Kingmaker AP - War of the Red River! (Inactive)

Game Master Haldhin

Running the Kingmaker Adventure Path - Part 2
(Shared Resources Link)


351 to 400 of 1,550 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

Male (Oni-Spawn) Tiefling Inquisitor 3

Not a bad haul at all, nope!


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Ok. Long post made to make up lost time. :) I don't expect a response to everything Bydar said per se, but felt I should get back into the swing of things.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

The sourpuss mage is going to have a talk with you later Bydar. x3

Anyways thats two quest we should be completing when we get back. Thinking of getting a light crossbow with Arumil's share sense he needs to conserve spells at this level. Anybody else have thoughts on stuff for their share?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Given the sourpuss mage's earlier screw-up, Bydar (and it seems others) may respect Aruml's knowledge, but doesn't really place high value on Arumil's judgment at this point. :P

Bydar needs to replace some ammo for his own crossbow not that it has been very useful to him. Much of his own gold may go to helping feed wargs and continuing work on the shrine, aka "Fluff" stuff. But he's commited to it.

In the long run, he might eventually try to convert the kobolds to Shelyn :)


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Arumil, did you trade out elven weapon familiarity? Why not get a bow?

I am totally ok with Shelyn worshiping Kobolds. :)


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Yes I did trade it out, just more fuel for his fluff. ;)

Arumil has little to no ego, dispite how it may look. So he never pointed out that even if he had not attacked the kobolds, a harmless attack at that. Their is no way that Sootscale would have agreed to anything with his current business concerning the mites, if he was truely offended he would have demanded more or attacked. Instead the dragon used it as an excuse to have a third party deal with his problem. Even without that excuse he would have had us do the same thing as a "test" of being worthy or good faith gesture. If Bydar brings it up he will explain as such, dragons are wily but understandable. xP

Kobolds tend to dragon worship, with a real dragon among them I doubt you will get anywhere with the tribe. But an acceptence of the faith and maybe a few oddball kobolds could spring up. Who knows they may think Shelyn is really a dragon who those silly big feet made human cause they got big heads about themselves. ^.^


Male (Oni-Spawn) Tiefling Inquisitor 3

Temerith is probably going to hold on to his portion for now. He's really not tied to anything right now, but a new breastplate is one of the top things on oh to-do list.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Thinking of getting Arumil a Nethys Statuette made of silver and black cold iron. Sense the silver holy symbol cost 25 gp, I figured I would cut that in half to 13 gp. For the cold iron I figured a light mace would have enough and sense you double cost of a weapon for cold iron that would be 10 gp. For a total of 23 gp, maybe I should have just kept it at 25 gp. Anyways any thoughts/approval?


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Man, this sounds like it will have major impacts.

And it adds quite the dilemma.

so what should we do.

since two tried to escaped, should only escapees get a punishment, or does all of the prisoners get a punishment?

what would be the punishment?


Male (Oni-Spawn) Tiefling Inquisitor 3

A good question. Temerith will likely lean more towards leniency for the prisoners who didn't do anything. He's still a step away from knocking some heads together, though.

Really, who tries to tell a sob story to an angry looking tiefling? That's not a good idea on any plane of existence.


Arumil Amaim wrote:
Thinking of getting Arumil a Nethys Statuette made of silver and black cold iron. Sense the silver holy symbol cost 25 gp, I figured I would cut that in half to 13 gp. For the cold iron I figured a light mace would have enough and sense you double cost of a weapon for cold iron that would be 10 gp. For a total of 23 gp, maybe I should have just kept it at 25 gp. Anyways any thoughts/approval?

For simplicity's sake, I'm fine with it at 25 gp.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil if asked would likely say that only those who broke the rules should be punished. As for the punishment he would ask the guard that was assualted what kind of punishment he would give them. Being the person wronged and injured in only doing his duty his opinion would carry a good deal of weight. Seeing as the law states banditry is punishable by death to begin with he would not consider that an overly harsh punishment etheir if it came to that.

