Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage sidesteps to where Sareth was a second ago, facing then four goblins. He tries to take at least two of them with a single strike of his flaming greatsword!
Greatsword: 1d20 + 10 ⇒ (6) + 10 = 16 At the pink one Damage: 2d6 + 9 + 1d6 ⇒ (6, 3) + 9 + (3) = 21
Cleave: 1d20 + 10 ⇒ (4) + 10 = 14 At the white one Damage: 2d6 + 9 + 1d6 ⇒ (1, 6) + 9 + (6) = 22

AC 23 for the round.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 2

Keeping up his defense he attacks at the only goblin next to him at the moment. Missing he takes a step backwards.

scimitar: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 1d6 + 1 ⇒ (4) + 1 = 5

Round 3

He delays to let Mirage and the others act first. Now with no threat around him he moves back to an ideal location and channels excluding the few goblins in his 30 feet.

"By the power of the divine, heal my comrades!" He says as the wave of positive energy flows out from him. healing: 2d6 ⇒ (4, 6) = 10 This could heal the acid damage if you fail your Reflex saves.

He quickly says loudly so that everyone hears, "Please begin to move back otherwise I will begin to heal the wounded goblins."


Round 3:

The ones with the two weapons are beefy, so 4 of them, they are medium sized, though they all seem mutated.

Arsil
Sareth*
Alabaster*
Locke*
Mirage*
Arthur

*means you have acted for the round.

goblin attack on Mirage: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 1d6 + 4 ⇒ (2) + 4 = 6

s goblin attack on Arsil: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d6 + 6 ⇒ (2) + 6 = 8

s goblin attack on Arsil: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 + 6 ⇒ (1) + 6 = 7

s goblin attack on Mirage: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 1d6 + 6 ⇒ (6) + 6 = 12

s goblin attack on Al: 1d20 + 10 ⇒ (2) + 10 = 12 damage: 1d6 + 6 ⇒ (4) + 6 = 10

goblin attack on Arthur: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 4 ⇒ (2) + 4 = 6

goblin attack on Arthur: 1d20 + 6 ⇒ (15) + 6 = 21 damage: 1d6 + 4 ⇒ (2) + 4 = 6

Arsil's goblin, purple died and did 11 damage of acid. Mirage's goblins died the first did 3 damage the second did 8.

If you are using your phone you won't be able to move anything.

Mirage cuts down the two goblins he aims at with his great sword, green goo and blood explode from the goblins as it lands on you it burns. Reflex Save DC 15 or take 2d6 acid damage from every goblin that dies, if you are within 15 feet of them. Everyone at least once. Twice for those near the goblins Mirage just killed, except for Al he is just out of reach.

It seems the goblins enjoy being on fire as they all shout for joy now being on fire, the fire seems not to hurt them. Though the ones hit by Alabaster don't like his intensity as their scream of joy turns quickly to that of pain. Obviously not immune just resistant to fire and perhaps acid. The goblins are still distracted by the fire and fail to do much damage to the group, Arthur takes one slashing wound to his leg but nothing horrible.

Round 4

Go!


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Slight point. All those goblins except the gray one should have been Shaken(-2 to saves/attacks/skills) for this round + possibly extra. See Intimidate for the exact calculation of duration. Didn't actually matter for this particular attack though.

Reflex first: 1d20 + 2 ⇒ (14) + 2 = 16
Reflex second: 1d20 + 2 ⇒ (17) + 2 = 19

Sareth curses as he dodges out of the way of the goo. He turns to Alabaster: "I don't think they mind being burnt so much. Got any other tricks up your sleeve?"

