Keolin's Reign of Winter Campaign, Table 1 (Inactive)

Game Master Nickadeamous

Roll20 Link
Loot List

Initiatives:

[dice=Ragnar] 1d20-1 [/dice]
[dice=Warden] 1d20+2 [/dice]
[dice=Fang] 1d20+3 [/dice]
[dice=Droviz] 1d20+3 [/dice]
[dice=Havelock] 1d20+3 [/dice]
[dice=Krystae] 1d20+6 [/dice]
[dice=Elen] 1d20+3 [/dice]


2,251 to 2,300 of 2,721 << first < prev | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | next > last >>

Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock looks straight at the enemy in front of him.
"You are foolish, you are pitiful and you are soon to be dead!"

Grabbing the hilt of his sword with both hands, he swings at the guards neck.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d10 + 1 ⇒ (5) + 1 = 6


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Shortspear: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Miss Chance: 1d100 ⇒ 4 Yay, 3 out of 5 attacks miss on 20& miss chance. Them rolls...

Warden vaguely sees the Tengu's shape approach behind it's assailant, which was trying to steal nesting material from it's very body.
Sidestepping to threaten with Havelock more easily, Warden performs an accurate and powerful stab at the bird...who once again is unscathed as Wardens fails to compensate for the limited vision afforded by the fog.


HP: 25/34 | AC:21 / T:14 / FF:17 (+4 vs AoO/moving) | Fort: 7, Ref: 7, Will: 2 | CMD: 18 | Init: 3 , Perception: 6

Shortspear: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Damage: 3d6 + 7 ⇒ (6, 6, 4) + 7 = 23
Miss Chance: 1d100 ⇒ 82

Fang, bloodied, continues his ferocious assault on the Winter Wolf, blindly snapping in it's direction. Scent helped to pinpoint it's nemesis in the fog, and the jaws were ready to deliver some serious punischment.

Alas, Fang rushed it's attacks, giving the wolf ample time to react, and making it unlikely any of the bites would connect.
So, miss chance in one, natural 1 in the other post. Yay me. At least I rolled great on non-done damage.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Longspear, flanking: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Miss chance (low misses): 1d100 ⇒ 51 whew

Damage: 1d8 + 9 ⇒ (4) + 9 = 13

Ragnar's spear lanced out of the fog again


Curse of the Crimson Throne Roll20

Droviz's blade bites deep into the Witch Guard's shoulder causing his shield arm to struggle to keep the shield held high. Krystae's words seem to spark a fuse with at least two of the Witch Guards. They drop their swords as their hands move to cover their ears but its too late as they practically burst into flames before toppling over. Their screams last but a few seconds and are quickly replaced by the quiet hiss of fire meeting snow. The last Witch Guard steels himself against the inflaming words and grits his teeth against the fire walking along his flesh. With the Witch Guard lying at his feet smoldering, Havelock pressed forward and brought the weight of his hand and a half sword down into the remaining man. He tried to step back too late and the big blade sliced a gash right down his chest and into part of his abdomen. Still he remained on his feet.

Seemingly confused by all of the shadows, smoke and fog, Fang was not able to taste wolf again. Likewise, Warden's shortspear was unable to skewer the raptor in front of it. Ragner's spear however, erupted out of the fog and pierced through wolf skull, felling the large white wolf instantly.

The remaining raptors, sensing their masters' demise lose focus and their attacks fail to find flesh. Even the last of the Witch Guards knows his time is done and is feeble strike is easily turned away by Drovis's defenses.

DM Rolls:

Witch Guard #2 Reflex save: 1d20 + 5 ⇒ (12) + 5 = 17
Falcon #1 Bite vs. Ragnar: 1d20 + 3 ⇒ (13) + 3 = 16
Falcon #1 Talon vs. Ragnar: 1d20 + 4 ⇒ (4) + 4 = 8
Falcon #1 Talon vs. Ragnar: 1d20 + 4 ⇒ (5) + 4 = 9
Falcon #2 Bite vs. Warden: 1d20 + 3 ⇒ (4) + 3 = 7
Falcon #2 Talon vs. Warden: 1d20 + 4 ⇒ (6) + 4 = 10
Falcon #2 Talon vs. Warden: 1d20 + 4 ⇒ (1) + 4 = 5
Witch Guard #2 vs. Droviz: 1d20 + 4 ⇒ (8) + 4 = 12

Round 6 - Players Turn!

