Kingmaker: A Tale of Doom and Destiny

Game Master pinvendor

Exploration Rules:
Brevan Charter for the Greenbelt wrote:
Be it so known that the bearer of this charter has been charged by the Swordlords of Restov, acting upon the greater good and authority vested within them by the office of the Regent of the Dragonscale Throne, has granted the right of exploration and travel within the wilderness region known as the Greenbelt. Exploration should be limited to an area no further than thirty-six miles east and west and sixty miles south of Oleg’s Trading Post. The carrier of this charter should also strive against banditry and other unlawful behavior to be encountered. The punishment for unrepentant banditry remains, as always, execution by sword or rope. So witnessed on this 24th day of Calistril, under watchful eye of the Lordship of Restov and authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

The expanse of the Stolen Lands has not, in Brevoy’s recent memory, been accurately mapped, and part of the task set before the PCs is to rectify this gap. As they explore the region, they and their companions are expected to keep track of what they find in order to keep Brevoy informed of strong and weak points of defense and to determine possible sites for roads, towns, and other fortifications.

Each hex on the map of the Stolen Lands is 12 miles across (between opposite corners) and covers just under 150 square miles of area. These hexes are provided not only as a way to help define the land (and eventually aid in defining the territory of the kingdom the PCs are destined to rule), but also as an aid in tracking travel through the Stolen Lands.

In this Adventure Path, though, characters will also be taking time to fully explore hexes on the map—doing so takes much longer than
simply walking through a hex. To determine how long it takes the PCs to travel through a hex or to fully explore it, determine the group’s speed (which is set by the slowest member of the group) and consult the tables above. For traveling, the amount of time it takes to cross one hex is listed. For exploring, the amount of time listed is to fully investigate the hex. Until the PCs spend money to create trails and roads, all of the Stolen Lands are considered to be trackless. In some hexes, more than one terrain is present in a hex. In such cases, calculate that hex’s effect on travel as if it were a hex of the dominant terrain type.

Exploring the Stolen Lands:

Traveling (Time to cross 1 hex)
Party Speed. . . .Plains. . . . All Other Terrains

  • 15 feet. . . . .11 hours. . 16 hours
  • 20 feet. . . . .8 hours. . . 12 hours
  • 30 feet. . . . .5 hours. . . 8 hours
  • 40 feet. . . . .4 hours. . . 6 hours
  • 50 feet. . . . .3 hours. . . 5 hours

    Exploring (Time to fully explore 1 hex)
    Party Speed. . . Plains. . . Forest or Hill. . Mountain or Swamp

  • 15 feet. . . . 3 days. . . 4 days . . . . . . 5 days
  • 20 feet. . . . 2 days. . . 3 days . . . . . . 4 days
  • 30 feet. . . . 1 day . . . 2 days . . . . . . 3 days
  • 40 feet. . . . 1 day . . . 1 day . . . . . . . 2 days
  • 50 feet. . . . 1 day . . . 1 day . . . . . . . 1 day

  • Quests!:
    You have unlocked the Quest feature! I will place a new spoiler in the header for you to keep track of quests. Please be aware that some quests may be expected to range over a long span of time in this campaign while others will be more time sensitive and require quick action. Any time you wish me to add a clue to a quest, please call it out and I will place it inside the header. See example below.

    Quest: Deliver a fair amount of fangberries to Bokken.

  • Clue: Fangberry thicket 50 miles or so to the southwest of Bokken's hut.

    Quest: Locate Bokken's "crazy" brother.

  • Clue: Man turned bandit may have encountered someone fitting this description. Rumored to be part of Kressle's gang.
  • Clue: Last rumor places Bokken's brother somewhere to the south.

    Quest: Special (Ali) Locate a dragon gizzard and a golem keystone.

    Quest: Wanted: Bandits! The bandits in the Greenbelt need to be shown that their actions will not be tolerated!
    Reward: The Swordlords of Restov are offering 400 gold once proof that bandit activity in the region has been driven down.

  • Clue: Capture or defeat several to help cull the threat of banditry in the area around Oleg's Trading Post.

    Quest: Find the lair of the Sootscale Kobolds and ensure that they aren’t going to continue being a threat any way necessary.
    Reward: The Swordlords of Restov will provide a reward of 800 gp once the kobold activity is under control.

  • Clue: The Sootscale Kobold Clan dwells in a cave somewhere in the Kamelands.

    Quest: Wanted: Tatzlwyrm Head!
    Reward: 600 gp for a relatively undamaged tatzlwyrm head.

  • Clue: Grub claims to have seen one in the forest to the southeast.

