemed rather dead to me."

    "Ali, did you see the-" Miyari cuts herself off, then explains the four different tasks that were posted up on the bounty board. "Do any of those appeal to you? I assume that we'll come across bandits quite naturally out there, so we'll likely work on that one without really seeking."


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    "If the kobolds are hurting trade and expansion, we should probably see what is wrong with them. And kill any bandits we encounter on the way," Roswitha chimes in, "But for the bandits - how do we prove their activity is down?"


    Female Catfolk Time thief / 1

    "Oh! I wanted to ask, does anyone speak draconic? I believe that's what kobolds speak, anyhow... I can speak in my people's language, and some elven. I speak goblin as well, but it's admittedly pretty rough. It may be useful to find out what's stirring up the kobolds and settle things there with as little risk to ourselves as possible," says Miyari.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    "They don't speak Common?" The noblewoman seems genuinely surprised. "Why wouldn't they speak Common like everyone else?"


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "I hope he's dead for good this time. I don't want to have to kill all my enemies over and over again," Ciri muses, then catches the new thread of the conversation. "I can teach you a few words of Draconic. Like "how much" or "where is the loo". It's not hard. Easier than Abyssal, though a little more hissy."


    Female Catfolk Time thief / 1

    Miyari stares blankly at Roswitha for a few moments. "Well... I suppose I assumed that they are a tribal group that does not do much trade with humans in the area. From what my parents told me, not everyone in the Jati spoke much for common. For some, it's not necessary. It's just a useful trade language. I imagine most races learn their native language as a priority and common second, but I can only speak to my own kind. I grew up in a human settlement, though, which is why my speech is not accented." Despite her explanation (and a hint of pride in her voice), Miyari's common is still tinged with some influence from her parents' language.

    "You speak Draconic, Ciri?" asks Miyari, "I would not mind learning a few words, I can do hissy and it may be useful to ask the kobolds where the loo is, though I don't think it will be enough to negotiate with them."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "I just bet you can do hissy, pussycat," Ciri smirks.


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Glen reads over the posters listed on the bounty board "Indeed these we would be fairly likely to come across just in our travels. We've already come across some bandits. Though Glen admits he is more interested in the mystery of these men who have lived twice."

    When the talk turns to Kobolds and language glen nods "Common was the third language Glen learned, none of his family spoke common so they could not teach him... not that they really taught him anything."

    "Glen is wondering however, should we help our friend Bokken before focusing on another task? He is looking for his brother, and Glen thinks he may have a way we may be able to find him. Do you remember the item he took off the miscreants in the inn?"


    Female Catfolk Time thief / 1

    "And I just bet you'd like to find out," replies Miyari to Ciri.

    "The bell?" wonders Miyari, looking towards Glen, "I guess that could be useful for finding him. I am a bit worried by Bokken's attitude towards the idea of finding his brother. There seemed to be some... tension there. I wonder what that's all about?" Miyari opens her journal again to finger through a couple of pages that now have text on them. "I guess that is the only one that we'd be looking for a specific person, though, and at least we have a possible lead. Getting gold to outfit ourselves, though, may be more pressing."


    Female Elf Ranger/2

    Kalica sizes up this mysterious, random person who has decided to just butt their way into their conversation. She looks over at the stranger and says plainly, "In my culture stranger. It is impolite to just jump into a conversation without any invitation to it.


    Ephemeral GameMaster

    Kalica...I'm not sure if you're referring to Ciri, but the party was introduced to her and had a conversation with her the first time you were at Oleg's. Also, Ciri initiated this conversation...so pretty hard for her to butt in if she's the reason it's happening. :/


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    The catwoman's rejoinder seems to take Ciri by surprise, leaving the cynical young woman speechless and baffled-looking for a moment as she tries to figure out whether she would, indeed, like to find out... or not. Or even what that means.

    She doesn't seem to hear much else until the elf speaks, upon which she looks down and smirks.

    "Short memory, or do all us humans look alike? Ali knows me, at least, though he might not want to admit it. I saved his life from Bokken," she explains, stretching the truth until it practically snaps.


