KC's Age of Worms

Game Master Kobold Catgirl

The Library of Last Resort is your last chance to find the resting place of Dragotha's phylactery. But you aren't the only people looking for it.
Loot Sheet.
GM Notes.


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The Gateway Grove, The Isle of Last Resort

FYI: The same effect causing normal Climb DCs to be 15 instead of 10 is going to raise the "braced rope" DC from 5 to 10. Also, Rodrigo seems to have a -4 Climb, so keep that in mind.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

If I summon Sombra and send her to the bottom, and then bond senses with her, can I dimension door down after that?


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Wouldn't flying down be just as effective? Same spell level, lasts longer, and more versatile while it's in effect.


The Gateway Grove, The Isle of Last Resort

Yes, that would work. Are you doing that?


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1
Eben MacTeague wrote:
Wouldn't flying down be just as effective? Same spell level, lasts longer, and more versatile while it's in effect.

True, baby must be melting my brain. I forgot I had fly for some reason. I will just fly down.

Rodrigo casts a spell and flies down into the hole slowly and carefully.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Sounds like a plan!


The Gateway Grove, The Isle of Last Resort

The group descends into the falling river.

First Narrows:
There are still plenty of handholds and footholds, though the surface remains slick. It is very hard to stay dry down here. And as Spiny's Six moves downwards, they find the cavern narrowing to a diameter of 20 feet only sixty feet down from the entrance. Because of this, the spray gets fiercer, and it becomes even harder to remain in place.

For about twenty-five feet of movement, it's DC 15 Climb, or DC 15 Fly to keep from falling into the river. I therefore need two Climb checks from everyone who cannot fly, and one Fly check from everyone who can (this is based on how fast you're moving, so it's fewer or more checks depending on how long it takes you to move 25 feet).

Tanith and Farrukh don't need to make checks, since they pass easily (same goes for most of the fliers). Remember: If you fail by less than 5, you can try again without consequence!

Failing the Fly check means you take 2d6 ⇒ (6, 6) = 12 bludgeoning damage before managing to get back up into the air.

Map is updated, such as it is.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

I pre-rolled a bunch of Climb checks on the last page, and the first of those was 7, so I should fall, but I've got all these panache points, so...

Derring-do: 1d6 ⇒ 2

OK, so I fall regardless.

Eben looks more annoyed than concerned when he starts to slip.

"See you at the bottoooooom...." he calls up as his grip slips loose in spite of his best efforts to avoid that. He begins falling downward, at about the pace of a brisk walk.

Since I'm falling at 60 feet per round, I assume it will be a few rounds before landing. Can I retrieve my quicken rod while feather falling down? Just in case Rusty McLawful is waiting at the bottom.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Fly: 1d20 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Carina gets battered quite a few times by errant water spray before she manages to right herself and continue her descent.

6 damage for me, 6 for Tanith.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Fly check (Good hope): 1d20 + 2 + 4 + 2 ⇒ (2) + 2 + 4 + 2 = 10


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

COMPLETELY forgot to add Good Hope to my roll... eh, it wouldn't have made a difference anyway. :p


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Oh. Since the damage is from being bludgeoned by the river, rather than falling, should I take that as well? (You only specified fliers taking it, above, so hadn't thought of it.)


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Climb (good hope): 1d20 + 2 ⇒ (18) + 2 = 20
Climb (good hope): 1d20 + 2 ⇒ (14) + 2 = 16

Astraden picks her way down the cliff carefully, getting drenched a few times by the falls but managing to keep her grip. She spares a strained glance to Eben's descent. "Carina, Rodrigo, Farrukh - go after him? Tanith and I are gonna take a little longer."


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"I'll be fiiiiiiiinnnneeeee....."


The Gateway Grove, The Isle of Last Resort

Yes, Eben takes the 12 damage.

Eben falls slowly, gracefully, into a rapid and violent river. He surges ahead of the others and goes tumbling over the edge of the falls as they hit a steep drop—only to begin slowly descending once again down into the pitch-black abyss.

