Kingmaker AP - War of the Red River! (Inactive)

Game Master Haldhin

Running the Kingmaker Adventure Path - Part 2
(Shared Resources Link)


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V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I was just making a bad joke. Ogres have difficulty with humor.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

So what would you want as a summer party render?


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Swimsuits sound fun. :)


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Bridgette:
I'm thinking Option 3 in either blue, green, or the polka-dot pattern.

I like the example rendering!


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Arianna Silvermane:
The color range of the colors in the reference images does not show the true range of the colors or patterns.

So far it looks like a swim suit render in a bath (ruin or other) or on a beach.

And do the gentleman want casual-surf-wear or something else?


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Swim Render Character Prep.
Let me know if you want different clothes/swimwear for your character.
The GM can set the NPC swimwear, if he wants.

Arianna Silvermane:
I sent a PM with all the available colours and patterns for that swimsuit.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

@Bridgette
Your plan from the game thread will take a number of rounds. DT will eat up a whole round before you make it to the stairs, from the stairs to where you could drop down on him would take at least one round maybe more. So at best you would reach him in 3 rounds that way. If you go directly at him you can attack during the 2nd round from now. Then again I don't much about melee types so I probably missed something.

Just know druids are tricky. I would not want to give him three rounds to save against that distraction, pass a concentration, and pull something. Still feeling that stone call and light charring from the flame sphere. xD


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

The question is does he know what I'm going to do, and next round I would be where I need to be, and then there would be a surprise, that and if the old man uses levitate, I can grab him in the air.

--------------------------------------------------------------

Video of the 3D scene file I'll be using.
Beach spot

I'll be assembling the characters to the scene either tonight or tomorrow.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I love the plan. Liberal use of Jump/Climb checks to clear obstetrical should get you where you need to be a bit faster.

Or, you could just tell Raxus to give you a boost and he'll toss you up onto the walkway above. You could be there in one round.

Yay teamwork. :)


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I did not think about that option, Raxus.
It sounds better than me running there.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}
Bridgette Etna Asta Valerius wrote:

Video of the 3D scene file I'll be using.

Beach spot

I'll be assembling the characters to the scene either tonight or tomorrow.

That is so cool!

Bridgette:
I sent a reply to your PM. So many options!


1 person marked this as a favorite.
HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Beach_01
It's Big 3840 X 2160 pixels, and I don't mind if someone downloads it for a desktop background.

I'll make a few other summer renders.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Love it!


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

What the.....why does it look like I just got hit in the head! xP

Raxus seems a bit happy about it too. >.>


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

heh. You know what you did. ;)

That's really impressive. Looks like a lot of work went into it.

Arianna skipping is my favorite. :)


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

@Arumil
Actually, I was aiming more for Arumil going "why did I agree to go to the beach with them?"

And Raxus still struggling with his emotions about Bridgette and what to make of Soloman on the field.

Setup time: About 5-8 Hours.
Render Time: About 3 Hours.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Unfortunately the consensus is that Grapple can't be done as an AoO.

If we wanted to make it usable as an AoO, that would be fine with me. There are a number of creatures that have the ability to make Grapples as a Free Action after an attack, and a 3.5 feat that allows PCs to learn that trick (Scorpion's Grasp from Sandstorm), so the precedent is arguably there. In 3.5 Grapple was able to be used as a normal attack action, so was usable as an AoO. They changed it to a Standard action in Pathfinder.

It makes sense to me that a trained grappler should be able to react with a grapple as fast as a boxer can react with a punch.

It's worth noting that whatever we can do, our enemies might later do to us. If we choose this house rule, I wouldnt be surprised if it bit us in the ass later.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I do have the "Improved Grapple" feat, otherwise I would not have done the Grapple since I would provoke an AoO myself.

The only other odd option would be a bull rush, but I think that would be a little silly.

And trip won't work since his feet are already off the ground.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Bull Rush is a standard action too. It can't be used as an AoO (unless you have Shield Slam)

Trip absolutely will work. It renders him prone. Flying creatures aren't immune to Trip, especially when they aren't Flying yet. They just are effected differently by being tripped (generally they have to make hard Fly checks to stay flying)

Your AoO happens as he's getting off the ground. You could basically just swat him back down to the ground again.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I'm also above him, so I could jump down on him and grapple him.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

I like the visual of Bridgette jumping down to grapple the druid as he turns into an owl. But wouldn't that place her in the middle of Arumil's swarm as well?


