Morgan Iron Wolf |
Round 2
In hand: Composite Short Bow
Move: Move to AY81
Action: Fire at priest
Morgan moves forward behind Mit'l, then draws and looses another arrow at the priest.
Ranged Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dmage: 1d6 + 1 ⇒ (5) + 1 = 6
GM Tribute |
Ozzy fires at the priest and hits with a nasty bolt of force as Morgan's shot goes wild. He concentrates again, and a wave of energy washes over the zombies. -ve: 2d6 ⇒ (3, 2) = 5
The one smashed does not arise, but most of them are fully functional except the one hit hard by the dwarf. The priest retreats, but another takes his place and gestures at Ozzy.
"Approach!!"
If Ozzy fails a Will DC 13 he will approach the priest as his action.
"Let him through my children, make a path."
Round 2
Mit'l
Crom
Theorn
Ozymund
Zombies
Ozmund the Evocator |
Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
Shaking off the effects of the spell, Ozmund decides to play along and moves towards the other dark-robed figure. Once past the zombies he intones a spell that sends an azure dart right at the unsuspecting fellow.
Magic Missile: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Horster Underfoot |
Round 3 Init 20
Std action: drink Potion of Invisibility
Move action: Move through the zombie using Acrobatics
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17
Winking at Morgan, Horster quaffs his potion and vanishes from sight!
GM Tribute |
Didn't see Ozzy had actually moved past the zombies--they wanted to hit him.
The wizard had bravely moved past the zombies, pretending to be under the influence of a spell. Nevertheless, they pummeled at him as he went by, and Ozzy realizes that was the intent of the spell. He manages to intone his force bolt as he goes down. This freed up the ranger to tumble past the zombies, but her arrow deflects off the armor of the priest. From the rear more armored clerics move up to attack.
AoOx3: 3d20 ⇒ (15, 20, 14) = 49
damage: 3d6 + 9 ⇒ (2, 5, 6) + 9 = 22
cleric1 vs Morgan: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 1 ⇒ (6) + 1 = 7
cleric2 vs Morgan: 1d20 + 2 ⇒ (2) + 2 = 41d8 + 1 ⇒ (3) + 1 = 4
The priest in the rear, wearing the black robes guilded with gold, attemps to touch Morgan and nasty energy lances through her body.
touch/cause Moderate Will DC14 for half: 1d20 + 3 ⇒ (18) + 3 = 212d8 + 3 ⇒ (6, 1) + 3 = 10
Horster, invisible in the rear ranks, waits to pounce. {he can be anywhere in the back}
The last evil priest heals the zombies.
channel: 1d6 ⇒ 2
Order
Round 3
Priests
Mit'l
Crom
Theorn
Ozymund - unconscious
Zombies
round 4
Morgan
Horster
Kelgan
GM Tribute |
Crom and Mit'l bring a zombie down each.
One zombie attacks Morgan from the rear.
Two each attack Crom and Kelgan.
Morgan/2xCrom/2xKelgan: 5d20 ⇒ (3, 7, 16, 13, 7) = 46
One hit from a zombie almost slips inside Crom's defenses, but he deflects it with his helmet.
Five zombies remain.
Order
Round 4
Morgan
Horster (invisible)
Kelgan
Priests
Mit'l
Crom
Theorn
Ozymund - unconscious
Zombies
Horster Underfoot |
Round 4
Acrobatics to get through the zombie's square: 1d20 + 10 ⇒ (14) + 10 = 24
Horster re-emerges as his blade meets the high priest's back.
Attack, bless, flanking: 1d20 + 5 + 1 + 2 ⇒ (3) + 5 + 1 + 2 = 11
Damage, sneak atk: 1d4 + 1d8 ⇒ (3) + (5) = 8
Kelgan Farwander |
In dwarven, Kelgan calls to Crom; "Shift left with me!
Suiting actions to words, Kelgan slides to his left and sends a downward swing of his axe between two zombies, aiming for the robed priest.
Five foot step to AW79, attack priest in aw78.
Attack, bane: 1d20 + 2 ⇒ (6) + 2 = 8
damg: 1d10 + 2 ⇒ (10) + 2 = 12
GM Tribute |
perception: 2d20 ⇒ (12, 20) = 32
The high priest and priest and priest move to flank Horster after taking out their maces. The evil blessing continues to inspire them.
maces @ +5 w/flank: 2d20 ⇒ (16, 10) = 26
The lesser priest lands a blow to Horster bashing damage: 1d8 + 1 ⇒ (8) + 1 = 9
Morgan is attacked by acolytes with light flails.
+2/+4: 2d20 ⇒ (8, 14) = 22
Morgan gets bashed by a flail for 1d6 + 1 ⇒ (6) + 1 = 7
The priest manages to cast another spell, and the blessing of Mit's fades away, dissipated by the evil counter.
Order
Round 4
Mit'l
Crom
Ozymund - unconscious
Zombies
Mit'l Chi' Malli |
Mit'l Will attack zombie at AW 82 if he's still up ... otherwise reposition to hit any with reach.
Longspear at AW 82: 1d20 + 4 ⇒ (20) + 4 = 24
damage w/destruct: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Confirm: 1d20 + 4 ⇒ (2) + 4 = 6
Extra Crit: 1d8 + 4 + 1d8 + 4 + 1 ⇒ (6) + 4 + (2) + 4 + 1 = 17
GM Tribute |
Mitl hits the zombie, but the spear does limited damage to the undead creature. Crom's less solid blow cuts shallowly into a zombie, leaving him damaged.
