GM Wolf |
Arsil armed with a light spell and actively detecting magic heads back. Every 5th tomb seems to have a necrotic aura on it. The entire hallway has magical auras that seem to be preservation magic.
Please state what weapons you are carrying if any.
The others passed David in their haze of being commanded. You all saw him resting, Vuvu you saw David out lying on the ground way back.
Arsil Dawnsinger |
arsil has no reason to speak quietly, she currently speak with a normal tone of voice so that the party can hear her (she isn't talking loudly either)
The necrotic auras are just to the tombs, so if you don't touch the tombs you should be fine. she says to everyone
as she is backtracking looking for david
DM the current plan for arsil is to look for david using her detect magic as she remembers the different aura of the magic items he was carrying
Mirage of the Gray Mountain |
My weapons are sheathed, since I was going through the ladder and then began to run. I've passed through here and there was nothing threatening, so Mirage has no weapons in his hands, although he has a +1 Greatsword, the Vicious Longbow, a Longbow and a Cold Iron Warhammer.
Mirage has dropped his torch way back there, and thus he relies on his darkvision to see the place, which is not a problem for him, although not everyone has darkvision...
"Hmmm... I felt the urge to touch this tombs... magic, I guess... but too weak to affect me... If David is not here, either something got him, or in the most probable case, he betrayed us."
GM Wolf |
A black desiccated humanoid form it staggers towards you slowly, about 5 feet per round. Its arms are held up and seem to point toward you.
What do you do? It is now 30 feet away from you and David is nowhere to be seen. Perception checks, the thing goes last so you may all act first in round 1.
Vuvu saw him fall just over there, but he is not there.
GM Wolf |
You may make one knowledge check as an immediate action, another as a swift action, three checks as a move action, four checks as a standard action, or five knowledge checks as a full round action.
GM Wolf |
I knew I was forgetting something...initiatives, then again you all act first.
1d20 + 4 ⇒ (17) + 4 = 21 Arsil
1d20 + 6 ⇒ (3) + 6 = 9 Mirage
1d20 + 4 ⇒ (18) + 4 = 22 Hagrin
21 Vuvu
1d20 - 4 ⇒ (18) - 4 = 14 black thing
Hagrin is out... he will be taken care of soon enough.
Round 1
22 Hagrin
21 Vuvu
21 Arsil
14 black thing
9 Mirage
Hagrin charges the thing with reckless abandon, drawing his blade to strike it. The creature lets his blade cut deep into its arm. It seems to have been waiting for him to do such a charge.
In exchange for taking a solid blow from Hagrin it looks to be ready to grapple him.
imp. grapple check: 1d20 + 11 ⇒ (15) + 11 = 26 at the same time it grapples him it takes a massive bite out of his neck as its mouth elongates, 2d6 + 4 ⇒ (2, 2) + 4 = 8.
A black mist or smoke begins to come out of the wound of the creature's arm.
Mirage of the Gray Mountain |
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Round 1
"Trouble!"
Mirage moves to help Hagrin while drawing his greatsword, and strikes the monster with lethal force!
Greatsword: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20! Damage: 2d6 + 5 + 3 ⇒ (2, 6) + 5 + 3 = 16
GM Wolf |
The path is 5 feet wide, you can squeeze next to one of the tombs or climb up on top of one of them to strike the enemy. Otherwise you will need a reach weapon to strike it.
Please make appropriate skill checks as necessary or explain how you got into striking distance. Reconing your action is appropriate too.
Mirage of the Gray Mountain |
Then if you don't mind I'll exchange the action for something more appropriate.
Mirage draws his regular Longbow and lets loose an arrow at the creature. Longbow: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13! Damage: 1d8 ⇒ 3
GM Wolf |
Round 1
Hagrin hacked at the creature, leaving a thick cut on its arm where smoke seems to be coming out. It in turn grabs onto him and its mouth grows into a muzzle of some sort, perhaps an Anubis or jackal.