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

I think it all comes down to initiative. I'm not sure the order of actions, but from what I understand, Bridgette spent her round running to get close to him. Then he went for a Wild Shape GTFO. She's getting an AoO because he's trying to leave her threat zone.

I might be wrong on the mechanical order of things. Since combat is effectively over and this is essentially a Big Hero moment for Bridgette, it might work better cinematically anyway.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

Arumil plans to magic missile the little bird regardless. He just needs line of sight which he has.

The way I read the AoO stuff Arianna put up, Bridgette can grapple him and thanks to her feat won't expose herself in the process. But it is up to the DM. I don't know much about CM as I never use them really.


What Raxus said about grapple is essentially my take on it as well - attempting a grapple is a standard action, so a fighter with iterative attacks could not hit somebody with a sword then try to grapple. On the other hand, he could hit somebody with a sword then try to trip them. It then follows that trip could be used in an AoO situation since it could be substituted as a single attack action, but the grapple could not because it requires an entire standard action.

Now, that all said, I am fine if the group wants to allow grapple as an AoO, but I'll go ahead and tell you that I think it's worse for PCs. Eventually, you're going to fight things that are bigger than you are, and they get stupid high grapple bonuses, and that's not even going into opponents with multiple limbs. So I'm fine making that houserule, but I would recommend against it.

Okay, to the situation we're in at the moment:

The druid shifted and flew straight up and diagonally. When he went up, he entered Bridgette's threatened area, and when he moved diagonally, he moved through it. (Since she is 10' above him, she doesn't threaten him when he's on the ground, only when he flies up one square.)

Her AoO options at the moment are to: 1. simply attack him, or 2. attack him using stunning fist. (Since stunning fist does not require a specific action, the default is to assume is functions similarly to other maneuvers, such as trip). If Bridgette hits, the druid would suffer the damage and have to make a Fort save or be stunned for a round.

Just let me know what she wants to do.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Flying straight up does require a check. Ascending from the ground is pretty hard work. I guess if his bonus was high enough he could take 10 on it though.


Very true, but he could have also flown off in a different direction and avoided her AoO. I figured it was more dramatic to give Bridgette an attack as he fled.


Male Elf Air Elementalist Spellbinder 3 (HP 14/ AC 13, T 12, FF 11/ F +1, R +3, W +3/ Init +2/ Perc +2)

DM sent you a PM a while back, just wondering if you ever got it.


V: 56/56, W: 74/74, Temp HP 18, AC 17*, Fort +11*, Ref +9, Will +10*, Rage 23/23 , Power 9/9, Psi 7/7, Active Effects: Bull Strength

Bridgette, that was awesome. Well done. :)


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}
DM Haldhin wrote:
Now, that all said, I am fine if the group wants to allow grapple as an AoO, but I'll go ahead and tell you that I think it's worse for PCs. Eventually, you're going to fight things that are bigger than you are, and they get stupid high grapple bonuses, and that's not even going into opponents with multiple limbs. So I'm fine making that houserule, but I would recommend against it.

I concur that this would bite us in the a$$ more than it would help us, so I'm against allowing grapple as an AoO.

And I agree with Raxus - awesome job, Bridgette!

And awesome job to everyone in taking out the Stag Lord's fortress with only two fatalities - the Stag Lord and his giant wolverine!


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

That was a smooth move by Bridgette! :)


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I've been think outside the box twice this whole encounter.

Willing to take summer render requests.


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Bridgette: The video link for the island shows a pool of water at the top of the rocky 'mountain', which drains out via a waterfall. How about a scene with the characters in and beside the pool? Maybe someone could even be about to go over the waterfall...


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I'll get one it when I have some time.

KM_Arianna_In_the_Water
1920 X 1080


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

So has everyone started to plan out what feats, selectable class features and class levels they will be taking all the way over say 12th level.

And since most of us have written backgrounds and if the GM has read through Ultimate Campaign and Player Companion: Quests & Campaigns, maybe the GM could give us a free story feat based on our backgrounds.

If the GM wants I can list them.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Bridgette Etna Asta Valerius wrote:
So has everyone started to plan out what feats, selectable class features and class levels they will be taking all the way over say 12th level.

well, for obvious reasons, I was thinking of taking the Leadership feat eventually :)

I'll probably stay pure cleric.


