Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Pathfinder Roleplaying Game

Pathfinder Society

Pathfinder Roleplaying Game: Beginner Box

PaizoCon 2012!
Pathfinder Online Technology Demo by Goblinworks Inc. — Kickstarter
1,539
BACKERS
$95,712
PLEDGED
15
DAYS TO GO

Search
Links
Shop
Messageboards

Character Help, by ralath

A Message for Joseph Caubo, by Kyle Baird

This mentality of OP wizards in 3rd, 4th, 5th..., by thejeff

Undead...Bright Light???, by Cheapy

FAQ - A little clarification please, by hogarth

Can you set grease spells on fire?, by Shar Tahl

Why / how is the Eye of Abendego connected to Aroden?, by Matthew Morris

Cultural Flip, injecting new thoughts and concepts into existing races, by Mercurial

Epic PvP need help on the build, by altair313

>>Ask *James Jacobs* ALL your Questions Here!<<, by Roac

Druids and metal armor, by LazarX

Help regarding APs, by Rasief

5 man party with no healbot, by Sub_Zero

Is this an evil act?, by LazarX

Magus ruling question, by WRoy

Online Campaigns

Solos Kingmaker Group 1, by NPC_Male_NR

Tales of Agartha: the Avalon Chronicles, by Nala Zamarosok

Tomb of Horrors (4e) - Group 2, Part 2, by Guardian Iatos

The Academae, by Shane Gifford

The City of Strangers- The Godsmouth Heresy discussion, by Sister Mara

Brevoy Southern Reclamation Project - BS RP (Kingmaker), by NapalmBackflip

DM Patcher's Council of Thieves (IC Thread), by DM Flykiller

City of Strangers: The Godsmouth Heresy, by Sister Mara

Dain's King Maker Chronicles, by Dain GM

Left in Sandpoint, by Durgen Grimhelm

Aaarh! Yo Ho, Yo Ho, A Pirate's Life For Me! IC Thread, by Raveneau Delahaye

Hunger in the Darkness - Discussion, by Khepri of the Dawn

The Lost City (4e Paragon), by Don Zaloog

DM Sully's Kingmaker, by DM Max

GM Nel's First Steps Series, by GM Nel


KILL BARGLE! [PFRPG Nostalgic Revenge Crawl] (Inactive)
Game Master Branding Opportunity


Gameplay

Search
Search this Thread:

451 to 500 of 581 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Ignacious Throckmorton III wrote:
"A place of safety seems reasonable and wise, to my mind," Iggie says" and the bed does seem to be more restful than it would otherwise seem... And while I cannot make those of us less than gifted with stealth any more stealthy, I can make one of us significantly faster for a brief time once, or cast a magic mist that obscures vision so as to better surprise the fiends. Of course, they can most definitely use it against us, as well!"

Zo nods in acknowledgement. "Let's find out what Rhade sees; his eyes are sharper than mine. Then we can try to circle around the other side of them." She gives Gregori a glance with a touch of sympathy in it. "I don't expect this will prove too long a delay. There can't be much left to this level and certainly nothing that slowed the kobolds down until they got back to that room."


Rhade wrote:
Stealth: 1d20+7: 16+7 for a total of 23 and Perception to see if he can figure out how many kobolds and in case they know we're coming: 1d20+11: 10+11 for a total of 21

You can be pretty sure that the kobolds know your party is there. You have not been particularly quiet (what with the combat and all) and have been speaking to each other as well. In addition, you are carrying lights, which the kobolds can see, even if they can't directly see you now, being in a different room. You guess there are at least five of them in that room, judging from the voices.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Zo peers out into the central hall; she has been through it twice but was in a hurry both times and didn't take the time to examine it.

Is there a doorway to the north besides the two entries into the bedrooms?


Zo wrote:

Zo peers out into the central hall; she has been through it twice but was in a hurry both times and didn't take the time to examine it.

Is there a doorway to the north besides the two entries into the bedrooms?

