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Kingmaker (Inactive)

Game Master Dreaming Warforged

Bold and just adventurers exploring and settling the Stolen Lands.
Now at the beginning of vol. 4 - Blood for Blood


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Kal still hasn't come to terms with that, and indeed is working toward keeping this one alive. Indeed, from some of the things he's describing, I think we could do well with a guide.


M Human Cavalier /1st

If we let him live i'm going to give him the promise of a slow painful death if he betrays us. and thats saying Garrick doesn't kill him. The Nowicki brothers don't mess around when it comes to bandits.

Though I suppose all it takes is one or two words from Kalsgrim and our minds are made up for us. don't hesitate to reign us in if you need to Kal.

Grand Lodge

Just to let everyone know I will be out of town this weekend and next weekend. Hitting up a couple local SCA (Society of Creative Anachronism)events.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

So I guess we'll have to DMNPC your character...


AC 24 (25) HP 30/30 AP 8/8

Sorry about the slow posting guys. I've been on a long business trip, and worn out much of the time. I'm home now and will get caught up before the weekend hits.

I know you all missed disagreeing with Janku, but he's got a whole lot of creative ideas for dealing with prisoners. Just wait till he gets fired up and starts preaching.

RPG Superstar 2011 Top 4

Missing a couple days is perfectly fine. If something calls for Garick's skills I'll handle the rolls for you. I think you'll be fine though.

Grand Lodge

OK, and Ox has my permission to post any comments for Garick in my stead if he feels there is something Garick would just have to say.

Osirion

Some dude

Arg! My real-life alignment is causing me cognitive dissonance! I want to argue on Tuck's behalf, but Servayn doesn't care enough to do so!

This is kinda fun.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

Me, I'm lucky 'cause Corso wants to set up a new form of government, so he'll argue both ways.


AC 24 (25) HP 30/30 AP 8/8
Set wrote:

Arg! My real-life alignment is causing me cognitive dissonance! I want to argue on Tuck's behalf, but Servayn doesn't care enough to do so!

This is kinda fun.

Yeah it is fun. And don't worry hopefully Janku just argued for a stay of execution ;-).


M Human Cavalier /1st

*plays metallica's Kill em all*

I dunno I guess the bandits should be given fair trail... then again, the metal says other wise. Get em' Garrick!


AC 24 (25) HP 30/30 AP 8/8

Hey guys. I saw someone mentioned splitting up to explore in one of the game threads. While there are advantages to that is some games, I think we need to keep in mind that this game is different from the previous AP's, in that there is really not a pushing time frame.

From what I understand from reading the design format for this module we find things, and decide to do them at our own pace, and don't really have a time sensitive 'railroad' type plot line to rush us alone...hence I really don't see any reason to split up at this time. Let's explore the hex between where we are and Oleg's and see what we come up with after that. We have 'The Staglord', The dangerous boar', and who knows what else to do next.

Thoughts?

RPG Superstar 2011 Top 4

There are some benefits to splitting up. You will cover more ground and explore more things that way.

There are downsides as well. You would have to figure out when the group will meet up next. There are encounters that you may not be able to avoid which will be scaled for all 7 of you rather then...3. Now there are plenty of encounters you can come across, run like hell from, and come back to with the full group.

My RL group has spent about a month exploring so far and has managed probably half of the encounters with a party going from 4-6 people.

With the PBP format splitting up would be easier...but still tricky, I can do it if you decide on that.

Something like. "Let's go to Oleg's, then the two groups can spend three days exploring two nearby hexes and meet back here on the third day." that would be pretty doable.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

Pros and cons...

To me, splitting for the hexes near Oleg's would be fine, as it is near and we can come back and set up meetings easily. That's four hexes, six if you count the one near the roads.

For the other hexes, I would recommend we stick together, for the reasons mentioned by Janku and Scipion.


Perhaps splitting up for the hexes adjacent to Oleg's would be fine, but I'd be pretty leary about splitting up for hexes beyond that. It is not just the overall reduction in power, but splitting up our unique resources; we only have one cleric, for example. I don't know that the exploration aspect will slow us down so much, just the actual encounters.


M Human Cavalier /1st

If we do split up I suggest that the summoner be on the smaller team, while he is (1) he has summons and the Eidolon so I think that would make up for the low side.but if we were going to do it rp wise it would make since for Kal Garick and Ox, and then the other four splitting.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

Actually, rp-wise, Kal might want retainers in both teams. Survival and toughness should be present in both teams.


AC 24 (25) HP 30/30 AP 8/8

I still wonder since we're not on a time frame, why split up?

If things change, and we decide we need to move quicker then we could discuss it at that time, but what is our reason for splitting up?


M Human Cavalier /1st

I suppose there isn't a real reaso to do it. just covering more quicker, that and assuming that anything too dangerous was pushed further from Oleg's.

Osirion

Some dude

Agreeing that if we split up, it should only be for the hexes surrounding Casa d'Oleg.

Putting Kalsgrim in one group and Janku in the other should provide some healing options for each team. Garrick and Corso should probably be in different groups, to split up the Perception folk.

Servayn agrees that he should be in the smaller group.

