Other Mastermind |
Janku will continue his channel, and move to I5.
Sorry Kriger. I'll get you back up next round.
"Everyone else, concentrate on the big guy that took Kriger down"!
All of the skeleton vaporize as Milani's grace emanates from Janku.
Only the lonely warrior (LW) remains...
Oh yeah, and the bats!
Kriger Eilifsson |
No worries, Janks! I think your odds are better with me lying on the ground. :)
Seeing his guts spill out, Kriger's only thought before he blacks out is, Not again!
Stabilization: vs. DC 13 1d20 + 7 ⇒ (7) + 7 = 14
Kalsgrim Lodovka |
Kalsgrim roars in rage as Kriger falls, and lashes out again at the skeletal monstrosity.
Kalsgrim will use a move action to confirm that this thing is evil, and assuming it is he will use a swift action to activate Smite Evil against the creature. +4 deflect bonus to his AC vs. it.
To hit 1d20 + 8 ⇒ (5) + 8 = 13
Damage 1d8 + 18 ⇒ (1) + 18 = 19
Other Mastermind |
Kriger, please roll a Fortitude save DC 18 for last attack from the Lonely Warrior.
Round 7
Davor moves out of the cloud of bats and strikes at a skeleton, but misses the walking corpse.
Servayn moves adjacent to the skeletal warrior, hoping to take attention off of Kriger, swinging his morningstar at the creature. As he does so, the skeleton in the grease takes advantage of his movement and strikes.
12 1d20 ⇒ 2; 1d6 ⇒ 5
But misses by a barn...
The conjured earth elemental continues attacking as well, but fails to pierce the warrior’s defenses.
Janku summons Milani’s grace: "Everyone else, concentrate on the big guy that took Kriger down"! All of the skeleton vaporize as Milani's grace emanates from Janku.
Seeing his guts spill out, Kriger's only thought before he blacks out is, Not again! Stable, still a fortitude save to make for the energy drain.
Kalsgrim roars in rage as Kriger falls, and lashes out again at the skeletal monstrosity. He can sense the darkness in the warrior’s soul and invokes his inner valor to confront the undead. He strikes at the warrior, but is easily sidestepped.
The lonely warrior’s eyes light an instant at the paladin. With what could be thought as a smile, he raises his greatsword and smashes it at Kalsgrim.
PA LW1d20 + 12 - 2 ⇒ (1) + 12 - 2 = 11; 2d6 + 14 ⇒ (5, 1) + 14 = 20
The paladin easily blocks the blade. The Lonely Warrior then steps away from the paladin, looking for the wall to cover its back.
The bats engage the group next. One swarm engulfs Davor once more, while the other moves towards the rest of the group.
Sw11d6 ⇒ 5
Sw21d6 ⇒ 3
(-5 hp to Davor); (-3 hp to Kalsgrim, Servayn and Kriger (yes, one more stabilization...))
Updated Map
Everyone’s action.
Servayn Krolz |
Servayn steps back to HI/4.5 (the space Kalsgrim just vacated) and casts a spell to enhance his allies.
Haste on Kalsgrim, Davor, Janku and the earth elemental for four rounds.
The earth elemental continues attempting to attack, with two strikes this round, due to haste.
elemental on LW, attack 1 1d20 + 8 ⇒ (16) + 8 = 24
damage 1d6 + 9 ⇒ (1) + 9 = 10
elemental on LW, attack 2 1d20 + 8 ⇒ (15) + 8 = 23
damage 1d6 + 9 ⇒ (1) + 9 = 10
Davor Mason |
What is creature x? Will take a swing at it, if it's standing.
Davor moves out of the bat swarm, now hasted and swings hard and fast, attempting to obliterate that final skeleton.
attack: 1d20 + 8 ⇒ (2) + 8 = 10
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d10 + 6 ⇒ (8) + 6 = 14
Other Mastermind |
Round 8
Janku moves away from the warrior. It takes a swing as he lets his guard down to get near Kriger.
PA LW1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22; 2d6 + 14 ⇒ (5, 5) + 14 = 24
The living corpse’s blade misses by a hair, swooshing loudly near the cleric’s head.
Janku the channels. Milani’s grace springs forth from the cleric, engulfing you in a freshness that, if for an instant, pushes back the damp thick air of the crypt. +5 hp everyone, Kriger is at -2 hp.
Kalsgrim steps forward, not wanting to let the monster get away. He lashes out again with a two handed strike. His blade cuts clean through the corpse, though he doesn’t show any pain. Kal, you’re bonuses are off. Please review them and count the smite. I think it should be +11 to hit.
Servayn steps back and casts a spell to enhance his allies. Haste! Servayn, I’ve put you where there are no bats. It’s easier to cast...
The earth elemental continues attempting to attack, with two strikes this time. Both slam in the undead, smashing ribs.
Davor moves out of the bat swarm, now hasted and swings hard and fast, attempting to obliterate that final skeleton. His flail crashes loudly into the skeleton’s back.
With pieces falling all around him, the undead warrior jerks and moves swiftly, albeit differently. Once again, he aims his ancient anger at the paladin.
PA LW1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18; 2d6 + 14 ⇒ (4, 2) + 14 = 20
Only by his grace is the paladin protected from the undead.
The bats move to the closest threats.
Sw11d6 ⇒ 1
Sw21d6 ⇒ 3
(-1 hp to Janku and Kriger (stabilization)); (-3 hp to Kalsgrim and Servayn)
Updated Map
Everyone’s action.