Eben is caught in darkness, almost totally blind. He can see the lights from back up above, and he can see the glinting red of the river as it cascades down. He can just barely feel the faintest spray of mist from the waterfall, along with a faint breeze as he lowers downwards. Otherwise, it's hard to tell he's even falling, and not simply drifting, caught suspended in the void forever.

"Down, down, down," chants the muffled voice of the black dragon head from inside his pack. "Fiiiiiiiinnnneeeee."

On the map, the party is represented by Astraden, while Eben is represented by Eben. Also, I added something I thought I'd included earlier—a very important key. One square equals 25 feet (and a diagonal equals 37.5 feet).

Eben will continue falling for another round or so. Meanwhile, those still climbing or flying are out of the narrow stretch and can easily Take Ten on checks.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Hey, none of us even said 'down'... I knew you'd learn to start using your own words! I'm so proud of you!" Eben merrily says over his back to the chattering dragon head. Meanwhile, as he drifts through the darkness, he gestures and tries to summon some light to help him out.

Casting dancing lights as I fall. I'll make a concentration check just in case you feel it would be needed:

Concentration: 1d20 + 14 ⇒ (8) + 14 = 22


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh gently makes his way to the bottom.

Is the Inevitable down here?


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Carina hangs back near Tanith, unwilling to break the shield other spell that binds them together.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo also flies down, a little bit worse for the wear. He looks irritated while ringing out his wet clothing gingerly. "Maybe it's all the partying I've done, but can someone remind me why we're exploring this crazy place? To kill someone?"


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

"Yeah, we've been kinda dragged into exploring this place more. First we just came in to find Allustan, now we have to delve who knows how deep to kill this Ghoul to save Robin...It's a bit of a pain. We haven't even found any good treasure."


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Climb climb climb climb climb.


The Gateway Grove, The Isle of Last Resort

The area around Eben lights up, and he finds himself landing upon a very slanted sort of ledge. From his vantage point, he can just barely make out the dark red waters the waterfall is feeding into. It looks like some sort of underground lake.

You can make a Reflex save, DC Anything But A One, to grab ahold of the rocks as you fall past. Otherwise, you fall off the ledge, take 1d4 ⇒ 4 damage from scraping, and land in the lake.

1d20 + 17 ⇒ (15) + 17 = 32

Eben's head tilts. From before him, left on the map, he could have sworn he heard something over the roar of the falling river. He listens closely for a moment...

...but whatever it was, there is now only the constant drum of water hitting water.

The rest of the party descends another (about) 15 feet. Those of you with good enough Climb skills to take the -5 (it remains a DC 15 Climb check) can assume you're accelerating to 30 feet. It's fliers' call how far down they move, really.

You all get one round of actions, then things start to happen.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Wait, if it's DC 15 I should have been rolling?

Astraden hangs, tightly gripping the rope.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Farrukh moves down as fast as possible to catch Eben. I move 40 feet per Move.


The Gateway Grove, The Isle of Last Resort

Sorry, the DC 15 is for Eben. I forgot to clarify that. You still have a DC 10.


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

Reflex: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

Eben manages to precariously cling to the ledge as he drifts past. He frowns at the nearby sound that he suddenly can't hear anymore. Experience by now having taught him that sort of thing is never just in his head, he takes a quick precaution.

Casting vanish.

Then he tries to make his way further down the rocks without having benefit of a rope this time.

Climb: 1d20 + 1 ⇒ (16) + 1 = 17


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Speaking of, did Farrukh hear what that was? He's only about 40 feet behind Eben, and has a passive Perception of a solid 11 points higher (7 points accounting for distance).


The Gateway Grove, The Isle of Last Resort

Oh, right, I forgot Farrukh was a thing.