Will hold off on my next trun for a bit.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 3

Arsil will focus on the stronger goblin before dealing with the next one

Spell combat: arcane Mark. Fighting Def

Goblin bane Short Sword: 1d20 + 10 - 2 - 4 + 2 ⇒ (8) + 10 - 2 - 4 + 2 = 141d6 + 7 + 2 + 2d6 ⇒ (5) + 7 + 2 + (4, 5) = 23

Concentration: 1d20 + 13 ⇒ (9) + 13 = 22

Spell strike Goblin bane Short Sword: 1d20 + 10 - 2 - 4 + 2 ⇒ (1) + 10 - 2 - 4 + 2 = 71d6 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (2, 3) = 17

As soon as the goblin dies she attacks the next green skin

Current AC 25

Round 4

Spell combat: arcane Mark. Fighting Def

Goblin bane Short Sword: 1d20 + 10 - 2 - 4 + 2 ⇒ (12) + 10 - 2 - 4 + 2 = 181d6 + 7 + 2 + 2d6 ⇒ (5) + 7 + 2 + (5, 3) = 22

Concentration: 1d20 + 13 ⇒ (17) + 13 = 30

Spell strike Goblin bane Short Sword: 1d20 + 10 - 2 - 4 + 2 ⇒ (5) + 10 - 2 - 4 + 2 = 111d6 + 7 + 2 + 2d6 ⇒ (1) + 7 + 2 + (3, 1) = 14

As soon as the goblin dies she attacks the next green skin

Current AC 25


Human Summoner 5 / Dragon Disciple 2

Frowning at their obvious resistance, Al had no choice but to proceed. The huge gouts of acid spurting out from their deceased corpses were caustic enough to start burning people's skin as well. Though Al wasn't subject to that, he did furrow his brow at that. "My fire is strong enough to hurt them, although they definitely aren't completely roasted like they should be. I'll have to keep that in mind. If my fire doesn't work against them, there's always my winning personality." With a flick of his wrist, both of his hands turn into large talon like appendages as he proceeds to attack the goblin right next to him.

Claw Attack: 1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 5 ⇒ (2) + 5 = 7
Claw Attack: 1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (5) + 5 = 10


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 4

Reflex 1: 1d20 + 5 ⇒ (2) + 5 = 7 Took 3 damage. All healed by Locke.
Reflex 2: 1d20 + 5 ⇒ (18) + 5 = 23 None.

Mirage was caught flat-flooted by the explosion of the first goblin, since he was mid-swing to hit the next one, but when the second died he had already realized how dangerous it was, and avoided the splash of blood entirely, since he knew where his sword landed and how the creature would explode. Then more approach, and one came close enough to almost hit him, so he stroke back! "Three!"

Attack at Light Blue: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 2d6 + 9 + 1d6 ⇒ (3, 3) + 9 + (4) = 19
Wolf, this last 1d6 is fire damage, by the way.
Cleave at Dark Blue: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 2d6 + 9 + 1d6 ⇒ (6, 5) + 9 + (5) = 25
Confirmation: 1d20 + 10 ⇒ (11) + 10 = 21 Extra Damage: 2d6 + 9 ⇒ (4, 3) + 9 = 16


Male Human
Defensive Vitals:
HP: 21/37 AC/FF/Touch 18/15/14 Fort/Ref/Will: 4/4/1 CMD: 21
Slayer 4

Oh jeez. Reflexes, awaaayyyy!

Reflex1: 1d20 + 4 ⇒ (15) + 4 = 19
Reflex2: 1d20 + 4 ⇒ (15) + 4 = 19

Round Three

Arthur moves into position near Arsil and assumes total defense.AC becomes 22, but since you already posted the attacks I feel like that'd be cheating, so whatever. Only one attack hits even my original AC and Locke heals that much in round 4, so I guess it's awash.

Round 4

Arthur had planned to step further around Arsil's back, attacking a goblin in front of her, but the explosions of acid made him think better of moving smack into the middle of the group, and instead he moved back to where he had just came from.

This is getting tedious. What am I? A dancer?

Mace: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Reflex for light blue goblin or whatever explosion happens near me next: 1d20 + 2 ⇒ (18) + 2 = 20

Sareth manages to avoid another batch of the splashes of goo flying at him from Mirage's sword.

"I'm super impressed at your killing, Mirage, but could you perhaps kill them over there? I don't want to have to wash this goo off."