    Quest: Wanted: Slay the legendary Tuskgutter!
    Reward: My prized masterwork longbow and the last of my enchanted arrows for hunting to whoever can finally kill Tuskgutter. If you can bring me the monster's head, I promise I'll even share the head cheese I plan to make out of this trophy.

  • Clue: (?) Every Greenbelt hunter has a story about Tuskgutter, each wilder than the last! Look at me! I lost my leg to the accursed Hog from Hell. Whoever manages to kill the ill-tempered beast will get a nice reward from me old, retired Vekkel Benzen.

    Quest: Oleg’s been under a lot of stress lately, and Svetlana would love to cook him his favorite meal (moon radish soup) to help him relax. Unfortunately, moon radishes are relatively rare. Bring Svetlana a basket of moon radishes.
    Reward: Svetlana is ready to pay a 250 gp reward to anyone who can bring her enough moon radishes to make soup.

  • Clue: A whitish radish which locals say glows during the lunar equinox. This is just a myth.
  • Clue: A patch grows somewhere between 15-20 miles south of the trading post.

    Quest: Although his wife claims it’s not a big loss compared to what the bandits could have taken, Oleg knows the theft of her wedding ring has distressed her. She’s forbidden him from risking life and limb to recover it, but if anyone else can find the ring and return it to him, he’ll be very grateful.
    Reward: Oleg promises 1,000 gp in trading post credit if his wife’s ring can be recovered.

  • Clue: A plain brass wedding ring set with a single pearl.
  • Clue: The bandits were the last to have it, but they might have lost or sold it already.

    Quest: Capture Falgrim Sneeg, alive if possible.
    Reward: Kesten can arrange a reward of four masterwork weapons of the capturer’s choice if Falgrim is delivered alive. If he’s delivered dead, Kesten can only promise two weapons.

  • Clue: Falgrim fled into the Greenbelt to become a bandit.
  • Clue: Falgrim is described as an older Varisian with graying hair and an very unruly beard. He is a former mercenary, and those who fought with him say he possesses an unnerving calm in the face of violence.

    As you can see, definitive clues and uncertain clues shall be listed as black and light blue respectively. Once you're certain of a clue, tell me, and I will update the color.

  • Roll20
    RC Totals & Misc.

    Initiative:
  • Currently not in combat

  • 301 to 350 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

    Male Dwarf Bloodrager HP: 10/16

    Sorry for the delay guys and gals. I haven't checked the site in awhile.


    Ephemeral GameMaster

    Sorry for being invisible. Life got busy all of a sudden. I keep putting off saying something because I think I'm just about to be able to post. Lol. Anyway, update will be forthcoming Sunday evening. I promise!


    Have fun on the train. :D

    I'm getting locked in a room (with a Frenchman) this weekend.


    You guys are having way more fun this weekend than I!


    Ephemeral GameMaster

    Please take a look at these rules and let me know what you think.

    Simplified Catching on Fire:
    1d6 fire damage per round of being on fire (new Reflex save each turn to negate). When possible, total immersion in water, sand, or other oxygen depriving substance or area ends Catching on Fire immediately. Rolling on the ground, using a blanket, or being doused with a bucket of water, sand, or other oxygen depriving substance provides +4 to the Reflex save.

    The full rules indicate each item in your possession that is flammable would require it's own Reflex save if you fail your basic character Reflex save or else it is on fire and takes item damage equal to the 1d6 roll. This is just way too much bookkeeping to worry about. As this could end up coming up a lot as we move forward, I've decided we will be letting Lady Luck choose. So here are the KPM houserules for catching fire:

    If Caught on Fire, the PC will then roll 1d10 on the following table:

    • 1 = hat->cloth headband/scarf->hair
    • 2 = shirt (or upper portion of dress/robe/coat)
    • 3 = pants (or lower portion of dress/robe/coat)
    • 4 = shoes/boots/sandals->socks/stockings
    • 5 = beltpouch->belt
    • 6 = backpack
    • 7 = cloak->cape->coat
    • 8 = one miscellaneous item a character may have attached to his/her outer person of player's choice (E.g. bandolier, sack, quiver, scroll case, spellbook, etc.)
    • 9 = Roll 1d8 and the item from the above list corresponding to the new result is Caught on Fire. However, your quick thinking and reflexes allowed you to respond to the item's cumbustion, you and the item still take the damage from it catching fire, but you managed to snuff it out, and it will no longer be considered Caught on Fire.
    • 10 = Roll 2d8 and the items from the above list corresponding to the two results are Caught on Fire.

