Kick in the Door

Game Master BloodWolven

Loot sheet

Goo Goblin fight!

New Fight!


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Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke seems to be playing his part and having fun with it, "Anything for my lady's beauty sleep."

He walks around looking to see if anyone seems out of the ordinary. If not he goes over to Drake.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Business with the three:
If you don't mind, of course...

Mirage wants to talk with Cornash to buy two items. He will be interested in the following if any are available: Boots of Speed and Bracers of Falcon's Aim.

Aside from that, he's really worried about this thing of ghosts in the sword he's using. "What the hell? What do you mean you're IN my sword!? It's mine, I'm not giving it away!"


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth looks at the couple that just walked in as they definitely stood out from the rest of the crowd.
Ever the curious, he couldn't help but overhear them discussing potential prospects. They must be recruiting, and by the looks of them, they might have use for his particular set of skills.

On an impulse, he stood out of his chair and approached the man as he stepped further in to the inn.
"Excuse me, good sir.", he said, smiling.
"I have a feeling that you might be recruiting someone with my type of skills so I thought I should introduce myself."
Offering his hand, he said: "I am Sareth Malkor."

Sareth usually worked alone, but his instinct told him that these people might be the right one's to follow to find his lost trail.


Human Summoner 5 / Dragon Disciple 2

Walking through town, the middle aged man gathered looks and stares from many of the townspeople for several glaringly obvious reasons. First, he was rather large. His imposing frame of six and a half feet tall was intimidating, but lacking any elvish or orcish features that normally adorned the taller folk. Second, though he were tall, he was handsome, muscular and had an air of confidence and experience. His presence was immediately known through the way he walked and talked. Third, he was friendly. Polite nods and smiles were given as appropriate. He actually stopped and helped a merchant load a few barrels of wine and flour into a wagon and waved off any thanks for doing so. Lastly, he had four parallel bloody slashes across his middle, thoroughly ruining what would normally pass as slightly extravagant clothing.

He entered the bar, ignoring what attention he might have gathered by doing so and had a seat on one of the stools near the bartender. He did spy some people in the room who seemed to be fairly well off, and their demeanor spoke of more of an adventurers' wealth than someone born into money. This didn't seem like a bad place to find what he needed. "I could use a drink, a meal and possibly a room."

Noticing the curious eyebrow of the owner of the establishment, he broke out into a wide grin, showing off his perfect set of fine white teeth. Saying with a twinkle in his eye, "I might look bad, but you should see the other guy. By the time he'd finished saying this, there was an ale in front of him. He passed the necessary coin in response and took a long drink before setting down the mug, sighing with delight that the ale wasn't watered down. "I'm fine. A wandering oracle helped me out. I suppose I need a new set of clothes too, but I'm not expecting to find them here."


Wandering you say, but I still say lost. The cosmos may have plans for us here, but all I know is I need a hot bath and gull will be positively molting. Innkeeper if you have a Roast, he would be delighted to eat some.

Ondrea smiles widely as she gestures at Alabaster, then grins a moment and continues.

Just be sure to carve some off for the rest of us, ok?

She fades back into the giants shadow as she stops talking, giving back the focus she'd pulled as she looks over the room. Her eyes flicker over the emblems, and the entrepreneurs without lingering.

Interesting decor. So I didn't ask at the time, but what did the gnoll want, anyways?


Human Summoner 5 / Dragon Disciple 2

Slightly surprised at the oracle's sudden appearance, The large man kept up the diplomatic smile toward the bartender. "Anything, as long as it's well cooked, but yes, roast if you have it."

Turning around toward the shadow the young woman was lurking in, he addressed her casually. "What did he want? That's a good philosophical question. I suppose he wanted to serve as an example to others. Although it might not have happened the way he imagined." He chuckled a bit at that and finished his ale as he waited for the rest of his order to come across his way.