I've thought about those feats Bridgette mentioned, and people are going to get some.

Everyone is going to have the option to get Leadership for free, so don't save a feat slot for it. :)

In other news, everyone can go ahead and level up!


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Wow! That's nice news!


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Woohoo, level up, story feats, and leadership.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Ok.
HP +6 (5+1 for Con)
+1 on Wisdom
Fort +1, Will +2 (see wisdom addition)
Base Attack +1
Perception +1 (see wisdom addition again, handy thing)
Spell levels: +1 1st level, +1 2nd Level
Skills: 5 points (Preferred class on it)/+1 Appraise (total 5 as class skill finally gets a point), +1 Diplomacy, +1 Heal, +1 Knowledge Religion, +1 Sense Motive
(This close to boosting up my craft or profession, but we need the other stuff more...)


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I'm currently debating what stat (CON or INT) and rage power to select.
HP: 1d12 ⇒ 9


Female Bard 4 {HP 30/30; AC 17, T 13, FF 14; F+2 R+7 W+5/+6 vs. fey; Init+3 Perc+8} {Effects: none}

Yay! Level up time!

Taking 4th level of bard. Feeling lucky, so I'm going to try rolling for HP: 1d8 ⇒ 7

With Con bonus that = 8 hp.

Now to decide on two new 2nd level spells known...


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

Increased my INT, (More skill points are always useful)

Increase my regular skills of choice and a few others from my new extra points and learned Draconic from Arianna
Was tempted to put a rank in Perform(Sing) and have them do a few douets.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

I think we should also work on our teamwork a bit, and develop tactics that play into our strengths and try to cover our weaknesses.

If we co-ordinate our level-ups a bit it'll help with the teamwork.

Me and Raxus are the hitters and Meat shields, though I'm also a grappler, and which mean's I can put the Grappled or pinned conditions on an opponent, for capture or to weaken them in combat.

Arianna's buffs help, but if we are dealing with larger foes, grappling to weaken it is going to be harder.

Not sure if grapple has a size limitation.


Just letting everyone know that I'm still here, just having trouble accessing the site the past few days.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

You weren't the only one, I could not access it last night.

That and I have to rebuild my Home PC due to a needed reformating.
Doesn't help that I now have Dragon's Crown to distract me from stuff.


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

I had the same problem, and in addition, my laptop's 'e' key died. So my posting is going to slow down


Here are all the details for treasure found in the Stag Lord's fort:

MISC equipment from the bandits (non-magical):
Armor and weapons worth 300 gp.

Magical equipment:
+1 rapier
+1 composite longbow (+2)
amulet of natural armor +1
20 +1 arrows
potion of cure moderate wounds (4)
potion of lesser restoration

Akiros' magical gear:
+1 longsword
+1 beast bane arrow (3)

Special items:
+1 barbarian leather armor (worn by Stag Lord)
This suit consists of a heavy cloak, gloves, kilt, and boots, but leaves the wearer's chest bare. It actually functions just as well as any suit of magic leather armor.

Stag's Helm (worn by Stag Lord)
This striking helmet is crafted to resemble the skull of a mighty stag. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks. In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day. A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

----------

The group also finds additional treasure and material in crates and boxes, including 10 longbows, 260 arrows, 5 short swords, 5 spears, four 50-foot lengths of hemp rope, a set of chisels, 2 hammers, 3 tins of iron nails, and 4 suits of leather armor. Other boxes contain mundane trade goods like pelts, furs, tobacco, iron, bronze, miscellaneous weapons and armor (none masterwork or magic), and miscellaneous adventuring gear and tools. in total, these items are worth a combined total of 6,850 gp. (Some boxes are marked with Oleg's symbol; returning his goods to him reduces the value by 2,000 gp)

In addition, one chest contains 4,500 cp, 2,052 sp, 894 gp, and 21 pp, while a large bag contains 2,900 gp in various pieces of stolen jewelry.


HP: 40/40 AC: 17:13:14 Saves:6:5:5 Init: 2, Dip+11 Per: +11 SenMot +9

That's a lot of nice stuff,
How will we divide it?


Male Human Cleric 7 (HP 51/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Well, Bydar is for returning Oleg's property to him.
As for the Stag Helm, is anyone a worshiper of Erastil in the party? Given it works best for such, it might make sense to let them have first dibs.

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