The Roll20 map has been updated.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"Can't let ya walk, and we really can't be doing with prisoners out here," Droviz says, apologetically. "Give my regards to Pharasma; you fought well enough, whatever your sins may be."

The Drow swings his longsword once again....

Enhanced masterwork cold iron longsword attack 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 for 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 damage.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Warden moves to interrupt Droviz before he strikes, pushing his target down: "Hold. We can still learn about her plans, and force him to act as a guide."
Untrained Trip vs. Witchguard(provokes): 1d20 + 5 ⇒ (20) + 5 = 25
Oh, I agree letting him go is not a great option. But killing him outright could be a waste, too...*shrug* we'll see how things work out.


HP: 25/34 | AC:21 / T:14 / FF:17 (+4 vs AoO/moving) | Fort: 7, Ref: 7, Will: 2 | CMD: 18 | Init: 3 , Perception: 6

With the Winter Wolf going down, Fang ravages it's remains, it's muzzle coming away dripping red as it tears into the creatures body, looking up every couple moments and glancing around for any who would challenge it's right to the prey.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar's mist disapated revealing him already beginning to skin the white wolf. His iron-tipped spear with it's ancient, tattered banner stood over him, flapping gently while he worked.

Taking 10 on survival.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

With the threat of the Witchguards over, Krystae turns her attention to the remaining raptors, piercing the nearby one with her arrow!

Attack: 1d20 + 8 + 1 + 1 - 1 ⇒ (16) + 8 + 1 + 1 - 1 = 25
Damage: 1d8 + 1 + 1 + 2 ⇒ (5) + 1 + 1 + 2 = 9

Attack Raptor #2


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Fool! A fool and his blood shall soon be parted!"

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d10 + 1 ⇒ (2) + 1 = 3

Oh now, that's just insulting...


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

How did I miss that we were still in combat? I thought the fight was over. Not that I can do much against birds anyway. My action this round is to dismiss the fog.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Clearly Ragnar saw what was left of the enemies and dismissed them as beneath his spear.
Heh, maybe if Ragnar stares at the birds hard enough, they will burst into flames?
I know I've seen that in a game or movie once.


Curse of the Crimson Throne Roll20

The fog begins to slowly dissipate as Droviz's blade opens a gash in the last Witchguard's chest. The man collapses into the snow, quietly bleeding to death. One of the raptor's soars into the air as the other is pierced by Krystae's arrow and falls into the snow with a soft thump.

The remaining raptor withdraws and is 150 feet away. While the winter wolf is way dead, the human Witch Guards are only bleeding to death and could be stabilized if desired. Same with the falcons.

Loot:

potions of cure light wounds x8
studded leather (medium) x4
composite longbow (+2 str) x4
76 arrows
longswords x4
cold-weather gear x4
falconry gauntlet x4
snowshoes x4
1 small mirror
24 gp


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Warden moves quickly to stabilize those of their adversaries where help would not be wasted. Take 10 for Heal 17
"I believe we may learn more of them about where we are headed. They passed out. Tie them up, separate them, ask them questions. If one refuses to answer, his life is forfeit. If one of them tells us a different answer while others concur, their life is forfeit, too. If they prove useful and cooperate, let them reconsider their allegiance. There's more than one witch to guard, and Elen could lead them back to the Tower to help strenghten their defenses, provide a distraction to the Ice Queen. She seemed to be brooding ever since we departed from the Tower, worrying about those we left behind.", Warden offers it's thoughts, unfiltered and raw, as they come.

With Elen's last post in November, it seems like a loss, sending her back to the Tower on an Errand could provide an in-game exit strategy that does let her catch up again IF the player comes back. Either way, I would interrogate the witchguards...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"Yeah, right," Droviz says, vaguely. "So, we skinning that wolf an' cutting it up for the road? The birds is portable, but that wolf's got some serious meat on its bones, and a fur worth wearing."


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Humph, at this rate, it should not be long before we have either outfitted the whole north in pristine winter-wolf cloaks, or we have wiped out the specie, whichever may come first."