Taking his first real look at the bar, he nodded a little bit as he noticed everything including the moving pictures on the walls to the eye candy strutting about the place. "I think the proprietor has decent taste. I've definitely seen worse."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke looks at the man obviously not so sure about being approached first, "So what skills do you have Sareth?"


An ancient male elf in a black cloak separated at the front to show an orange and yellow checkered kimono walks down the staircase and seems to have taken an interest in the new comers. He walks over to them and seems to do an arcane somatic gesture. Alabaster's robes clean and stitch back up as if never being cut. He then speaks, "My name is Cornash, owner of this establishment. You will likely find anything you are looking for within these walls." The air of confidence and power seems to emanate off of the obvious ancient elf and you can tell there is something else that seems to pull your attention to him.

The half orc bartender goes in the back and comes back with two plates of generous portions of sizzling roast, with mashed potatoes on the side and carrots.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

business with the 3:
Mirage could you buy a potion of identify ? I'll try to get to the "bottom of your weapon.

Aerin will enter the inn. The stuning elven woman will politely nod to those in the room as she heads toward the innkeeper.

could i have some tea ? she politly ask. She appears to be lost in deep toughts while she waits for the tea. Once it is handed to her she will thank him and head toward the stairs and into her room


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Business with the 3:
The hobgoblin doesn't quite understand what does she want. "Potion of what? What are you talking about?"

So many handsome man and beautiful woman at the inn... Yet who follows after Arsil was definitely not handsome, at least for human standards. This Hobgoblin would call a lot of attention anywhere, but here. In the Dragon's Draught things were so bizarre that even this rare being wouldn't stand out too much. Specially because he was not so tall, was wearing a hooded cloak and armor as any other adventurer. But of course, those who saw his face couldn't miss the fact that he was from another place, mainly because of the orange eyes.

Kinda anxious, since human places always offered some crazy guy who called out to arms, he looks around the room, seeing some new people as they always did, and went to sit beside Locke. He seems interested in the guy who was talking to him, and even tough he didn't hear his introduction to the cleric, the Hobgoblin was smart enough to pick it up. "Yes, what skills could you possibly have, Sareth?"

He does not sound threatening, but perhaps a little rude, although he speaks the phrase with genuine interest.


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

mirage:
a potion of identify. Just ask cormack for it.


Well he certainly made an impression, briefly. Ah, our host

She turns, looking up at the elf.

An entire world, here, then? I believe you, sir.

Spoiler:
OOC what do I know about Cornash? Substitute title if appropriate

She nods genially back at Arsil, perking up at the mention of tea.

Tea sounds divine after today's walk. Do you have Taldori silvermint? I ran out and miss it. My name's Ondrea by the way.


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth glances briefly at the hobgoblin that just joined them. What an odd bunch of companions.
He then turns to address the cleric.
Happy you should ask. he smiles
Well, I consider myself quite talented at finding things out, both from people and from the environment around me

Sareth then looks down at the weapon hanging from his hip: And should the situation call for it, I'm quite handy with my trusty mace here.

Oh, and I do possess some divine magic, at least when the Dark Prince finds me worthy On saying this, Sareth reflexively grabs the holy symbol hanging around his neck.

So, if I may be so bold, what is the nature of the tasks you find yourself needing assistance with?


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Arsil:
"Yeah, whatever." Mirage tries to buy an identify potion to give the magus.

"Competition" - says the hobgoblin to the self-assured human. A smile sprouts on his face, and it indeed seems to be true. "We're... cleaning... the surrounding lands of some stupid beasts who are being manipulated by another stupid beast..."

He lifts his shoulder. "My position as number 1 killer is not really threatened right now, as Arsil does not care about competition, and Locke here is more like the sensible guy. The situation will certainly call for your trusty mace to get in action, if you can handle it, although we're also in need of some guys to help us piece this motherfreaking mystery."

"For now you just have to follow, do your part of the killing and get your reward, simple as that."


