Kingmaker: A Light in the Dark (Inactive)

Game Master JDPhipps

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Day 14


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Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
House Rules:

Marcus Cowl:

  • You appear to be using full HP for your second level, but I don't recall you rolling? Are you keeping a roll from when you originally made the character? That's fine if you are, I just don't remember it. If not, just roll for me, since the worst that can happen is you drop to 1/2+1 for the second level.
  • You seem to be missing two skill points.
  • Make sure to update your total amount of money and all, as you haven't spent too much. I think you should have close to 650 left, still?

    Comments on backstory: To be honest, I do not remember the entirety of Marcus's backstory. I definitely remember where his telekinesis comes from, but am I correct in remembering he used to work for a wizard? Are you sticking with the idea that you ran from the Stolen Lands or somewhere similar after robbing a nobleman who put a bounty on your head? Did you leave any old friends behind?


  • Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

    Stats
    - The calculations on the sword and gauntlet are correct. Both weapons to hit roll is 4 (Dex) + 1 (BAB) + 1 (Weapon Focus) + 1 (Enhancement). The enhancement bonus to hit from Masterwork doesn't stack with enhancement bonuses from weapons being enchanted, which is what ABP gives. The sword does have one more damage than the gauntlet, but I already included that.
    - I want to say it was half the price of an Elven Curve Blade plus 300 for Masterwork. I forgot the jot it down somewhere, so I don't remember exactly.

    Backstory
    Annika's mother is still alive, though she's old enough that she isn't a working girl anymore. She's actually shifted to being the matron of a dockside tavern. Annika's kind of sad to be leaving her home and her mother behind, but she's too excited to be going on a real adventure to be too worried. She definitely would be looking to bring her mother out once things feel safe for average people to be around.

    Annika is kind of in awe of her father, but she's never actually met the guy. She has a sort of fantasy image of him in her head as a mysterious and powerful warrior type, but with a good heart. She may have read a few too many adventure stories growing up, so she's sort of created an idealized picture of what she wants him to be like in her head.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    Okay, that's everyone that I have a sheet for (or a partial one, anyway). Emissary, just get me a sheet when you can, not a huge deal. Also, one more note for everyone to remember; you all get Combat Stamina for free as a bonus feat. Only Annika has it on her sheet currently, I believe. All of you have at least +1 BAB, so those are free combat options you all have if you want to use them. Otherwise, characters are looking pretty good! I really like the layout of the party as it stands. I'll do a second, shorter pass over sheets once people finish and/or edit the things I caught, just to make sure we're all set. If any of you want to have your characters know each other, even just in the few days before the ship sets sail, feel free.

    This game will sort of get into Kingdom Building faster than the original Kingmaker, as like I think I said before Books 1 & 2 will be somewhat fused together. So, at least give a passing thought to your Kingdom roles! You can find all of them here, so take a look. No need to decide just yet, but try to have some ideas forming. Since I don't necessarily want to shoehorn anyone into the Ruler role if they don't want it, I may make the change that you can use more than just Charisma for the bonuses.

    I'm putting the finishing touches on our opening adventure, but I think you'll all like it. It's a little pulpy, a little scary, the whole shebang. Can't wait to get it started. I'll probably open up the new Campaign soon so people can jump in over there.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    @Annika: Right, I forgot about the fact that masterwork and magic don't stack. Oops.


    Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

    Annika would probably be a very bad Ruler. She doesn't really have the right temperament for it. She could actually be pretty good at a number of things though. Just from her background, Magister and Spymaster are the most fitting, and she has the stats to give good bonuses to either one. Growing up in Riddleport and around the Cypher Lodge made her both good at being sneaky and good at ferreting out secrets and knowledge. Given her connections to the Mordant Spire, she also might be beneficial to have as the Grand Diplomat, since they're probably going to be one of our closest neighbors and she has the Int to be good at it. She also could be the Royal Enforcer, though she probably wouldn't enjoy it at all.

    @Jon I figured out that I must have paid 50 gp for the warblade by reconstructing my whole inventory.


    Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

    the automatic bonus progression on the srd does not start giving bonus's until level three which is why I did not add them. Do they start at level one?

    I had asked about the HP's just before you mass edits of the characters.

    Concerning the math issue. I am bad at the math. I think that came from when I was considering a masterwork weapon.

    Concerning the visions I am going to have the reason he is on the wrong boat be due to the visions. I am not sure if he would have had any before. Getting on the boat will be hazy for him and might take him a little while to realize he is on the wrong one.