The bandit belongs in whichever group has Garrick, who A) can track him if he runs, B) can kill him at range, and C) who has made it clear he's waiting for an excuse to kill the man. Servayn could put on a convincing show, with Ember and all, but couldn't track a Tarrasque though a flour mill...

Although, come 2nd level, Ember is going to learn Survival, just so that he can hunt and kill stuff to eat. He's sick and tired of chewy rations in tiny little human-sized portions.

Grand Lodge

Garrick is happy to hunt for Ember. We move slow while exploring anyway I figure Garick likes rations about as much as Ember does. He will eat um if he has to, but he would much rather have fresh food only eating rations as a last resort.

Osirion

Some dude
Dorgar wrote:
Garrick is happy to hunt for Ember.

Oh dear, Ember might transfer loyalty to Garrick, and then Garrick will get an animal companion, and jealousy will ensue.

I can see the soap opera already. It will all end in tears!


M Human Cavalier /1st

lol, okie dok, whatever works for me, it might be fun to play up the mixing the group and bonding where it wouldn't be already.

RPG Superstar 2011 Top 4

I figure if you're spending an entire day exploring making a survival check to find some food while you're at it shouldn't slow you down anymore then you already are.

Osirion

Some dude
Scipion del Ferro wrote:
I figure if you're spending an entire day exploring making a survival check to find some food while you're at it shouldn't slow you down anymore then you already are.

Yay!


M Human Cavalier /1st

Yum! woodland creatures! They were next on my list after the bandits. after that the trees!

RPG Superstar 2011 Top 4

I'm reading through Kingmaker 2; Rivers Run Red right now. Finally got the hard copy. The PDF was brutal to look through. So much info everywhere.


M Human Cavalier /1st

Yay!


Kal can't provide any healing until he levels up; he gets lay on hands at second level. But we don't seem to be rushed at this point.

RPG Superstar 2011 Top 4

*poke* Sing and dance! Sing and Dance!

I guess Janku's busy since he hasn't commented on Tuck yet?


AC 24 (25) HP 30/30 AP 8/8

Still here guys. I'm at Thunder Beach, so not posting frequently, but will be back in full swing by the first of the week. Still can post just not on a regular basis. By the way Janku is ecstatic that his indentured servant for the year isn't a total scoundrel

RPG Superstar 2011 Top 4

House Garess and House Surtova are two different house...

Just checkin' you noticed that, lol.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

Actually, it was my "casual" way of stirring the Surtova in the conversation, but without naming them...

Sorry for the misunderstanding.

RPG Superstar 2011 Top 4

Oops, forgot to post the current exploration map... It's even in Photobucket and everything.


A random encounter! EEEeeexcellent. fyi there is a 15% chance for a wandering monster each day you explore, or night you spend somewhere, and a 5% chance whenever you travel through hexes.

By the way do you guys like the exploring squiggles or should I just show the hexes?


M Human Cavalier /1st

Typically I love squiggles, but in this case I am favoring seeing the hexes.

Edit: after going back and looking to see what squiggles you were talking about, I recant my nay saying to the squiggles and uphold my love for them. they are squiggle-tastic and make me happy.

RPG Superstar 2011 Top 4

They remind me of Cannibal; The Musical.


M Human Cavalier /1st

I just realized what they remind me of. family circus

the only time the comic is even slightly amusing is when there are dotted lines in it.

RPG Superstar 2011 Top 4

You know you can post in the main story if you like :P Corso was doing the exploring but we don't need to wait for him to post for this scene.


M Human Cavalier /1st

Kal and I have both posted. I was thinking about what to do, I settled on caution and perception...terrible perception.


A good plan in Kingmaker.


M Human Cavalier /1st

Maybe Ox needs to get one of those helms with the visor that opens and closes... I have a feeling he isn't the one to make the spot.


M Human CG Arcane Duelist L3 || AC15 T12 FF13 || HP 12/24 || F+2 R+5 W+3 || Init+2 || Perc+4 ; IC 5/11

I vote in favor of squiggles.


Squiggles are good as long as they don't get too overwhelming... Right now it is just a really cool effect.


M Human Cavalier /1st

Squigles everywhere! ------_____-------______------_______------


M Human Cavalier /1st

Garick and I are gonna wait a bit to "heh elp" so the rest of the group has a chance to have their say. are we glad we stayed together?

RPG Superstar 2011 Top 4

I was thinking about fading out the squiggles that are like a week old until they finally vanish. As I can control their opacity :P

Ox and Garrick are on one side, the rest on the other. Sounds like flanking to me! Both groups hear the voice too. There's basically a football field between the two sides.


M Human Cavalier /1st

poor squiggles, they were so young.

RPG Superstar 2011 Top 4

I think I'll make maps that aren't in the book with a site called Ye Old Map Maker, unless any of you can recommend a good free map making program?

When I DM'd Shattered Gates of Slaughterguard I converted every map from the book to Flash so I could project them on a wall for the players. That was a nice database of objects for map making in general but it got deleted.

That was a really cool adventure, all of the maps actually had the monster icons on the grid, as well as furniture and decorations. Which I've noticed Paizo does not do.


Sorry to spam, but it's Kes's turn in The Treasure of Arainu.

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