Edited for DM Ninja- Thanks for letting me know about the statuette.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus doesn't have much concept of justice. Among ogres, violence and murder is pretty much the answer to every crime, and "crime" is a rather mercurial concept. Raxus has a good internal barometer of what's "fair" but he doesn't really have much of a frame of reference at this point. He's not even really aware of what justice is as an overall concept. Ogres don't really have that.

Out of character, I think we might want to have the escapees judged by a jury of their peers. Let's ask the other prisoners what the punishment should be, and what measures should be taken to prevent things like this from happening in the future.

We're going for rehabilitation, not incarceration, so having them be active participants in the process will help a lot, and get them to start analyzing each other's behaviors.

This whole things seems like it's mostly the domain of our resident Inquisitor and Cleric.

Maybe some Good Cop, Bad Cop?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Bydar is VERY annoyed right now. He worships the goddess of love and beauty, but while Shelyn's tenets encourage forgiveness they also are very protective of charges. These guys endangered Oleg and his wife... more than once now if you count the earlier banditry that has been going on for a time. And such a couple definitely comes under Bydar's protective streak.

So "Good cop" is not how he's feeling, though he will keep his temper in check.

He has no intention of punishing the ex-bandits that didn't try to escape. He's having two nooses put up so the two know exactly what MIGHT be their fate but isn't intending to leave others out of the decision process. He will also want to be talking to Oleg and his wife later as well to see what they want done as it is their land though maybe Arumil and (possibly) Bridgette will learn that if she goes in to join him.

I kind of like Raxus' idea of making the innocent bandits part of the trial btw.


Male (Oni-Spawn) Tiefling Inquisitor 3

A jury of their peers would definitely appeal to Temerith, but as a soldier of a LG god of Vengeance, he definitely believes they need to pay dearly for what they have done.

Maybe not a hanging, but some sort of very serious penalty, definitely. Putting up the nooses as a warning is definitely a good idea, though.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Man that was a long post, but best to get it over with I say. xP


Hi all, just a request that whenever you're interacting with NPCs, please feel free to roll Diplomacy, Intimidate, or even Bluff as often as you want to - many of our posts are taking place as discussions occur over several minutes. That's more than enough time to influence NPC reactions, so using the social skills is very appropriate.

Thanks!


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

My social skills are sucky at best. But these dice are as nutty as ever. May have just been high enough to do something decent.

Arumil is considering moving in with the Sootscale tribe right about now. Just thought you should know. Say what you want about dragons, alot better company then egotistical humans, at least they can back up their bluster. xP

Kinda wish he had an ego right now, hit him with a sleep spell and stuff him in a barrel til he learns some manners. I blame you Bydar! ;3


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Haldhin wrote:

Hi all, just a request that whenever you're interacting with NPCs, please feel free to roll Diplomacy, Intimidate, or even Bluff as often as you want to - many of our posts are taking place as discussions occur over several minutes. That's more than enough time to influence NPC reactions, so using the social skills is very appropriate.

Thanks!

I'll edit to add a diplomacy roll for Bydar's talk to Svetlana


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

At this point, Bydar needs to confab with others to fill them in on what just went down on his side of things....
he's suspecting they may need to find the temple Jhod mentioned for a fall back location if they've been banned from the outpost permanently.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

We can use the mite lair if need be. Its defenseable and with some simple traps could be very dangerous to invaders. We could even work on making it hidden so it wont be found without alot of effort. Not to mention its near Sootscale lands which could serve as a buffer if nothing else. Get in good with the dragon and could be allies in time.


Male (Oni-Spawn) Tiefling Inquisitor 3

I think we might be able to calm Oleg down. I don't think we really need to seriously worry about him kicking us out. I think he just needs to be convinced of that.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Apologies for the absence. Just got back from an unexpected journey - an actual trip, not The Hobbit movie. Catching up now, but I'm pretty beat. I'll make an IC post in the morning.


