If you edit the campaign (from the Campaign Info page) you'll get a set of checkboxes to do exactly as you desire GM Idyll. Just uncheck the player that you want to drop out.
Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)
To clarify, marked that as a favourite for your joke, realised it could be misread lol.
Lucendar posted on monday to a variety of games saying he was around but that message didn't make it to this one (actually, on closer inspection he only informed the games he DM's- probably swamped for time). That was only 3 days ago so suspect he'll be back :)
Male Gnome Fighter (Mobile), HP23/23, AC 20 (24), FF 18 (22), Touch 13, CMD 16, F +4, R +1, W +0, Init +3, Perception +3, AOO +6 (+4)
Bastarger got XP for being awesome and actually interacting with the dungeon. DM said I levelled up, just not had time to make the changes to my charsheet yet.
Male Human Admixture Wizard1/Crossblooded Tatooed Sorcerer
Actually I don't mind discussing it actually.
I vote replace only cause 6 gives us more options.
A potential replacement is nice and speaking from being in 10 pbp's I find it's better to handpick applicants from the others players buddies rather than open forum because a player can 'vouch' for the applicants roleplaying chops and posting habits.
This game has slowed down considerably while we waited. The new applicant should be a proven frequent poster to help us kick the pace along.
Currently we have:
Oracle
Inquisitor
Cleric so divine casting is well and truly covered.
Me being a (future) uber blaster Mage
Bastarger covering melee.
So IF we go with another player I propose the group pm a buddy (who is known to post frequently) to submit a char but somehow focused to cover an area we lack in. How they cover it is up to them.
I would suggest a char with an Archery Focus. Trapfinding would be good but not neccessary.
I think, for now, we'll roll with five players and add another after you leave the Ossuary. I would prefer to add that sixth person via Kenji's method - if we can avoid opening up the recruitment thread, it's all the better. So be thinking of who you'd like to invite to play our skill monkey.
We'll get the game moving again now that we've (ok, I've) decided what to do.
Theres some size discrimination with regards to a large creature not getting cover from a medium sized creature, I doubt its expressly written down anywhere but i'd imagine the same applied for a small to medium. 1 size difference.
Without getting too sappy, just let me say that I'm loving this game with you guys. I hope that you all stick around once this nasty business in the Ossuary is complete.
Good catches, both you. I didn't actually realize that about the disarm roll - that sucks. Sorry your peers are such goody-two-shoes, Stirgen.
Kinda works out for your NPC too, though. Normally, drinking a potion provokes an AoO which Stirgen can't take with his axe out of his hand. (Although it's entirely possible alchemists, if that's what he is, don't provoke, either as a class feature or due to a feat; I admit to not being at all familiar with most of the beyond-Core classes).
You got Lilley's damage on the zombie, right, GM? I ask only because you specifically noted Rajah's and Rhen's but didn't mention Lilley's.
Stirgen Harg wrote:
Stirgen sets his jaw and attempts to gird his defenses as much as reasonable before he crouches to retrieve his greataxe from where it lies cold and lonely upon the floor.
Aw, it wasn't totally alone. Lilley's glaive was down there with it. ;D
Stirgen looks to Lilley who hasn't understood a single word this guy has spoken since we rolled for initiative for guidance as to whether he cedes passage or lets his axe fall...
Stirgen doesn't know that explicitly yet :P
Nor does she. Except for when she was freaked out over the rest of the party getting reversed, she's been in combat when her curse kicks in, and I figure when you're full of adrenaline, trying to kill something before it can kill you, you don't pay much attention to any random utterances in the area or take the time to reflect on what language people might be speaking. Plus, the inhabitants of Kaer Maga speak all kinds of languages she, being uneducated in anything but Common, doesn't know, so it ought to be a common occurrence for her to hear people carrying on conversations she doesn't understand without assuming there's anything weird going on with her own language-processing centers. :)
Aye... I will admit that my excuse was partially driven by the fact I was tired and saw that Lilley was closest and therefore best to ask for advice and completely overlooked any other language driven considerations... but that's sleep deprivation for you :P
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Are you sure Rhen's not dead? You know, he might be dead. :)
Do I really have to heal him? :P
Seriously, how we gonna roll with this? I hate for you to have to keep runnin' him. That's just more DM work which is tedious when it comes to running another PC. At least NPC's(for the most part) are only temporary, not sure how you feel about runnin' him the whole way through but I sure as heck wouldn't want to. If you don't mind it then no big deal. But if you do, I'd hate for you to have to keep chugging along with it. That's no fun for you.