He then moves to assist Alabaster with the goblin attacking him. As he takes his swing, he screams at him: "Let the fires of Asmodeus burn you all"

Swift action - activate Judgment of Resistance Acid 4

Attack on black beefy goblin: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 4 ⇒ (7) + 4 = 11


Round 4:

s goblin attack on Alablaster: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 damage: 1d6 + 6 ⇒ (5) + 6 = 11
s goblin attack on Alablaster: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 damage: 1d6 + 3 ⇒ (6) + 3 = 9

goblin attack on Sareth: 1d20 + 6 ⇒ (8) + 6 = 14 damage: 1d6 + 4 ⇒ (2) + 4 = 6

s goblin attack on Mirage: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 damage: 1d6 + 6 ⇒ (5) + 6 = 11
s goblin attack on Mirage: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23 damage: 1d6 + 3 ⇒ (6) + 3 = 9

s goblin attack on Arsil: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 damage: 1d6 + 6 ⇒ (1) + 6 = 7
s goblin attack on Arsil: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 damage: 1d6 + 3 ⇒ (1) + 3 = 4

s goblin attack on Arsil: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 damage: 1d6 + 6 ⇒ (2) + 6 = 8
s goblin attack on Arsil: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27 damage: 1d6 + 3 ⇒ (5) + 3 = 8

goblin attack on Arthur: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 1d6 + 4 ⇒ (5) + 4 = 9
goblin attack on Arthur: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 1d6 + 4 ⇒ (3) + 4 = 7

confrim crits:
s goblin attack on Alablaster: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 damage: 1d6 + 6 ⇒ (4) + 6 = 10
s goblin attack on Arsil: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 1d6 + 3 ⇒ (4) + 3 = 7


Arthur dances around and flails with his mace missing the goblin entirely. Mirage hits the light blue goblin, the wound severe but not enough to drop. The dark blue goblin has a gleam in its eye as it bleeds from Mirage's strike. It growls out in goblin a threat to eat your private parts. Al swings his new claws but they scrape across the goblin's armor. Arsil keeps up her guard but can't seem to land a blow on the augmented goblin it grins at her attempts.

No longer with the distraction of the fires the medium sized goblins use their two swords to best effect as the other goblins flail wildly with their single weapon.

Round 5:

Arsil
Sareth
Alabaster
Locke
Mirage
Arthur

goblins...
beefy goblins 60hp, AC 19
goo goblins 30hp, AC 17


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

I think you may have missed Sareth's damage on the black beefy goblin there. :)

Sareth moves carefully to flank the two goblins near him before trying to finish off the severely weakened one.

Attack on light blue: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 121d8 + 4 ⇒ (7) + 4 = 11


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 5

"Of course, Sareth, let me organize them in a line and then we can kill them away from you." He ignores the threat and the looser who hurt him. That one didn't fall with a mighty precise swing of his sword. He respected that brave goblin, and thus decided to finish the other one first, briefly answering his threat before ending the suffering of the other. In goblin "You're pathetic!"

Power Attack at Light Blue: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 Damage: 2d6 + 15 + 1d6 ⇒ (1, 1) + 15 + (3) = 20
Wolf, this last 1d6 is fire damage, once again.


Sareth, for some reason I did not see your post before, but I see it now. Your damage has been applied.

Round 4

Sareth smacks the goblin leaving a good sized wound on the goblin. Alablaster gets sliced good twice by the black goblin, it slurrs out a bit of common, "Yess bleeed for meee." One of the many blows aimed at Arsil gets through making a slight cut on her side.

Round 5

Sareth swings and misses the nearly dead goblin though Mirage takes the goblins head and the blood sprays. If within 15 feet of the light blue goblin, Reflex DC 15 or 2d6 ⇒ (2, 2) = 4 acid damage.

goblins reflex saves: 2d20 ⇒ (18, 14) = 32


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 4

Locke moves back 10 feet to be clear of the goblins hoping that the group would heed his words. Seeing no movement he wonders to himself.

Round 5

He waits.


Human Summoner 5 / Dragon Disciple 2

Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

claw: 1d20 + 7 ⇒ (14) + 7 = 21
claw: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 + 3 ⇒ (1) + 3 = 4
damage: 1d4 + 3 ⇒ (4) + 3 = 7

Al continues his assault on the goblin, now with his flanking buddy. He could do more damage on the other side of the combat, but they had to take this guy down first. He'd taken some pretty nasty hits, but if he took this goblin out, he'd be able to back away and get healed. Maybe...

