Keep on the Borderlands--B2 (Pretty in Pink) (Inactive)

Game Master Chainmail

Adventurers arrive at a secure border fort to begin their adventuring career.
Keep
Keep Surroundings
Caves of Chaos map
Elf Temple Map


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M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I think the DM has already said two were fine (in the game thread) but if you do the second you are without one of your spells as we reach the shrine. Your call. I can wait. Given the choice, I will take Shield as I can cast Mage Armor.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Ok then, shield it is....i will scribe more at a later time....check out my character sheet..it should have all my known spells listed.


I may get one post in soon to tide us over till New Year


1 person marked this as a favorite.

I am traveling over this week. I will try to post Sunday night.


HOlidays were tough, we will continue when everyone is back and posting.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am back to my normal routine and available.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

I'll be away until about the 2nd, but should be fine after that :)


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

back!!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

I am around ... but am in no rush.


I got caught up with holidays. Will post soon.

We kick things off with a bang tonight!!!


Ex-Dwarf (RIP)

Present and accounted for. Things are a little hectic for the next couple of days, so I might be a little slow before Thursday. Feel free to GM-Bot me if need be.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Well, I'm dealing with the after effects of a clogged sewer, a broken washer, and a leaking roof ... but posting here will be a nice respite from the joys of home ownership.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
30,400XP total (35K needed for level 3)


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I will be traveling for the next week. I hope to have internet in the mornings and evenings, but no promises. Please bot me if needed.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
32,000XP total (35K needed for level 3)


They had no escape. The wall they appeared through was solid again.


That is how the bandits were tactically played by when I first ran through this. A potentially lethal encounter if the armored folks aren't in front searching the blank stone wall. It made sense to continue as Tracy ran it for us. Although in Pathfinder now, I do not know if enemies are typically allowed to coupe de grace or attack helpless foes. But I have seen many players do it.

Anyway I am including the healing powers of the inner shrine to allow raise dead as it was done for us. So Lorcan can return at the shrine or, as was often done, create an appropriate character to join up. In this case it would have to be an elf.

The casualty rates have significantly dropped since almost two TPKs at the start.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

OK. Well, what does the party think? We already have an arcane type. I could come back as an elf easy enough. Or Lorcan can come back and maybe someday prove his worth…

Locan can heal, at least a little bit. And is a good summoner and a good face. That said, I created Lorcan to role play, which does not seem the central point of this particular game.

Shall I create some more martial character?


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

I don't think there's anything wrong with Lorcan. This thread's dice-rolling program is just cruel.

The aforementioned TPKs could have gone the other way, but for a glut of abyssmal d20 rolls.

Change characters if you are inclined, but don't do so if you are questioning Lorcan's effectiveness. He's fine. The dice roller just hates us.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Lorcan is good. Do whichever you prefer. If we survive a few more levels having two arcane types will be phenomenal.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

ok. Sounds like the consensus is that Lorcan shall live again. :)

I would be up to you guys to make sure he is the recipient of such magics to allow for such.


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

I like Lorcan too and second the others - he brings something that the rest of our party doesn't have... and Horster thinks it's nice having someone to talk to eye-to-eye for all it's worth :)


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

I really want Lorcan to come back as well..his spells compliment my combat heavy wizard!!!


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
36,800XP total (level 3 upon returning to town)


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

Lorcan's spirit waits peacefully to someday perhaps be recalled to life...


I am a little slammed at work and home. Should be able to post tomorrow. :-)


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am still reading every post. Any hints at how long before I can participate again?


Male Halfling Rogue 3 | AC 17* T 14* FF 14 | HP 3/24 | F +3 R +7* W +3* | Init +3 Perc +9 (+10 traps) | Arrows: 26/40

I guess after the next battle, which seems to be a boss fight, unless we all get slaughtered...


My son is in town for a week (on leave from Air Force) -- so I am still behind.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

No prob ... have fun!


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I am traveling to a small con where I will help run Pathfinder this weekend. Leaving tomorrow afternoon and will be gone through late Sunday. Wanted to give a heads up. Maybe Lorcan will be alive again when I come back. :)


We were close to the temple, then the bone golem chased everyone away, and now the Siswa are roused.