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke looks at Mirage and nods his head a few times, then answers Sareth more directly, goblins and the strange powers that seem to be behind them."

He takes a few moments then asks the pressing question on his mind, "The dark prince? So are you a ranger or inquisitor?"


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth studies the hobgoblin for a second before commenting.

"Well, I probably won't match you in the killing department, but I'll see what I can do."

Turning back to Locke, he answers:
"And yes, the dark prince. I am an inquisitor of Asmodeus. Specifically, our order deals with ridding noble Cheliax of demons and their influence

He then pauses for a moment before continuing.

"You mentioned goblins. I wouldn't be surprised if there is demonic influence at play here. Their kind is so easily led down the path of chaos.

I feel joining paths would be most beneficial. That is, if you'll have me. He concludes, raising an eyebrow slightly.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Common Locke where are those guys who are good at killing?" Now that he knew the human won't be good competition he just lost interest. "We've seen some undead influence, but not demonic as far as I can tell, but whatever." He shrugs to Locke showing he didn't care if the man came together or not, and kept to himself for a bit.

After some seconds he points to the happy tall guy beside the weird dark girl. "What about those, cleric? The big guy seems capable of taking some hits."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

.

Mirrage + DM:
I will need to borrow your weapon for an hour or two assuming he does Arsil will drink the potion of identify and cast a detect magic in order to analyse the magical weapon Spellcraft : 1d20 + 12 + 20 ⇒ (12) + 12 + 20 = 44 DM: arsil is looking to see if the Ghost has cursed the item in order to "posses" it or if it was just a one time thing


Arsil:
The greatsword is the ghost's vessel. Through it she can manifest and move, otherwise she would be limited to her normal haunting grounds. The weapon looks like it might have a few quirks but nothing as severe as a normal cursed item.

Ondrea:
Knowledge History and Local checks to see what you know. Unless you are from this region likely nothing, most are not from this dangerous part of Cheliax.

The bartender shakes her head, "Sorry miss we don't have any of that tea on hand, though for a small fee it can be retrieved."

Cornash simple walks along checking in on his patrons.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Yes Mirage why don't you go check to see if they will be good at killing. Well Sareth Arsil will need to be fine with it as well, I am still apprehensive to take on a servant of the dark lord." Locke says simply.


Drake points Lyrian towards Locke, but also tells him about Mirage, "Mirage the hobgoblin is their main muscle if you want to prove yourself to him first that might win your case to join them all the better."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

dm:
arsil will also check her belt to see if it also can be used as a vessel by the ghost. Is there any way to remove that connection between the item and the ghost ? do you need a kn or spellcraft check ?


Human Summoner 5 / Dragon Disciple 2

The big man waves his hand at the elf when he come to greet. "Nice to meet you Cornash. I'll be sure to ask should I feel the need."

As the elf went on to greet other patrons, Al considered him for a moment. He was quite powerful, that was easy to see. If he were doing all of the dragon pictures himself, he was a far more skilled practitioner of the arcane arts than Al was. But as a youth, the sorcerer had spent lots of time with very powerful people, and never really was intimidated by them anymore, but respect was due where it was due, and he was glad that he was no longer receiving the attention of Cornash.

He was, however, receiving attention from a hobgoblin from across the dining room. What he was doing was anyone's guess since he couldn't hear what he was saying from this far away, so he figured he would do what he normally did. Go and address the issue head on. But he figured he'd at least tell the oracle who was hiding in his shadow. "That hobgoblin seems interested in meeting us. Shall we go and say hello? It wouldn't be good to be unsociable in a bar."

He grabbed his plate from the bar and pulled up a chair at the table the Hobgoblin was sitting at, next to the cleric. He wasn't sure which of the god's it was, but it definitely looked like a holy symbol he was wearing. "Good day sirs," he began, adjusting his chair so as to make himself comfortable. "It looks as if you were interested in meeting me, and I find being shy terribly boring."