Down to 4 hp. Guess that happens when a sorcerer gets caught up in the front.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 5
Mirage simply avoid the explosion once again. He's getting used to them.
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23

Withdraw close to Locke, Al. That way you will die even if you kill it, with the explosion.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 5

Those of you who are realy wounded and in need of healing fall back to locke's side so that he can use magice or chanel. Mirage and I will hold the line for the moment

She said not really bothered from the small blow she took

Spell Combat: Arcane Mark, Fighting Def, Arcane Accuracy (swift)

Concentration: 1d20 + 13 ⇒ (3) + 13 = 16

Spell strike Goblin Bane Short Sword: 1d20 + 10 - 2 - 4 + 2 + 5 ⇒ (16) + 10 - 2 - 4 + 2 + 5 = 271d6 + 7 + 2 + 2d6 ⇒ (1) + 7 + 2 + (3, 4) = 17 vs Beefy Goblin

Goblin Bane Short Sword: 1d20 + 10 - 2 - 4 + 2 + 5 ⇒ (12) + 10 - 2 - 4 + 2 + 5 = 231d6 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (3, 2) = 18 vs Beefy Goblin

Current AC 25


Round 5:

Arsil *
Sareth *
Alabaster *
Locke (waiting)
Mirage *
Arthur

goblins... *
beefy goblins 60hp, AC 19
goo goblins 30hp, AC 17

Likely attacks for Round 5
s goblin attack on Alablaster: 1d20 + 10 - 2 ⇒ (10) + 10 - 2 = 18 damage: 1d6 + 6 ⇒ (4) + 6 = 10
s goblin attack on Alablaster: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 1d6 + 3 ⇒ (3) + 3 = 6

s goblin attack on Mirage: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26 damage: 1d6 + 6 ⇒ (3) + 6 = 9
s goblin attack on Mirage: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28 damage: 1d6 + 3 ⇒ (1) + 3 = 4
s confirm crit: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10 damage: 1d6 + 3 ⇒ (6) + 3 = 9

s goblin attack on Arsil: 1d20 + 10 - 2 + 2 ⇒ (17) + 10 - 2 + 2 = 27 damage: 1d6 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10 with flanking and sneak attack
s goblin attack on Arsil: 1d20 + 10 - 2 + 2 ⇒ (10) + 10 - 2 + 2 = 20 damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (6) = 15

s goblin attack on Arsil: 1d20 + 10 - 2 + 2 ⇒ (4) + 10 - 2 + 2 = 14 damage: 1d6 + 6 + 1d6 ⇒ (1) + 6 + (3) = 10 with flanking and sneak attack
s goblin attack on Arsil: 1d20 + 10 - 2 + 2 ⇒ (4) + 10 - 2 + 2 = 14 damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

goblin attack on Arthur: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d6 + 4 ⇒ (4) + 4 = 8
goblin attack on Arthur: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 damage: 1d6 + 4 ⇒ (5) + 4 = 9 with flank
goblin attack on Arthur: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d6 + 4 ⇒ (4) + 4 = 8 with flank
goblin attack on Arthur: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 damage: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (1) = 7 with flank and sneak 'red goblin'

Arsil cuts into the neon green goblin again twice leaving it reeling from her blows but still in the fight. The wounds seem to close over though the goblin seems to lose some mass at the same time. Alablaster gets one of his two claws the reap flesh but soon the goblin takes more from him.

The black goblin takes down Alablaster with one stroke and misses him with the second, it turns and moves behind Mirage to give its fellow goblin flanking on the hob. Mirage takes two quick stabs from the blue goblin, it cocks its head at him and asks in goblin, "Who is pathetic now?"

Only one of the many strikes gets through Arsil's defenses leaving a special cut along the inside of her thigh. Two of the four goblins attacking arthur land blows on him leaving bloody wounds on his leg and arm. The goblins laugh and squeal in glee at the blood letting.

