Killer Pixie's Eyes of the Dragon

Game Master Killer Pixie

Last vestiges of an inmortal soul...


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Dot here!


Alright, I see now lol Well I have a few concepts, many being martial since I do have a soft spot for it. I do have a few casters to that I've built. Were you looking to stick with Core races or expore unique avenues?


Well, any Paizo stuff is fine for me! I guess we can start with a concept or whatever and then picking a class or classes from that.


Well...I have a magus I didn't get to play that could work fantastic in a solo campaign. I based him off Khint from Bravely Default, a merc that is loyal only to gold. If his life comes at risk during a mission he adds a surcharge. Was really fun the little I got to play.


That looks really good! Are you sure you want him to be a magus? If so, I could start choosing a module and I could tell you the character creation rules (Point buy, level, etc.).


Yeah, I'll do my magus, Khint. I really want to play him


Are you multiclassing if we start in a level higher than 1?


I'd stay Magus, too dangerous to multi class. If we did gestalt I'd consider doing Magus/Warpriest combo. Spellstriking with inflict spells has been an experiment I wanted to try lol


Cool! I already have a module in mind, so let me read it and tomorrow I will give you the character creation details, okay?


Sounds good


Okay, we're starting at level 8, 20 point buy, 33 000 gp in equipment. First Hit Die full, roll the others for HP.

The adventure will start in a mountain monastery.

If you don't have any other questions, you can start working on the character!


Also, you can take a look at the magus archetypes, if you may want to use some.


I'm gonna go with the Eldritch Scion to avoid the book. Be more Charisma focused. I'm gonna keep his "jerk merc" backstory so it should be fun lol. I'll post the character soon.


Magus from Ultimate Magic and an archetype from Advanced Class Guide, okay. So you'll be based more in Charisma and you'll know fewer spells, but you won't have to prepare specific ones each day, right? The magic is in your blood and you get special abilities when you go into a state of mystical focus. Seems fine and you can start building.

I still don't get the Bonus Spells from the bloodline, though. Could you explain me please?

Thank you!


By which I mean this.

Looks like it is a mistake in the ACG and so were taking that class feature as: At 7th level, an eldritch scion gains the bonus spell from his bloodrager bloodline that is normally gained at 7th level. He gains the next three bonus spells from his bloodline at 9th, 11th, and 13th levels, respectively.

This ability replaces knowledge pool.


Vincent Briggs
Lv 8 Eldrtch Scion LN
HP: 57 7d8 + 24 ⇒ (4, 7, 5, 3, 8, 4, 2) + 24 = 57
AC: 21 = 8+0+1+0+1+1+10
Flat: 19 | Touch: 13
Eldritch Pool: 7
Movement: 20ft
Initiative: 8

Str: 15 (+2 human, +2 enhancement, +1lv4) = 20
Dex: 12 (+2 enhancement) = 14
Con: 13 (+1 lv8) = 14
Int: 12
Wis: 11
Cha: 14 (+2 enhancement) = 16

Scimitar: +14/9 (1d6+7/18-20)

BAB: 6/1
CMB: 13
CMD: 24

Fort: 10
Ref: 8
Will: 8

Skills -> Diplomacy: 10, Intimidate: 14, Knowledge(Arcana): 10, Perception: 11, Spellcraft: 12, Use Magice Device: 10

Abilities: Eldritch Pool, Bloodline(Arcane), Spell Combat, Spellstrike, Medium Armor,

Magus Arcana: Close up, Spell Shield

Feats: Weapon Focus(Scimitar), Lightning Reflexes, Extra Arcane Pool, Craft Wonderous Item, Improved Initiative, Dodge

Items: +2 Scimitar, +2 Breastplate, Belt of Physical Might(Str&Dex) +2, Headband of Alluring Charisma +2, Cloak of Resistance +2, Amulet of Natural Armor +1
, Ring of Protection +1, Bag of Holding I, Cure Moderate Wand x50 charges, Pathfinder Kit, 748 gld

Spells known
Lv 0 (at will)-> Resistance, Light, Detect Magic, Read Magic, Spark, Acid Splash
Lv 1 (5/day)-> Shield, Shocking Grasp, Ray of Enfeeblement, True Strike, Snowball, Magic Missile
Lv 2 (5/day)-> Frigid Touch, Scorching Ray, Mirror Image, Force Anchor
Lv 3 (3/day)-> Gloomblind Bolt, Dispel Magic, Force Hook Charge

Traits: Reactionary, Seeker


Yeah, that would be it, also I've posted, so go ahead and give it a look through


Could you work on a backstory and personality as I take a look at the crunch, please? (Unless it is going to be exactly the one of Khint)


Not as tragic a backstory as Khints. But certainly the same personality.

