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Kingmaker: A Light in the Dark

Game Master JDPhipps

Roll20 campaign link!

Day 14


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Male I am a meat Popsicle

I think I, too, will have to pass. I am involved in more than enough games as it is...


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Let me know when you guys are ready to get moving again, and where you're headed. I think the consensus is to go to the hermit first, since he's only a hex away? I don't want to cut short in-character interaction, but I also want to move along when you guys are ready to do so. I'm fine with OOC discussion being hand-waved as in-character as well if you want to do more planning here. Once I know where we're going, I'll get us moving.

Also, would guys prefer if I kept a list of the 'rumors' and such that you guys are told about in the Campaign Info tab? Anything I can keep over there that'll be helpful for you all just let me know. I'm amenable to stuff like important NPC lists and such as well.


Female Half-Elf Warpriest of Shelyn 2 | HP: 11/15 | AC: 18, Touch 15, Flat-Footed 13 | Fort: +4, Reflex +4, Will +5 | Init: +6 | Perception +4 | Bless: 4/4, Fervor: 2/3

Yeah, I think that's best. We can learn about the kobold threat and deal with the smaller encounters when we're out traveling.


Male Android OC18. Slayer (Sniper) 2 | HP 21/21 | AC 18, touch 15, FF 13; Fort +4, Ref +8, Will +0 | Init +5; Perc +7; darkvision 60 ft., low-light vision
Annika Valarius wrote:
Yeah, I think that's best. We can learn about the kobold threat and deal with the smaller encounters when we're out traveling.

Agreed.


Half-Elf male Lvl 2 Hospitalier Paladin Of Sarenrae Init +3; Senses Perception +7 / Aura of Good is a moderate aura / Detect Evil is move action, 60ft, as if studied for 3rnds / Smite Evil is swift action, +2 att, +2 dmg / Lay on Hands x3 per day 1d6 HP:20/20 / F+7 / R+5 /W+5 (+6 vs. Fey) / AC:19 / T:13 / FF:15 / CMB +2; CMD 15 / Stamina Pool +4

Sorry for the delay in posting I am a little all over the place with finally moving in with my brother and his family.


HP: 25/25, Ward HP: 2/2, Temp HP: 0, Burn: 0/6, Fort +5, Ref +6, Will +3

Works for me.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Cool. Does anyone have a preference for information I could add to the Campaign Info tab? I can put up pretty much whatever you guys want, I just need to know what you're interested in having (if anything).

I'll get you guys moving to Bokken's some time today.


Female Half-Elf Warpriest of Shelyn 2 | HP: 11/15 | AC: 18, Touch 15, Flat-Footed 13 | Fort: +4, Reflex +4, Will +5 | Init: +6 | Perception +4 | Bless: 4/4, Fervor: 2/3

Keeping a list of sidequests and objectives would be helpful. There's a lot to do since this is a sandboxy kind of AP.


HP: 25/25, Ward HP: 2/2, Temp HP: 0, Burn: 0/6, Fort +5, Ref +6, Will +3

The campaign tab sounds like a good solution.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Added all your current side quests to the campaign tab. If you think of any I missed, let me know. I obviously left your main quest off as I figured you've got a pretty good grasp on that one.

Let me know if there's anything else you guys want over there and I'll put it up.


HP: 25/25, Ward HP: 2/2, Temp HP: 0, Burn: 0/6, Fort +5, Ref +6, Will +3

Can you add in the gold mine I found? We definitely want to set up shop there as soon as possible.


Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

The Gold Mine is actuslly a specific hex, so it's marked on the map for you guys. I have a list of all the marked locations underneath the map link. Specifically, it is Area L.

I can put a reminder or something though, if you'd like.

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