Round 6:

Arsil
Sareth
Alabaster
Locke
Mirage
Arthur

goblins...
beefy goblins 60hp, AC 19
goo goblins 30hp, AC 17


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 5

Seeing the sorcerer drop he shakes his head and moves forward. Mumbling to himself, "Why do they keep fighting when hurt as such? Why not say something, no 'I' can handle it, HA!"

Once beside the man he touches him and calls out to the divine, "Heal him and bring him back to destroy this chaos."

cure moderate for Alablaster: 2d8 + 9 ⇒ (3, 6) + 9 = 18


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth gasps as Alabaster drops. Seeing that Locke has got him covered however, he takes another swing at the goblin.

Mace swing at beefy black: 1d20 + 8 ⇒ (5) + 8 = 131d8 + 4 ⇒ (8) + 4 = 12


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 5

Those goblin were really made stronger by that magic goo she tough to herself after the goblin she struck twice hadn't died. but she was the superior fighter and she keep focusing on the enemy

Spell Combat: Arcane Mark, Fighting Def, Arcane Accuracy (swift)

concentration: 1d20 + 13 ⇒ (12) + 13 = 25

Spell strike Goblin Bane Short Sword: 1d20 + 10 - 2 - 4 + 2 + 5 ⇒ (15) + 10 - 2 - 4 + 2 + 5 = 261d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (6, 2) = 19 vs beefy goblin

Goblin Bane Short Sword: 1d20 + 10 - 2 - 4 + 2 + 5 ⇒ (12) + 10 - 2 - 4 + 2 + 5 = 231d6 + 7 + 2 + 2d6 ⇒ (2) + 7 + 2 + (6, 4) = 21 vs beefy goblin

current AC 25


Male Human
Defensive Vitals:
HP: 21/37 AC/FF/Touch 18/15/14 Fort/Ref/Will: 4/4/1 CMD: 21
Slayer 4

I knew this was a bad idea.

Arthur winces as he is struck by two of the goblins and lashes out with both of his maces at the yellow goblin.

Mace1 Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Mace2 Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Mace1 Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Mace2 Damage: 1d6 + 4 ⇒ (6) + 4 = 10


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 6
"Four!" Mirage calls out his superiority and laughs at the pathetic goblin's jest. He was having fun with those little bastards, but a missed hit at the black goblin made him focus more on the task at hand. Goblin. "Don't get cocky, looser. I'll play with you in a second."
PA Greatsword: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14 As he misses he sidesteps south to get a better view of the battlefield.


Human Summoner 5 / Dragon Disciple 2

Al heard something about those in need of healing before he blacked out. These were definitely far superior to regular goblins. Not to mention the fire resistance they displayed, it was time for him to get out of there, and save the healing for people who could really take these things out. He did nod his thanks to Locke for the cure, and hoped he could hold onto his blood long enough for it to matter.

The battle had moved on a bit, and he had a little breathing room. He stood up, grabbed a flask from his him and invigorated himself a bit before deciding the best course of action from here.

Cure light potion: 1d8 + 1 ⇒ (5) + 1 = 6


Round 6:

Arsil *
Sareth *
Alabaster *
Locke
Mirage *
Arthur*

goblins... *
beefy goblins 60hp, AC 19
goo goblins 30hp, AC 17

s goblin attack on Mirage: 1d20 + 10 - 2 + 2 - 2 ⇒ (7) + 10 - 2 + 2 - 2 = 15 damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12 with flank and sneak attack with demoralize
s goblin attack on Mirage: 1d20 + 10 - 2 + 2 - 2 ⇒ (19) + 10 - 2 + 2 - 2 = 27 damage: 1d6 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9
crit?: 1d20 + 10 - 2 + 2 - 2 ⇒ (19) + 10 - 2 + 2 - 2 = 27 damage: 1d6 + 3 ⇒ (1) + 3 = 4

s goblin attack on Mirage: 1d20 + 10 - 2 + 2 - 2 ⇒ (9) + 10 - 2 + 2 - 2 = 17 damage: 1d6 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16 with flank and sneak attack with demoralize
s goblin attack on Mirage: 1d20 + 10 - 2 + 2 - 2 ⇒ (16) + 10 - 2 + 2 - 2 = 24 damage: 1d6 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