    Female Catfolk Time thief / 1

    "I used to have trouble telling humans apart," admits Miyari, "It still sometimes throws me off when someone changes hairstyles. But..."

    To Kalica, "Ali and I were speaking to Ciri already, so I would not say she butted in any more than I did."


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "In fact, they were talking about hiring me as a translator, because nobody seems to speak Draconic. Unless you do, elf. Wouldn't be a surprise," Ciri drawls.


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    "Do we really have to talk to the little lizard people?" Armin asks sincerely, picking at his ear with a small finger. It didn't actually itch; having seen humans do it in the past, it struck him as the 'normal' thing to do while standing by idly. "We could always just, you know."

    The android mimes hacking an invisible adversary into pieces.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha ponders Armin's suggestion. "Are kobolds completely uncivilized, or could they be a viable part of our new domain? Maybe we can reach a mutually-advantageous agreement with them."


    Female Catfolk Time thief / 1

    "I wouldn't want to destroy them without at least trying to be diplomatic first," says Miyari to Armin. "Just because someone is from a race considered monstrous does not mean that they have a monstrous nature. I would rather do what is right and risky, than wrong and easy."

    To Roswitha, she continues, "Kobolds are not completely uncivilized, as far as I know, but maybe less civilized than many races. It's quite possible that we can sort something out with them."


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    "Hmm. Fair enough," Armin replies after a moment of thought, not so barbaric as to exterminate the creatures without adequate reason. Among other things, the Kellid propensity for pugnaciousness had rubbed off on him during his time in Numeria. "Perhaps we should ask around, get a better idea of what direction where everything might be."

    Looking back at the board, Armin frowns and taps his finger against the boar bounty. "Is this 'Vekkel Benzen' around here? He might be able to tell us where we should keep an eye out for the beast."


    Female Elf Ranger/2

    Looking at Ciri with a raised eyebrow. "Hmm, I have never thought about it like that before but I guess all vermin, I mean humans look alike to me." She then dismisses Ciri to look over at Armin."Good idea Armin. It would be good to find him so we can get started on this hunt!"


    Tiefling (Chelaxian) Bladebound Magus 3; Perception +5; darkvision 60'; Initiative +3; hp 24/24

    "Huh. Can't tell the difference between humans and non-humans, either. They must have kicked you out of Elfhome for some remedial humanoid distinction training," Ciri laughs down at Kalica, then turns to Miyari. "Seriously, if you need a translator, I'm your woman. It'd be nice to get out of this hole for a while, and your returning alive from killing Happs II gives me some confidence in your ability to survive. Just let me know. Or not. Makes me no never mind." Ciri yawns hugely and settles back down behind the palisade for a nap to go on watch.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Hey, Kalica... how about we talk to Oleg. Let's see if he can remember that bandit bloke dying. Or maybe he knows where tha' Wyrm's lair is." Ali says trying to cautiously put an arm around the elf's shoulders and lead her to the proprietor of the outpost.


    Female Catfolk Time thief / 1

    Miyari's ears flick back when Kalica calls humans 'vermin', "Er, humans can be valued allies." She wants to distance herself from Kalica's opinions in the face of all the humans who seem to be in their little group. "You are what you are, not much to be done about that."

    "I appreciate it, Ciri. I will let you know if we decide to deal with the kobolds first," says Miyari pleasantly. "Hopefully we will be able to sort things out without too much headache."


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha folds her arms as she peruses the board. "Didn't we just kill some bandits? And we will probably kill more if they accost us. We should find out where all the named creatures lurk and see if we can find them in one trip. But Glen makes a good point: we told Bokken we would seek his brother. We should probably try to keep our word first and foremost before taking on new obligations."


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Aye, that and get t' dragon stuff fer 'im. Maybe yonder Tatzelwyrm counts as a dragon - it has Wyrm in it's name...." Ali says hopefully to Roswitha, whilst cajoling Kalica's elbow.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    "That's a good thought, Ali!" Roswitha nods approvingly. "Now, lets talk to the people who posted the bounties and get the locations, as near as we can!"