Small fees by who's standards? A small fee to a dragon might beggar my poor self, while a small fee to a kobold would hardly pay the cost of the trip, much less the tea. I would be interested, if it were within my means. I would also be interested in a horse and tack. Mine was misplaced she grimaces a moment in time, as it were. I might also be interested in a discussion of glassworker's sand, but that will have to wait.

Assuming no foul play, Ondrea concludes her discussion with the innkeeper, buying a horse and ordering tea. She nods as Alabaster stands up, and moves to join him.

Shy is hard when you're that tall, but a convenient mask when you're not. Still, it is boring. I'm Ondrea. she introduces herself to the group.

She stands a moment as Alabaster pulls the chair out, then pulls a chair for herself once he's settled.

Ah, adventurers. My third favorite pastime. What needs righting?


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sareth smiles at Locke.
"I understand not everyone is ready to accept the Dark Lord in their hearts, but we all serve him in the end."

Seeing the new arrivals, he turns to them.
Welcome, Ondrea. I am Sareth. I must ask, is it adventurers or adventuring that is your third favourite? And what are the top two?


"It all depends on how quick you want it here? I am sure we could have it here in less than an hour for 500 gp and we would have plenty of the stuff. Just a quick teleport and back. We have many different teas just not that kind at the moment. You wait a week and we should have it in stock now that we have a patron that wants it. Just head out to the stables they handle the mounts out there." The barmaid says in matter of fact way.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

He simply shakes his head knowing that Sareth is stuck in his ways and won't waste another breath on the issue.

After the other two join them he introduces himself as well, "I am Locke Vernariah, healer of our little troupe and impromtu leader. It just happens to have fallen that way, since I am the most senior in the group now. Yes do tell Ondrea."


My favorite is glasswork, and one day I'll likely retire to do more of it. My second favorite is sailing, although I rarely find time for it. Still, it's peaceful on the water. She grimaces Until it's not. and waves the look away.

Adventure, though, is something of a curse. The cosmos seems to find it amusing. I can't tell if it's something I did, or something some great grandparent did, but I've had a lively time of it, and ended up here. She gestures around, noting the illusory details, indicating the Innkeeper and the bar.

Luckily, I'm young yet, and enjoy it. If you're planning some fun it seems likely my more martial talents are useful, although perhaps I was just here to heal a new friend. She nods at Alabaster. He'd have made it fine on his own of course, but why waste his humor on a sickbed? Judging by the carnage on the roads, you're having a festival of it. Was it a private war, or could anyone join in?


Human Summoner 5 / Dragon Disciple 2
Sareth Malkor wrote:

Sareth smiles at Locke.

"I understand not everyone is ready to accept the Dark Lord in their hearts, but we all serve him in the end."

Al was enjoying his roast quite amiably until this sentence. He pauses, takes a swallow and speaks. "Will we? I wonder about that." He takes another small bite and swallows immediately to continue his thought. "You're free to believe that, I suppose. Or or you aren't free at all. My mistake." He chuckled a bit at his own joke.

Bluff: 1d20 + 11 ⇒ (6) + 11 = 17

Sense Motive 17:
It's quite possible in different circumstances, Al would not be joking, but rather tearing out Sareth's throat out with his fine white teeth. The joke was an attempt to discount the Inquisitor's faith to himself so he wouldn't feel such a desire to kill. He seems a bit practiced at this.

The tall man effortlessly swallowed another large portion of roast and spoke almost immediately afterwards with a clear mouth. "You all can call me Al. I practice innate arcane magics and have a proclivity toward fire. I've heard goblins love fire, even when they're killed by it. I wouldn't mind seeing that. Of course, if there's profit in it. I have found myself to have certain materialistic needs."


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20
Sareth Malkor wrote:

Sareth smiles at Locke.

"I understand not everyone is ready to accept the Dark Lord in their hearts, but we all serve him in the end."