Male (Oni-Spawn) Tiefling Inquisitor 3

Happy New Year, everybody. :)


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Happy New Year everyone.

Currently watching The whole Lord of the Rings Trilogy (Extend edition) for New Years


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus doesn't really like killing people. He'll do it if he has to, but he'd rather find a way to avoid it.

I think we should separate them, split ourselves into two groups, rough them up a bit and ask them questions. Then we do it like this-

We tell Bandit A that Bandit B spilled his guts, so we don't need Bandit A anymore and are going to hang him as an example. Bandit A will most likely start volunteering information at that point.

We do the same thing with Bandit B, and compare their stories.

If there is a discrepancy in their stories, we tell them that since we can't tell who the liar is, they are both going to hang.

Once they are honest with us, we tell them we're going to let them live, but that the other prisoners will decide their punishment.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

I would not leave it up to the prisoners, regardless of the outcome their will be repercussions. Which will lead to distrust at least or solidify them one way or the other. Not something I would press at this point in time. There could also be some among those prisoners that have ties to one or both of the troublemakers which could sway them to get them off. If so one or both troublemakers could start building a following and/or influence the others. Sense they will likely get emboldened by a favorable result.

The sad fact is that the bandits have numbers on their side. The reason said guard was even able to be attacked so badly to begin with. Without the party there, it is easy for them to take the post if they work as a group. Even without weapons, one less guard to be worried about already.

We do not have the luxury of a jail or even enough guards to keep proper watch. Unless the PCs, Arumil will not be among them, choose to take the two to Brevoy to let them take care of the bandits cases. In which case lets face it they will likely be hanged anyways. Unless their is some way other then death to make sure that during the PCs next extended leave their is no repeat or worse event. Its going to happen again as things are.

Under different terms exile would be considered. But we dont need the staglord getting free info on us much less two extra bodies.

Edit- Also I dont really think they were too interested in escape. They caused a ruckus trying to kill a man over making a run for it. Murderers would also be hunted more then escapees.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

We want that.

We need to find out which bandits are actually wanting to reform and which ones are prepping some kind of coup. We want to know which ones are on the side of the ones who attacked the guard.

The best way to do that is to watch their discussion.

See, this whole thing isn't actually about the prisoners, or the punishment. It's about separating the ones we can trust from the ones we cant.

Put them all on a jury and we'll find that out fast.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

What about those that are undecided. Placed on the spot they may trust people they know over people who pretty much captured them and killed some of their allies. Also only because they choose a side does not mean anything can be done about it in that moment.

What if most of them are against the post. Are you going to kill them for something they may do. Stay at the post all the time watching them. Nothing can be done about it because again we lack the resources needed.

They will understand those who tried to kill someone, more so a guard, getting hanged or harshly punished. But blaming them all or mistrusting them on the actions of others could very well put them back on the very path thats trying to be avoided.

Redeeming someone is a series of small steps and a long process. Their is no quick fix or fast change. Forcing the issue will only destroy any progress made. We have to deal with the problem at hand, not pass judgement on the whole group for the actions of a pair.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

We are in a lawless frontier with no prison, outnumbered. We don't have the luxury of being civilized or waiting for people to take those small steps. Maybe eventually, but not now.

We need to know who's with us and who's against us. Getting the others to act as a jury will make them choose, and will make them think about what is at stake.

I've already said I don't want to kill them. This is a way that we probably won't have to.

Also, I think you've misunderstood something. When did I ever say that the group would be held responsible for the actions of the pair?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

I think Bydar's concern is that if these fellows are up to something, time may not be on our side. However, he's not crazy about just hanging the two without a trial even if they probably do deserve it. A lot will depend on Oleg's demands though. It is the man's land and Bydar wants to take his opinion into account.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

I said judgement, as to form an opinion. Those that side for a lesser punishment will be seen as siding with them. Those for a harsher punishment will be seen as siding with us. Then their is the chance that they may simply not wish to get involved in that sort of thing in which case you get no answer and they may resent being placed in that position.