goblin attack on Arsil: 1d20 + 6 + 2 - 2 ⇒ (14) + 6 + 2 - 2 = 20 damage: 1d6 + 4 ⇒ (5) + 4 = 9 with flank and demoralize
goblin attack on Arsil: 1d20 + 6 + 2 - 2 - 2 ⇒ (20) + 6 + 2 - 2 - 2 = 24 damage: 1d6 + 4 ⇒ (3) + 4 = 7 with flank and demoralize and entangled
crit?: 1d20 + 6 + 2 - 2 ⇒ (5) + 6 + 2 - 2 = 11 damage: 1d6 + 4 ⇒ (5) + 4 = 9 with flank and demoralize

goblin attack on Arthur: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 damage: 1d6 + 4 ⇒ (2) + 4 = 6 with demoralize


Sareth swings and misses the slippery goblin. Arthur swings and only hits once leaving a depression from the mace head but his damage does not seem to be the emotional breaking instance in the goblin. Alabaster comes back with Locke preparing himself for the next round.
The first of the beefy goblins explode in gooey goodness as Arsil takes its head. Reflex Save DC 18, if within 10 feet of green beefy, acid damage: 3d6 ⇒ (5, 3, 2) = 10 save for half, if fail you are also entangled in goo. Arthur and Arsil.

Red beefy goblin is entangled in the gooey parts of the fellow goblin that just exploded, with the orange goblin.
With the death of one of the mighty goblins something instinctual kicks into the goblins and about half of them scatter from the fight momentarily. Black and blue continue to move and flank Mirage, a deep cut opens on Mirage's neck and blood shoots out as the other goblin tries to take the moment to open up one of Mirage's sides but barely misses. The black goblin looks over at Sareth and blows him a kiss whispering, "Don't worry I pay you back." Then it gigggles with the blue one. Arthur and Arsil both take another wound as the goblins around them flail their weapons at you.

Round 7:

Arsil
Sareth
Alabaster
Locke
Mirage
Arthur

goblins...
beefy goblins 60hp, AC 19
goo goblins 30hp, AC 17


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 6

Locke moves back and channels his healing to affect only Sareth, Alabaster, and Mirage. "Heal only my allies!"

channel: 2d6 ⇒ (2, 4) = 6


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth steps south before taking another swing at the same goblin.

Mace attack: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 111d8 + 4 ⇒ (1) + 4 = 5 So many 1's

The swing misses wildly and Sareth almost loses his balance before steadying himself. Focus!


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Reflex DC 18: 1d20 + 5 ⇒ (19) + 5 = 24!

Mirage avoids most of the damage by pure reflex, but he was badly hurt from the devil goblins. Still, it would take more than that to take the tough hobgoblin down, and he wants to take that funny look out of kisser's face immediately. "Here, learn how to hurt someone good!!" He strikes at black beefy goblin, leaving blue beefy for later.
PA Greatsword: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21 Damage: 2d6 + 15 + 1d6 ⇒ (1, 5) + 15 + (5) = 26


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 6

Reflex: 1d20 + 7 ⇒ (2) + 7 = 9 failed

Entangled Arsil considers momentarily her options and still goes on the offense

Spell Combat: Mirror Images, Entangled

Goblin bane Short Sword: 1d20 + 10 - 2 - 2 + 2 ⇒ (13) + 10 - 2 - 2 + 2 = 211d6 + 7 + 2 + 2d6 ⇒ (6) + 7 + 2 + (5, 2) = 22 vs black beefy goblin

Concentration: 1d20 + 13 ⇒ (12) + 13 = 25

Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 4

Current AC 20, 4 Mirror Images


Human Summoner 5 / Dragon Disciple 2

Seeing the Goblins scatter, and fully healed, Al tries a different tack. Summoning forth inner magical power, he casts a quick spell and sparkles from his hand cloud about a nearby unhurt goblin, away from his kin. Pointing to a goblin fighting Arsil, he put his hand to his mouth and did a mocking stage whisper. "That gob over there said you are a filthy word reader! You going to let him get away with that? Go teach him a lesson!"