    Female Catfolk Time thief / 1

    "Sounds good to me," says Miyari, "Though if we are prioritizing Bokken's brother, I'd like to suggest we look after the kobolds next."


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha nods, hands Stem's reins to Armin, and ambles off to the common room to try to find Vekkel and get the latest news about Tuskgutter, as well as if he's heard anything about Bokken's brother, the kobolds, or a tatzelwyrm.

    Diplomacy to Gather Info: 1d20 + 10 ⇒ (7) + 10 = 17


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    Female Elf Ranger/2

    Kalica lets Ali lead her away. Her temper slowing growing after that person's insult. "Yes, Yes, Ali, lead me away before I loft her head off." She whispers venomously underneath her breath while smiling politely with gritted teeth at Ciri.

    Kalica focuses on the task at hand and agrees with Ali. "Let's go talk to Oleg." She then winks at Ali, pats her on the head and allows her temper to move to the background.


    Ephemeral GameMaster

    Roswitha enters the small room used for the business of trading and finds it empty except for one familiar halfling standing in the open door that surely leads to a kitchen where an unseen Svetlana must be cooking and baking.

    "Oh, come now, sweet Svetlana, it's almost six hours until dinner. I'll surely starve," Grub says in a wheedling voice.

    Another unknown man dressed as a priest sits at one of the stools before the small trade counter sipping some tea. He looks older and balding, and his eyes seem to take Roswitha's measure in a flash.


    Ephemeral GameMaster

    At the party's approach, Oleg is assisting a couple men unload a donkey of fresh trade goods.

    "Ho! Back already?" he asks in his usual gruff manner. The stalwart man lifts a hefty chest and places it on a small wheelbarrow.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Approaching Oleg, Ali smiles; "Aye, we had a bit of trouble after we talked to Bokken. Tho' t' bandits won't be troubling anyone again." the levity of tone belies the worry. "Now my mate Kalica 'ere, well she were wondering if tha' knew where to find that there Tatzelwyrm! T' bounty looks a might grand."


    Ephemeral GameMaster

    Oleg grunts at the youth.

    "If I knew exactly where..." Oleg starts with an exasperated tone, but stops short with a sigh.

    "I guess it's a fair enough question, but truth be told, I don't know. For all the rumors, the tatzlwyrms actually seem to be pretty rare if'n I'm being honest. The last I know, Grub said he saw some chasing down a boggard in the forest somewhere off to the southeast. That's how I even knew they were around."

    Oleg shakes his head with a roll of his eyes.

    "Of course, Grub's version of the story includes him wrestling the beast down in the mud and making it beg to be released which he did after it acknowledged his prowess. Take that how you'd like, I 'spose."


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Aye, that Grubs a character. Now I guess we'd best try and get resupplied, tell t' guard about t' bandits we stopped and get t' properly mapping the area." Ali says with a small smile; "What does you think t' weather will be like?" Knowing that most locals like to talk about the weather and how vital it can be for those who are caught out of doors after dark.


    Ephemeral GameMaster

    Looks like I forgot to address Roswitha's actual roll in my post before. Sorry!

    Roswitha's attempt to make chit-chat and discover information:

    • Find Vekkel and get the latest news about Tuskgutter:
      As the wanted poster announced, the various people in and around the trading post who have done any hunting or had contact with any regional hunters has a story about Tuskgutter. Some are clearly fourth-hand making the beast seem more like a demon or some kind of divine representation of the god of all wild pigs. They all agree on one thing though, the pig is definitely a survivor and very dangerously canny for one of its kind. Roswitha is able to learn that Vekkel actually lives across the Brevoy border to the north about a day's ride coming down to visit every few months mostly to swap stories with other hunters.

    • Heard anything about Bokken's brother:
      If anyone has actually met the mad alchemist, they simply roll their eyes and shake their heads at the subject of the long lost brother. Some rumors suggest some incidents that could maybe possibly be attributed to the "boy" Bokken describes far to the south. Nothing new has been heard in years, and the stories have been retold so many times, it's hard to say for sure if anything is still accurate or if they were ever true beyond the suggestion planted by Bokken's crazy request of nearly everyone who visits his hut.