Sorry to say but it seems far more civilized to try and reform people then just killing them as an enemy when they tried to kill you. Even if you do not wish to kill them once they surrender, could have stripped them of gear and sent them on their way. At this point that is not even a good choice, sense they now have information on nearly everyone.

Regardless there is still the question of what is going to be done to those that side with bad guys if forced to choose. I doubt they will be foolish enough to attack and unless we remain at the post, if Oleg allows it at this point, they will have a number of chances to strike. Its creating a possibly worst situation with no direct solution, unless you plan on killing everyone not on your side. To which you get no closer to knowing sense they could just tell you what you want to hear, not all bandits are thick headed.

P.S. Happy New Year! x3
My time zone anyways.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength
Arumil Amaim wrote:
Those that side for a lesser punishment will be seen as siding with them. Those for a harsher punishment will be seen as siding with us. Then their is the chance that they may simply not wish to get involved in that sort of thing in which case you get no answer and they may resent being placed in that position.

yes. That's exactly what we want. It will show us who is on our side and who isn't, and it will force them to come to a consensus. More importantly, it establishes a precedent so that the rest know what to expect if they step out of line.

Do you have an alternate solution of some kind?


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Yeah my point is it wont go that smoothly, if it did Arumil would trust them less then he does now. Which is as much as those mites we just wiped out.

Their is nothing to stop them from simply lying or throwing those two away for making a mistake. We wont know who is on our side regardless of what they say. If we had access to certain spells thats a different story but not currently.

My solution would be to hang the two attackers and let the others know that attempted murder wont be excused. They are already on their second chance and they cant count on a third. Those who are honest about leaving their past behind have nothing to fear, those that are not would do well to remember the fate of those that came before them. Then again I am LN. ;)


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Raxus and Bydar are too goodie goodie to go for that. Killing them should be the last resort here, not the first.


Male (Oni-Spawn) Tiefling Inquisitor 3

Likewise with Temerith. Though Ragathiel usually preaches revenge, meaningless bloodshed for the purpose of intimidation isn't going to get us anywhere.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Yeah I know which is why I pointed out the LN. xP


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

So, any suggestions that don't involve killing them to send a message?


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Does Temereth have Detect Alignment yet? Might be worth knowing who's evil and who's not.


Male (Oni-Spawn) Tiefling Inquisitor 3

Sadly, no. I think that's either a level 2 or a level 3 thing. The vast majority of the bandits would likely ping as chaotic or evil, regardless, considering they're bandits, after all.

I am thinking that maybe a week in the stocks or something like that may be a half-viable plan, but I can't really think of anything beyond hiring more guards for the outpost that would help keep everyone safe while we're out being BIG DAMN HEROES, and that doesn't help with the current situation, either.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Once Oleg removes his foot from his mouth we can also let him know that while we were out getting moonradishes for his wife we happen to have cleared that area of danger. Sense that hex does have forest in it and the kobolds turned out to be non hostile, they can start logging. Thanks to our agreement with their chief I may add. An agreement that also gives the trading post a source of silver ore should they came to fair terms with the Sootscale.

If the silver ore agreement is made that would also allow more guards to be summoned and start a regular shipment process from the post which would need to be protected and overseen.

Just some things Arumil will bring up after this nonsense is resolved one way or another. It will also take some time, but things will be better for the post if no one screws the pooch as they say. ;)

Got plans if we're forced to move too.


Male (Oni-Spawn) Tiefling Inquisitor 3

That's the thing though, you've already decided to pretty much completely ignore Oleg's feelings, and that's not legit. I don't care how LN Arumil is, he's coming off as a massive douchebag.

Temerith does not want to ruin his chances to become acquaintances with the people at the outpost, as they have been the first people in awhile to accept him despite his appearance. I'm sure Raxus feels much the same way.