Casting Charm Person on Red Goblin near me, DC 16


Male Human
Defensive Vitals:
HP: 21/37 AC/FF/Touch 18/15/14 Fort/Ref/Will: 4/4/1 CMD: 21
Slayer 4

Arthur moves behind the orange goblin, so he and Arsil flank it.

Mace Attack 1: 1d20 + 9 ⇒ (4) + 9 = 13
Mace Damage 1: 1d6 + 1d6 + 4 ⇒ (2) + (2) + 4 = 8
Mace Attack2: 1d20 + 9 ⇒ (1) + 9 = 10
Mace Damage 2: 1d6 + 1d6 + 4 ⇒ (2) + (6) + 4 = 12


Weird how this campaign appears to be inactive. I should have an update soon.


Round 7

The goblins scatter! They provoke as they run from you, then you see why they are running! The largest looking goblin you have seen is charging your way with a small tree in its arm ready to swing. The goblin is easily bigger than any Ogre you have seen before but it is still just large. The red beefy goblin still entangled just drops to the ground.

Round 8

Please label your round, state your actions, the Large troll is 40 feet from Mirage. Someone please add a large goblin to Google docs.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 8

lock i could use some healing she says to her partner

Stay put mirage i am coming right over casting a shocking grasp and moving up toward up (after lock's action's

Current AC 24, 4 Mirror Images


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Round 8

Locke looks a bit angry, he shouts out, "Do you want me to heal the goblins as well? Plus there are four of you, I will prepare a spell you come get it."

Locke casts the spell and is ready to lay it on the first ally to him. cure mod: 2d8 + 8 ⇒ (5, 8) + 8 = 21


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 8
Arsil will move back toward lock to receiv the benefit of the healing spell and will look much beter after it


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Put? Finally someone is taking me seriously!" He looks at the beefy big distorted goblin, planning to kill it fast, but of course he could wait for it to come, since the fleeing goblins were not that far away. He just takes a potion out of his belt and swallows it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8


Round 9

The heroes act before the massive goblin, the other goblins around seem to be having their own problems as the charmed goblin starts a fight with another one as the other goblins go for cover. The massive goblin winds up and looks to be ready to smash the tree into Mirage once close enough while continuing the charge. The blow deflects off Mirage's armor as he dodges... Arthur quickly charges forward to get into position of flanking for Arisl and Mirage. He takes a strong blow but continues through it.

Giant goblin attack on Mirage: 1d20 + 9 ⇒ (15) + 9 = 24 damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20

Giant goblin attack of opportunity on Arthur: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12
AC 11, 83 hp


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Round 9

Now ready to step back up into the fight
Aerin move against the giant goblin fighting defensivly

Step back if you need to Mirage i got this

Goblin Bane Short Sword: 1d20 + 10 - 4 + 2 ⇒ (19) + 10 - 4 + 2 = 271d6 + 7 + 2d6 ⇒ (1) + 7 + (5, 3) = 16

Crit Conf Goblin Bane Short Sword: 1d20 + 10 - 4 + 2 ⇒ (20) + 10 - 4 + 2 = 281d6 + 7 + 2d6 ⇒ (5) + 7 + (2, 3) = 17

Current AC 27, 4 Mirror Images


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Round 9

"Who do you think you're talking to?" Asks him, clearly offended by Arsil's suggestion. He steps to the side and prepares a mighty blow at the poor giant monster, which will be a decent challenge in his opinion. Unfortunately, his blow is not well aimed.

Power Attack at Light Blue: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 Damage: 2d6 + 15 + 1d6 ⇒ (1, 5) + 15 + (2) = 23
Wolf, this last 1d6 is fire damage, once again.


The fight is superb to glorify Gorum. The goblins keep crashing back at the adventurers. Arsil keeps up her defenses and takes very few wounds which are healed quickly by Locke. The massive goblin seemed to be able to regenerate until it's head was loped off. Then the ground opened before their feet. Arsil and Locke jump free from the opening, the others not so lucky. The ground seems to continue to fall away and the last two heros run for it. Nearly 75 feet away from the fight and the hole stops growing. A massive roar can be heard if not felt come from the ground and from the hole.