    Male I am a meat Popsicle
    Conri Warin wrote:
    the automatic bonus progression on the srd does not start giving bonus's until level three which is why I did not add them. Do they start at level one?

    We are using character level +2 to calculate ABP, so use the level 4 line for level 2...


    Male I am a meat Popsicle
    Jon, The Evil DM wrote:

    Janus Draugur:

  • Your skills are wrong. You appear to be missing two skill points, specifically.
  • Are you not buying armor, or did you just forget to include it? Even if not, your clothes can be attuned for the enhancement bonus, so you'd have a 12.
  • You don't have stats listed for the weapon, but just remember you have the +1 bonus.
  • The total I have for what you've spent is 214.94 GP, so you should have some more money than you currently have. Also, you still have a violin listed as an instrument he's carrying? I'm curious as to why, as opposed to drums. Did you copy part of this from Jericho?

    Comments on backstory: When Janus left, did he leave anyone behind in particular? I know he doesn't talk too much, but has he met anyone since he left, perhaps in Absalom? Just curious if there are any significant people still around in his backstory that could possibly show up later.

  • Crunch:

  • Good catch, I will update the skills.
  • I liked the way I had Jericho set up so I copied his stuff. Since some things will be common, like bedroll and such, I just left it for later. As such, gear and the numbers for it are not reliable.
    Backstory:
    It is funny that you ask that, because I had initially seen him as an only child. But in the way characters develop as you give them more detail, he has a sister that was left behind in the new version I have been typing bits and pieces of. I think there may also end up being a lover and an angry family somewhere; perhaps Numeria.


  • Male Human Commoner 2/ Philosopher 2/ Gamer 5/ Writer 5

    Jon's giving us the ABP at our level+2, starting from 1st level, so right now we're treated as 4th-level characters for that. (It's a suggested use of ABP if you're planning to do away with +X items entirely/almost entirely, or if you want magic items to really mean something in your game.) EDIT: Ninja'd!

    As far as kingdom leadership, Derrick's going to be pretty primarily focused on Strength and Dexterity, although I'll be pushing up Intelligence as much as I can to help with some of the Slayer abilities down the line. Out of the roles that line up with those, I could see him serving as Marshal, Royal Enforcer, Spymaster, or Warden.

    Audit:
    I'm counting the ability scores as being right:
    18 Str = 8 points
    16 Dex = 6 points (+2 for tiefling)
    16 Con = 6 points
    10 Int = 0 points (+2 for tiefling)
    12 Wis = 2 points
    8 Cha = -2 points (-2 for tiefling)
    Total: 20 points
    If you'd rather I didn't dump Charisma, I can keep that at a 10 and lower Wisdom, but I am planning to play it up as Derrick being very offputting and not a people person. I did forget the ABP on my saving throws, so I'll bump them up.

    After going over the equipment, I am indeed missing 50 gp, and I think I know why--before we discussed using traits to pick up a bastard sword Derrick is proficient with, I'd been hedging on just getting a greatsword and calling it good enough. I think I changed the weapon, but didn't remember to put the gold back in. (I'm also planning to spend more of that gold, but I didn't want to go through the mundane details of his gear when I first made the sheet up--I'll probably add that soonish.)

    I'm still working on writing out the backstory, but to answer the key points you've just asked, Derrick was indeed kidnapped by a cult to the Nightripper. They believed (perhaps truthfully, perhaps falsely) that this simple working man was a direct descendant of Riktus Scroon, the serial killer/mass murderer who became the Nightripper when his soul went to the Abyss. The cult was attempting to give their patron a new mortal form, so he might work his mad killings on Golarion once more. Unfortunately, they were as overconfident and incompetent as many mad cults, and the ritual was a bust. It succeeded in bonding a fragment of the Nightripper's shadowy power to Derrick's soul and body, but it neither made him subservient nor broke his spirit to give the Nightripper full control. Mostly it just empowered Derrick, and when the cult cut his bonds, he grabbed the sword they'd used in the ceremony, killed a few cultists, and fled.

    That was probably a month ago, maybe two. In the time since, Derrick's tried to use and control his newfound power, which he knows has to do with darkness and shadow, but doesn't understand much beyond that. (Derrick himself has very little knowledge of Nascent Demon Lords, and while he knows his soul is tainted, he doesn't realize just what is tainting it.) He was already used to sketchy work from before the ritual--he hadn't been a thief or hired killer outright, but he'd worked as hired muscle or a "freelance thug"--and the shadowy gifts he gained lent themselves naturally to that line of work. But he's still concerned about the cult, and a couple days ago he saw a cloaked and hooded man watching him as he left his home in the morning. It's time to skip town and get as far from these cultists as he can.

