DM Haldhin |
Howl-in-the-North Tribute
Oleg has purchased enough livestock for the worg's tribute this month and made some plans for tributes in the future. The tribute is going to be "paid" in goat, turkey, and chicken.
Going forward, assuming there are enough people to work and raise the animals (there currently are enough with the bandits), Oleg can provide enough animals for the tribute if he spends an additional 10 gp per month.
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Alternatively, if the silver ore is sold to merchants allied with the Swordlords of Restov, it would provide a badly needed source of income for that city. The underlying reason being that revolution is always bubbling below the surface, and any additional resources they can acquire that would enable them to break away from Brevoy easier would be extremely valuable. They are not likely to try and control the trade, though they would be disappointed if you (the Charter holders) did not at least give them a chance to get the trade route. House Medvyed is the closest ally Restov has, and they would likely side with them, or try to win the business and then secretly support Restov.
House Lodovka hates Surtova, but they are renown for switching loyalties when it suits them. There is no telling what they would do without more information. But if offered the business, they will likely provide the most lucrative offer.
Of course, the other issue is the source of the silver. If certain circles discover the silver is coming from a kobold-run mine, then some Houses are likely going to hire some adventurers to try and clear them out and take it over for themselves. Such actions would definitely be done in secret, but it stands to reason that some Houses would prefer to control every aspect of the trade, not just be a small participant in the ore's product cycle.
Let me know if you have any questions about this information.
DM Haldhin |
If she wants to do that, she would contact Issen von Morden. He lives and works in Restov, primarily to ensure House Medvyed's affairs are properly looked after in the city. He is not a member of the house, but he is employed by them, and is very loyal to them.
If Arianna would rather speak with her contacts in the Gronzi Forest, she would likely turn to Chamber Oliarma, the half-fey merchant who travels around the eastern portion of Brevoy as a representative of the "fey" creatures who dwell in the forest. Contacting Chamber (pronounced Kam-bur) would take some time, but the trade agreement would be lucrative since fey (and semi-fey races, like kitsune) in the Gronzi Forest do not have any mineral wealth to call their own. Even the Icerime Peaks to the east have very few mines containing the more expensive metals (silver, gold, platinum, etc).
The only big problem is ensuring the ore actually gets to its destination since both Restov and New Stetven would be very leery of allowing a large amount of silver ore into Brevoy without extremely high taxes. If this is the trade agreement that gets made, some clever planning, and/or smuggling might be required to get the ore to its destination.
Let me know what you think, don't hesitate if you have other questions or need some clarification.
Arumil Amaim |
I am guessing Arumil knows the houses the other PCs belong to. One for admiting it and the other due to his roll? If not do I need to make a knowledge local roll? Also do I need to make a roll for information about the swordlords of Restov, if so which knowledge?
Bydar |
With TWO mines, one possibly under our control, we might really get quite a kick into the economy on this one. Naturally, I am pushing for the church of Shelyn as a possible go between for reasons given in the gaming thread. Might be interesting to see if it causes the church to grow not just in the stolen lands but somewhat in Brevoy itself.
The fun thing is, Bydar isn't thinking "I want to be high priest here" but as his PLAYER I am certainly liking the possible good will this might get him in his church. It may make an eventual full scaled temple of the goddess more likely and grant it support besides. So naturally, biased again, I'm rooting for it.
DM Haldhin |
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Bydar, I read that last sentence to read "scaly" instead of "scaled"... gave me a WTF? moment and had to go look up Shelyn again. :)
Arumil Amaim |
Knowledge (Arcana): 1d20 + 12 ⇒ (5) + 12 = 17
To find out what game sootscale may like (or dragons in general). If its not needed disregard. Does Oleg have any games for sale at the moment?
Knowledge (Nobility): 1d20 + 7 ⇒ (13) + 7 = 20
Just general information about them. What they are about and how they interact with things as they currently are. I dont know much about them OOC so IC next to nothing. If their is a PF book with info on them please direct me to it, likely have it just never read their section. xP
Arumil Amaim |
It only creates work if the DM plans something nasty. So I feel no guilt. x3
But really unless anything happens it wont be much. For my part Arumil is just relaying information with some small convo thrown in.