Now in a new location both of them see a strange door open attached to perhaps an underground cellar.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Well done everyone !!!

she look and points at the new location with the strange door

Anyone know anything about this ?

Cast Dectect Magic, DM: any Kn ?


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Arsil, what should we do about the others, they have fallen? I know I am not helpful in a climbing situation. That roar is not good omens either. Perhaps the door will lead down?" He asks following her.


The door does not give off any magical auras. The door itself appears to be made of... you are not sure.

K Nature DC 12:
The door appears to be made of some weird wood.

K Nature DC 18:
The door is made of wood, but it has petrified. Likely the wood was magically manipulated to be this way, otherwise it would have been here for a long, long time.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

You are right, almost as always lock she replied to him We should send say the prayers, send their soul to the great beyond as we burry our deads


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Well first I think we need to find their bodies. Do we know who Mirage worshiped? If Gorum he is set. I don't have a clue about the others." He states after a moment of reflection. He continues with a question, "So through the door?"


Male Shifter Cleric 4 - Herald Caller

Seeing that the battle has wound down and the Elf and the Human are victorious he steps through this... door which appears to actually be a portal.

Before the two combatants can step ion he has stepped out. His face, is obscured by a metal mask green eyes peer fiercely at the duo. Around the mask a large green cloak obscures his hair and any part of his face the mask does not cover. He stands a bit over 6' tall. Where he cloak is partially open it is clear that he wears scale mail armor. Strung on his back is a quiver full of arrows, the bow to launch the weapons is in his right hand, strung but held by the top not the handle in a on-threatening manner as such a masked cloaked figure can manage. Belted on his hip is a morningstar. The last item that catches the eyes of these two is a holy symbol

Holy Symbol of an Eberron God:
If you know the Gods of Eberron you this is a symbol of the Silver Flame.

He holds up a hand, "Peace warriors. I was unable to reach you in time to aid you and truly I was not sure which side to aid in the battle. I find myself in this strange place and know not where I am or how I arrived here..."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

He never said anything about it. But considering what we know of him and the way he acted it would be a sensible match she replied looking around for the body

Yup trough the door we go. I really wounder about the Large mutated goblin. We need to search his lair for clues right after

As the stranger appears

Arsil draws her weapon and stakes a defensive stance What??? First who or what are you and who is to say that you were really coming to our aid ? she ask


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Agreed." Locke says after Arsil's statements.

Then the stranger appears before them.

Locke still has his scimitar in hand and heavy steel shield strapped to his arm from the battle. Tall and lean the human holds his posture straight and true, all 6’1”. He appears to be in his thirties, with only a few grey hairs. His dark almost black hair is kept long; it naturally falls like a waterfall. His eyes are a deep blue some would say you could just fall into them. His helm does not cover his face and lets his hair flow to his neck. Banded mail covers most of his body and that is blood splattered with human and goblin blood alike. No religious symbols can be seen on his equipment, just dents and scars from battle.

Perception DC 15:
You can see that behind his shield there is a wand strapped in place and a holy symbol is tied to his gloved hand as well.

Sense Motive: 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge Religion DC 20?: 1d20 + 6 ⇒ (12) + 6 = 18
Knowledge Planes DC 15? Of Eberron: 1d20 + 6 ⇒ (11) + 6 = 17

He looks at the stranger unsure about him but confidently says, "Arsil I believe his words, and the symbol around his neck is good aligned that I know but from where all I can say it is not of our world, perhaps from another. Nonetheless he has been sent by his gods or by others that watch over us. With the loss of our fellows I will accept it. Please tell us your name and where you hail from. My name is Locke and this is Arsil, this world is known as Golarian."


Male Shifter Cleric 4 - Herald Caller

Reth cocks his head at the Elf, "I may have aided you but I cannot be so sure which side was on the right side in your battle. Greetings Locke and Arsil.

I am Reth Kaskin Herald Caller of the Silver Flame. I come from a place named Eberron. For months now I have guarded a place Sacred to the Flame while inspecting the halls I seemed to have stepped through a portal, before I could step back I found myself trapped here on this... Golarian.

I can heal you if it is needed to show that I mean no harm".

Channel Energy 1d6 ⇒ 3

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