Curse of the Crimson Throne Roll20

The Witchguards all refuse to answer any questions, save one. The last man simply states that not every witch deserves protection. It is clear in his tone that his loyalties lie to the Witch Queen alone. Before the final stroke falls, he catches sight of Krystae.

"Your mother will not be happy to see you" he mutters.

DC 25 Profession (hunter) or Survival:

Skinning the Winter Wolf successfully results in a rime pelt. This snow-white fur pelt of a winter wolf can be worn over the shoulders as a cloak. The pelt functions as furs, granting its wearer a +2 bonus on Fortitude saves to resist cold weather. The wearer can, as a standard action, transform into a Large winter wolf as if using beast shape IV. In certain special locations where winter wolves have the ability to take human form, such as the Howlings district of Whitethrone or the town of Redtooth, the wearer of a rimepelt in wolf form can take human form as winter wolves do, appearing as a whitehaired, blue-eyed human. In either wolf or human form, the wearer of a rimepelt smells like a winter wolf to other winter wolves and creatures with the scent ability. When the wearer returns to his normal form, or after 2 hours have elapsed, the rimepelt becomes a mundane winter wolf pelt.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Survival: 1d20 + 11 ⇒ (14) + 11 = 25

Krystae will work together with Ragnar to skin the winter wolf, leaving the interrogation to the others this time... However she catches the Guard's eye and frowns at his words. "Hold!" She stands, her bloody hands still holding her dagger. "What did you just say about my mother? How do you know my mother?!" She storms over and grabs him by his collar. "Tell me what you know!" She levels the blade at his eye.

Intimidate: 1d20 + 9 ⇒ (10) + 9 = 19


Curse of the Crimson Throne Roll20

"Who do you think sent us you traitorous b&&+%? When she finds out what you've done, she'll flay your father alive and I hope it takes days. Although, knowing your father, the coward won't last minutes" he finishes with a snarling grin on his face.

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Nonlethal Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Krystae snarls and punches the guard in the gut as hard as she can. "Traitorous? What are you talking about, fool? You know nothing, my mother is dead. But you do seem to know where my father is. Tell me and I won't torture it out of you."


Curse of the Crimson Throne Roll20

"You'll get nothing else from me whore. Kill me or not, my future...and yours, is sealed. All of yours" he shouts in defiance.

"She will be the death of you all. There is no where you can hide from the White Queen."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar stomped through the fog surrounded by glowing, ghostly eyes and tiny footprints in the snow. He glowered with his one good eye.

"You think death is an ending. You are wrong. Your spirit will serve. Your corpse will fight with us against your queen. Even if we fall you will linger. You will haunt this place. With me. Forever. That is your fate if you do not speak what you know."

Intimidate, Guidance: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20

Later, once we're done with this interrogation.
Survival, Guidance: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

You could, of course, always raise one of his companions as zombie to maybe get a circumstance bonus on that intimidation, Ragnar ;)

Intimidate: 1d20 - 1 ⇒ (7) - 1 = 6
"They seem focused in their purpose, prefering to end their existance over re-evaluation of their priorities. That is admirable. Once we dealt with the White Queen, their blood will fertilize the soil here, and their fall will bring about a different purpose. Yet know this. Nature is not gentle. Death is not swift. And I admire your will to endure what is ahead.", Warden speaks softly to their captive.
I guess Intimidation works better if you don't reveal that you already plan to kill the one you interrogate...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

Intimidate aid another 1d20 + 6 ⇒ (7) + 6 = 13

"Now, now," Droviz says as he comes to stand next to Ragnar, unties and takes off his mask, exposing his Drow face to the prisoner. "All this talk of killing! So wasteful. Back home, we can put prisoners to use. A few spells, and you can fleshwarp a prisoner into a slave. Oh, they look ugly as a midden and they're basically in hideous pain their every living moment, but they'll do whatever you tell them to."

Droviz winks at the prisoner.
"Yup, just as soon as I tell my friends which spells to use, you'll be screaming for death on the inside until you're mercifully snuffed out. So you feel free to keep your lip buttoned. It'll be a bit more effort than chopping your head off and letting Ragnar work his necromancy, but it might be fun to look in your eyes and see your soul .... screaming .... when you can't do anything but what you're told. Then once you croak, Ragnar can enslave your soul 'n all.