The hobgoblin seems not to have liked the comment. "I serve no lord, be it in the beginning or at the end." But he lets it drop and changes the subject along with the others.

SM: 1d20 + 2 ⇒ (7) + 2 = 9

Mirage is interested, trying to be as diplomatic as he can. "It's not a private matter, it's just that we're the ones doing it right now. It's interesting because although we could get more treasure if we killed them by ourselves, it would take longer. There are enough targets to all of us, and we can count numbers if you're up to the challenge... I'm not gonna say it's challenging, because I didn't have much difficult in the last meeting, but some newcomers suffered a little bit. That's why they are no longer with us. If you're good we can test your skills on the next camp, and then you're in." He pretends to make a sorry face at Locke, remembering too late that he's not the one who should be inviting people, since he's not the leader. "Oh, sorry, go ahead, tell them about the job."


She nods at the hobgoblin.

Why keep count? If they're a danger to the town. She trails off looking thoughtfully at her companions, then turns to Locke.

Yes, let's here what the job is, and who it's for. This sounds like something the city guard might be suited for if it's as pervasive as Mirage claims

Grand Lodge

Male Human Fighter 4 (Two Handed Fighter) Init +9, HP 45/45, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 16, Fort +8, Ref +5, Will +6, CMB +8, +10 Perception, +9 Greatsword 2d6+8

"Locke? Mirage?" Lyrian queries as he made his way to the group. "Drake sent me along."

Lyrian listens to Mirage speak. "I guess he sent me along just in time. Lyrian Rastler at your service. I hear you're looking for more members to flesh out your group once again?"

His eyebrows raise at Mirage's mention of a job.


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

Sensing the cold reception, Sareth decides it is best to leave it at that.

Finishing his drink, he stands up.
Well, friends, it is time for me to adjourn. I have a feeling you are going to need all the help that you can get, for there are dark forces of chaos at play here.

I'LL be ready to leave from breakfast if you feel you agree.
Sareth then makes his way calmly back to his room.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

"Well the 'city guards' are actually a group of adventurers. We have several contracts right now and they all deal with exterminating the goblin tribes, finding out what is behind them, restoring a ghost to her former life, and removing darkness namely undead from the region. That would be the specifics broadly. Each person would have an even share and then another share for expenses for the group and healing. I like what Mirage said, you can come along and prove yourself in battle unless Arsil has an opinion otherwise but she will be down later. Until then tell us about your stories what you have been doing and why you are here." Locke says at length.


Human Summoner 5 / Dragon Disciple 2

"I'll go first." Said the tall blonde man with a particular emotionless fervor. "I was born and raised in Thuvia. My son and father were murdered at the same time, and I've tracked the killer to Cheliax. But it's been six years and the trail is terribly cold. I need money, and to hone my own skills. Adventuring, killing goblins and undead, these all suit my purposes for now, but someday I'll find the bastard who did it."

He leaned back in his seat and stretched, releasing the tension built up in his shoulders. "But I don't like to dwell on it much. It tends to take me to a very dark place where I don't like to stay. Nor would I want my son or dad to see me like that if they happen to look in on me from time to time." He settled back into his seat comfortably and looked forlornly at his plate, now empty.

"I don't suppose you'd tell us newcomers your stories as well. It would be only fair."


I'm a simple child of the cosmos. To be honest, I wasn't intending to arrive in Cheliax at all, but fate and a spell gone wrong.

She shudders.

Not a pleasant traveling arrangement, so I'll be walking home eventually. For the near future though, I need to be sure none of my former companions were sucked into the void as it closed, which means asking questions and finding answers. Better to do that in a group, if the goblins are as prevalent as you say.

She looks worried a moment, then grins.

Plus new friends mean new opportunities, and I still don't know why the cosmos dumped me in Cheliax. I've found it's easier to oblige her when she does this to me. Who knows, maybe I'm here to help one of you. Where did you pick up the ghost? I have some small understanding of spirits.