    Derrick was a dockhand and occasional sailor before the ritual--he worked a number of odd jobs, doing whatever he needed to get by--so he knows a decent amount about ships and their operation. He'd certainly offer to work as a crew member on the ship to Azlant, if they'll take him on; he's far less likely to serve as a captain or any sort of leadership role, as there's something undeniably wrong about him that puts most people on edge.


    Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

    Ok that makes sense and sounds rather familiar. Umm, the armor bonus can I change that to a different set of armor later?


    Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

    Once per day you can swap your attunement to any other qualifying item. So yeah, no need to worry if you need to switch to a different piece of armor later.


    Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

    Wonderful. I should have the rest of him done over the weekend. Sorry for the delay.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    @Janus: I figured it was a hold-over from Jericho, just wanted to ask and make sure.

    @Derrick: I miscounted on ability scores, for some reason I didn't subtract for Charisma, you're correct. You can keep the Charisma low as long as he is an off-putting weirdo.


    HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:
    Jon, The Evil DM wrote:
    Comments on backstory: To be honest, I do not remember the entirety of Marcus's backstory. I definitely remember where his telekinesis comes from, but am I correct in remembering he used to work for a wizard? Are you sticking with the idea that you ran from the Stolen Lands or somewhere similar after robbing a nobleman who put a bounty on your head? Did you leave any old friends behind?

    I don't remember anything about working for a wizard, but I can add it if you want.

    I'm keeping his backstory exactly the same, with the previous game as his "canon." He's leaving behind Oleg, Prophet, and everyone else in the part who isn't coming on the expedition.

    I'm going to go with the assumption that they succeeded in starting their kingdom, but couldn't associate with Marcus anymore after it came out that the people who'd written their kingdom charter had put a price on Marcus' head for some of the stuff he'd done as a bandit. They gave him some cash, put him in contact with some Pathfinders who were hiring for an expedition, then turned a blind eye while he took off.

    Any specifics you'd like me to add that would help with your story, just let me know.


    HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

    As for cash, yeah, I haven't spent much. I've been swamped with real life stuff and haven't had time to shop.

    I'll try to get to that tonight.

    HP: 1d8 ⇒ 1


    Shadow's Status
    Jon, The Evil DM wrote:

    Donkor Geddarn:

  • You appear to be missing a trait. You took two traits and a drawback, which gives you room for one more. I guess you don't have to take it, but you at least have the option. I was considering making campaign traits for this, but the wide variety of backgrounds makes it super hard to do that. So, take another trait.
  • You look to have two more 0th Level Spells than you ought to, looking at the chart. You have 7, but it says you should have 5. The sheet says 5+2, but I can't see where the +2 is coming from.
  • You should have more money left over. Without the tent and extra clothes, you're at 356.6 GP spent. I didn't add those in because you don't specify size at all. Still, unless you bought something like two royal outfits you should have close to 350 GP or so left over, which is much more than you have.

    Comments on Backstory: I like what you've got, and throwing in the Pathfinder Society makes sense here. They would clearly want to investigate Azlant and putting him on this expedition makes a lot of sense to me. I'd love to know more about Donkor's uncle.

  • The extra spells known come from the Advanced Player Guide Human Alternate Race Trait - Spells Known. Instead of taking +1 HP or +1 Skill Point, I get bonus spells.

    Ok I'll take another trait tonight.

    I'll fix my gold.

    My Uncle is essentially Volo from Forgotten Realms :-)


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:
    Marcus Cowl wrote:
    Jon, The Evil DM wrote:
    Comments on backstory: To be honest, I do not remember the entirety of Marcus's backstory. I definitely remember where his telekinesis comes from, but am I correct in remembering he used to work for a wizard? Are you sticking with the idea that you ran from the Stolen Lands or somewhere similar after robbing a nobleman who put a bounty on your head? Did you leave any old friends behind?

    I don't remember anything about working for a wizard, but I can add it if you want.

    I'm keeping his backstory exactly the same, with the previous game as his "canon." He's leaving behind Oleg, Prophet, and everyone else in the part who isn't coming on the expedition.