DM Haldhin |
For my part, "Restov" and "The Swordlords" are pretty much the same thing. I'll see what else I can add to what I provided earlier.
DM Haldhin |
@ Arumil, no worries, just in my job, end of the year means January is usually busy. It's been worse this year - for example, several days in a row I would start a post only to finish it five six hours later.
Most of the chaos seems to be dying down though, so things are looking better. :)
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Couple of announcements, just keeping everyone in the loop and making sure I'm not planning anything too crazy.
1. Fey. I hate the "trickster" fey motif. I much prefer the Summer/Winter Court style, like from the Dresden books. For our game, I'm thinking of pushing fey interactions more in that direction as opposed to the "cute little pixie turned your hair pink this morning!" junk.
2. Brevoy House politics. You guys have already had some discussion about the various Houses in Brevoy, and that's great. Once you become a kingdom, their positions and opinions will matter a great deal more than they do at present. When that point comes, I'll be providing much more information about the individual Houses. I think I've said before, I don't want Game of Thrones, but there will be some political tension as the characters begin ruling their lands and growing their kingdom
3. Stronghold Builder's Guidebook. It's an old 3.0/3.5 WotC book that detailed how to build a castle, tower, stronghold, etc. If anybody has a copy, feel free to reference it when the time comes to build/renovate your own castle.
4. The group of characters is going to get a name at some point. Doesn't have to be anything official, but it's probably in your best interest to choose one for yourselves. Otherwise, I get to do it with NPCs. ;)
5. Red Hand of Doom. :)
Bydar |
Couple of announcements, just keeping everyone in the loop and making sure I'm not planning anything too crazy.
Sounds like a request for opinions... well, this being the internet, I have one on EVERYTHING! ;)
1. Fey. I hate the "trickster" fey motif. I much prefer the Summer/Winter Court style, like from the Dresden books. For our game, I'm thinking of pushing fey interactions more in that direction as opposed to the "cute little pixie turned your hair pink this morning!" junk.
I LIKE the trickster motiff, but I always see that as just one small slice of spectrum of the First World. The fae have their jokers, but they also have their warriors, rulers, and more so a mix sounds dandy to me. Well, I say that NOW. I may be whining when Bydar ends up impaled on a blade crafted from the tears of lost children or something equally creepy.
2. Brevoy House politics. You guys have already had some discussion about the various Houses in Brevoy, and that's great. Once you become a kingdom, their positions and opinions will matter a great deal more than they do at present. When that point comes, I'll be providing much more information about the individual Houses. I think I've said before, I don't want Game of Thrones, but there will be some political tension as the characters begin ruling their lands and growing their kingdom
Yeah, Game of Thrones is a little bit 'intense'. a Fun read, but I wouldn't want to live there. :) That said, I wouldn't have taken the trait if I wanted them not to have SOME part in it so yeah. I expect each house to have some of their own interests.
Actually, I have way expect each house to send prospective brides/husbands down to cement alliances and gain influence at the same time. Whoever becomes ruler will likely have a lot of pretty/handsome faces thrown their way from both Brevoy AND other River Kingdom nobles.
3. Stronghold Builder's Guidebook. It's an old 3.0/3.5 WotC book that detailed how to build a castle, tower, stronghold, etc. If anybody has a copy, feel free to reference it when the time comes to build/renovate your own castle.
I used to have that, but lost it a long time ago. Darn it. IIRC, it was a bit on the pricey side. Still, dreams of a grand and glorious temple of Shelyn remain so I best have Bydar save some cash for a rainy day. I'm not really up on the creating magic items as Pathfinder does it. Does it cost EXP as well as gold? I ask because I can see magic mirrors or the like being incorporated into a few buildings if possible.
4. The group of characters is going to get a name at some point. Doesn't have to be anything official, but it's probably in your best interest to choose one for yourselves. Otherwise, I get to do it with NPCs. ;)
Given how much we might argue about it, it may end up falling to an NPC yet ;)
5. Red Hand of Doom. :)
Uh oh!
Raxus Half-blood |
I have a copy of the stronghold builder's book floating around somewhere. I really liked it.
The enchanted rooms section was golden. If you're allowing it, a "haste room" made into a crafting workshop would be amazing.