      Knowledge (local) DC 20:
      One female caravan guard looks very thoughtful before snapping her fingers. "There was a man who worked with us who ran off to join a bandit group run by a murderous woman named Kressle who claimed to have traveled further south than most and said he was plagued by nightmares caused by a crazed man with sorcery in his vials. Could be the guy, maybe?"

    • Heard anything about the kobolds:
      Mostly grumbling about how irritating they are as well as one or two guard or merchant who seems to hate the things having clearly had a lethal encounter in the past. Most don't seem to know or care what the problem is, but just want it to end.

    • Heard anything about a tatzelwyrm:
      Most people began to tell stories even further removed or thrice upon thrice told tales regarding the dragon problems. Most are clearly ignorant of the distinction of tatzelwyrms and other draconic relatives. Everyone seems to defer to Oleg's expertise in this area.
      See Ali/Kalica's conversation with Oleg above.


    Ephemeral GameMaster

    The Levetons offer to host the expedition before they set out again and during the night both Oleg and Svetlana each discretely approach someone from the party with a request doing their best to avoid the other from overhearing.

    Svetlana:
    Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. A patch grows somewhere between 15-20 miles south of the trading post.

    Completion: Bring Svetlana a basket of moon radishes.

    Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.

    Oleg:
    Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.

    Completion: Track down the ring. The bandits were the last to have it, but they might have lost or sold it already.

    Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.

    On the morning the expedition is once again ready to head out, the head of the guards sent to assist with the trading post's security, Kesten Garess, hails the party and makes a request.

    Kesten Garess:
    Quest: A mercenary Kesten worked with months ago was a Varisian man named Falgrim Sneeg. Falgrim robbed the group and fled into the Greenbelt to become a bandit, and Kesten hopes to catch him alive and return him to Restov for punishment.

    Completion: Capture Falgrim Sneeg, alive if possible.

    Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.


    Ephemeral GameMaster

    Glen's Bell:
    Since it may be needed, here's the info relevant to the magic bell.

    Glen's Bell #1

    Spirit of Pinvendor wrote:
    Glen figures out he must state the activation word (Locate) along with the name of a living creature while holding their image in his mind. The bell begins to chime more or less rapidly depending on proximity. Glen can also project the chime to others' mind in a radius of 20 feet per level or keep it to himself only.

    Glen's Bell #2

    Spirit of Pinvendor wrote:
    Your magical study of the bell determines it has been imbued with the magical energy associated with transmutation and divination. Most likely the root spells are locate creature and message, and you would be safe to assume the bell operates on similar principles. The exception as already noted is that the sharing of the bell's results are always in a 20 ft per level burst from the wielder's location.


    Ephemeral GameMaster

    The rain has continued pretty steadily, and pretty soon all the people at Oleg's have crowded into their tents or inside the post's trading room or under the waterproofed canvases covering the outside eating area. Warm cider and spirits are produced, and the late afternoon begins with much intoxicated laughter. One drunkenly brave caravan guard even makes a pass at the pretty magus who has become a nigh permanent fixture at the trading post.

    Alright, peeps. I know it's been a while and I apologize for that. What do you want to do next? Is there any buying/selling you want to do? Any one of the myriad quests you want to tackle? Just explore via your charter? Don't forget to consult the KingPinMaker exploration map if you've forgotten what you have seen so far.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Gathering everyone together Ali addresses the group; "Alright, I don't really fancy hanging about here with drunk soldiers." the tone is very wry. "We've got some stuff to be looking out for and a charter to get this place all mapped up. So we should head out sharpish...?!"

    GM Queries:
    Ali will try to get a description of the Moon Radishes, and can I roll to see if there's any peculiar properties of them (IE. Poison or warding off spirits (ala garlic) etc.

    Make sure we've also a description of Svetlana's Ring & Falgrim Sneeg.

