Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Channel Positive Damage Undead: 2d6 ⇒ (1, 6) = 7 [DC 10 ... ha!]


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Loran will blast another of the undead that is wounded and attacking someone in the party, trying to put it down.

Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

If anyone's still up, Horster closes in and attacks with his daggers:

atk 1: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
atk 2: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21 (both attacks get a +2 flanking bonus if Morgan's on the other side)

dmg 1: 1d3 ⇒ 2
dmg 2: 1d3 ⇒ 3


zombies:
save: 9d20 ⇒ (16, 1, 10, 11, 4, 16, 11, 15, 13) = 97

Acrobatics 2: 1d20 ⇒ 11
Horster attacks, and Morgan tumbles through the opening after his dagger, positive energy, and a magic missile leave an opening.

The zombies attack Horster.

zombies:
zombie wave not charging: 4d20 ⇒ (14, 10, 17, 7) = 48
one zombie charge: 1d20 ⇒ 17damage: 3d6 + 12 ⇒ (4, 1, 4) + 12 = 21

Horster is hammered by three of the five attacking zombies (21 hp damage), with their number diminished, he cannot be completely surrounded.

Party up, AoO for Horster

Seven of the original dozen zombies are left.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

With little else to do besides use his wand or fire his crossbow in to melee against creatures with DR Lorcan continues to fire his wand. He targets wounded undead where he can,

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom power attacks the nearest zombie.

Attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Damage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Attack: 1d20 + 7 ⇒ (15) + 7 = 22

Damage: 1d10 + 2 ⇒ (5) + 2 = 7

Morgan slashes at the zombie beside her.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Oz throws another force bolt, this time at the one Morgan hit (if it was still alive)

Forcebolt: 1d4 + 1 ⇒ (3) + 1 = 4


Another zombie falls, another zombie is in complete tatters.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

AoO left hand: 1d20 + 6 ⇒ (16) + 6 = 22
AoO right hand: 1d20 + 6 ⇒ (3) + 6 = 9

dmg left: 1d3 ⇒ 1
dmg right: 1d3 ⇒ 3


Horster slices the zombie, and it falls.
Horster full round action too


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Let's pop another channel ...

channel: 2d6 ⇒ (5, 6) = 11 DC 10


will: 6d20 ⇒ (2, 8, 2, 9, 7, 15) = 43

Mit'l channels, and all but one zombie combust in flames. The last one burns a bit, and the group finishes it off.

After moving to the far platform, they find themselves back in the hall with the portcullises again. The group follows the marked chalk path. Through the first three mapped entrances. The fourth has a big X now by passage one, and taking passage two the group is faced with twelve more zombies on the platform. The group quickly gets the jump on the slower zombies.

Dozen zombies on the far platform again.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"Horst, me, you and Crom will form a front rank. Mit'l, Oz, and Lorcan will form up behind us. We hack at the zombies as they come at us. The others will use spells or spears to wear them down as we fight. Sound like a plan?" Morgan suggests.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

"I don't know if I can take any more of a battering, unless someone can cure me some." The halfling tries to avoid looking the ranger in the eye, clearly embarrassed.

Horster's current health is 3/24


Following the plan and, Mit'l judiciously Channels twice ending the combat without any injury.

The third arch moves the party further. Then the first arch in the next room moves the party to a new alcove! In the next set of arches, the first alcove leads to the arena again.

Three jungle panthers face the group!!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom charges the nearest panther.

Power Attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Damage: 1d10 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

"Arrows will work just fine on the panthers. Stay clear of their claws as best you can. I'm going to join Crom, and try to flank them."

Morgan moves to a flank the panther being attacked by Crom.