    I'm going to go with the assumption that they succeeded in starting their kingdom, but couldn't associate with Marcus anymore after it came out that the people who'd written their kingdom charter had put a price on Marcus' head for some of the stuff he'd done as a bandit. They gave him some cash, put him in contact with some Pathfinders who were hiring for an expedition, then turned a blind eye while he took off.

    Any specifics you'd like me to add that would help with your story, just let me know.

    Nah, you don't need to work for a wizard. I just realized I'm thinking of Soren from Fire Emblem: Path of Radiance. He worked for a wizard, and for a while thought he had a spirit living in him or whatever.

    As for leaving the previous game as canon, I think that's pretty interesting. Reading Gallidren's current story, which he appears to have updated, he also left after the area was cleared? I wonder if you too know each other now, maybe left for similar reasons? As I recall, Gallidren was at odds with a noble as well. It could be interesting if you two were both actually from the previous party, although that doesn't need to be the case. If you two are interested in that though, I might find it to be an interesting idea to toy with later on. Other than this, if you can just write down the stuff that happened before you met the previous party, I'd appreciate it.

    Either way, people using the same names but playing different characters will pretty obviously be 'missing' from that game. By my count that will only be Annika and Kahurangi, and maybe Gallidren. If people are alright with it, those that aren't going to either be part of the previous party or are playing completely new characters might show up as some brief cameos later on. Let me know if you're cool with it, but I have some ideas.

    As for gold, that's all good. Just wanted to make sure you remembered you had it.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:
    Storyteller Shadow wrote:
    Jon, The Evil DM wrote:

    Donkor Geddarn:

  • You appear to be missing a trait. You took two traits and a drawback, which gives you room for one more. I guess you don't have to take it, but you at least have the option. I was considering making campaign traits for this, but the wide variety of backgrounds makes it super hard to do that. So, take another trait.
  • You look to have two more 0th Level Spells than you ought to, looking at the chart. You have 7, but it says you should have 5. The sheet says 5+2, but I can't see where the +2 is coming from.
  • You should have more money left over. Without the tent and extra clothes, you're at 356.6 GP spent. I didn't add those in because you don't specify size at all. Still, unless you bought something like two royal outfits you should have close to 350 GP or so left over, which is much more than you have.

    Comments on Backstory: I like what you've got, and throwing in the Pathfinder Society makes sense here. They would clearly want to investigate Azlant and putting him on this expedition makes a lot of sense to me. I'd love to know more about Donkor's uncle.

  • The extra spells known come from the Advanced Player Guide Human Alternate Race Trait - Spells Known. Instead of taking +1 HP or +1 Skill Point, I get bonus spells.

    Ok I'll take another trait tonight.

    I'll fix my gold.

    My Uncle is essentially Volo from Forgotten Realms :-)

    I actually think I caught that on the spells and forgot to remove it.

    I'm not super familiar with Forgotten Realms, but if he's a prominent character I can just look him up.


    HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:
    Jon, The Evil DM wrote:

    Reading Gallidren's current story, which he appears to have updated, he also left after the area was cleared? I wonder if you too know each other now, maybe left for similar reasons? As I recall, Gallidren was at odds with a noble as well. It could be interesting if you two were both actually from the previous party, although that doesn't need to be the case.

    I like that idea.

    I was assuming that any of the same-name-new-mechanics characters were the same characters from the old party, who retrained their abilities.

    Is there anyone who is paying same-name characters that aren't keeping the old game as backstory?


    Shadow's Status

    Volo


    Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3
    Marcus Cowl wrote:

    I like that idea.

    I was assuming that any of the same-name-new-mechanics characters were the same characters from the old party, who retrained their abilities.

    Is there anyone who is paying same-name characters that aren't keeping the old game as backstory?

    I've completely changed my backstory and character type. Annika isn't the same character at all, even though her backstory is sort of similar.

    Storyteller Shadow wrote:
    Volo

    Volo sounds like a Pathfinder Society member before the Pathfinder Society was even thought up.


    HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

    ok. Expect a few "you remind me of a girl I used to know" comments.


    Female Half-Elf (Spireborn) Magus (Kensai) 2 | HP: 17/17 | AC: 18, Touch 16, Flat-Footed 12 | CMD: 15 | Fort: +6, Reflex +5, Will +7 | Init: +4 | Perception +8 | Arcane: 5/5, Stamina 3/3

    Works for me :)


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:
    Marcus Cowl wrote:
    Jon, The Evil DM wrote:

    Reading Gallidren's current story, which he appears to have updated, he also left after the area was cleared? I wonder if you too know each other now, maybe left for similar reasons? As I recall, Gallidren was at odds with a noble as well. It could be interesting if you two were both actually from the previous party, although that doesn't need to be the case.