    Each turn you are Caught on Fire (fail the next turn's Reflex save), there is a 20% chance (roll 1d100) of another item catching on fire. If the category previously rolled has a "->" progression, the next item in the list is automatically ignited if 20% chance is met. Otherwise, roll 1d10 again on the above list.


    Sounds like a sensible set of rules. By the way did I mention Ali had some fire retardant sprayed onto his equipment and clothes :P


    Ephemeral GameMaster

    So I realized that while I had worked on the next GM post this weekend, apparently, I did not actually select "Submit." It is my fervent hope that it still remains in the Preview state which last I left it. My apologies for not remembering to do this as I had thought I had already moved us along and had been waiting for posts from you guys. Oops!


    Ephemeral GameMaster

    Serious question: Do you guys dislike the "mega-posts" I end up having to make for the NPCs? Would it be better if I made several smaller posts in a row? Or is one large post preferred?


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    With today's weather I can just about get Ali's 'Clouded Vision'. It's so foggy & misty here I can almost see the undead pirates....


    Spirit of Pinvendor wrote:
    Serious question: Do you guys dislike the "mega-posts" I end up having to make for the NPCs? Would it be better if I made several smaller posts in a row? Or is one large post preferred?

    I'm OK with big posts when they are broken up like you do it. It is nice to get feedback turn by turn in case somebody gets into trouble and needs help, but the mega post at the end of the round is a nice recap.

    And a reposting of init order at the end is helpful so we don't have to go digging... just sayin'.


    Ephemeral GameMaster

    Yes, yes. Don't worry. Once I get the Lyre's turn completed initiative will be reposted as usual. ;P


    Oh, he's not done yet.... D:


    Ephemeral GameMaster

    Tic-tock...the current players with the ability to act will be botted soon...


    Phone posting with faulty touchscreen. Can't see map. Please move as appropriate. Home again someday.


    Ephemeral GameMaster

    Looks like ODV (Llewyn) and Stavos (Brokk) have opted to leave the game. We're coming up on a natural exit point for them, so I will only be botting them for a short time. As they are leaving the game though, I will now include them in my GM posts only.


    Ephemeral GameMaster

    At this time, I would like to advise that if you wish to make any changes to characters, you may do so. One player has expressed an interest in changing classes, so we have worked out an RP explanation for how that happened. Anyone wishing to do this even if it's to swap out a feat or skill, please let me know here, or in PM if you wish to be more private while we work out the RP details.

    Game on!


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    Here is Armin, rebuilt as a bloodrager. It was the original plan, but I didn't want any conflict with Brokk, and none of the bloodlines quite seemed right at the time. With what just transpired though, "destined" seems pretty fitting.

    Nothing much has actually changed, yet.

    Spoiler:
    Male android bloodrager 1
    CN Medium humanoid (android)
    Init +2; Senses darkvision 60 ft., low-light vision; Perception +7

    DEFENSE
    AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
    hp 13 (1d10+3)
    Fort +4, Ref +2, Will +1; +4 vs. paralysis, poison, and stun effects
    Immune disease, exhaustion, fatigue, sleep

    OFFENSE
    Speed 30 ft.
    Melee planson +4 (1d10+4)
    Melee handaxe +4 (1d6+3/x3)
    Ranged javelin +3 (1d6+3)
    Special Attacks bloodrage (6 rounds/day), destined strike (+1, 3/day), nanite surge (+4, 1/day)
    Bloodline destined

    RAGING STATISTICS
    When raging, AC 15; hp 15, Fort +6, Will +3; Melee planson +6 (1d10+7), handaxe +6 (1d6+5/x3); Ranged javelin +3 (1d6+5); CMB +6; Skills Climb +9, Swim +9

    STATISTICS;
    Str 16, Dex 15, Con 15, Int 13, Wis 12, Cha 13
    Base Atk +1; CMB +4; CMD 16
    Feats Empathy, Power Attack
    Skills Climb +7, Knowledge (nature) +6, Perception +7, Survival +5, Swim +7
    Languages Common, Hallit
    Traits Nanite Revival, Pioneer (Knowledge [nature])
    SQ constructed, fast movement
    Gear scale mail, handaxe, javelins (2), planson, backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches (10), trail rations (5), waterskin, 34 gp


    Is it morning?


    Ephemeral GameMaster

    No, if I recall the dream ended just after midnight. Of course, if no one has anymore RP to do, I can advance things to morning. :devilish:


    Life is totally kicking my a$$. Trying to get my head above water this weekend and return Monday.