Reexamining the central hallway (to the west of the room you are currently in) reveals what you had spotted before: kobold tracks going between the entrance to the south and the other bedroom to the west. Zo also notices a closed door leading to the north from here. No tracks lead that way.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

DM BrOp - Kill Bargle! wrote:
Reexamining the central hallway (to the west of the room you are currently in) reveals what you had spotted before: kobold tracks going between the entrance to the south and the other bedroom to the west. Zo also notices a closed door leading to the north from here. No tracks lead that way.

Zo goes ahead and examines the closed door, looking for traps. It's always good to have options about which way to go, especially when you might be in a hurry later.

Perception (1d20+6=18)

DM:

Spoiler:
I made a Stealth roll over on Invisible Castle and then changed my mind about what she was going to do. I'll use it next time I need a Stealth roll. It was a 15.

(Male Half Elf Ranger 3rd)

"Ignacious do you remember all those coins Zo I think found in that pit that aberration was lurking inside when we first approached this place, Did you leave those behind or bag them?" Rhade asks Ignacious thoughtfully.


Rhade wrote:
"Ignacious do you remember all those coins Zo I think found in that pit that aberration was lurking inside when we first approached this place, Did you leave those behind or bag them?" Rhade asks Ignacious thoughtfully.

Ignacious huffs. "Leave money simply lying about? Am I a goblin, man!?! Of course I brought it along, where it is far safer and more likely to be useful."

(Male Half Elf Ranger 3rd)

Ignacious Throckmorton III wrote:
Rhade wrote:
"Ignacious do you remember all those coins Zo I think found in that pit that aberration was lurking inside when we first approached this place, Did you leave those behind or bag them?" Rhade asks Ignacious thoughtfully.
Ignacious huffs. "Leave money simply lying about? Am I a goblin, man!?! Of course I brought it along, where it is far safer and more likely to be useful."

"You sure I mean there was an awful amount of coins out there far too much for any one person to carry, I mean with noone between us and the front door anyone could run out there and grab the lot after all you never know whose listening in at the moment now can you?" Rhade shrugs.

Anyone care for a sense motive check or does Rhade have to make a bluff check if certain ears can hear him?


Rhade wrote:
Anyone care for a sense motive check or does Rhade have to make a bluff check if certain ears can hear him?

If you are trying to bluff them, then you would normally just make it. To save time I have made it now in addition to their Sense Motive check.


Zo wrote:
Zo goes ahead and examines the closed door, looking for traps. It's always good to have options about which way to go, especially when you might be in a hurry later.

Zo takes a careful look at the door, but does not find any traps on it. It also seems to just be closed and not locked.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Oblivious to Rhade's machinations, Zo pokes her head back into the bedroom. "We have two options going this way: the way the kobolds went, through the other bedroom and hallway, and a door straight ahead from the entrance, heading deeper into the keep. No tracks that way."


"Deeper into the keep"

Gregori begins to stride forward, sword in hand.


Gregori Shadowbane wrote:

"Deeper into the keep"

Gregori begins to stride forward, sword in hand.

Do you mean through the northern door that Zo was just checking for traps?

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

As the paladin approaches the door, Zo takes up a position to one side and quickly loads a bolt into her crossbow.


DM BrOp - Kill Bargle! wrote:
Gregori Shadowbane wrote:

"Deeper into the keep"

Gregori begins to stride forward, sword in hand.

Do you mean through the northern door that Zo was just checking for traps?

Yup. Our beloved Pladin is gonna snap if he doesn't kill something evil soon.


Gregori opens the northern door, confident that Zo made sure that it wasn't trapped. It opens into the middle of a rectangular, 30' by 15' room. A long wooden table occupies the center of this room, surrounded by a dozen plain wooden chairs. Human skeletons, wearing the rags of fine dinner attire, occupy four of the chairs. On the table in front of each chair sits a golden dinner plate, accompanied by a dusty glass goblet and dull silverware. A large stone fireplace looms in the north wall opposite you.