Bridgette Etna Asta Valerius |
@ Arumil, no worries, just in my job, end of the year means January is usually busy. It's been worse this year - for example, several days in a row I would start a post only to finish it five six hours later.
Most of the chaos seems to be dying down though, so things are looking better. :)
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Couple of announcements, just keeping everyone in the loop and making sure I'm not planning anything too crazy.
1. Fey. I hate the "trickster" fey motif. I much prefer the Summer/Winter Court style, like from the Dresden books. For our game, I'm thinking of pushing fey interactions more in that direction as opposed to the "cute little pixie turned your hair pink this morning!" junk.
2. Brevoy House politics. You guys have already had some discussion about the various Houses in Brevoy, and that's great. Once you become a kingdom, their positions and opinions will matter a great deal more than they do at present. When that point comes, I'll be providing much more information about the individual Houses. I think I've said before, I don't want Game of Thrones, but there will be some political tension as the characters begin ruling their lands and growing their kingdom
3. Stronghold Builder's Guidebook. It's an old 3.0/3.5 WotC book that detailed how to build a castle, tower, stronghold, etc. If anybody has a copy, feel free to reference it when the time comes to build/renovate your own castle.
4. The group of characters is going to get a name at some point. Doesn't have to be anything official, but it's probably in your best interest to choose one for yourselves. Otherwise, I get to do it with NPCs. ;)
5. Red Hand of Doom. :)
So the Fey are either good or evil,
I do have a physical copy of Stronghold Builder's Guidebook
The group getting a name sounds good, but it should be a name represented by action or character.
Red hand of Doom?
I know of the module's existence, but not much else.
DM Haldhin |
Not quite good or evil. I'll try this example:
A "Summer" fey would ask for your help, then try bluff, diplomacy, promising you gifts (that you wouldn't receive), etc, etc, you until you agree.
A "Winter" fey would ask for your help, then try to blackmail you, or even just dominate you, to get it.
Shades of good and/or evil, but really, they just have different ways of operating. Be wary of trusting them, especially if they're being nice to you. :)
I'll put something together once we hit that part of the adventure, nothing to worry about in the near future.
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Red Hand of Doom adventure summary: massive invasion of humanoid forces that the characters need to stop. :)
Arianna Silvermane |
I'm cool with "Dresdenverse" fey. They're still tricky, just in a much more dangerous way.
I also like the idea of political intrigue once we establish our kingdom.
I agree with Bridgette that the group name should represent some accomplishment. Might be interesting to see what NPCs come up with.
Red Hand of Doom-style invasion could work really well with Kingmaker.
Arumil Amaim |
Note- Arumil writes all his letters to Mylbaen in a combination of Elven, Draconic, and Sylvan. Using a mixed cipher style and placing an invisible arcane mark on it. The letter will have a wax seal on it as well with his personal symbol. Should be nothing for Mylbaen considering his profession and skill set to figure out. ;)
DM Haldhin |
Thanks, responded. :)
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We're going to move into the exploration phase of the game tomorrow (or as soon as people are done RPing with/during the Howl encounter).
What I would like to hear is what direction the group wants to go - just a general sense is fine with me. I'll push you guys out and reveal the map as you explore, then detail any encounters you find.
Also, let me know how long you want to explore the wilds (i.e. how long you want to be away from Oleg's Post).
Temerith |
How long were we gone, last time?
Even though the prisoners are totally being awesome right now (we should actually probably start referring to them as something else now, even), we still don't want to leave Oleg alone for very long. Even if he feels way more secure now than he did previously, we want to let him know that we're around and he can totally put his faith and trust in us. We're not running off to leave him alone, and we do care very much for the health, welfare and safety of the trading post.
Arianna Silvermane |
Temerith makes a good point.
How about we explore the hexes nearest to Oleg's (the ones with Bokken's Hut and the Spider Nest) and then check back in at the trading post to see how things are going? After that we can decide the direction in which to expand outward.
Arumil Amaim |
Just to be clear. I know Worgs, from both dnd and PF. Wargs I have not heard of as much. What is the difference? Wargs just seem like dire wolves to me, larger and tougher then wolves but otherwise the same.