    Know (nature): 1d20 + 2 ⇒ (19) + 2 = 21

    Unfortunately no ranks in Know (Local), Ali was too isolated growing up it seems.


    Ephemeral GameMaster

    Moon radish:
    A whitish radish which locals say glows during the lunar equinox. This is just a myth.

    Svetlana's wedding ring:
    A plain brass wedding ring set with a single pearl.

    Falgrim Sneeg:
    Falgrim Sneeg is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.

    Quest spoiler also updated.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "...well when I say sharpish, I mean in the morning." Ali says looking out of the window at the rainy evening. "Did we want to see if Ciri wants to come along - or I could see if I could learn a few words in Draconic?"

    Ali could spend some RC to gain a skill level in Linguistics & thus learn Draconic. That might smooth out gameplay problems. (If only I had 3-4 more & I could get an Int boost)


    Female Catfolk Time thief / 1

    Know(local): 1d20 + 8 ⇒ (13) + 8 = 21

    At learning how far south the man who might be Bokken's brother is and noting the information down in her journal, Miyari suggests to Glen, "Perhaps it would be best to get better established before seeking him out. However, I have a name, that he might have joined a bandit group led by someone named Kressle? Possibly something worthwhile to keep in mind."

    "I would not mind seeing if Ciri wants to come along," says Miyari in reply to Ali's question. "If we're going to be using an interpreter, I want to make sure that it's translated smoothly. Though it might be worthwhile to at least start studying it, but I want to handle the kobold situation first."

    "A hunt is all well and good, and I would absolutely like some of that head cheese, but if something is riling up the kobolds, it may be more time sensitive..." The young catfolk shrugs. "Unless there are objections?"


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    "Aye, sounds good. Though unless we know exactly where t' kobolds are - we could end up doing summat else. But agreed Miss Miyari, that talkin' to kobolds should be our first priority." Ali agrees.


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Glen nods to Miyari's suggestion. "Indeed, it may be better to pursue some closer objectives first. The kobolds would be a good place to begin, Glen knows you are eager to assist them." Looking up at Ali as he mentions not knowing where the kobolds are located Glen nods " That could be a problem. Perhaps Glen's bell could help, it can be used to locate a person. Does anyone know the name of a kobold? As Glen understands the bell can locate a person if he knows their name and thinks of them it can help lead him to them."


    Ephemeral GameMaster

    If no one has anything else, I'll be moving us along. Unless Kindral pipes up, I will be writing Kalica out of the scene for now with the option to add her later.

    B36 (west), C37 (southwest), and C39 (southeast) are currently unexplored.

    Spirit of Pinvendor wrote:
    To the east and southeast the plains continue while to the west the plains fade into forest some distance away. The southwest has scrub vegetation blooming into full-fledged forest quickly. The lands are lush and full of greenery while wildlife is also abundant.

    Oleg hails you. "I think I heard you were interested in trying to investigate the kobold issue that's disrupting the hunting and minor trade with a few of the homesteads south of the, uh, South Rostland Road. As far as I can tell, the kobolds must be laired somewhere south but have been ranging further north than usual. You'll probably have more luck finding them if you visit one of the farms being affected. The Potly Farm is east past Bokken's place if you know where he's based."

    That would take you to B42, and require travel through B40 if you want to do that.


    Ephemeral GameMaster

    @Ciri: Is Ciri going to tag along or stay at home? I have a quick scene for her involving Arielle if Ciri plans to join the team even temporarily. Ciri should be leveled to 2 naturally.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Ali's smile brightens at the information; "Aye, that we do. Thanks for the information, Oleg." the youth adds gently slapping him on the shoulder in a friendly manner, before turning to the rest of the group.

    Shiny eyed, ali looks to them - the words coming out in a jumble; "How about we explore to the south of Bokkens and then cut north. We can start first thing.... or whenever Ms. Ciri wants."

    How about C41, then C43 & upto B40? That gives us a couple of extra exploration squares even if it takes a bit longer?


    Ephemeral GameMaster

    As everyone discusses the next direction, the party realizes Arielle is nowhere to be found.

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