The room has four other exits: two to the east and two to the west. Your guessing that the northern wall of the room is built right up against the mountain.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

DM BrOp - Kill Bargle! wrote:
Gregori opens the northern door, confident that Zo made sure that it wasn't trapped. It opens into the middle of a rectangular, 30' by 15' room. A long wooden table occupies the center of this room, surrounded by a dozen plain wooden chairs. Human skeletons, wearing the rags of fine dinner attire, occupy four of the chairs. On the table in front of each chair sits a golden dinner plate, accompanied by a dusty glass goblet and dull silverware. A large stone fireplace looms in the north wall opposite you.

Zo lowers her crossbow. Even if the skeletons animate, her bolts won't be much good against them. Curiously, she contemplates the skeletons, murmuring to herself, "...murdered by the man in the fifth chair?" There is no trace of horror or disapproval in her voice, merely curiosity.

No other obvious doorways?


Edited above post

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Unless the map in my head is way off Zo brushes her fingers against Gregori's armor and nods toward the eastern doors. "The kobolds have to be through one of those doors. Now's the time for some of us to double back if we want to trap them," she murmurs.


Zo wrote:
Unless the map in my head is way off

If you are referring to the kobolds you just heard talking in the other room, then yes, you are correct, they should be to the east.


"Rhade, Father, Ignacious, best you go around, Zo and Cordelia with me."

(Male Half Elf Ranger 3rd)

Gregori Shadowbane wrote:
"Rhade, Father, Ignacious, best you go around, Zo and Cordelia with me."

"Gregori wait a moment," Rhade mutters to the paladin as he carefully looks around the room paying attention as he also listens.

Perception/Hearing: 15+9 for a total of 24 to see if he can hear anything else in this room after all the last time something was hiding in the fireplace, then Perception/Sight to see if he can see anything out of place anywhere in the room: 17+9 for a total of 26 only then will Rhade follow Gregori's instructions

"Watch out for that fireplace in case there's another giant bat waiting,"Rhade points out.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Rhade wrote:
"Watch out for that fireplace in case there's another giant bat waiting,"Rhade points out.

"Just don't lose your new dagger again," Zo tells him before returning her attention to the room. "We should avoid the table until we've taken care of the kobolds. They came through here without suffering any ill effects, but the table is also undisturbed. No need to fight kobolds and undead at the same time -- or to find ourselves caught between two enemies when we've gone to some trouble to do the same to the kobolds."

Do Rhade or I see the kobolds' tracks through here?
Perception (1d20+6=23)


Zo wrote:

Do Rhade or I see the kobolds' tracks through here?

Perception (1d20+6=23)

There are no kobold tracks in here. The room seems undisturbed.


"Agreed"

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

DM BrOp - Kill Bargle! wrote:
Zo wrote:

Do Rhade or I see the kobolds' tracks through here?

Perception (1d20+6=23)
There are no kobold tracks in here. The room seems undisturbed.

"No tracks," Zo points out. "And I saw none in the other bedroom. So how did the kobolds get in there? Maybe up the stairs? Which means there must be another set going down..." She looks at Gregori. "Be wary. This keep has more secrets than it seems."


Gregori looks at the skeletons with the vision granted him by his God.

Detect Evil


Gregori Shadowbane wrote:

Gregori looks at the skeletons with the vision granted him by his God.

Detect Evil

Whether the skeletons are animated or not, they are certainly not evil as far as Gregori can tell.


Zo, Rhade, Ignacious:
You hear the most beautiful music coming from the room in front of you. Never in your wildest dreams could you imagine that singing could be so beautiful. You don't see what is making this amazing song, but it seems to be coming from within the fireplace on the north side of this room. All of you are under a charm effect. On your turn you will move toward the fireplace and search for the source of this sound. None of you would dare harm the creature that would make such a beautiful sound. Below is the full description of this ability: A captivated victim walks toward the creature, taking the most direct route available. If the path leads into a dangerous area (through flame, off a cliff, or the like), that creature gets a second saving throw. Captivated creatures can take no actions other than to defend themselves. (Thus, a fighter cannot run away or attack but takes no defensive penalties.) A victim within 5 feet of the creature stands there and offers no resistance to the monster’s attacks. The effect continues for as long as the harpy sings and for 1 round thereafter. A bard’s countersong ability allows the captivated creature to attempt a new Will save.