As a young man growing up in Chelliax, Vincent watched as the law seemed to always be upheld. The son of a Hellknight, he dreamed of one day joining their ranks and helping keep order as his father did. The more he watched though, he learned that only one thing seemed to ever triumph over the law: gold. To guards, adventurers, even some Hellknights, gold was a get out of jail free card. Those like his father that couldn't be bought, they did what they could, but eventually someone else would be paid to end them. When his father did eventually die, Vincent gave up on his dream and instead became a mercenary, following after the one true power, looking to get enough of it so that he could use it to put down any others attempting to use gold to do the same.


I'm still looking at your character, but I have already noticed a few things that I don't understand. It's likely my mistake, but I'll like you to explain me, please.

You say you have a Magus Arcana called "Close up", but I can't find it anywhere. What source book does it come from?

You don't put any weight, height or age, which would be really nice.

Could you tell me the cost of every piece of your equipment? The calculations I made ended with a leftover gold way higher than yours.

How did you got the 11 bonus in Perception?

I'm still checking some other things, hope you won't mind explaining me this. xD


Oh, the seeker trait! Okay, the 11 Perception is fine.


A few more things:

You say your Touch AC is 13, but 10 + 2 (Dex) + 1 (Ring of Protection) + 1 (Dodge) = 14!

You also say your Flat Footed AC is 19, but 10 + 6 (Breastplate) + 1 (Amulet of Natural Armor) + 1 (Ring of Protection) = 18!

Your CMB is your BAB + Str mod, right? Wouldn't be that 11 instead of 13?

I think the CMD should be 10 + 6 (BAB) + 5 (Str) + 2 (Dex) + 1 (Ring of Protection) + 1 (Dodge) = 25, not 24.

Also, I think the attack bonus with the scimitar should be 11/6, not 14/9, but I'm not pretty sure of all this things. Would you fix this if it's wrong or explain me why if it's right?

Thanks!


Height: 5'11, Weight: 165, Age: 26, Hair: Black, long, Eyes: Hazel

Close up is my mistake, it's real name is "Close Range", the magus arcana that allows you to use range touch attacks spells as touch for Spellstrike.

+2 scimitar(8015gld), +2 Breastplate(4200gld), Crafted Belt of Physical Might(5000 gld), Crafted Headband of Alluring Charisma(2000gld, Crafted +2 Cloak of Resistance(2000gld), +1 Amulet of Natural Armor(2000gld), Bag of Holding(2500gld), Cure Moderate Wand(4500gld), Pathfinder Kit(12 gld)

You're right, I missed my math there a bit. Don't really know what else I want to buy, so let's just have it be 200 plat and 768 in my bag


I actually my flat footed should be 20 because a +2 breastplate is Armor bonus 8. At hit 14 (6 BAB, 5 Str, weapon focus 1, enhancement 2 = 14)

Vincent Briggs
Height: 5'11, Weight: 165, Age: 26, Hair: Black, long, Eyes: Hazel

Lv 8 Eldrtch Scion LN
HP: 57 7d8 + 24 ⇒ (4, 7, 5, 3, 8, 4, 2) + 24 = 57
AC: 23 = 8+0+2+1+1+1+10
Flat: 20| Touch: 14
Eldritch Pool: 13
Movement: 20ft
Initiative: 8

Str: 15 (+2 human, +2 enhancement, +1lv4) = 20
Dex: 12 (+2 enhancement) = 14
Con: 13 (+1 lv8) = 14
Int: 12
Wis: 11
Cha: 14 (+2 enhancement) = 16

Scimitar: +14/9 (1d6+7/18-20)

BAB: 6/1
CMB: 11
CMD: 24

Fort: 10
Ref: 8
Will: 8

Skills -> Diplomacy: 10, Intimidate: 14, Knowledge(Arcana): 10, Perception: 11, Spellcraft: 12, Use Magice Device: 10

Abilities: Eldritch Pool, Bloodline(Arcane), Spell Combat, Spellstrike, Medium Armor,

Magus Arcana: Close Range, Spell Shield

Feats: Weapon Focus(Scimitar), Lightning Reflexes, Extra Arcane Pool, Craft Wonderous Item, Improved Initiative, Dodge

Items: +2 Scimitar, +2 Breastplate, Belt of Physical Might(Str&Dex) +2, Headband of Alluring Charisma +2, Cloak of Resistance +2, Amulet of Natural Armor +1
, Ring of Protection +1, Bag of Holding I, Cure Moderate Wand x50 charges, Pathfinder Kit, 200 plat, 768 gld

Spells known
Lv 0 (at will)-> Resistance, Light, Detect Magic, Read Magic, Spark, Acid Splash
Lv 1 (5/day)-> Shield, Shocking Grasp, Ray of Enfeeblement, True Strike, Snowball, Magic Missile
Lv 2 (5/day)-> Frigid Touch, Scorching Ray, Mirror Image, Force Anchor
Lv 3 (3/day)-> Gloomblind Bolt, Dispel Magic, Force Hook Charge

Traits: Reactionary, Seeker


Well, you actually need more than just the feat to craft these items. The Headband of Alluring Charisma, for example, requires you to have eagle's splendor. You could still try to buy all this stuff without crafting them, but it would cost you 39227 gp's, more than you can afford.