Attack: 1d20 + 7 ⇒ (2) + 7 = 9 +2 for flanking

Damage: 1d10 + 2 ⇒ (7) + 2 = 9


1 Crom/2 Morgan: 1d2 ⇒ 2

Missing the large cats, two panthers move to flank Morgan. One attacks Crom

panthers:
claw/claw/bite: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d20 + 7 + 2 ⇒ (9) + 7 + 2 = 181d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
claw/claw/bite: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
claw/claw/bite: 1d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (9) + 7 = 161d20 + 4 ⇒ (19) + 4 = 23

Morgan takes two claws for 2d4 + 8 ⇒ (4, 3) + 8 = 15
Crom takes a bite for 1d8 + 4 ⇒ (8) + 4 = 12 and avoids being grabbed.
Grab Crom: 1d20 ⇒ 6

Party up


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan snarls with pain, and slashes at one of the panthers.

Attack: 1d20 + 7 ⇒ (13) + 7 = 20

Damage: 1d10 + 2 ⇒ (2) + 2 = 4


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund fires a forcebolt at the panther attacking Morgan.

Forcebolt: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom grits his teeth and power attacks the panther .

Attack: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14
Damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l spears one

attack: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 + 5 ⇒ (1) + 5 = 6


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Between Combats Lorcan will share his heavenly fire with Horster, healing him at least a little. I can at least ease your wounds my brave friend.

2 uses of Heavenly Fire: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Before the cats are in melee Lorcan will try to hit one with is crossbow, but the boalt flies wide. He will then 5' step behind someonw and reload the weapon next round.

Heavy Crossbow: 1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 5


Crom and Morgan injure one of the cats. Angered, one continues to attack Morgan. Two flank Crom. Both Crom and Morgan take a two claws and a bite.

Crom and Morgan take 16 damage

cat1:
cat1: 1d20 + 7 ⇒ (11) + 7 = 181d20 + 7 ⇒ (10) + 7 = 171d20 + 7 ⇒ (18) + 7 = 25damage: 2d4 + 1d8 + 9 ⇒ (1, 4) + (2) + 9 = 16

cat2:
cat2: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 271d20 + 7 + 2 ⇒ (16) + 7 + 2 = 251d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15claw damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

cat3:
cat3: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 131d20 + 7 + 2 ⇒ (11) + 7 + 2 = 201d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25bite damage: 1d8 + 3 ⇒ (1) + 3 = 4

Party to go


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan cranks on his crossbow to load it.


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan swoons as the cat's claws tear through an artery. She drops to the ground and begins to bleed out.

Stabilize: 1d20 + 1 ⇒ (9) + 1 = 10

Current HP: -2


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l jabs at the most wounded cat, or one of the flankers ...

attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage + destructive Smite: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom hammers one of the cats attacking him.

Power Attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
Damage: 1d10 + 4 + 2 ⇒ (7) + 4 + 2 = 13


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund fires a magic missile at the shambling undead.

Magic Missile: 2d4 + 3 ⇒ (2, 4) + 3 = 9


Mit'l s jab misses. Crom takes out a panther.

Ozzy wounds a panther. A panther attacks Mit'l and Crom.

panthers:

vs M: 1d20 + 7 ⇒ (13) + 7 = 201d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (1) + 7 = 8
vs C: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (19) + 7 = 26

Two claws hit Mit'l for 2d4 + 6 ⇒ (4, 4) + 6 = 14 and a claw and a bite Crom for 1d4 + 1d8 + 6 ⇒ (4) + (8) + 6 = 18


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom drops to the ground bleeding.

Stabilize: 1d20 + 3 ⇒ (12) + 3 = 15


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l has no channels using more than he had on zombie's! So he 5' steps away and jabs at a wounded panther.

attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage + destructive Smite: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

(Stable at -2, but useless.)


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ozmund unleashes another magic missile at the panther that just took down Crom.

Magic Missile Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8


One of the panthers is somewhat injured by the magic barrage of the wizard. He dodges Mit'ls strike.

Acrobatics panther: 1d20 + 8 ⇒ (4) + 8 = 12
Acrobatics panther 2: 1d20 + 8 ⇒ (19) + 8 = 27

The panther tries to leap past Mit'l, but his low leap triggers a reprisal.

The last panther successfully leaps and pounces.