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

Mirage just shrugs as Sareth leaves for his room. "Do we really care about that who-do-you-serve stuff Locke?" He waited for a short answer and told the newcomer Lyrian to sit down before he answered the others. "Don't just stand there, sit down and talk."

Listening to Al's and Ondrea's story, he addresses the man first. "And how do you exactly want to hone your skills, Al?" He's kinda sarcastic, since the name sounds weird. "Do you have a weapon or perhaps you fight with your fists?" As he raises his fist to mimic the action you realize he's wearing plate armor under his cloak, which is quite noisy. Strapped at his back are two large swords and a longbow. This guy is definitely the fighter type.

The hobgoblin didn't understand most of what the mysterious woman said, but the ghost stuff picked up his interest, since they needed to solve that problem if he wanted to continue having that awesome sword. Still, although he seems to be wanting to talk, he refuses to tell that story and instead leans towards the woman and whispers to her. "Not now. Ask Arsil, when you see her again."

"I joined Locke and Arsil some time ago. I was the last one of my companions who left our tribe to seek skill and fortune, and was killing several dozens of goblins here and there for revenge. Then I stumbled upon them and decided to show them how good I was."

"Last big battle against the goblins was freaking awesome!" His eyes kinda flash with excitement. "We went into their camp mid-night spreading blood everywhere. There were dozens of them, but something was wrong with most of the pitiful creatures, they didn't stand a chance! We got them by surprise, and there were more of us back then. A freaking froggy creature, a masked human and a bomber."

"But this all was outside of the cave, their guarding party. When we tried to get inside there was this effect over all of us, and although most of us resisted it, the bomber was not so good, and some magic took him away from our formation! We subjected ourselves to the effect again, letting it carry us together, and came into a large cave with columns, goblins and fires everywhere. In the middle of the room there was this big stuffed wolf, larger than a horse, and at the back a goblin shaman who had a staff at his hands. The goblins surrounded us, and their shaman was creating skeletons by the dozens at the back. The wall of goblins prevented us from moving forward, since for everyone we killed two more took its place. The frog fell behind and was slain quickly. We keep our formation for a while, but then I found a breach under the wolf and ran to the other side of the room, driving the attention of the enemies. With the wall of enemies broken and surrounding me, Arsil and the others went around the wolf to face the necromancer! But then there was a goblin trying to destroy something on top of the stuffed wolf, and although we didn't know the reason we assumed it was because the wolf could help us. And indeed it helped when we killed the goblin. The wolf turned alive in front of us and slowly started to help us, so we had another ally, but the freaking necromancer almost killed us all! You should have seen his flesh being absorbed by the scepter when we thought he was dying! One word to describe the show: priceless!"

Satisfied, he relaxes and waits for the other guy to also tell his story, before then could move forward to whatever expected them the next day.


Male Human
Defensive Vitals:
HP: 21/37 AC/FF/Touch 18/15/14 Fort/Ref/Will: 4/4/1 CMD: 21
Slayer 4

Suddenly as Mirage finishes his story, the door is thrown open and in strides a leanly-built man with mud smeared across the right side of his face and woodsman's unkempt stubble-turning-beard. He breathes heavily and walks leaning on a quarterstaff. A pair of light maces hang from loops in his belt on both legs. He scans the room quickly, appraising it before his face shifts into a mildly annoyed expression.

Is this the group the Captain sent out?

He doesn't pause for anyone else to answer his question, getting progressively quicker as he speaks.

I get a small pouch of coins and instructions to find you lot in the wilderness, not a problem I've chased runners out there before, but I leave to go find you, find nothing but a large scorch on the ground and a scent of brimstone and iron, and find out you have all come back already? If there's been summoning and infernal magicking on our side, I'd like to know now. My private contracting rates are higher when my soul may be in jeopardy.

