@Vivian: Najara's roll looks right. The number after the => is her roll then the mods again. She broke out the mod for her skill from the bonus you gave her.
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
@robertness: I've never been in a pbp game so I don't know how things usually work so I wanted to ask about this.
Shix is negotiating with the bandit lord (hereafter referred to as the BL). This should, for the sake of good roleplaying, take at least four or five posts each back and forth between shix and the BL or else I feel like it would set a precedent that good RP doesn't matter and we should just hack and slash our way through. So I'm all for the Shix/BL negotiations taking as long as they need to.
My concern: If robertness and shix both only post once a day, and they really do take the time that it's due, that's four or five days when the entire rest of the party can't do anything without stepping on Shix's toes.
My solution: Is it possible for Shix and Robertness to work out a time when they can both be online, even if it is just for 15 minutes, and we can knock out all of the Shix/BL diplomacy in one day?
Like I said, I don't know how these things usually work so there may be a better solution already. I just don't want to take away shix's opportunity to roleplay his character as a peace loving negotiator but I also don't want to sit here for the next week waiting for shix to give the signal.
Or a good die roll by the bandits could give more of you an opportunity to act. It's obvious the two headed for the stockade door have noticed Gordom and probably Vivian and Najara.
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
Oh. Well, that solves a lot of those problems. Does that mean it's time for initiative? And I don't suppose Vivian and I could have used the surprise round to close the doors...
Now, I'm sorry guys... I'm all for talking, but trying to talk to a group of extortioneering thugs wasn't the brightest point of my RPG'ing career...
Sometimes you just need to know when violence IS necessary... And it usually is when innocent bystanders can get involved and/or taken hostage. In my experience ^^
@Juwwem : hey, in Vivian's eyes, saving Svetlana's life is more important than sticking to the plan (i'm NG, not LN ^^)
And if the bandits have some means to escape, maybe they won't feel pressed into taking some innocent hostage.
First, sorry about the terminology confusion regarding Free Actions as opposed to Surprise Round actions. Hopefully, it didn't cause your plans to go too far wrong.
Second, I hope nobody's offended that I rolled Vivian's Attack of Opportunity for her. This is a mechanic that is easy enough to deal with at the table, but tricky PBP. Not knowing when our we'd get a response because of time zones and what not, I wanted to deal with it without holding up the game. Under the circumstances, it worked out well-Vivian gave better than she got. Anyone have suggestions for how you'd like to handle this in the future?
Finally, sorry I forgot Juwwem had an initiative roll in this thread. Let's try to keep future rolls in the gameplay thread. I'm considering having Initiative a GM rolled event, but I'm not sold on that idea yet. Keep rolling for it as we go into future conflicts unless I say otherwise.
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
@robertness: I think you rolling everyone's initiative roll is a fine idea. Moves things along and it doesn't really matter since everyone is using the same dice mechanic.
Just for Robertness:
Hey, this isn't a big deal because it worked out for me either way, but I didn't intend to shoot the horse. I had intended the horse as a target only if I was cornered. I had thought that the combination of moving to the ladder and drawing my bow would take the full round and not allow me to get the shot off. It just seems hypocritical at this point for me to have argued about not hitting the horses with blazing hands and then to have shot a horse for no reason. So if you have a no take-backsies rule I understand, but if possible I would really have preferred to shoot the Rider instead of the horse. If it makes it any better, I can re-roll attack and damage for the rider to make it more fair :1d20 + 5 ⇒ (10) + 5 = 151d8 + 3 ⇒ (8) + 3 = 11 These rolls take into account my +2 favored enemy for him being human. If he's actually an elf or something...
@robertness: sorry about the initiative. I like your roll better btw (although I wonder if I can put it to good use this round with all the people in front of "my" door). I'll post a dual post, Juwwem's action depending on if Happs goes down or not.
Also: in your post it says Vivian's AoO is a natural 1....
@crowd-outside-my-door: out of the way! No seriously, we suck :D The gatedoors are open, there's no one to protect Svetlana and there's too many folks near Oleg. Let's see if we can prevent that hostage situation. 0_o
@robertness: I hate to be "that guy" right now, but I just can't help it. its who I am. The roll against Firemane was a Nat20 and should have been a critical hit.(or depending on your crit. rules should have been at least have needed a confirmation roll, which you could have done already and just not said anything.....shutting up now)
People are seeing different rolls than I saw last night. I saw a 17 for Vivian's to hit roll and less than a 20 for the to hit v. Firemane. Let me look at the gameplay thread and see what it shows today.
Edit:
The die roller wrote:
Vivian's attack roll 1d20 + 1 ⇒ (16) + 1 = 17
Phin's Attack 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
I see her roll was 16, she got a +1 for her to hit modifier. The damage roll was 1 + 1.
You're right about the potential crit on Firemane. Since I'm going to re-do Gordom's attack in my next gamepost I'll resolve the potential crit that at the same time.
@Gordom: Sorry I misread your intended action. The result would have been amended before we moved on by reasonable players in a table game, so I'll amend it here based on the rolls in your spoiler.
@Juwwem: You can hold your initiative until after the traffic jam's cleared up if you want.
No more NPCs for this round. Try to take your actions in initiative order, but if you don't know if you'll be on later today, feel free to post "contingent" orders like Andarr did for Firemane.
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
@robertness: I don't know how hard it is for you to find/modify maps, but in the future is it possible to have a battleship style system? Have one corner be square A0 for example and another be C11? Then if the letters and numbers were written along the edge of the map it would be far easier to keep track of squares because we would only have to follow to the edge of the map instead of counting squares. Just an idea.
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
Haps is down (and might die if andarr confirms), table bandit is down, cart bandit is down, and the bandit near vivian can't get his horse under control. So the remaining priorities should be either helping Juwwem protect svetlana or trying to keep the bandit on the panicked horse from escaping.
Agreed. Shix is on my tail (imaginary! stupid gnomehater!) so I'll assume there'll be at least two of us (maybe Vivian too?) between Svetlana and Rolo the Bandit. Juwwem isn't much of a fighter but we should be able to handle it. So let's see if you can prevent the other one from getting away.
I thought the plan was the capture Happs, not kill him :( I have no way to stabilize him. We need one of the healers pronto. Juwwem, can you help with this?
Male Human Ranger/1; HP 9/11; AC 15/12/13; Init +2
You know, technically we only need one captive. And that's only for the sake of getting a better edge. I could probably track a group of six horsemen back to their "lair" without any need for interrogation. I'm not saying that we shouldn't try to get a captive, just that if Haps does bleed out, we won't be at a complete loss.
Hey, all. Sorry I didn't get on last night. The forums seem to be conflicting with Google Chrome and Internet Explorer. I found a PC at work that's got Firefox that seems to be working. If Chrome still gives me trouble at home tonight, I'll instal Firefox and see if that works.
Let me pop up to the gameplay thread and see what evil you've been up to.
No horses have been harmed in the making of this movie... Well accept for the one that Shix singed. There are two that still have riders on them: the singed one (which Najara is chasing) and the one that Vivian's bandit is on. The horse bandit one rode in on is following the singed horse out the gate. Phin and Rolo tied their horses and the two pack horses to a hitching post by the tables when they dismounted. Happs' horse is running to the gate and is in a square adjacent to Najara.
(I would like to avoid adding the horses to the map. If Najara [or the bandit] can somehow get the lead horse under control, the three that are bolting will all stop.)
let's get back to ringside! (yes, Im a wrestling fan too....)
if I understand , Im still fighting the mounted bandit and can't run to the house to protect Svetlana?