I would say a week max away from the post at this point. Both for Oleg and to know about any news concerning the letters. Really if we explore the hexes closest to the post the time could be alot shorter between our visits. Not to mention the best way for us to do things as it clears the area of threats to the post as well as a clear way to retreat. We could explore the 4 1/2 hexes (guessing) between the post and Sootscale lands. Or directly to the west of the post and expand westwards from there. Those without a horse should invest in one, would cut travel time a good deal. ;)
Edit- How do we explore? One hex then return or more at a time before returning? If so how many hexes at a time?
DM Haldhin |
The group was gone for 10 days last time, and trouble did not occur for the first week.
That said, the group formerly known as bandits seemed to be very enthusiastic about moving into their houses, and more than eager to help Kesten patrol the walls and Post.
Just as general Sense Motive DC 10 - it seems like things at the Post are going fairly well and don't require strict monitoring at present.
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As for exploration, you are currently in the hex that contains the Radish Patch. Howl indicated his realm is to the west (which is sort of to the SW on the map); it is unexplored. The stag Howl saw was to the south and west of the Radish Patch.
The group can explore as many hexes as they want before returning. I assumed you would go out for a few days and make a loop that ends back at Oleg's. I'm fine with whatever route you want to take though.
I'm going to kind of run it quickly, only stopping whenever you guys hit a significant encounter. I've seen other Kingmaker PbP games bog down during exploration, and I want to prevent that as much as possible. That's why I'm just kind of asking for a general direction and how long you want to be gone.
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Regarding wargs: the incarnation I'm including in this game is of my own creation, so there isn't really much information to find on them. Once they appear, I'll provide everything you need to know.
And no, they haven't appeared yet. You're not going to return to Oleg's only to find it overrun by wargs. :)
Raxus Half-blood |
Heading toward where the stag was sighted sounds like a good idea.
Also, investigating the Tatzelwyrm attack. Bridgette's been laying the groundwork for her plot stuff for a while now. She deserves to have an encounter with one of her nemesis-creatures.
DM Haldhin |
To Raxus' point, I'm definitely going to be including some "personal" events for everyone at some point. It's just timing; there are some things that we need to do for the game to progress, and after those are done, I get a chance to really throw some things at the characters to see how they react (and hopefully, how they grow and develop).
Just want to reassure you guys that your backgrounds will come back to help and/or haunt you. :)
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The tatzlwyrm attack you heard about at Oleg's happened four hexes west of your current position.
Arumil Amaim |
Personally I would like to stablize the lands around the post and between our only likely allies in the area, the sootscale tribe. But I will go with the majority, still at least explore and clear the hex directly next to the post hex. Last thing we need is something blind sighting the post. Like say some suspect gnomes from the forest. ;)
Raxus Half-blood |
I'd like to start a "Give Yiv a Voice" fund.
Here's my idea-
An amulet of continuous Ghost Sound costs 1000 gp. With it he could use the spell to create a phantom voice that could say whatever is on his mind.
I'd thought about just teaching him to write, but I'm not sure how many people in the camp can read. It might be worth starting a school at the trade post also, but I thought a Voice Amulet might be an easier and shorter term goal.
Arumil Amaim |
Is Yiv's problem physical or mental?
If I recall he can speak he just has trouble with it. If it is physical just get him healed, or wait for our cleric to power up and do it. If its mental then their is no need to use a magical item sense that would be enabling and not really solve the problem. If its just that he never properly learned the language then get him a book or have someone teach him, everyone knows common.
Bridgette Etna Asta Valerius |
Heading toward where the stag was sighted sounds like a good idea.
Also, investigating the Tatzelwyrm attack. Bridgette's been laying the groundwork for her plot stuff for a while now. She deserves to have an encounter with one of her nemesis-creatures.
To quote a nice phrase from C&C Red Alert
Time will Tell, Sooner or Later, Time Will Tell
And some of my not so friendly Acquiantances will impact more than just me,
and one happens to be the biggest A$$-*** ever,thankfully he's short and has slightly above average Strength, but he's freaking cunning and to the letter.
Though if it's Her thankfully she's not bright, but strong as an Ox.
and might cause minor problems for some people.