1 Horster2 Ozzy 3 Lorcan: 1d3 ⇒ 3
attacks: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (15) + 9 = 241d20 + 9 ⇒ (7) + 9 = 16
confirm: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d4 + 6 ⇒ (1, 4) + 6 = 11

Party up and Mit'l gets three AoOs versus wounded panther -- unless bad rolls, he dies


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 5 ⇒ (2) + 5 = 7

attack: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 5 ⇒ (8) + 5 = 13

attack: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13

(wouldn't he just get one AOO vs a single foe?)


Mit'l shreds the wounded panther as he leaps. Lorcan shoots a spray of colors, and the panther is blinded and stunned. The group finishes off the last panther.

Will panther: 1d20 ⇒ 6

The wounded are stabilized.

Lorcan examines his wounds (11 hp worth)

Combat Over


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Breathing hard and bleeding Lorcan notes Every time we come in here there are new monsters to fight. I am badly wounded and almost out of spells. I recommend we find a place to rest.

He will use one use of his heavenly fire on himself.

Heavenly Fire: 1d4 + 1 ⇒ (3) + 1 = 4


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Mit'l, any charges left on the CLW wand? Morgan and Crom are both down.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Morgan: 1d8 + 1 ⇒ (4) + 1 = 5
Morgan: 1d8 + 1 ⇒ (4) + 1 = 5
Morgan: 1d8 + 1 ⇒ (4) + 1 = 5

Crom: 1d8 + 1 ⇒ (8) + 1 = 9
Crom: 1d8 + 1 ⇒ (1) + 1 = 2
Crom: 1d8 + 1 ⇒ (7) + 1 = 8


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan steps up pointing to the wounds received from the cat. It there are charged remaining I could use one.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom struggles to his feet, "Thank you Mit'l, you're a life saver. We had better rest here for the evening before we go further. That was a close call.."


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

Morgan sits up gingerly, and takes a slow deep breath. She nods at Crom's comment.

Too close. Nothing like having you guts shredded by a giant cat."


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"By my reckoning we have six charges left on this wand ... everyone is wounded. We may want to find a place to hold up for awhile."


random: 1d12 ⇒ 8
You decide to rest and recover, and the night is uneventful. You retrace your spot through the maze and find the number 2 passage leads to the next alcove. The current sequence through the maze has been 142312. Coming to the seventh alcove with four numbers, you choose number one. You arrive in the arena facing three large horned beasts, the legendary minotaurs had to be somewhere in this maze.

Morgan: 1d20 + 3 ⇒ (12) + 3 = 15
Horster: 1d20 + 3 ⇒ (19) + 3 = 22
Crom: 1d20 + 2 ⇒ (17) + 2 = 19
Mit'l: 1d20 + 2 ⇒ (17) + 2 = 19
Ozmynd: 1d20 + 2 ⇒ (15) + 2 = 17
Lorcan: 1d20 + 2 ⇒ (12) + 2 = 14
Minotaur: 1d20 + 0 ⇒ (9) + 0 = 9

Party
Minotaurs


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Before sleeping Lorcan will use his last two heavenly fire on himself, bringing him up to full. Do the wounded of the group regain hit points from sleeping? Does Mit'l do any healing before we set off?

Heavenly Fire: 2d4 + 2 ⇒ (4, 1) + 2 = 7

Before heading out in the morning Lorcan will cast Mage Armor on himself. When he sees the large bull headed creatures he will step back behind the front line and ready to cast Grease as the first of the creatures advances. It would be great to catch more than 1 but he will settle with catching one and helping block a charge lane for another.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom charges to power attack the nearest minotaur.

Attack: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 17
Damage: 1d10 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Mit'l casts bless


Crom meets the minotaurs in the middle. Crom strikes first cutting a minotaur badly.

The minotaur curses, and they attack the dwarf. The three minotaurs fail to hit the dwarf.
+10: 3d20 ⇒ (1, 11, 11) = 23

A blessing fills the air. The rest of the group waits to see how the fight develops.

Party
Minotaurs

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