    I like that idea.

    I was assuming that any of the same-name-new-mechanics characters were the same characters from the old party, who retrained their abilities.

    Is there anyone who is paying same-name characters that aren't keeping the old game as backstory?

    As Annika stated, she's just reusing the alias. Kahurangi may or may not be playing a new instance of the character, or perhaps a new vision directed him here? Up to him, really. I assume since Gallidren is keeping much of his backstory the same he may be amenable to a similar idea, and he does mention in his new backstory that he did this to a degree. Maybe shoot them both a PM if they don't post in here soon? I think it'd be neat if some of you left for greener pastures for whatever reason. Of course, if one/either of them wants to say they were completely new and just weren't present in the last game/someone else was there, it's all good.

    Marcus (and anyone else who plays a character who's planning to keep the old game as canon), I'll shoot you guys a PM at some point to discuss how the old characters feel about that, etc.


    Shadow's Status
    Annika Valarius wrote:
    Marcus Cowl wrote:

    I like that idea.

    I was assuming that any of the same-name-new-mechanics characters were the same characters from the old party, who retrained their abilities.

    Is there anyone who is paying same-name characters that aren't keeping the old game as backstory?

    I've completely changed my backstory and character type. Annika isn't the same character at all, even though her backstory is sort of similar.

    Storyteller Shadow wrote:
    Volo
    Volo sounds like a Pathfinder Society member before the Pathfinder Society was even thought up.

    He is the NPC of the Realms that "wrote" the Volo's Guides. Entertaining reads if you ever get your hands on them.


    Shadow's Status

    Operatic I think is the Trait I'll take :- makes sense for the build.


    HP 34/48, AC 20, CMD 17, Fort +11, Ref +6, Will +10, Perception +5, Initiative +4 Corruption 9/9, Channel, 0/7, Oath 2/2, Suicidal 1/1, Active effects:

    Oh, almost forgot-

    HP: 1d8 ⇒ 7


    Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

    1d8 ⇒ 3

    lvl 2 hp = 5


    Male Half Giant Skald 2 [ HP 19/19 | AC 16/11/15 , Fort +1, Ref +2, Will +6 | Init +2; Perception +8 (darkvision 60ft.) | Stamina 3/3 | Raging Song 7/7]

    Background is partially done. A work in progress, really. I will add more detail later.

    EDIT: His avatar is pretty good, aside from the not-red color of its hair...

    Grand Lodge

    Tiefling Grenadier 2 // Hp: 17/17 |•| AC: 20/15/16 |•| Fort/Ref/Will: +6/+8/+3 |•| CMB: 16/112 |•| Initiative: +4 Combat: The Hydra, +8 (2d6+6 / 20, x4) or Grenade, +7 (1d6+6 / 20, x2) plus Splash DC 16

    And here comes Emissary!
    I think I haven't made any mistakes, qhich most probably means there are a lot of them.

    I also added pictures for both his attire and gun -even though the gun one is a place holder, it is hard to find good double barrel pistols-... and yes, I shamelessly stole Bloodborne's Hunter Garb and Hellboy's Good Samaritan. Sue me, they are too cool to pass, plus I thought that the break-action revolver works with ball and powder via metal lids that block the barrels during reload and slide back into place when you are ready to fire.

    Now onto HP rolling!
    HP: 1d8 ⇒ 7


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    Garrick the Grenadier:

  • I'm not sure where the +4 size bonus comes from for Intimidate. Is this part of the Larger Arms trait for the tiefling?
  • Your Perception is listed incorrectly as +5 in the stat block, while it should be a +4. It is correct elsewhere, but the skills section is off.
  • Your Stealth bonus is listed incorrectly as +7, when it should be +4. You don't have any ranks in Stealth as you are currently built, so you don't get the class skill bonus.

    Comments on backstory: It's short and sweet, but that's fine. What happened to his master, was he killed? Were other slaves released as part of your actions, and if so do they know that? Did your master have allies that may seek to come after you, that perhaps aren't directly related to Cheliax's nobility? Do you think there would be a bounty on your head?