Farrukhception: 1d20 + 26 ⇒ (15) + 26 = 41 Okay, only one point off, but no. You're taking a -15 for the "walls" in the way and the background noise. Though if you remember any extra bonuses, now would be a good time to bring them up. :P

Even further up, and through the stone and roaring falls, Farrukh...can't quite hear anything.

He does notice Eben suddenly vanishing, however.

Eben begins climbing down the ledge towards the lake.

Carina, Tanith, Astraden and Rodrigo all have one round's worth of actions available.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

I don't see myself on the map. How far above Eben am I?


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

I don't see myself on the map either.

Anticipating the worst, Carina chugs her dexterity-boosting mutagen and follows Tanith down.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

I can burn Moment of Greatness for another +2.


The Gateway Grove, The Isle of Last Resort
Dungeon Kobold wrote:
On the map, the party is represented by Astraden, while Eben is represented by Eben....One square equals 25 feet (and a diagonal equals 37.5 feet).

Though Farrukh should be a bit lower, so I've given him his own square.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Ah. Okay then.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

Unsure what's going on or if they're even in danger, Tanith continues climbing.


The Gateway Grove, The Isle of Last Resort

I'm going to assume Farrukh didn't spend his Moment of Greatness, since he didn't know how close he'd roll and it wasn't that important a check.

The party continues to descend. From far below, they hear a strangely familiar sound echo through the caves. A loud, wordless whisper.

A series of shrill clangs sounds from far above Eben, up behind the cliff the party's climbing. The clangs sound metallic—perhaps two swords striking each other, amplified a hundredfold.

For Carina, Astraden and Tanith, this stirs something. A vague and distant memory of...pain.

From the darkness above swoop eight strange creatures. To Eben, they look humanoid; silvery-armored beings flying in midair, armed with longswords, flowing red plumes trailing behind their heads as they soar down towards him through the crimson waters.

As a few of them move into view of the rest of the party, all but Rodrigo and Eben instantly recognize them: These are the mighty wind warriors that guarded the true tomb of the lesser Wind Duke, Zosiel.

Inits: 1d20 + 6 ⇒ (3) + 6 = 91d20 + 3 ⇒ (15) + 3 = 181d20 + 4 + 4 ⇒ (8) + 4 + 4 = 161d20 + 3 ⇒ (4) + 3 = 71d20 + 0 ⇒ (18) + 0 = 181d20 + 2 ⇒ (6) + 2 = 81d20 + 6 ⇒ (8) + 6 = 14

I don't normally use the art featuring the "Dungeon iconics", but this is a great illustration and it sets the scene well.

Map has been complicated updated. Take a moment to examine it before acting. If it gets too complex, just focus on the up-down map of the shaft, since the horizontal distance is somewhat less significant here anyways. I'll handle movement.

Also, Farrukh, don't forget the limitations of air walk. You've basically been walking in circles a lot to descend.

ROUND 1: Carina, Farrukh and Tanith are up!


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

In the case of the DC being only 10 still, Astraden would continue climbing down in the round she had. I assume she could take 10 since combat hadn't started but if not Climb (good hope): 1d20 + 2 ⇒ (14) + 2 = 16


The Gateway Grove, The Isle of Last Resort

You can no longer Take Ten, correct. The DC hasn't otherwise changed.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Rodrigo sees that this is going to be a tricky combat, and casts his normal haste spell across the party.

Hasting everyone except Eben, who I believe is out of range.


The Gateway Grove, The Isle of Last Resort

Thanks for posting your action ahead-of-time, but Tanith/Farrukh/Carina, make sure to keep in mind that you don't get this hasting until next round.


HP: 75/81| AC: 30[32] FF: 27 Touch: 22 CMD: 30| Init: +4 (+8 Underground, +6 Urban) |Fort +10, Ref +13, Will +6| Action Points 8/9| Perception +18 (+24 Underground, +27 vs Traps)

Farrukh keeps descending.


The Gateway Grove, The Isle of Last Resort

Tanith and Carina are up.