Father Meghdad, Cordelia, Gregori:
The most god-awful screeching erupts from the far side of the dining room, specifically from inside the large fireplace. A second later a winged humanoid shape comes swooping out towards you. It looks like an ugly human woman from the waist up. Below the waist it looks distinctly more avian, with three-toed feet bearing razor sharp claws. She bears a wicked looking club which is aiming right Gregori's head.

The above actions happened during the surprise round. Below you will find your initiative order for Round 1.

Initiative:
Ignacious: 15+3=18
Zo: 7+8=15
Father Meghdad: 12+1=13
Creatures: 11
Cordelia: 5+2=7
Gregori: 7+0=7
Rhade: 1+4=5

COMBAT MAP

(Will saves during Surprise Round: Zo 11+1=12, failure; Rhade 10+4=14, failure; Gregori 12+7=19, success! Ignacious 1+5=6, failure; Cordelia 14+4=18, success! Father Meghdad 16+6=22, success!)


Confused ... Zo is with Gregori and Cordelia, yes? (That's who she's been talking to.)

EDIT: Yeah, reading the rest of the post, I realized the split was based on the Will save. Sorry. I just wanted to make sure I was clicking on the right spoiler. :)


Joana wrote:
Confused ... Zo is with Gregori and Cordelia, yes? (That's who she's been talking to.)

Since nobody posted any differently, I have everyone together. I have updated the above post with a combat map that should make things clear ... I hope.

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Zo suddenly stops thinking about tactics, and her face takes on a distant, puzzled expression. "That sounds like.... But she died so long ago.... It can't be," she murmurs as she approaches the fireplace to look up the chimney.


"Sweet sounds of silver! That music is heavenly!" Ignacious will move through the friendly spaces in front of him and end up in -AD8.

(Male Half Elf Ranger 3rd)

"Dad...?" Rhade mutters as he sheathes his dagger and holding his longsword loosely he walks after Ignacious trying to look into the room and see if he can spy his father.

Moves to AC 8, once Ignacious moves clearly into the room Rhade will follow then move aside to look around for his father completely unaware that anything else is happening


"Damn! She's ensorcelled! Cordelia, is there anything you can do?"

Gregori Rushes forth to attack the creature, sword flashing.

1d20+7=21, 1d8+3=9

"Snap out of it!! We're under attack!!"

(Female Human (Kelishite) Celestial Sorceress 3)

Cordelia spys the Harpy and calls back to Gregori, "not unless I can maybe disrupt it's concentration."
She conjures a tiny ball of flame into her palm and hurls it towards the Harpy, but flies over its shoulder.
Lesser Orb of Fire (Ranged Touch Attack) on Harpy. (1d20+3=9) WTF, seriously. I have rolled 4 or five dice today so far and all ave been below 10 (except for one which was 13)... Could IC want me to fail anymore rolls at all, becuse it's doing a pretty good job at it so far.

(Male Half Elf Ranger 3rd)

"What are you two doing?" Rhade asks as Gregori and Lady Crichton attempt to attack something in the room in front of them.

"I know my dad's music isn't to everyone's taste but isn't that a mite over the top?" he asks wondering whats possessed his two comrades.


ROUND 1

The Paladin curses loudly. "Damn! She's ensorcelled! Cordelia, is there anything you can do?"