Mirage draws his bow and misses the abomination.
Arsil and Vuvu... decide to climb up on the tombs to get an attack at the creature?
Still no one has made much noise or called out to your cleric.
Round 2
22 Hagrin *
21 Vuvu
21 Arsil
14 black thing
9 Mirage
Hagrin gurgles and panics, "Help!" is the only audible word that comes out of his mouth and its not very loud with his own blood impeding his mouth. He attempts to break free from the creature.
grapple: 1d20 + 2 ⇒ (7) + 2 = 9 vs. 26
Mirage of the Gray Mountain |
Mirage realized the creature was about to bit Hagrin in half. He had no time to loose, and simple arrows would not do much. He dropped his regular bow, draw the Vicious one, and loosed an arrow at the thing!
Damage to self: 1d6 ⇒ 5
Vicious Freaking Awesome Longbow: 1d20 + 8 - 4 ⇒ (15) + 8 - 4 = 19!
Damage: 1d8 + 1 + 2d6 ⇒ (2) + 1 + (4, 5) = 12
Arsil Dawnsinger |
Yes Arsil does decied to climb up and get to a place where she can attack the creature
Round 2
Spell Combat: Arcane Mark
Concentration: 1d20 + 12 ⇒ (9) + 12 = 21
Spell strike Short Sword: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 141d6 + 4 ⇒ (5) + 4 = 9
Short Sword: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 231d6 + 4 ⇒ (3) + 4 = 7
crit Short Sword: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 201d6 + 4 ⇒ (3) + 4 = 7
Current AC 18
GM Wolf |
chance that the tomb with hit her with damage, 1=bad: 1d8 ⇒ 8
With the three of your strikes the black thing pulls off his neck and falls to the ground in a small amount of smoke emitting from its wounds.
Everyone Fort save DC 15 or take 1d4 str damage.
Hagrin drops to his knees as some strength leaves his body as if being sapped from him. His wound still gushes blood, some teeth are still in his neck.
The threat seems to be taken care of you may act out of combat.
Mirage of the Gray Mountain |
Mirage realized something was wrong with Hagrin when he spoke to Vuvu. Maybe he was infected or something, but when he turned around to analyze the man further he saw no signs of deception. Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5 He must be getting paranoid...
Thus he helps Arsil in the search.
GM Wolf |
Mirage as you search for any signs of David you see a scrap of blue cloth, you think it might belong to David, it is next to one of the tombs. Once you get closer you recognize the cloth is actually in the tomb.
Another one of those dessicated humanoids slowly is following the group from the back. Both Vuvu and Mirage see it. It moves very slowly about 5 feet per round and it is about 50 feet away from the group now.
If you want to attack it please label the rounds, starting with Round 1.
Mirage of the Gray Mountain |
Mirage puts a lone finger over his mouth, hoping the grunting man would be silent for a minute, then takes a regular arrow and shoots it somewhere behind the creature, expecting the sound of the arrow crashing against the walls to drive away the creature.
Longbow: 1d20 + 7 ⇒ (15) + 7 = 22
Mirage of the Gray Mountain |
The hobgoblin lifts is shoulders, and get an arrow ready. "Ok, so let's put it down?"
Longbow: 1d20 + 7 ⇒ (18) + 7 = 25! Damage: 1d8 ⇒ 5
I really need to buy a composite bow...
Mirage of the Gray Mountain |
Mirage looses another arrow at the foul monster, since it costs nothing, but they need to try another strategy, and soon.
"Does anyone know what that is and how to stop it?"
Longbow: 1d20 + 7 ⇒ (19) + 7 = 26! Damage: 1d8 ⇒ 1
Arsil Dawnsinger |
Round 1
Arsil moves in front of the party ready to meet the creature in hand to hand combat (fighting def).
Round 2
Readied action to attack the creature before it attack her
+1 goblin bane Short Sword: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 71d6 + 4 ⇒ (2) + 4 = 6
Current AC 21