Action Points: 11/13|Bombs: 15/23|Female Undine (Formerly Yugoloth-Spawn Tiefling) Alchemist (Chirurgeon) 16|HP: 56/85|AC: 22(36)/14(23)/19(26)|Saves: +15 Fort (+20 vs. Poison), +18 Ref, +12 Will (+1 vs. Enchantments)|Initiative: +3|Perception: +21

Round 1: Actions
Full-Round Action: Throw two bombs at the nearest Wind Warrior

Carina groans in dismay. "Ugh... not THESE guys again."

She yanks a pair of bombs from her belt and throws them, hoping that at least one of them will actually hit...

Ranged Touch Attack (Good Hope, DEX Mutagen, 1 Range Increment?): 1d20 + 10 + 2 + 2 - 2 ⇒ (17) + 10 + 2 + 2 - 2 = 29
Damage (Fire) *Good Hope*: 4d6 + 3 + 2 ⇒ (1, 6, 4, 6) + 3 + 2 = 22

Ranged Touch Attack (Good Hope, DEX Mutagen, 1 Range Increment?): 1d20 + 5 + 2 + 2 - 2 ⇒ (3) + 5 + 2 + 2 - 2 = 10
Damage? (Fire) *Good Hope*: 4d6 + 3 + 2 ⇒ (2, 6, 6, 5) + 3 + 2 = 24


The Gateway Grove, The Isle of Last Resort

It's actually, like, 4 range increments, not accounting for any advantages elevation might give to the throw. You're 75 feet above them.

1d8 ⇒ 8

The first bomb hits its target head on, causing it to reel and spin for a moment before righting itself. The second bomb goes totally wild, flying off to the side towards the screen and exploding next to another warrior.

Reflex: 1d20 + 17 ⇒ (2) + 17 = 19

It twists clumsily in midair, nearly somersaulting but managing to avoid most of the blast.

Tanith.


Male Suel Sacred Fist/Godling 15 | 161/161 hp, Init +0, AC 32 (39 presently) [touch 23, FF 24], Fort +20*, Ref +12, Will +21; Perception +7
Active Buffs:
Resources:
Blessing 8/8 | Fervor 9/9 | Smites 6/6 | Rage 15/15 | Ki 10/10 | Action Points 6/11

If I understand the scene correctly Tanith and Astraden are still far from a flat surface to stand on.

Tanith powers down the wall as quickly as he can.

Climb: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24

Climb: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25


The Gateway Grove, The Isle of Last Resort

Tanith continues a rapid descent.

Round 1: Wind Warriors
Four of the wind warriors soar towards Farrukh. Three of them fly up to engage the rest of the party. Two go for Eben.

The three targeting the rest of the party split up again, two focusing on Tanith and one flying past them, high above, closer to Astraden, Carina and Rodrigo.

Those targeting Tanith are still slightly below him, and slice at his legs with unnatural grace.

Longswords @ Tanith: 1d20 + 18 ⇒ (20) + 18 = 381d20 + 18 ⇒ (18) + 18 = 36 Versus Tanith's Climbing AC. Damage (if relevant): 1d8 + 6 ⇒ (7) + 6 = 131d8 + 6 ⇒ (5) + 6 = 11
Crit?: 1d20 + 18 ⇒ (11) + 18 = 29 Bonus Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Those focusing on Farrukh rush at him with their dual-wielded blades. Red water cascades over their shining metal shells, temporarily staining them a bloody red. The water trickles through the cracks in their armor and flows through the elemental air within without hindrance.

Notably, none of them seek high ground against him, though it's clearly within their abilities.

Longswords @ Farrukh: 1d20 + 18 ⇒ (18) + 18 = 361d20 + 13 ⇒ (3) + 13 = 161d20 + 18 ⇒ (2) + 18 = 201d20 + 18 ⇒ (13) + 18 = 311d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (1) + 18 = 19 Damage for AC 36; AC 31: 1d8 + 6 ⇒ (2) + 6 = 81d8 + 6 ⇒ (8) + 6 = 14

Those targeting Eben show no such honor, and seem in fact quite eager to dislodge him from his handholds. One simply slashes, while another actually tries to grab him by the shoulder and yank him off.

