Horster Underfoot |
If anyone's still up, Horster closes in and attacks with his daggers:
atk 1: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
atk 2: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 (both attacks get a +2 flanking bonus if Morgan's on the other side)
dmg 1: 1d3 ⇒ 2
dmg 2: 1d3 ⇒ 3
GM Tribute |
Acrobatics 2: 1d20 ⇒ 11
Horster attacks, and Morgan tumbles through the opening after his dagger, positive energy, and a magic missile leave an opening.
The zombies attack Horster.
one zombie charge: 1d20 ⇒ 17damage: 3d6 + 12 ⇒ (4, 1, 4) + 12 = 21
Horster is hammered by three of the five attacking zombies (21 hp damage), with their number diminished, he cannot be completely surrounded.
Party up, AoO for Horster
Seven of the original dozen zombies are left.
Lorcan Gimblesprocket |
With little else to do besides use his wand or fire his crossbow in to melee against creatures with DR Lorcan continues to fire his wand. He targets wounded undead where he can,
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4
GM Tribute |
will: 6d20 ⇒ (2, 8, 2, 9, 7, 15) = 43
Mit'l channels, and all but one zombie combust in flames. The last one burns a bit, and the group finishes it off.
After moving to the far platform, they find themselves back in the hall with the portcullises again. The group follows the marked chalk path. Through the first three mapped entrances. The fourth has a big X now by passage one, and taking passage two the group is faced with twelve more zombies on the platform. The group quickly gets the jump on the slower zombies.
Dozen zombies on the far platform again.
Morgan Iron Wolf |
"Horst, me, you and Crom will form a front rank. Mit'l, Oz, and Lorcan will form up behind us. We hack at the zombies as they come at us. The others will use spells or spears to wear them down as we fight. Sound like a plan?" Morgan suggests.
Horster Underfoot |
"I don't know if I can take any more of a battering, unless someone can cure me some." The halfling tries to avoid looking the ranger in the eye, clearly embarrassed.
Horster's current health is 3/24
GM Tribute |
Following the plan and, Mit'l judiciously Channels twice ending the combat without any injury.
The third arch moves the party further. Then the first arch in the next room moves the party to a new alcove! In the next set of arches, the first alcove leads to the arena again.
Three jungle panthers face the group!!
Morgan Iron Wolf |
"Arrows will work just fine on the panthers. Stay clear of their claws as best you can. I'm going to join Crom, and try to flank them."
Morgan moves to a flank the panther being attacked by Crom.
Attack: 1d20 + 7 ⇒ (2) + 7 = 9 +2 for flanking
Damage: 1d10 + 2 ⇒ (7) + 2 = 9
GM Tribute |
1 Crom/2 Morgan: 1d2 ⇒ 2
Missing the large cats, two panthers move to flank Morgan. One attacks Crom
claw/claw/bite: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
claw/claw/bite: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (9) + 7 = 161d20 + 4 ⇒ (19) + 4 = 23
Morgan takes two claws for 2d4 + 8 ⇒ (4, 3) + 8 = 15
Crom takes a bite for 1d8 + 4 ⇒ (8) + 4 = 12 and avoids being grabbed.
Grab Crom: 1d20 ⇒ 6
Party up
Lorcan Gimblesprocket |
Between Combats Lorcan will share his heavenly fire with Horster, healing him at least a little. I can at least ease your wounds my brave friend.
2 uses of Heavenly Fire: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Before the cats are in melee Lorcan will try to hit one with is crossbow, but the boalt flies wide. He will then 5' step behind someonw and reload the weapon next round.
Heavy Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 5
GM Tribute |
Crom and Morgan injure one of the cats. Angered, one continues to attack Morgan. Two flank Crom. Both Crom and Morgan take a two claws and a bite.
Crom and Morgan take 16 damage
Party to go
GM Tribute |
Mit'l s jab misses. Crom takes out a panther.
Ozzy wounds a panther. A panther attacks Mit'l and Crom.
vs M: 1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (1) + 7 = 8
vs C: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (19) + 7 = 26
Two claws hit Mit'l for 2d4 + 6 ⇒ (4, 4) + 6 = 14 and a claw and a bite Crom for 1d4 + 1d8 + 6 ⇒ (4) + (8) + 6 = 18
Mit'l Chi' Malli |
Mit'l has no channels using more than he had on zombie's! So he 5' steps away and jabs at a wounded panther.
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage + destructive Smite: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
GM Tribute |
One of the panthers is somewhat injured by the magic barrage of the wizard. He dodges Mit'ls strike.
Acrobatics panther: 1d20 + 8 ⇒ (4) + 8 = 12
Acrobatics panther 2: 1d20 + 8 ⇒ (19) + 8 = 27
The panther tries to leap past Mit'l, but his low leap triggers a reprisal.
The last panther successfully leaps and pounces.
1 Horster2 Ozzy 3 Lorcan: 1d3 ⇒ 3
attacks: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (15) + 9 = 241d20 + 9 ⇒ (7) + 9 = 16
confirm: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11
Party up and Mit'l gets three AoOs versus wounded panther -- unless bad rolls, he dies
Mit'l Chi' Malli |
attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 5 ⇒ (2) + 5 = 7
attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 5 ⇒ (8) + 5 = 13
attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13
(wouldn't he just get one AOO vs a single foe?)
Lorcan Gimblesprocket |
Breathing hard and bleeding Lorcan notes Every time we come in here there are new monsters to fight. I am badly wounded and almost out of spells. I recommend we find a place to rest.
He will use one use of his heavenly fire on himself.
Heavenly Fire: 1d4 + 1 ⇒ (3) + 1 = 4
GM Tribute |
random: 1d12 ⇒ 8
You decide to rest and recover, and the night is uneventful. You retrace your spot through the maze and find the number 2 passage leads to the next alcove. The current sequence through the maze has been 142312. Coming to the seventh alcove with four numbers, you choose number one. You arrive in the arena facing three large horned beasts, the legendary minotaurs had to be somewhere in this maze.
Morgan: 1d20 + 3 ⇒ (12) + 3 = 15
Horster: 1d20 + 3 ⇒ (19) + 3 = 22
Crom: 1d20 + 2 ⇒ (17) + 2 = 19
Mit'l: 1d20 + 2 ⇒ (17) + 2 = 19
Ozmynd: 1d20 + 2 ⇒ (15) + 2 = 17
Lorcan: 1d20 + 2 ⇒ (12) + 2 = 14
Minotaur: 1d20 + 0 ⇒ (9) + 0 = 9
Party
Minotaurs
Lorcan Gimblesprocket |
Before sleeping Lorcan will use his last two heavenly fire on himself, bringing him up to full. Do the wounded of the group regain hit points from sleeping? Does Mit'l do any healing before we set off?
Heavenly Fire: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Before heading out in the morning Lorcan will cast Mage Armor on himself. When he sees the large bull headed creatures he will step back behind the front line and ready to cast Grease as the first of the creatures advances. It would be great to catch more than 1 but he will settle with catching one and helping block a charge lane for another.
GM Tribute |
Crom meets the minotaurs in the middle. Crom strikes first cutting a minotaur badly.
The minotaur curses, and they attack the dwarf. The three minotaurs fail to hit the dwarf.
+10: 3d20 ⇒ (1, 11, 11) = 23
A blessing fills the air. The rest of the group waits to see how the fight develops.
Party
Minotaurs