  • Male Half-Orc Seer Oracle lvl 2 | Darkvision 60ft, scent, | Spd 30ft HP: 15/15 |AC-14 T-10 FF-14 | F+3 R+1 W+7 |CMB+3 CMD13 | Init+0 | Perc +4 | -2 penalty on att and skill if 10ft from unconscious ally | Active Conditions none Uncanny Dodge (no actions in suprise rnd except flash of insight. if no suprise rnd then staggered 1 rnd) Staggered is only move or standard | retrieve a stored item needs standard acation, dropped item lands 10ft away |

    I never trust my math but I think Conri is done. If you want more details on something please let me know.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    Conri, only think I notice is you appear to have to little money left over. By my count, you should have 60.1 GP left over.

    Grand Lodge

    Tiefling Grenadier 2 // Hp: 17/17 |•| AC: 20/15/16 |•| Fort/Ref/Will: +6/+8/+3 |•| CMB: 16/112 |•| Initiative: +4 Combat: The Hydra, +8 (2d6+6 / 20, x4) or Grenade, +7 (1d6+6 / 20, x2) plus Splash DC 16

    Sheet Stuff
    •Size bonus comes from Larger than Life trait, that said I'm torn between that one and Never Stop Shooting so I may change it.
    •Solved, stupid mistake.
    •And once again stupid mistake

    Backstory Stuff
    I must confess that a badly burned Abastius returning for payback sure makes my soul go all happy and flowery, but I think that is your call (mostly because you are the one to judge if it will fun to all or only to me, and therefore worthy of using him).
    Now regarding other slaves, enemies and bounties (and linking to Abastius' fate) I got an idea here, one that I want to run by you.
    There were other slaves freed and there is obviously a bounty on the man responsable... but the slaves and the authorities only know The Grenadier did it, the Grenadier being an unknown terrorist and freedom fighter that happens to be Garrick.
    Now, who would know Garrick is the Grenadier? Abastius would, and if he miraculously survived, his close allies and goons would know who they are hunting.
    So, on one hand we have an oficial bounty and chelaxian oficial reportr saying that a terrorist affiliated with the Eagle Knights is at large and ready to bomb other chelaxian nobles... while under all of that there is a group of people that know who the Grenadier is and keep it to themselves because Abastius wants his Vendetta to be personal, long and cruel.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    If you want Never Stop Shooting, you could always take a drawback for an additional trait.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    By the by, the new game's Discussion thread is up! You can find it here.


    M Half-Orc Shaman / 2nd
    Jon, The Evil DM wrote:
    Marcus Cowl wrote:
    Jon, The Evil DM wrote:

    Reading Gallidren's current story, which he appears to have updated, he also left after the area was cleared? I wonder if you too know each other now, maybe left for similar reasons? As I recall, Gallidren was at odds with a noble as well. It could be interesting if you two were both actually from the previous party, although that doesn't need to be the case.

    I like that idea.

    I was assuming that any of the same-name-new-mechanics characters were the same characters from the old party, who retrained their abilities.

    Is there anyone who is paying same-name characters that aren't keeping the old game as backstory?

    As Annika stated, she's just reusing the alias. Kahurangi may or may not be playing a new instance of the character, or perhaps a new vision directed him here? Up to him, really. I assume since Gallidren is keeping much of his backstory the same he may be amenable to a similar idea, and he does mention in his new backstory that he did this to a degree. Maybe shoot them both a PM if they don't post in here soon? I think it'd be neat if some of you left for greener pastures for whatever reason. Of course, if one/either of them wants to say they were completely new and just weren't present in the last game/someone else was there, it's all good.

    Marcus (and anyone else who plays a character who's planning to keep the old game as canon), I'll shoot you guys a PM at some point to discuss how the old characters feel about that, etc.

    The Kahurangi in the new campaign will be a simple transfer/update of the old one; he is not intended to be a different person.

    Updating the points now.

    Regarding backstory: The visions simply redirected him towards the ocean to the West. I'll be happy to flesh that out more as our characters come into implementation, but it is a very easy lift for him as his home is actually on one of the islands there.


    Male Human Brawler 8/Bard (Archeologist) 2/Slayer 5
    House Rules:

    Cool, so does that mean this Kahurangi may have traveled west with Marcus? If so, I think I have an idea as to why the visions may have changed if that is the case. If you're the same Kahurangi who theoretically experienced the same things Marcus did, then I definitely have an idea. After all, it seems Marcus's ghost is certainly interested in the ruins of Azlant...

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