    Ephemeral GameMaster

    Looks like I will be making the choice for the group. Post will probably be late tonight or tomorrow morning (Pacific zone morning that is :P).


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Why do I feel like Deadpool?


    Do we know anything about the land we're chartering? I don't have much in the way of homesteading gear, nor gold to buy any.


    Ephemeral GameMaster

    You know what the Player's Guide says, of course. Beyond that would be some knowledge checks. If there are some specific questions you have, I can probably address those in game but a lot of it will likely be in the rumor chart style, meaning maybe not everything you hear is exactly true or fully true.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Roswitha has the following and is willing to share/pool resources:

    Personal Equipment: Dagger, cold-weather outfit, belt pouch, caltrops, clear crystal, light crossbow, 20 bolts, backpack, bedroll, weatherproof scroll case containing charter to The Greenbelt.

    Poolable Equipment: 8.8 gp, 10 pcs chalk, crowbar, grappling hook, silk rope, 10 days rations.

    Possible party needs: Pack animal, mapping gear (parchment, scroll case, ink/charcoal), tent, lantern, oil, extra ammo, tools (axe, shovel), extra provisions, alchemical stuff, trade goods???


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Personal Equipment: Cold weather outfit, Rusty Dagger, old battered leather armour, Glass Marble, twine, blanket, fish hook, wood fiddle, spell component pouch.

    Poolable Equipment: 5.5gp Twine, Cast Iron Cook Pot, Brown Paper Bag of Turnips, carrots & apples.

    Party Needs: Flint & tinder? More food?


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Oh, good, you've got a cook pot. Maybe some canvas and oil to make a tarp?


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    Stuff: blanket, flint and steel, iron pot, riding kit (bit and bridle, riding saddle, saddle blanket, saddlebags, horse feed [2 days]), rope, scroll case (charter), soap, torches (10), trail rations (5), waterskin, 18 gp

    Armin has a horse - we could always use that as our pack animal.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Or for dinner.

    Oh, waterskin. We'd all better have one.

    We could use a large tent, but it only sleeps 4 and costs 30 gp. I was thinking of an oilcloth tarp. 9 sq yds of canvas plus some oil would be 9 sp for the canvas plus however many oil pints are needed - probably fewer than 1 per square yard of canvas. So for under 2 gold, we could have a big tarp to use as makeshift shelter, cover, sack, ground cloth, etc.

    If we move half-speed, our Ranger can provide for herself pretty easily using Survival, and has a chance of providing for more of us (If she rolls 14 on the D20, she can feed us all). She can also try predicting the weather so we'll know if we need to spend time on shelter or can sleep rough.


    Female Catfolk Time thief / 1

    Miyari has 5 days worth of rations and a waterskin. Rope, soap, 10 torches, blanket and 21 gold that she's bringing to the table. Also, 40 arrows. Kind of a weak inventory, but a bit of remaining gold.


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Glen doesn't really have much that's very useful for a group.

    A bedroll, Thieves tools, string, 4 trail rations, 5 pieces of chalk, 5 pieces of parchment, a waterskin, 2 empty vials, and 2 pieces of charcoal. 8sp 4cp


    16/16 HP | Init +3

    Arielle possesses:

    • dagger
    • backpack
    • blanket
    • candle (3)
    • candle lamp
    • canteen
    • chalk (2)
    • fortune-teller's deck
    • marbles
    • poor meal (3)
    • mess kit
    • mysterious amulet
    • 8 sp, 5 cp


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Hopefully we'll never need it, but is there any cheap/reasonable way to reverse flesh-to-stone. Since cockatrices are fairly low-level.

    Anyway the tarp is a great idea for a cheap tent. Really a second set of clothing could be useful - but I don't think we've/ I've enough cash for that.

    The plan should be move as far as possible on our trail rations before we slow down to scavenge off the land, since the rest of us can map at the same time. :D

    PLUS Ali is also trained in survival (+5) to help with the gathering.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Ready to leave? I thought we had left, even though we haven't figured out supplies yet. Glen moved us along to the road, where we're all marching along, right?

    I'm kind of assuming we did supplies the afternoon we got the charter, so are figureing them out in "flashback", sort of. That way we would leave first thing in the morning?

    Ali wrote:
    The plan should be move as far as possible on our trail rations before we slow down to scavenge off the land, since the rest of us can map at the same time. :D

    Did somebody give us mapping supplies, or do we need to buy them? And doesn't mapping require expensive stuff like compasses and levels and marking sticks? >_>

    We are so broke.