You're right with the AC, tough. I actually hadn't realized your armor was magical.

I still don't get how you got a 24 in your CMD, would you explain me addition by addition please?

Thanks again!


The rest of Vincent is okay, except for a couple of things:

What languages does he know?

Magi can't know resistance.

Does he worship a deity? Guess it's good to know.

I think we are almost done!


BAB(6)+Str(5)+Dex(2)+Ring(1)+base 10

If you read CMD in core rule book it says deflection bonus applies to CMD. Dodge normally does too, but some question the feat since it doesn't mention it.

No deity

Swap resistance for Mage hand

And actually, the crafting section of core rule book mentions being able to craft without knowing all the spells. This DC increases by 5 for every spell you don't know. The only necessary prerequisite that can't be ignored for magic item crafting is the feat itself.


Languages: Common, Undercommon


Oh! That explains it all. I was actually counting Dodge for the CMD bonus, while I had forgotten about the ring, getting a 25 instead of a 24. It makes sense both of them count, so you get a 26 CMD, okay?

"The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory."

You're right, sorry. Are there any rules for using these items in character creation, or should we just assume you just passed all the Spellcraft checks for crafting the items? I'm sorry, I just couldn't find anything regarding that nowhere.


Not that I've ever seen, I've always assumed it was up to the GM and based on how plausible it is to create such an item.

Best example is the cloak of resistance DC + 5 for not having Resistance as a spells is DC: 15. Could easily beat that with a DC 22 by taking a 10. Not to mention because I gave spells known, every few levels I'm allowed to swap spells known out. And most would swap out bull's strength after making the item


Okay, I like that.

You can create Vincent as an alias by clicking on My Account and then on Create New Alias. After that, we can start.


Male Human LN Lv 8 Eldritch Scion HP: 50/57; AC: 23(Tch: 14/Flat:20); CMB: 11 CMD: 25; F: 10 R: 8 W: 8; Ini: 8; Perc: +11; Active: None

Ready to go whenever now I think


Sorry for dissapearing the last few days, I have been quite busy and the encounter I made for you was not in the module.

Anyways, I posted in the gameplay thread and we can start!


it's cool, people get busy xD


Thanks!


its posted now lol


I think I actually had a laugh picturing the dark, mute hellknight crashing with an invisible barrier while charging.


Haha, so intimidating until he crashes like a derp lol


This was the reason I was confused with your Touch Attack, but I understand now and it makes sense. Gonna post IC later, since I don't have access to the hellknights' sheet right now. Thanks for your patience!


It's cool. Yeah, the easiest way to figure out is that there is a difference between melee touch and ranged touch, which means it follows the same rules as normal attacks. Str for Melee and Dex for range


Duuude, sorry again. I just moved and left the sheets at home. Due to contamination, we're not allowed to drive in our city today so I can't go back until monday, but I promise you I'll post that day. I know it's somewhat hard to believe, but it's true.

Sorry! :/


Nah man its cool. No need to apologize. I check back every now and then and it hardly bothers me. I'm aware real life can be crazy, things happen and you will post when you can. lol Contamination sounds awful so thankfully you aren't in any bad stuff so just post when you can


Ohhhh, my hellknights!!! I'm back, and I'm having lots of fun GMing this! Guess I still need to learn a bit about combat strategy, though.


Yeah, its going good man. Tough fight but definetly a good starting point for Khint xD


Wow, I never thought GMing could be so awesome until I wrote how you hit the hellknight with the scorching ray, which will hopefully happen if everything goes right with the Caster Level checks you are making to control the strange magic and enter mystical focus.


Your weapon is quite deadly when enhanced with keen. 25% chance of threatening a critical!


Yeah it is. But I've caught an error that I've been making. I've been messing up on my damage dice. lucky I've been rolling low most of the time, but I just realized my scimitar is supposed to be a 1d6 (I have another character in a different game irl with an Impact scimitar which makes it a 1d8. I've been goofing


Oh, you're right. Still, the only impact it causes is the bleeding hellknight would have probably stabilized by now, but it's not a trouble. Thanks for making me realize!

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