He stops to take a breath, then drinks from a waterskin attached to his back.


Yes. No. I doubt your soul is in any danger. Locke,right? If we're doing this we might as well get started before all of creation shows up to 'help'..

1
She stands.
Split is six, no seven ways by my count, with one extra share, so eight, for group rations, recovery and the like. I'll go arrange a horse, then ask Arsil about the ghost. You three sort out mudman, we'll be down shortly.

2 replace shortly with in the morning if the gm prefers

She nods to the innkeep and asks Arsil's room, then heads to the stable.

gm:
buy a cobalt trained horse/military saddle, note the grooms name if he's helpful. Diplomacy+12, handle animal+11, know nature +6 if relevant. Buy two cups of whatever tea Arsil orderedl

3

Arsil:

Business concluded she collects the tea then knocks on Arsil's door. Hi. Mirage mentioned a ghost? I might be able to help. I have some affinity for spirits, and worst case I come bearing more tea.. She smiles, offering a cup. She drinks, with a nod toward the stairs. Locke and the boys are getting ready, I said I'd let you and the lawman know, but we have some minutes yet.

4
Serath:
Things to do, lawman.. She knocks on his door, then motions downstairs.[/b]

A little bit later she returns, companions in tow.
5 if you want to interject somewhere in this, just use the number. Trying to get us all in the same place.

Grand Lodge

Male Human Fighter 4 (Two Handed Fighter) Init +9, HP 45/45, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 16, Fort +8, Ref +5, Will +6, CMB +8, +10 Perception, +9 Greatsword 2d6+8

Lyrian finds a seat to sit down with the party. "You lot certainly don't lead boring lives, even if few of you don't survive the experience. Sounds like my kind of party."

"I've done just a little of everything. I cut my teeth at the battle of Broken Knees and the campaign following it. During that trek I learned about all the things that can kill you in the wilderness. So if you need a guide of any sorts. I can definitely assist there."

Lyrian leaned back in his chair for a slight stretch. "I'm also a fair hand at smithing. Made my armor and sword myself. No sense in letting your weapons break in the field. Am I right?"

"In either case, I was passing through here when Drake mentioned your group. He didn't know that you were short on members, but said you were always on the lookout for capable people. Between me and my sword, we're about as capable as it gets."


HP: 28/54, AC: 25/T: 13/FF: 22, Perc +7, SM +2, Init +6, F: +7(+8vs poison/drugs)/ R: +5/ W: +3(+4 vs. fear/Mind), CMB: +8, CMD: 23, Speed: 20

"Easy to say, even easier to verify. We will check the hardness of that armor of your on the field. Tell me, can you change the metal of my armor into something lighter?"

He turns to the cleric after the answer. "Can we leave already, or are you gonna wait for something else? With this numbers no tribe is gonna be a problem. I might even get bored."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Ondrea:
Well you might have introduced yourself to mirage but not to myself and in what ways do you think you might provide some help with a ghoslty problem ? she replied

DM:
any answers to my question from above post ?

Grand Lodge

Male Human Fighter 4 (Two Handed Fighter) Init +9, HP 45/45, Speed 30 AC 20, Touch 13, Flat-footed 17, CMD 16, Fort +8, Ref +5, Will +6, CMB +8, +10 Perception, +9 Greatsword 2d6+8

"I look forward to it." Drace said with a nod. "As for changing the metal...I think you'd need a wizard. If it's possible at all. If I had the metals to work with, and a place to make it. I'm sure I could forge such a completely new set however."


Arsil:
Ah, my apologies. My name is Ondrea, and what help I can offer is the usual and unusual sort. I'm divinely inspired, and have had some experience with spirits in the past. She smiles and offers the tea. I'm not going to try anything dramatic inside the inn. The worst you have to worry about is that the tea has gone cold. If you would introduce me?

dm:
Ondrea has the spirit guide archetype, could she treat ye olde ghost as a wandering spirit? If so, what type? Alternatively, she can be fairly diplomatic (+12) and could negotiate on Arsil's behalf. If the spirit is loathe to manifest (she detects as a LG Paladin) then Ondrea would move on to Detect Evil, if not evil she'd leave it be. Your plot hook, you can decide which seems more in line with the feeling you wanted from spooky-sword.