    Ephemeral GameMaster

    Recognizing there is some consternation over supplies, I will offer you all the chance to use you RCs to claim cash prizes. During the prior afternoon and the morning walk from the Dragon's Rest, you may choose to spend an RC to acquire 50g through some encounter of your own making. I will allow a maximum of 2 RCs to be spent in this way.

    You can describe your random encounter finding money in a barrel or sack of flour (a la Skyrim) or maybe you gambled for it in the Dragon's Rest common room or in a back alley dice game while the others were having dinner. In the event any of you have Professions or Craft skills that could be reasonably employed within the afternoon and morning span in question, you may do so in addition to spending the RCs. Or...you could not describe it at all, and just spend the RCs to get the money!!!

    Regardless of the means, please post your decision to do so, and list your new mundane goods. And yes, I realize with magic being ubiquitous scrolls and potions are "mundane" for the purposes of this event, so they are on the table if you can afford them.


    Ephemeral GameMaster

    Please post your new skill rank and trait here in the discussion.


    16/16 HP | Init +3

    Skill point: Stealth 1 rank

    Bonus Trait: Linked Surge


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Skill point: Diplomacy 1 rank (+9)

    Bonus trait: World traveller (+1 to Diplomacy and it is a class skill)


    Ephemeral GameMaster

    I forgot to mention that skill rank limit of no more than your level is still in effect as is only possessing one type of trait per category (e.g. Combat, Social, etc.)


    Male Android Bloodrager 2 | HP 18/18 | AC 17, T 12, FF 15 | Fort +5, Ref +2, Will +1 | CMD 17 | Init +2 | Perception +8 | RC 5

    Skill Point: Spellcraft (+5)

    Bonus Trait: Arcane Temper (+1 to initiative and concentration checks)

    More Human Than Human (-15 RC): Raging Vitality


    Female Catfolk Time thief / 1

    Skill point:

    Perception (1 rank, +3)

    Bonus trait:

    Called: Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.


    Male Goblin Investigator (Cipher)/2 HP 15/15 AC 19 Inspiration 4/4

    Trait: Student of Philosophy (Use int mod for Bluff to convince of lies and Diplomacy to persuade others.)

    Skill point: Bluff (+3 or +7 to convince lies)


    Ephemeral GameMaster

    Sorry I have been MIA. Bad headache kept me down most of the day. I'm going to get everything moving tomorrow.


    Sorc (protean) 2; Init +4; Perception +0; Fort +1 Ref +3 Will +3; protoplasm: 6/7, spells remaining: -, 5/4; RC 14; AC 18/t 14/ff 14 hp 17/17; Whistling man's blessing: Cha rolls -1, concentration -1, +1 to Perception vs ambush, +1 to Reflex vs traps, +1 init, act in surprise round as long as any party member can.

    Hope you are feeling better, Pin. Sunday Headaches suck.

    GM wrote:


    Conveniently, all the those with new charters not even a day old choose to set out together.

    This has been bugging me a bit. In-game, you leaned hard on "Conveniently", as if we were metagaming to go together to the Greenbelt. I thought we all have the same charter as part of an adventuring party and we were meeting up in town at the charter office. Or do you mean that there are other parties with other charters setting out along with us?

    Sorry, I just want to comprehend. I don't like the idea that we metagamed going as a group. There was something either in the PG or the intro that made me think we were hired as part of a group.


    Ephemeral GameMaster

    In truth, the AP does assume that you all conveniently form a party before setting off on the expedition. I added the stress just for fun. Take it as a nod for the meta if you'd like. But not at your expense. More like I was poking fun on how I brought everyone together.

    Incidentally, did you guys want to come up with a name for your expedition? We will assume that the charters would all include it as well.


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Well I see it that if we were a colonial expedition (ala Far & Away) that you'd want to set out in numbers - especially in Bandit Country & thus we're not really meta-gaming.

    As far as a name, I'll think on it.


    1 person marked this as a favorite.
    Ephemeral GameMaster

    I posted this from my work computer!!!


    Human Oracle of Life | HP 11/13 | AC 14, T 12, FF 12 | Fort +1, Ref +2, Will +5 | CMD 13 | Init +2 | Perception +1 | RC 17

    Marvellous Miyari & the Mystery Machine*

    *:
    Not sure I should call Armin that :P


    Ephemeral GameMaster

    Official notice of 1 RC for Miyari in thanks for the attribute spreadsheet.


    Ephemeral GameMaster

    Update is coming, I promise. Work got real busy, so I've had less time. Bad excuse I know, but I will get something written soon.

    1 to 50 of 434 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / KingPinMaker: Discussion All Messageboards

    Want to post a reply? Sign in.