Good times, good times. Just like home."

The Drow smiles a little.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Havelock looks up from where he was contemplating something. Slowly he looks over at the captured guard.
"Really? No, forgive me, but I REALLY have to ask.
Do all you cheap posturing villains follow the same script?
We have already heard that particularly empty threat several times before.
It is so melodramatic! Do try and remember that THIS, this right here? This is REAL life.
We are NOT in some chap drama at a local theatre!
And YOU sound like an over excited drama student attempting to ham up his lines in a vain attempt at attractive the directors notice so he might give you a larger role.
Alas, as anyone with true discerning taste will tale you, less is more, and subtlety sells."

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Krystae shares a wicked smile with the man. "We will see how you change your tune when I'm finished, songbird." With that she suddenly grabs his ear tightly and in a quick movement slices it off with her dagger!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar was troubled by the turn things had taken but said nothing for now.


Curse of the Crimson Throne Roll20

The man's eyes darted back and forth between his captors and slowly grew bigger and bigger. When Droviz's mask came off, he even began to sweat a little bit. Still, he remained stoic in the face of his executioners.

For a hardened man, he screamed well enough as Krystae cut his ear off. While his strength of will kept him conscious, his body began to give out as he collapsed forward into the snow, but he did manage to eek out one last sentence. "As cruel as your sister..."

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

Krystae stands there with man's bloody ear in her fingers and a frown upon her face. She stares at his collapsed form, her mouth opens and closes a few times as she tries to process what he just uttered. "...my what...?" The bloody knife and ear drop to the snow as Krystae falls to her knees next to the Witchguard. She rolls him onto his back and scrambles to get out one of her healing potions. "Don't you die, you bastard!" She pulls the stopper with her teeth and trickles the liquid down his throat. "You're not going to die until you tell me more!" She looks frantic at this point, bordering on manic. "C'mon... c'mon... wake up!" She screams in his face, shaking him violently.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

If it isn't too late to heal him, I'll heal him.

That said, that's a pretty impressive cliffhanger and if you want to leave it at that I totally understand.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

The Tengu had been shocked at the sudden violence, too shocked to react in time.
Now he slowly closed his beak and shook his head.
He understood the action, he understood why the action had been taken, and he understood that it might have seemed like the right thing to do.
And yet he disapproved, quite strongly.
To him, this felt like trying to fight fire with fire, to meet evil with evil.
Casting one long glance at Krystaes back, a glance full if disapproval and disappointment, he moved away and went to sit by the children instead.

I might be no man at all to speak out, but I cannot but feel if we use the tools of our enemies, we will soon be unable to tell the difference between us...


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"If'n it helps any, Krys," Droviz says in an offhanded sort of way, "me own sisters told me they'd castrate an' skin me if I didn't find work somewhere outside the family business. An' that were gentle encouragement, from them. I'm fair sure they woulda killed me, if it'd come down ta it."


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Warden turns to Droviz, confused: "You mean you were created without a purpose? And had to find your own? That seems cruel. Maybe your sisters meant to do you a service by killing you?"

Oh, Warden did wonder about Krystae's family. It seemed like there was more to learn, things that would be helpful to know. It also, however, seemed like she was quite preoccupied currently, trying to find out more herself. Best to leave her to her own devices.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"Plenty'a purpose, Warden," Droviz denies. "Drow are as keen on passing on their blood to the future as anyone else who makes babies. That, an' me parents seemed ta enjoy the baby-makin'; I have lots of sisters.
Me sisters jus' worried there wouldn' be enough money going around for them anymore in the tannery an' dress-makin' if I joined in as well.
Me parents were quite chuffed I managed ta find any work at all, 'specially work that meant they got a room goin' spare an' one less mouth ta feed. No need for it to be the family business. That isn't how Drow purpose works."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

"Purpose is discovered. Or forged. Purpose given is not purpose chosen. No one should be slave to destiny." Ragnar said as he touched one of the fallen Rangers on the chest. The corpse's flesh fell away in a near-instant collapse of pale dust leaving only a pristine skeleton behind.

Decompose Corpse

"Ragnok Ulsun, this body will suit you." he said quietly.