"Screw you guys, we're going to go live with Kobolds" isn't really a good option, compared to convincing Oleg that there's a better way.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil did not disregard his feelings. It was in his spoilers during their meeting, he did not press the issue because of the mans feelings and it would make things worse then they are. He also let the party know the reason for Olegs actions and words, so they would consider his feelings as well. He is waiting for Oleg to cool off and the problem to be resolved before encountering him again. Letting him know that due to the lack of time earlier not all information seemed to have been given correctly. Someone with a good Diplomcy mod would be explaining this at that point too I would hope. ;)

Arumil simply does not approve of the man or his actions. Thats his personal thoughts on the matter, cant expect to like or agree with everyone you meet after all. But he has taken no course of action based on that personal view. He also can not predict how things will go because the man is so temperamental. So he expects and plans for the worst outcome. Following that saying, hope for the best and prepare for the worst.

I think the biggest factor will be the punishment and result of the crime by the two bandits. I think we could all guess what Oleg wants. So that will most likely be what makes or breaks our case with him. Then again what do I know. xP


Lots of good character development stuff here, let's try to get it into the IC thread too! :)


Male (Oni-Spawn) Tiefling Inquisitor 3

Bydar, savin' the day.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Well, I don't know about 'saving'. Oleg has definitely put his foot down on some points of order, as is his right to do so. Bydar has just talked him into granting a second chance is all.


I'm enjoying this, so not to rush matters, but I wanted to recap the basic points as I see them:

The two admit they attacked the guard, but are telling Teremith and Raxus they were basically forced to do it before he killed them.

The other prisoners are very concerned that the acts of those two will reflect badly on them. Any opinions they have about punishment will be influenced by that concern.

Garess is firmly in the "hang 'em" camp. They attacked a soldier and tried to kill him, and they're bandits.

Oleg thinks hanging them is the smart move, but he concedes there may be a reason to keep them alive that he isn't thinking about.

Jhod thinks they should be kept alive, unless they are beyond redemption, in which case the only thing to be done is kill them.

Endel is currently asleep, and Jhod does not know when he will wake up. Attempting to wake him is an option, but it may cause more damage than letting him heal naturally.

Please let me know if any of these points seem to be at odds with what you have read or gotten from the discussions. I am trying to make sure we have a concise summary, not further cloud the issues and opinions surrounding this event.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

It is a lot to think on and our actions will have consequences one way or an other.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Bydar if you dont mind could you post asking Arumil for the stuff, sorry but its a RP opening. ;)

So where do the PCs stand?

Arumil thinks its best to hang them too, find it a little funny that Oleg had not said as much to him as to Bydar. He would have a better view of the trader then he currently does, then again misunderstandings make things interesting. xP


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Haldhin wrote:

I'm enjoying this, so not to rush matters, but I wanted to recap the basic points as I see them:

The two admit they attacked the guard, but are telling Teremith and Raxus they were basically forced to do it before he killed them.

The other prisoners are very concerned that the acts of those two will reflect badly on them. Any opinions they have about punishment will be influenced by that concern.

Garess is firmly in the "hang 'em" camp. They attacked a soldier and tried to kill him, and they're bandits.

Oleg thinks hanging them is the smart move, but he concedes there may be a reason to keep them alive that he isn't thinking about.

Jhod thinks they should be kept alive, unless they are beyond redemption, in which case the only thing to be done is kill them.

Endel is currently asleep, and Jhod does not know when he will wake up. Attempting to wake him is an option, but it may cause more damage than letting him heal naturally.

Please let me know if any of these points seem to be at odds with what you have read or gotten from the discussions. I am trying to make sure we have a concise summary, not further cloud the issues and opinions surrounding this event.

Sounds about right. Tem is sure they are lying, I don't know if Raxus believes them or not. Bydar is trying to gather opinions and possibly arrange a jury but certainly understands the urge to just hang these two up. He's worried about the timing if the two are biding their time, but he's not sure justice should be rushed.

And Arumil, I wasn't sure who had the radishes, but the question has been asked

351 to 400 of 1,550 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Kingmaker AP - Into the Stolen Lands! OOC Discussion All Messageboards

Want to post a reply? Sign in.