"Sweet sounds of silver! That music is heavenly!" Ignacious moves through, past his companions and even walks directly past the harpy who ignores him completely, making his way most of the way to the fireplace where the heavenly sound is emanating from. (Double move)

Zo suddenly stops thinking about tactics, and her face takes on a distant, puzzled expression. "That sounds like.... But she died so long ago.... It can't be," she murmurs as she approaches the fireplace to look up the chimney. (Double move)

Shield and Sarenrae's holy scimitar in hand, Father Meghdad steps out in front of the creature. "Go back to the Abyss, spawns of darkness!" The blade cuts a deep gouce in the harpy's leg and it screeches in pain. (5' step; 1 pt. Power Attack 16+5-1=20, hit! Damage 4+3+1=8 hp)

The harpy makes a mighty swing with its club, aiming at the Father. To its surprise, it misjudges the angle and the club bounces off the door frame and smacks it full in the face. Its nose is bloody and looks broken and the harpy looks very unhappy. Immensely frustrated it continues swinging wildly at the cleric and manages to scratch him its back talons. (Attack roll fumbles, fumble result hit self for 5 hp of damage); iterative club attack hits AC 10, miss; claw attack hits AC 12, miss; claw attack hits AC 19, hit! Damage = 3 hp)

On the far side of the dining room, the second harpy continues its captivating song as it drops down out of the chimney and sidles towards its entranced victims. (Standard action to continue singing; move action)

Cordelia spys the Harpy and calls back to Gregori, "not unless I can maybe disrupt it's concentration." She conjures a tiny ball of flame into her palm and hurls it towards the Harpy, but flies over its shoulder impacting with a dull flumpf on the back of the fireplace. (Lesser Orb of Fire (Ranged Touch Attack) on Harpy. (1d20+3-4(cover)=5, miss)

Gregori Rushes forth to attack the creature, sword flashing. "Snap out of it!! We're under attack!!" His skill guides the blade true and it connects with the vile creature's chest, making a bright red mark. (Longsword attack d20+7=21, hit! Damage 1d8+3=9)

"Dad...?" Rhade mutters as he sheathes his dagger and holding his longsword loosely he walks after Ignacious trying to look into the room and see if he can spy his father. For a moment he wonders if stepping between the Father, Gregori and the strange creature they are interacting with is a safe idea, but then he decides that the music is simply too wonderful to miss. (Dangerous situation forces another Will save 10+4=14, failure; double move)

COMBAT MAP

Initiative for Round 2:
Ignacious: 15+3=18
Zo: 7+8=15
Father Meghdad: 12+1=13
Creatures: 11
Cordelia: 5+2=7
Gregori: 7+0=7
Rhade: 1+4=5

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

"Not her ... but like her," Zo sighs, as she settles into her place at the feet of the heavenly creature, a look of serenity not untouched by sadness on her face.


"Then we just have to make this quick!"Gregori yells as he strikes again, this time harder than the last.

1d20+7=19, 1d8+3=11


Anybody home??


Iggie stirs, staring off into space. "I swear I just heard a far-off voice, as if someone was secretly controlling my entire life!"

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

Gregori Shadowbane wrote:
Anybody home??

I think the DM said he'd get back to it after GenCon. So just a few more days before half of us get eaten by harpies! ;)

(Male Half Elf Ranger 3rd)

Zo wrote:
Gregori Shadowbane wrote:
Anybody home??
I think the DM said he'd get back to it after GenCon. So just a few more days before half of us get eaten by harpies! ;)

Thank god! I thought I missed the boat! only time I was able to go online the messageboards were disabled so glad to see this game is still running

(Female Human (Varisian) Rogue 3 | hp 14/21 | AC: 17 (14 touch, 13 ff) CMD 13 | Fort +1 Ref +8 Will +1 | Perception +6 | Init +8 | Attack of Opportunity +6)

IC's all wonky so I can't link to my new Will save at the moment, but I failed anyway, rolling a 13. Rhade & Iggie, BrOp on the Discussion thread gave us a new Will save! Roll better than me!