Lesser Animate Dead

As a reminder, Ragnok was a member of Drovitz' original adventuring party in this game. That adventuring party died, and their spirits have been following Ragnar around.


The skeleton's eyes flared with cold blue light and it sat up with a jolt. It shuddered and looked down at itself, then at it's bony hands. It stood up shakily, like it wasn't quite sure how it's body worked. Then it straightened, raising one foot, then the other to test it's balance. Then it stretched like it was waking up from a nap and looked around. It nodded to Ragnar and gave Drovitz a casual wave.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Warden seems shocked for a moment, soon returning to a normal expression: "You mean to say you choose your own purpose? An intriguing concept, if somewhat frightening. I believe purpose is something inherent, something granted, to give direction. The path to that destiny, or lack thereof, then is discovered and explored with the free will inherent. Contemplating on both your words will provide entertainment during the night."


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Destiny, fate, different words for the same thing.
Both are illusions, mean to keep us in place and accept it.
It is an invented concept and I refuse to bend to it.
I am alive, that means I make my OWN fate."


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar considered Havelock's words. "The wyrd is no illusion, Watcher. All people are woven to the tapestry of fate. If we do not weave our own path it will be woven for us."


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

"Yet random chance is not ours to influence, and if you make a decision not affected by chance, you base it upon the course of action that makes most sense to you, based on your experience, knowledge, and options. In a way, that makes your path pre-ordained. How come you believe in being able to walk your own path, when possibly you are simply following the thread without knowing?", Warden continued to inquire. A concept of existance without purpose was alien to it, and it was genuinely intrigued at learning more.
Warden had been given a purpose...ending the threat the ice queen posed. Once that would be done, it's existance would be forfeit, no longer having a reason to continue. The theoretical idea of simply...not having a driving goal behind one's very being was interesting. Something did seem to stir in Warden's memorys, that some races existed like that, but it was all too blurry.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"'Cos either it don't matter or everything matters, and either is too big for my head," Droviz says, shrugging. "So I believe in my freedom to choose and get on with things."


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

"Heh, hark at him, for once our resident smart arse is talking sense.
If nothing matters, then we are free to do whatever we so choose, if everything matters, it does not matter what we do because it will STILL have meaning."

"Why should I be honourable? I will be laid out regardless! Why should I not be honourable? I will be laid out regardless."

"If there is no justice in the cold, uncaring universe, I shall damn well shove some where the sun does not shine!"


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2

"Up top!" Droviz says, grinning and holding his hand up.

High five! ;D


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar looked up, confused.


HP: 35/35 | AC:18 / T:12 / FF:16 | Fort: 7, Ref: 3, Will: 7 | CMD: 17 | Init: 2(+2 Forest) , Perception: 11(+2 vs traps, +2 Forest, Low-Light)

Warden follows Ragnars example, looking up towards where Droviz's hand is pointing.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Seeing the confusion on the faces of some of his companions, Havelock simply canot resist indulging his playful side.
Of course, being a very sarcastic person, he cannot just give Droviz what he wants, so instead he shakes his head and holds out a hand at waist level.

"Down low!"

Sovereign Court

Female Ulfen 4th Level Inquisitor (Witch Hunter) | HP 27/27 | AC 20 | T 15 | FF 15 | CMD 19 | Fort +6 | Ref +6 | Will +6 | Init +6 | Perc +9 | Sense Motive +11 | Judgement: 1/2 | Spells: 1st - 3/4, 2nd - 2/2

I love that you guys are having a philosophical discussions about fate and free will while Krystae is having an existential crisis after torturing a prisoner. I heart this group :)!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Ragnar looked down, even more confused.


Male Drow Fighter 4 / VMC Magus: Init +3; Senses Low-light vision, Perception +9; AC 19 (+3 Dex., +3 armour, +2 shield, +1 natural); hp 22/32; Fort +5, Ref +4, Will 0/+2
Krystae Stormcrow wrote:
I love that you guys are having a philosophical discussions about fate and free will while Krystae is having an existential crisis after torturing a prisoner. I heart this group :)!

Just trying to help you by providing a distraction from current events. ;)

Droviz obliges Havelock, then looks from him to Ragnar and Warden and back afain, grins, and mouths the words 'Too slow'.

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