A bandaged zombie swings at Morgan, four attack Crom.
morgan/4xCrom: 5d20 ⇒ (19, 5, 10, 19, 16) = 69
Morgan and Crom take hard hits from the zombies.
damge morgan/Crom: 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (6) + 4 = 10
Order
Round 5
Morgan
Horster
Kelgan
Priests
Mit'l
Crom
Theorn
Ozymund - unconscious
Zombies
Horster Underfoot |
Round 5
Move action: Horster risks taking attacks of opportunity by moving from AV75 to AU78 (through AU76 and AT77)
Std action: Hit zombie at AV79, flanking with Kelgan/Crom
Attack, flanking, bless: 1d20 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Damage, sneak attack: 1d4 + 1d8 ⇒ (4) + (8) = 12
Seeing himself outnumbered, Horster runs to aid his friends, hoping that his small size aids him through the brawl between them.
GM Tribute |
The high priest retreats down the corridor, still wounded by the earlier encounter.
His younger acolytes and assistants swarm over Horster and Kelgan.
flail vs Horster x3: 3d20 ⇒ (1, 2, 8) = 11
flail vs Kelgan: 1d20 ⇒ 20
conf? vs Kelgan: 1d20 ⇒ 12
Ironically, Horster dodges three flails, but Kelgan takes a single blow from a flail.
flail damage Kelgan: 1d8 + 1 ⇒ (2) + 1 = 3
Round 5
Morgan
Horster
Kelgan
Priests
Mit'l
Crom
Ozymund - unconscious
Zombies
GM Tribute |
Mit'l brings another zombie to the ground and it unravels.
One attack Horster, one Kelgan, and two Crom. The four zombies flail ineffectively at the rogue, cleric and fighter.
in order: 4d20 ⇒ (6, 10, 13, 8) = 37
Round 6
Morgan - unconscious
Horster
Kelgan
Priests
Mit'l
Crom
Ozymund - unconscious
Zombies
Horster Underfoot |
Round 6
Don't forget our bonuses to attack rolls - we may need every one of them. Bless is still active for +1, and flanking gives a +2. Make use of it while we still have the numbers.
Horster tries to squeeze his way past the priest and lashes out at one of the zombies in a desperate attempt to even the odds.
Std action: attack zombie at AV79
Move action: acrobatics to move through AU79 without AoO, half speed
acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14
attack, bless, flanking: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23
damage, sneak atk: 1d4 + 1d8 ⇒ (1) + (1) = 2
Kelgan Farwander |
The wandering dwarf clenches his teeth and shakes his head to clear it. Keeping his shield high, he waits for what he hopes is a better opening against the acolyte to his right. With a quick half-feint high, he brings his axe around in a low arc at the priest's leg.
That's all just fluff...here's a normal swing. With Bless balancing Bane (thanks for the reminder, Horster), he's back up to +3
axes for acolytes: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d10 + 2 ⇒ (4) + 2 = 6
Sigh. I hope, someday, to roll in double digits again...
GM Tribute |
An acolyte and priest flank to hit Horster.
+4/+5: 2d20 ⇒ (8, 18) = 26
The other pair of acolyte and priest flank to hit Horster.
+4/+5: 2d20 ⇒ (1, 12) = 13
A mace and flail hit Horster, but he continues to stand.
damage: 1d6 + 1d8 + 1 ⇒ (1) + (4) + 1 = 6
Round 6
Morgan - unconscious
Horster
Kelgan
Priests
Mit'l
Crom
Ozymund - unconscious
Zombies
GM Tribute |
The heroes continue to be frustrated getting through the wall of zombies. The zombies attack Horster, Mit'l Kelgan and Crom (in that order).
The priest speaks in a husky voice: "You will augment those you have destroyed with your own bodies!!"
zombies +3: 4d20 ⇒ (6, 19, 16, 14) = 55
Mit'l takes a hit from a bandages zombie. You notice that two of these zombies are orcs with tribal markings from each of the tribes you have met.
damage Mit'l: 1d6 + 4 ⇒ (4) + 4 = 8
Round 7
Morgan - unconscious
Horster
Kelgan
Priests
Mit'l
Crom
Ozymund - unconscious
Zombies
Horster Underfoot |
Round 7
Horster once again grits his teeth and tries weaving his way through the priest before him.
Move action: Move to AU80.
acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14
He then has a stab at one of the zombies with his rapier.
Standard action: Attack zombie. If acrobatics were successful, attack AV80. If not, AV79.
attack, flanking: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage, sneak atk: 1d4 + 1d8 ⇒ (1) + (1) = 2
This is a right bloodbath!
Looking desperately at Kelgan and Mit'l, Horster yells, "If any of you boys wanna throw in some magic, now's when!"
Kelgan Farwander |
Wanderer, but we're in a fix...Well, it might be worth it! Kelgan thinks, seeing Morgan and Ozmund down.
Kelgan will channel energy (2 remaining today) to heal. Unfortunately, he does not have selective channel, so the evil clerics will be included.
1d6 ⇒ 3 points to all living creatures within 30' of Kelgan.
GM Tribute |
The healing force knits the wounds of two of the priests as well as friends.
The priests look to renew their assault after Horster tumbles and strikes a zombie cutting his bandages, but not dissipating his evil energy.
The two acolytes begin to drag Morgan and the wizard back to their chambers.
"No one attacks the Dark Cabal!! Prepare those two for embalming!!"
The two priests begin to cast after stepping back their version of infernal healing and their wounds continue to close.
Mit;l and Crom up
Map updated
Acolytes are carrying the two heroes off into the dark.