Kriger Eilifsson |
Vs DC 14 1d20 + 7 ⇒ (14) + 7 = 21
Hp's -3
Servayn Krolz |
Servayn moves to his northwest, out of the bats, and reaches into the second swarm of bats to grab Kriger and pull him into his space, attempting to save the unconscious man from the frenzied bats.
The halfling-sized figure of grave soil and stone continues it's hasted assault.
hasted power attack slam 1 1d20 + 9 ⇒ (8) + 9 = 17
damage slam 1 1d6 + 9 ⇒ (5) + 9 = 14
hasted power attack slam 1 1d20 + 9 ⇒ (19) + 9 = 28
damage slam 1 1d6 + 9 ⇒ (3) + 9 = 12
The elemental's attack numbers have been fluctuating as my brain decays with age. Should be +2 BAB, +1 size, +5 Strength, +1 earth mastery, +1 haste, -1 power attack.
Kalsgrim Lodovka |
As the bats swarm, Kalsgrim will crouch down on one knee, burying his head in his arms and slowly counting to ten to see if it makes any difference in warding off the bats. He's no naturalist, but if they can confuse him for a rock on the floor, maybe they'll leave him alone.
I'll try to go over Kal's bonuses today and make any corrections. Thanks for the heads up on it.
Janku Tolliver |
"Would someone light a torch, and try to swat these dang bats out of here"!
Janku then kneels by their fallen friend, and calls forth the healing energies of his goddess not paying any attention to the bats. He'll try to drag Kriger to a Bat Free Zone before administering his healing.
2d8 + 4 ⇒ (8, 6) + 4 = 18 Cure Moderate (Converting Bulls Strength)
Janku Tolliver |
Janku will need a fortitude save in order to cast in the swarm.
He will take a 5' Step backwards out of the swarm, still able to reach Kriger diagonally, and cast his cure...Sorry I was posting on my phone and couldn't see the map. If for some reason this is not acceptable I will pull him to F4, and cast my cure next round.
Servayn Krolz |
Having grabbed and begun moving Kriger last round, Servayn continues dragging him from the cave as fast as possible.
Lacking other instruction, the earth elemental wanders into the nearest bat swarm and begins flailing about, futiley attempting to crush the tiny figures with it's crude stony digits.
Other Mastermind |
Round 9
Servayn moves to get Kriger out of the bats' mad flight, while Janku moves to administer Milani's blessing on the ranger. The healing touch both sting and soothe Kriger (+18 hp)
Kriger then gets up and moves away from the swarm (You can change that action if you prefer, but you start prone and without your weapon in hand).
Davor finishes the Lonely Warrior, sending his soul to oblivion.
Kalsgrim ducks and pretends to be a rock. That effort doesn't seem to convince the gnawing bats as they crawl all over his body.
The bats keep attacking furiously the companions.
Sw11d6 ⇒ 3
Sw21d6 ⇒ 5
(-3 hp to Janku and Servayn, -5 hp to Kalsgrim and the elemental)
Updated Map
Everyone’s action.
Other Mastermind |
The group finally makes it out of the mound and the bats are stopped by the light of day, remaining in the darkness of their cave.
Bitterness can be felt at the somewhat incomplete victory. The ancient forces of darkness have been vanquished. Yet, their treasure still lie on the other side of angry and hungry bats...
Servayn Krolz |
"Now that we are no longer being bitten by those little blighters, someone shouted something about torches?" Servayn says, "I believe Kalsgrim has some, and we should be able to equip ourselves with them to repel the beasts, while I conjure air elementals to scatter them with whirlwinds. No reason to abandon whatever treasure is to be found, in this place, after all. We certainly could use the funding, given my knack for losing money in business!" he says, with a rueful grin.
If the others agree, and Kalsgrim passes out lit torches, he readies himself to call up another elemental and directs it to attack the swarms of bats. Once it's whirlwind has expired, he immediately conjures another in the midst of the swarm, causing the first to disappear in a gust of wind.
Servayn Krolz |
Servayn steps to the entrance and tosses a copper coin with magical light cast upon it into the passageway, to stir up the bats again, and then summons his air elemental to tear the swarm apart. As soon as the first elemental falls out of whirlwind form, he conjures another, and repeats that process until only a few scattered and battered bats remain, posing no threat to himself or his companions.
A constant breeze rises around him, guttering the torch in his hand and causing the dust on the ground to whirl around his ankles widdershins, as he reaches deeply into the elemental plane of air over and over again, chanting in draconic in an echoing voice that is rising into the sky, where the clouds above him have begun to circle ominously...
Other Mastermind |
Through coordinated action, the group manages to rid the mound of the pesky bats. As they explore the rooms, they find the sepulchre of an ancient warlord. One that must have reigned over the region. Now, all he serves is as reminder that power is ephemeral and that we all end up as dust or, if unlucky, as undead vehicles fuelled by anger and madness...
You retrieve the ring, as well as the armour and weapon of the Lone Warrior. Nothing else seems of value in this cave.
Please chime in if you haven't yet in the OOC discussion regarding posting.
Kriger Eilifsson |
"We finally got this dang ring! Eat dirt, dead guy! HA! HA!" He yells triumphantly. Turning to the others with a big smile, "Now what?" He asks as he hands the ring to Servayn and walks out of the batcave.