2 on a stealth roll -- the dice can be cruel :-(


We have lost Kelgan, and may have lost Ozymund. If that is the case, I will dramatically remove Kelgan from the equation. There was a way to quick Lorcan revival, you just missed it.


Ex-Dwarf (RIP)

I am still here. My last post was Thursday, and word was the Gm was out for a week...

Sorry for missing a bit.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Sorry...am here but having computer problems...keep posting and it looks like it took, only to come back and not see my post....it is my computer not the site (for a change)..I think I am going to have to buy a new system shortly!! Sorry for the trouble...ok...looks like it posted this time...I hope!!


Okay, we are at full muster, ready to move out.

Unfortunately the elves are causing problems.


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

LOL...I can see that....wish I could use sleep against them!!!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Can't cast sleep while fleeing like a baby! (well a baby that can run)


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

but only for 1 round...then I can come back!!


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Please save my husk away when you get there. :)


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
39,800XP total (level 3 upon returning to town)


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
Survive Gelatinous cube (400XP)
40,200XP total (level 3 upon returning to town)


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

"Someone go through Lorcan's pockets." ... or ... "How much can we get for the gnome?"


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

The gnome is beginning to smell ripe… Its been almost two months real time. :) But I sense some hope for the future here. Will Lorcan soon stir...


Male Human Wizard (Pact Wizard) 1 l AC 13 (Mage Armor 17) T 13 FF 14 l HP11/11 l F +1 R +2 W +3 l Init +2 l Perc +4

Thats nothing...when I was unconscious in the evil temple at the caves of chaos, I think it was close to 3 months before we escaped and I was woken up!! lol...but thanks for hanging in there...we will have you back up and casting in no time....now we just need to find the money....


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

I wanted to give a heads up that I will be traveling starting tomorrow afternoon to attend a Mid South Con where I am helping run PFS. I'll be busy often without access to the internet so my posting will be very limited if at all. Everyone have a good weekend. It unlikely that you will need me before Sunday night but just in cast I wanted to post here.


Male Human Cleric HP: 16/18 | 2. Init+2, Percep+3, AC 16/12/14 F+3/W+5/R+2 HP 13/18, DesSmit 4/5 | Channel 0/2

Oh man! Tomorrow was when we were going to raise you! Guess we'll have to wait.


M Gnome Sorc 3 | AC w/mage armor 17 T 13 FF 14 | CMB -1 CMD 11 | HP 15/21 | F +3 R +3 W +3 | Init +6 | Perc +4

No, I am posting today, until after work when I hit the road anyway. And likely tonight too if there is good internet a the hotel. :)

So, raise away.


18 goblins (135XP each)
1 ogre (800XP)
1 CR 1 pit trap (400XP)
1 goblin chief (level 2 fighter/archer) (600XP) --(he used poison and terrain so his CR was bumped to CR2)
7 hobgoblins (200XP each)
3 tough hobgoblins (400XP each)
2 wounded demihumans (135XP total)
2 rescued prisoners (100XP each)
Surviving an encounter with the rest of the hobgoblin tribe (600XP advance on their value for an early nearly lethal encounter with them)
16 orcs (135XP each) made neutral
4 bugbears (600XP each)
Bugbear chief (800XP)
3 fire beetles (135XP each)
1 minotaur (1200XP)
27 zombies + skeletons (5400XP)
High Priest, three priests, 6 acolytes (4800XP)
Lorcan brings 2000XP already earned
3000XP for resolving the orc question and meeting commander
Elven barbarian 800XP
Avoiding nasty garden encounters 400XP
4 bandits (400XP each)
4800 XP encounter
Survive Siswa fight (3000XP)
Survive Gelatinous cube (400XP)
Lock of three locks (1200XP)
41,400XP total (level 3 upon returning to town)


Female Human Ranger/1 l AC 14 T 13 FF 13 l HP 13/13 l F +4 R +6 W +2 l Init +4 l Perc +6/+7*

I have levelled up Morgan with the exception of her feat.

I wanted the group's opinion on the +1 bastard sword. Morgan would only be able to use it as a two-handed weapon unless she takes the Exotic Weapon feat.

If the group wants her to use it, then I'll take the feat. If the group prefers to sell-off the sword, then I'll use the feat for something else.

I will not be upset if the group chooses the latter, but changing her style a little (going big sword) would be fun.

Thoughts?

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