(Male Half Elf Ranger 3rd)

Zo wrote:
IC's all wonky so I can't link to my new Will save at the moment, but I failed anyway, rolling a 13. Rhade & Iggie, BrOp on the Discussion thread gave us a new Will save! Roll better than me!

Mine was far worse got a total of 8! Good to hear from you though!


Will: 1d20+5=22

"By Abadar's Vault! What is going on here!?!"

I will be updating Iggie on Monday. If we're down a cleric, would it useful for Iggie to be slighly revamped to a Wizard 2/Cleric 1 of Abadar? I don't think much would change that has affected the game thus far.

(Male Half Elf Ranger 3rd)

Ignacious Throckmorton III wrote:

Will: 1d20+5=22

"By Abadar's Vault! What is going on here!?!"

I will be updating Iggie on Monday. If we're down a cleric, would it useful for Iggie to be slighly revamped to a Wizard 2/Cleric 1 of Abadar? I don't think much would change that has affected the game thus far.

"Really is that what this place is called? Funny I was wondering why my dad would be anywhere near any place without a major population..." Rhade mutters back confused as he tries to listen to the singing.


Iggie takes a step backwards (five foot step away from the Harpy) and attempts to blast the offensive harlot with Abadar's dissolving spirits!

Attack (acid dart): 1d20+5=9, 1d6+1=7

"Waken, you fools! It is not what it seems!"


ROUND 2

Iggie takes a step backwards (five foot step away from the Harpy) and attempts to blast the offensive harlot with Abadar's dissolving spirits! The blast impacts on the wall above the harpy's head, dissolving the stone and sending showers of pebbles onto its bird-like head. (Attack (acid dart): 1d20+5=9-4(cover)=5, miss.)

"Not her ... but like her," Zo sighs, as she settles into her place at the feet of the heavenly creature, a look of serenity not untouched by sadness on her face. (Zo attempts another Will save, but a roll of 17 does not make it.)

Father Meghdad shoulders his way past the paladin and enters the harpy's lair. "You shall not keep us from our holy duty, beast!" he hollers in his loudest voice. He misjudges his opponent's position, and his scimitar swings wild, a blow easily avoided by the harpy. (5' step, scimitar attack with power attack 5 + 5 = 10, miss.)

The harpy still crouched in the large fireplace continues its siren song, not perturbed that one of the humanoids has escaped its compulsion.

The creature near Father Meghdad and Gregori winces from the pain of its wounds. It backs up slightly so as to be out of reach of the cleric's scimitar and instead focuses its attention on the paladin. The intervening doorway combined with the paladin's skill and armor turn away all blows, and Gregori escapes injury for another moment. (5' step; Gregori and the harpy now have cover versus each other; full attack club hits AC 14, miss; 2nd club attack hits AC -2, miss; 1st claw attack hits AC 5, miss; 2nd claw attack hits AC 7, miss.)

Cordelia once again draws up the power of her celestial lineage and targets the more distant harpy captivating her companions. Her shot is blocked again and she curses loudly. (Heavenly fire ranged touch attack 2 + 3 - 4 (cover) = 1, miss.)

"Then we just have to make this quick!" Gregori yells as he moves into the gap left by the harpy and strikes again, this time harder than the last. The creature is taken aback by his violent advance and tries in vain to block it. The paladin's longsword buries itself deep in the creature's sternum, its life's blood bursting forth and covering the human in carnelian ichor. (Longsword attack 1d20+7=19, hit! Damage 1d8+3=11; harpy is dying.)

"Really is that what this place is called? Funny I was wondering why my dad would be anywhere near any place without a major population..." Rhade mutters back confused as he tries to listen to the singing.

Initiative for Round 3:
Ignacious: 15+3=18
Zo: 7+8=15
Father Meghdad: 12+1=13
Creatures: 11
Cordelia: 5+2=7
Gregori: 7+0=7
Rhade: 1+4=5

COMBAT MAP

451 to 500 of 581 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / All Messageboards

Want to post a reply? Sign in.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.