LN Chelaxian Spellbreaker|HP: 23/23 AC: 21(11 T, 20 FF) Perception +9, Init +3 Fort +4, Ref +2, Will +6 (+8 vs demons) CMB +6, CMD 17
Resources:
Spells: 1st: 3/4, 2nd: 1/2 Judgment: 1/2 Relentless Footing 5/5

4

Looking up from his communion, Sareth hears the voice of Ondrea.

"Very well then. If we are all ready, let us be on our way."

He gets up and packs up his gear before heading down to join the rest of the group. As a last minute thought, he puts his holy symbol under his outfit out of sight.

Best not to cause too much tension on that front

He then heads downstairs to join the rest of the group.


Arsil:
You think any magical item could be used as a vessel for a ghost, though items personal to a ghost when they were living would pretty much be needed. A spellcraft check would determine if an item was being used as a vessel.

Ondrea:
I am not sure exactly that would do/help etc. I would suggest to PM me that section of questioning. I would be fine with her interacting with the ghost, it is not evil.


Vital Stats:
1d8+7, 2d8+9, HP: 34/34, AC: 20 _ T: 11 _ FF: 19, Perception +7, Sense Motive +7, Initiative: +1, F: +9 _ R: +4 _ W: +12, CMB: +4, CMD: 15, Speed: 20
Skills:
Acrobatics -2, Bluff +4, Climb -7, Diplomacy +8, Heal +17, Escape Artist -7, Handle Animal +4, K(A, H, P, N, R) +6, Linguistics +6, Ride +0, Stealth -7, Survival +7, Spellcraft +8, Swim -7

Locke seems a bit overwhelmed but then collects his thoughts, "Your soul should be just fine though I think that is between you and your god. Once Arsil and the others arrive we can set out."

In response to the mud streaked man, he says unfazed, "Get in line as the help seems to be piling on once more, you must have just missed us or Drake meant for you to meet a different group."


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

Ondrea:
Weel meet then. I am Arsil Dawnsinger, the Ghostly spirit isn't haunting this place so for the moment there is nothing for you to worry about. If my memory serves me right: "Even the most powerful spells are usually only temporary solutions. The only way to permanently destroy a ghost is to determine the reason for its existence and set right whatever prevents it from resting in peace." Unless you know of an other permanent solution to destroy a ghost. Do you know by any chance is there is any permanent way to destroy a magical connect that ghost can use with magical items they use as vessels? she ask

DM what time of the day are we ? (leave today or leave tomorrow ?)


Hp 35/40 AC 23 / 16 / 17 (+5 Perc; +6 Init; Fort +6, Ref +7, Will +5)

DM only:
Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20 in order to know if an item is used as a vessel. Kn Arcana: 1d20 + 10 ⇒ (14) + 10 = 24 in order to know if there is a way to permanently sever the ability to be used as a vessel for a ghost


Male Human
Defensive Vitals:
HP: 21/37 AC/FF/Touch 18/15/14 Fort/Ref/Will: 4/4/1 CMD: 21
Slayer 4

1

Arthur blinks a few times at Ondrea's comment but says nothing.

Well, that's something. Glad to see they're such a friendly bunch.

He nods and looks at Locke.

Well, if it requires this many people you're either about to go kill something or start an acting troupe. I'll happily jump in either of those lines, but I should warn you that I do not dance. I'm Arthur by the way. Hunter, captor, and tracker.

Once he finishes spitballing with Locke Arthur retires for the evening or gets moving once the rest of the group arrives.

Skip to four unless someone else asks him something or needs something from him.[

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