Longsword @ Eben (elevation/flank): 1d20 + 18 + 2 + 1 ⇒ (15) + 18 + 2 + 1 = 36 Damage: 1d8 + 6 ⇒ (6) + 6 = 12 And make a Climb check, DC 10, to keep your grip.
Grapple @ Eben (elevation/flank): 1d20 + 16 + 2 + 1 ⇒ (4) + 16 + 2 + 1 = 23
Both are versus your climbing AC/CMD.

Round 1: Eben, Rodrigo and Astraden are up!


*=temporarily buffed Human Bard 15/Ranger 1 — 79/119 hp — AC 36*/24*/24* (6 mirror images)—CMB +15, CMD 32*— Fort +14, Ref +*20, Will +12 — Spells 3/3 5th, 1/4 4th, 0/5 3rd, 4/6 2nd, 3/6 1st — Panache 3/3— Performance 38/40— Perception +19 — Init +4— Action Points 13/13—
Daily magic item use:
Bracers of falcon's aim 3/3, Lesser rod of quicken spell 3/3, rod of extend spell 2/3, Forzamele 3/3

"Dammit!" Eben says as the two warriors come for him. "I'm invisible. Ignore me or soemth...OW!" His (redundantly) position-revealing rant ends when a longsword bites home.

Climb: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8

He's losing his hold even before the other warrior shoves him off the wall. On his way down to the lake, he glares balefully at the warrior that pushed him and says in a compelling tone of voice, "Do it again."

Falling off the wall and again feather falling after dropping 5 feet. Once I'm below AoO range of the wind warriors, I cast deja vu (no saving throw) on the shoving warrior. If it's affected, (because everything else in this dungeon is immune to mind-affecting abilities, so why not them too...) next round it has to repeat the exact same actions it just took against me. Then, if I still have a move action remaining (since falling is happening on its own, right?) I start Dirge of Dooming.


2 str dmg; HP:56/73; Summons 10/10; Action Points 10/10
Stats:
AC 20, touch 12, flat-footed 18 // Fort +7, Ref +7, Will +8 // CMD 18 // Init +2 // Perception +1

Posted my casting of haste above.


The Gateway Grove, The Isle of Last Resort

Right, so Astraden is up.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why is Tanith so far behind? He's Air Walking like I am, I thought. 5 feet slower per round, but still.


Female half-orc cleric 10/soul warden 5 | affected by:wind walk, air walk, good hope, haste, inspire courage, aegis? | HP56/123 | AC25/24/13| Fort+15,Ref+10,Will+18 | Init+6 | Perception+17
Resources:
ActionPoints5/12|Channel0/7|Touchofchaos7/7|Copycat5/7|Channeldamage7/7|Orc ferocity1/1|Chaosblade2/2|Master'sillusion15/15|RVeil0/1|RInsanity1/1

Astraden looks down at the altercation in dismay. She shifts a hand down the rope, moving her weight downwards. But the rope has been buffeted by the wind, and in her caution she does not think to look where it is. Still grasping for the rope, Astraden plummets.

"Tanith!!!!" she shouts.

Climb (good hope): 1d20 + 2 ⇒ (1) + 2 = 3
Climb to catch herself while falling (good hope): 1d20 + 2 ⇒ (16) + 2 = 18
I'll have other actions if Tanith manages to catch me (requires him making 1. an attack against my touch AC of 12 and 2. a Climb check of DC 20). If not . . . we'll see.

Round 1: Climb (move action). Magic circle against evil lasts 872 rounds, magic circle against law lasts 873 rounds, shield of faith lasts 73 rounds, and air walk lasts 888 rounds.

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